| Anne Radcliffe de Sade |
Lair of the Frost Worms
Buttkickious Personae
- Rudyard "Rude" Kipling, CG (CN?) male wyvaran barbarian 13th;
- Geoffrey Chaucer, CN (CG?) male gnome arcane (sage) sorcerer 13th;
- G. Orwell, CG male Medium Humanoid sword-devil ranger 13th (archer);
- me, N/NE female gnome Gravewalker Witch 13th (Death patron)
A trio of frost worms erupt from the stone-hard ice floor of the vast tunnel leading towards our mysterious goal here in the frozen mountains.
One of the trio I manage to briefly paralyze via hold monster - and all three take full damage from a rod-Maximized fireball from Chaucer.
The other two slither closer and attempt to popsicle us by way of their powerful breath weapons, vast cones of arctic cold. Chaucer's rapidly growing fondness of emergency force sphere absorbs the twin waves of boreal energy intent on turning us into crunchy meat treats.
Orwellian archery ... okay, just what would this really look like? "Papers? No?" *thwpft*thwpft*thwpft*thwpft* "Ow. Ow. Ow. Ow." ... begins to take its toll on the closest hero-munching monsters whilst Rude does his level best to pulverize them.
First one, then the second are beaten unconscious - and much to the GMs consternation they have a sufficient Con bonus as to stabilize reliably on their own accord when reduced to negative hit points. The third Chaucer possesses, burrowing ahead on a reconnaissance "run" whilst we repair to a safe distance before Orwellian archery sends them to the Boneyard for 'reeducation' by way of exploding deaths.
Chaucer's reconnaissance is short-lived as he runs afoul of an unhallowed altar-plinth buried in the frozen mountain - its magic circle against good penetrating twice as far as usual, forcing him out of his "exploding meat shield".
We enter close to the aforementioned unhallowed altar chamber. Therein a fiery grave knight awaited our arrival, eager to acquire our heads for a lime-filled basket to present to his bosses.
Chaucer noted the presence of combustible loot in the form of a wooden chest and a set of large shelves behind the altar to Minderhall at which the grave knight had been praying.
"Mental note: NO FIREBALLS."
This was no ordinary grave knight giant. This is a mighty frost giant champion, brutally slain by dragonfire centuries ago, returned to Minderhall's service upon the awakening of Da Forge. Seriously, a frost giant with both the mighty and grave knight templates. Nasty customer. :) Kudos to Da Fighter, our GM, for this combination.
"This guy's immune to cold, electricity and fire?"
"Ayup."
"Alrighty ... so we wreck him the old-fashioned way. Kinetic energy!"
As it turned out, the Mighty Grave Knight had a quartet of zombified giant minions and a quartet of witchfires at his behest. We held firm to our purpose: smashing him to pulp.
My dice rather disliked me for doing anything during the first several rounds of this fight. Attempted dispel magic? Nat 4, burn a hero point for a re-roll, nat 1. Beat SR to make an ill-omen spell stick? Nawp, nat 1. Fortunately everyone else rolled fine.
Minderhall's will thwarted mine, its fell influence laughing at my feeble attempts to hex his mighty champion.
Unfortunately for this mighty champion, Minderhall is neither omniscient nor omnipotent. Orwell proceeded to methodically 're-educate' the zombies. Rude gave better than he got, although I burned a hero point to ensure Rude received a proper heal spell during the fight so that he came out on top.
Once the champion fell and the zombies were messily dispatched, we agreed that it was a simple matter of "kiting" the witchfires until they were destroyed too.
Rude received a +4 manual of bodily health, Orwell received a +4 manual of quickness of action, Chaucer and I each received a +4 tome of clear thought whichever one it is that grants an inherent bonus to Intelligence and Heimish Watson, despite his absence, was to receive a +4 tome of leadership and influence along with some other nice loot.
We *bamf'd* out of there with a sack full of intelligence documents on Lord Purplemort's activities, war plans, training camps and a second sack full of loot both mundane and magical.
Over the following month we trained, advanced to 14th level and acquired our hard-won goodies. I got myself these adorable magical ankle tattoos with cute zombie kitties that also act as boots of the earth without the 5 pounds of encumbrance. Also, they're so cute!
For once this month has concluded, it is felt that we are racing against a clock to prevent Lord Purplemort from stomping all those smaller than Large sized into toe-jam, stew ingredients and generally being a tyrant, conqueror and all-around meanie.
We're using a shared Golarion, so Lord Purplemort doesn't have it as easy as the AP authors might like to think it would be. The "Sihedron Heroes" are 1st tier mythic/20th level badasses with a fully unlocked Sihedron at their disposal plus a gaggle of other nasty artifacts and magic items. The city-state of Korvosa are ruled by devout Kuthites that are - by now - at least 17th level on their own, plus the half-dozen identical 15th level druids in the fens, among others. And that is just accounting for this group's own player characters!
As it turns out, for some reason Rude's character sheet had been "locking" his Constitution at 17. This was fixed. No longer is Chaucer and Heimish attempting to keep a mere 180-odd hit point barbarian alive and kicking. When raging, Rude sports a staggering 385 hit points.
Ohhh mmmyyyyyy ....
Since we had agreed to a longer-than-usual game session, we begin the "trench run" commingling Chapters 5 and 6.
We arrive about an hour's walk / overland flight away from what we perceived to be the least-guarded entrance into the Volcano of DOOM. Once we can clearly, albeit barely, make out the seemingly unguarded entrance, we begin the minute-per-CL "buffs" that are so vital to not-dying.
"Fee Fei Fo Fum, I smell the butts of Gnomes!"
More than 80 human paces ahead emerges a GINORMOUS hill giant. By ginormous I mean COLOSSAL. Its club is a solid shaft of adamantine forged by way of shoving a great oak into the ground some forty feet, firing it, then pouring molten starmetal into the "mold" so created, then removing it once it cools. In addition to this 48,000 gp club it sports a pack full of REALLY BIG ROCKS and a REALLY BIG ROCK in its off-hand.
The GM asked: "Can you animate 40 HD?" "Yes." "Crap."
Also, it turns out that Signature Skill (Perception) is pretty handy to have when you have 40 ranks of Perception. Who knew? ;)
Initiative Order
- Chaucer and I thanks to battlemind link
- Da Giant
- Rude
- Orwell
Chaucer casts haste, which makes the GM grin evilly as displacement has proven much more effective on Rude than anything but shadowform. And I prefer displacement, but I'm not Chaucer. I attempt to magically blind the giant, to no avail.
"It was worth a shot! Besides, we're too far away..."
Da Giant hurls a mighty boulder that (fortunately for us) is not a critical hit via Greater Vital Strike, smacking Rude right in the gut for somewhere around 130 damage, divided between Chaucer and Rude as a result of shield other.
Rude charges Da Giant with intent to smoosh via Agrimmosh. "Agrimmosh MINE!!" Da Giant drops his immense club and disarms Rude of Agrimmosh, claiming the artifact as his own. "HAH!!" Rude whips out his trusty +1 longspear and finishes his charge with it, scoring a still-impressive 40-odd damage.
Orwell finally realizes just how awesome being a Sword-Devil Ranger with the Archery combat style and an adaptive giant-bane composite longbow is. For three or four - I believe four - consecutive rounds he uses Rapid Shot and Chaucer's haste to great effect, scoring well north of 400 points' of damage against Da Giant, in no small part due to confirming at least 3 critical hits against it. Out of 20 attacks only one misses his target, 2 of which are nat-20 auto-confirmation critical hits plus a third nat-19-and-confirmed critical hit.
He did eat a tasty boulder the size of a cottage once, wiping out about 2/3rds of his hp.
Belly laughing the whole time, Da Giant attempts to pulverize Rude with a mighty blow via Greater Vital Strike while wielding Agrimmosh - for which Chaucer found himself immensely grateful that Rude's charge to engage Da Giant severed the shield other link due to requisite distance - that was narrowly avoided thanks to displacement.
Just before the session wrapped up Heimish Watson, hobbit Life Oracle extraordinaire, *bamf'd* in to aid us. Seems that summon player ally expired sooner than expected.
GM: "I'm having too much fun with this. Let's get a proper healer on-line for this fight." Copious channeled positive energy topped off most of our hit points for the fight to resume at the start of the next session.
We left off in media res with a foe that has not yet been dealt more than half of its hit points despite several solid rounds' worth of "Gatling Gunning" by Orwellian Archery and a skewering from Rude. Even reduced to his +1 longspear, thanks to heroic proportions Rude is literally Huge, dealing 3d6+35 damage per stabbing with that thing and a BAB of +14. Pretty sure the giant's 34 AC isn't going to hold up for long against Rude and Orwell.
All we have to do is keep them from dying.
40 racial HD, Colossal ... that is gonna be one hellacious zombie ... nnngggrrrrlllll