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JoelF847 wrote:

You can cast Iron Body, which makes you immune to critical hits as well as lots of other nice stuff. If you have the arcane armor training and arcane armor mastery feats you reduce the arcane spell failure change while the spell is active to only 15%. You can also load up on spells without somnatic components and use the still spell feat/rods of still spell.

You can also use elemental body III or IV to become immune to critical hits.

Both of these will protect you from any critical hit affects such as stunning critical.

points to Joel for an awesome answer. Contingency (if hit): Elem body III it is.


Hi all,

For fun, I am running my wizard in some solo matches against a paladin. The paladin has Stunning Critical.

How can I become immune to stun? 18th level, human, 500k gold to spend.


Thanks for the discussion guys. It has been enlightening.

The current split is 3:3. My interpretation is the one that KaeYoss called a "middle ground":

Quote:


I can see a middle ground that would still make sense: The spell is a special case: The spell represents specialised training in your school - specialised training in this very spell. That means you get to add it to your spellbook in addition to the free spells you get every level, and you get to prepare it (at least) once each day in a special slot that cannot be used for everything else.

It is one of your Spells Known from your specialised school that you have studied so much that you always are able to cast it once per day. Like other bonus spells (such as the bonus spells from a high intelligence score) it is a bonus spell PER DAY, and must be a spell you have learned; unlike other bonus spells, since this particular spell comes from extensive study of that one spell, it is chosen once and cannot be changed.

Thanks all for the insight.

ap


Not to be too skeptical, but would anyone else care to weigh in on this? I don't mine telling myplayer that people favour his interpretation 2:1 but I'd like a larger sample size :)


Okay... so 1 vote for spontaneous wizard spell inspiration, 1 vote for learned spells only, and no definitive answer in any official source. Yikes, a dead heat.

Anyone else want to weigh in?


Wow, really? That seems.... powerful. And kind of weird.

A wizard's whole schtick is that they learn magic through research and study. Is there any fluff explanation offered why they are suddenly inspired with school spells they've never seen or studied?


Saturday night, the Wizard in our weekly gaming group reached second level. He looked over his school powers and had a question about this rule (Pathfinder Beta, p. 195):

Quote:


Whenever a wizard attains the listed level, he can choose one spell from his school to prepare every day as a bonus spell.

I interpreted this to mean that, out of your Spells Known from your chosen school, you may choose one to prepare as a bonus spell. If you don't know a spell, you can't choose it as a bonus spell, even if it is from your chosen school.

The player however took a literal reading: the rule says you may choose one spell from your school. He interpreted this to mean that you can choose a spell you already know or a spell you have never learned; whether you know it or not as a normal spell is irrelevant, because you spontaenously gain it as a bonus spell.

Can anyone comment on which interpretation is the intent of the rule? or at least which version you use at your table?

Thanks,
Another_Poet