Male Human Pilot
Anson shoulders fall in relief upon seeing his old friend, feeling even more reassured when he sees Aurora and Eli doing fine. "Yes, it's good to see you too. I hope that reward compensates us for all the troubles we've been through because I can tell you that my whole crew deserves a long vacation, somewhere less deadly this time."
Male Human Pilot
Anson has no idea what to do or where all these men in tactical gear came from or what happened to Fred. He leaves the situation to Aeryl, waiting to see if she would respond to Kamo considering she has all the guns when the shot rings out and Fineline flinches. He whispers hastily, checking who was the one that made the shot. "Aeryl, what's your plan? I don't want to risk my crew or Kamo having those explosives so I hope you either have a good plan or your friends are a good shot."
Male Human Pilot
"I don't trust any of them, frankly," Anson whispers back as they walk. "Aeryl, if you have a plan, I'd be willing to follow it. However, Boone is still missing and Windlu possibly knows what happened to him and has more information on the situation. Speaking of which," his voice becomes louder as he addresses Fred, "What happened anyway? Did someone attack?"
Male Human Pilot
Damage reduced to 4 points. End 2, Str 6 after first aid. "Aeryl?" Anson says, leaving the decision up to her. She knows more about the Syndicates than he does. He thanks Aurora for her healing before asking her, "Could you check the room? You might be able to find traces of Boone." She's also the one who hid the package in the first place.
Male Human Pilot
Damage 8. Stats are now End 0, Str 4 unless my cloth armor is carried over with me. Anson looks to be in a state of physical pain, the stunbolt's near miss opening him up for a direct hit from that autopistol that staggered him. He coughed, looking up at the grinning man. "I suppose you're from the Syndicate?" Before the man could answer, Fineline grimaces, holding his hand to where he was shot, feeling unsteady on his feet. "Aurora, some help please."
Male Human Pilot
Sorry for the delay. From the previous roll when the wounded man attacked Aurora, the gun I'm holding seems to be a Snub Pistol. When it's Anson's turn, he snaps back into attention and brings the gun he grabbed up, not knowing its exact specs but trusting it'll do the job as he fires at the other goon. Attack: 2d6 + 1 ⇒ (4, 4) + 1 = 9 +1 from Dexterity
Male Human Pilot
Anson tenses, keeping his pistol aimed at the two men. The whole reason he's involved in this mess is to keep Aurora's promise and for Georg's legal defense. And he has no expertise with law except with speeding violations. He asks his companions on how to proceed, not noticing the third man approaching them. "Aeryl? Aurora? Your opinions?"
Male Human Pilot
Anson quietly moves away and regroups with the party at a distance. "No doubt looking for that package. I didn't see signs of a fight so it seems Boone got here before them. At least I hope he did. The only question is where he is now. Blindly searching for him won't help and he didn't show up at our designated area. Where do you think we should go next?"
Male Human Pilot
Anson looks up at the maintenance hatch, wary of whatever made that noise. He pauses to see if anyone else would explain the situation to the casino staff before telling her himself, not taking his eyes off the access tunnel. "This man came out armed and wounded from the maintenance hatch. That doctor over there tried to help him but got shot for her troubles before the man was disarmed."
Male Human Pilot
Anson moves over next to the Aurora to make sure she's okay and so the wounded man doesn't get the better of the doctor again. He takes the man's weapon for himself, calmly keeping it on his person as he looks around, wary of the situation and watching the other bystander that was involved.
Male Human Pilot
Anson dashes for the wounded man when he raises his gun, unable to stop him before he shot Aurora. He glances for the well-dressed man's movements before he engages the wounded man in a grapple, aiming to stop his movements and remove his weapon. Melee (unarmed) {opposed}: 2d6 ⇒ (4, 1) = 5 if Str, +1 if Dex
About Uvara the CrimsonBuild: link Female pitborn paladin 3
Defense:
AC 21, touch 10, flat-footed 21 (+9 armor, +2 shield) hp 31 (3d10+9) Fort+8, Ref +3, Will +6; Resist cold 5, electricity 5, fire 5 Offense:
Speed 30ft., 20ft. in armor Melee bastard sword +7 (1d10+3/19-20) Special Abilities lay on hands (4/day), mercy (fatigued), smite evil (1/day) Spell-like abilities (CL 3rd; concentration +6) At will—detect evil 1/day—shatter (DC 15) Statistics:
Str 17, Dex 10, Con 14, Int 10, Wis 11, Cha 16 Base Atk +3; CMB +6; CMD 16 Feats Exotic Weapon Proficiency (bastard sword), Power Attack Traits Empyreal Cultist, Hard to Pin Down, Redeemed by Ragathiel Drawback Foul Brand (face, Pazuzu) Skills Handle Animal +8 (2B), Intimidate +6 (3), Knowledge (religion) +4 (1), Linguistics +1 (1B), Perception +2 (0), Perform (kapenia) +6 (3B), Sense Motive +5 (2) Languages Abyssal, Celestial, Taldan, Varisian SQ divine grace, divine health, skilled (disable device, perception), prehensile tail Gear:
Load: 107.9lbs. (medium) 32 pp (Value: 320gp, Weight: 0.64lbs., Location: Belt pouch) 9 gp (Value: 9gp, Weight: 0.18lbs., Location: Belt pouch) 4 sp (Value: 0.4gp, Weight: 0.08lbs., Location: Belt pouch) 0 cp (Value: 0gp, Weight: 0lbs., Location: Belt pouch) Bedroll (Value: 0.1gp, Weight: 5lbs., Location: Backpack) Blanket (Value: 0.5gp, Weight: 3lbs., Location: Backpack) Common Perfume (10 Doses) (Value: 10gp, Weight: 0lbs., Location: Backpack) Compass (Value: 10gp, Weight: 0.5lbs., Location: Belt pouch) Dancer's Garb (Value: 100gp, Weight: 5lbs., Location: Backpack) Fashionable Accessories (Magnimar) (Value: 20gp, Weight: 5lbs., Location: Belt pouch) Grooming Kit (Value: 1gp, Weight: 2lbs., Location: Backpack) Masterwork Cold Iron Bastard Sword (Value: 670gp, Weight: 6lbs., Location: On person) Masterwork Full-plate (Value: 1650gp, Weight: 50lbs., Location: On person) Masterwork Heavy Steel Shield (Value: 170gp, Weight: 15lbs., Location: On person) Silver Holy Symbol (Value: 25gp, Weight: 0lbs., Location: On person) Squire's Outfit (Value: 5gp, Weight: 8lbs., Location: On person) Tabard (Value: 5gp, Weight: 1lbs., Location: On person) Waterskin (Value: 1gp, Weight: 4lbs., Location: Backpack) Background, appearance, personality and role:
Background: Born to two members of a Varisian caravan, Uvara's abyssal blood and demonic mark upon her face came as a great surprise to her parents. Some pregnant mothers wear pendants with Pazuzu's name or visage on them while pregnant as a sort of ward against Lamashtu's corruption, but what they typically don't know is that every now and then Pazuzu will taint a child with the touch of the abyss as well. While not abandoned immediately, Uvara's parents could no longer handle the child's wrathful tendencies and the strange times that objects would just shatter in the wagons of the caravan. They left the child with a kapenia scarf and a small coin purse at a temple of Sarenrae in Magnimar when she was ten years old and they never came back. The first thing the Sarenites did was teach the child about the good-aligned faiths and how to speak Taldan, as Uvara's parents only had the patience to teach her their native Varisian. While the Dawnflower espouses tenets of redemption, keeping Uvara's brand of Pazuzu visible on her face was simply not practical. Seemingly magical in nature, simple make-up could not cover the brand. Instead they took to making the young girl wear a veil over the lower half of her face. This not only covered the brand under her right eye but also made Uvara begin to start feeling ashamed of the mark her parents had mostly ignored. Unfortunately for her, her wrathful tendencies led to Uvara crushing a dove to dead in her hands mid-ceremony at the age of thirteen. While not formally cast out, the scorn of the clergy led young Uvara to leave the temple for good. For a time she made a pittance performing kapenia dances with the few other Varisian performers that would associate with a pitborn like herself, and in a twist of fate the signs of her demonic heritage are likely the only thing that saved her from the attentions of the men on the streets of Magnimar. It was not the life that she wanted, and she found herself in constant trouble because of her uncontrolled effect of breaking inanimate objects nearby when she was angry. One day, however, the object that was broken was a stone statue of a mastiff outside of a small temple to Ragathiel in Magnimar. Magnimar was one of the few places that worship of empyreal lords was considered normal, and Ragathiel was one of few demigods with so-called "monsters" for champions. A grave expression on his face, a half-orc champion of Ragathiel drug the now fifteen year old Uvara into the temple and sat her down to speak. She owed the temple recompense for the statue, he said. The Abyss owed her recompense for the life she could have had though, too. Uvara performed her dance to pay the money for a new statue, and in a few months time, she began to formally train as an adherent to Ragathiel's mysterious cult. Never again would she hide her face to the world. The mark Pazuzu left was a mistake that she hoped to make him regret. Appearance: Uvara is of an average height for a human woman with a rather muscular build. The depths of her strength are in part due to the wellspring of abyssal rage within, so her appearance doesn't truly reflect her capacity for violence. She has small horns that jut straight out just a few inches from her forehead and her skin is a pale gray. Uvara wears her long black hair in a tight bun when armored, but she lets it down to flow with its wavy Varisian curls when she is in casual attire. Though most would never see because of her armor, she has two large burn marks on her back that she grew up with. According to her mother wings began to grow from her back as a small child and her father "took care of it" for her own sake. She has a tail that was much more useful during her days as an urchin, though she still knows how to use it effectively. Uvara wears her kapenia scarf around her neck at all times, and frequently asks for clergy members to use their magic to keep it from getting too frayed and dirty. Personality: Generally a person with intense opinions and convictions, Uvara does not have the temperance that most would associate with a paladin. As she has grown up and become able to control her rage, she does her best to only direct it at those who deserve it as taught by Ragathiel. Her relationship with her Varisian heritage is strained, but with her kapenia scarf having fed her more times than she can count she cherishes it above all of her other possessions. Role: Front liner that will get many bonuses from flanking with another. Unlike a typical champion, Ragathiel's faithful understand the value of ruthlessness in combat. Code:The paladins of Ragathiel are shining beacons of furious resolve on the battlefield, and they are careful stewards of valor everywhere. These paladins disproportionately come from cultures that are typically hostile to paladin training, including those of half-orcs, hobgoblins, Gebbites, and the Nidalese. The tenets of Ragathiel’s paladins include the following affirmations. →I will avenge evil wrought upon the innocent. →I will not give my word lightly, but once it is given, I will uphold a promise until my last breath. →Those proven guilty must be punished for their crimes. I will not turn a blind eye to wrongdoing. →Rage is a virtue and a strength only when focused against the deserving. I will never seek disproportionate retribution. →Redemption finds hearts from even the cruelest origins. I will strive not to act upon prejudice against fellow mortals based on race or origin. |