| AnnChristin86 |
Even if I had unlimited feats, I wouldn't be able to push that 19-22 AB to 40 with normal pathfinder rules. Which means you are playing a wildly different game. I'd ask your fellow players or GM for help.
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Alternatively, you could buy a pair of Deliquescent Gloves and make a Feint-Aoo build. Then you'd target Touch AC while they're denied their Dexterity modifier (and dodge bonuses), lowering their AC to at least below 20 in most cases.
This would only deal 1d6+Swift Strike acid dmg, though.
Yeah, I asked fellow players for help, they have no clue either. The DM gave me "special" mode but that's the one that gives me +22 to hit, so I doesnt really help anything else than on speed, and the attacks of course, IF I hit.
And acid damage is fine, my fellow players normally kill these things in a round or two, so anydamage is fine.
You say you are one of the 'newer' characters, so if you are level 7, are the other characters higher leveled?
Your stats are incredibly high: Last time I saw stats like that, it was a one-shot game using a rolling method (from 1st edition Unearthed Arcana I think) where you rolled 9d6 for your first stat, 8d6 for your second, and so on (I still have the little notepad page with my 3.5D&D 29 Str 22 Dex 26 Wis level 6 monk).
If you want to hit AC 50 in the 'high single digit' levels, there's not a lot you can typically do: Anything submitted to the publisher that would increase your attack roll that much would have been summarily (and accurately) rejected as being ridiculously overpowered.
We are all the same lvl. We apperantly lvl'd up last time (it's not easy keeping track when you have a couple of houndred thousand XP....). We've had a few fights were we have gotten stats instead of XP and such so it's quite a confusing campaign XP wise.
Anything not official then? :D My char is based on knowledge and I got skill focus ALL! (yepp), but we seldom use any other skills than perception. And I can't trade my feats or skill points into AB as that would have been and idea.
Ok, Ann, can you tell us how many feats you get, how much gold you have, and what your current magical equipment is? Please explain any Homebrew items for us.
As off now I have 94 feats... I think I have 100 left... So yeah, we just stoped leveling unless we do something extraordinary and feat just keeps on comming... I got a buttload of gold. 120.000 in bank, 20.000 on me, and I got a lump of gold worth 700.000 somewhere that we stole from a dragon, so gold is no problem.
And as to magical equipment:
+2 Nimble darkleaf leather armour
Amulet of might fist +2 natural armour
Headband of Vast Intelect +6
Incredible Dexterity +4 belt
Hard to impossible to answer without knowing :
1/ what feats you alreafy have - WFinesse is a given, probably WFocus, but anything else ?
Not much else feats-wise anyway, mind you.
2/ at least a hint of whatever crazy house-rules you're using. None of this looks even remotely standard, so we'd need to know what we're dealing with. That probably makes it a homebrew thread though.But the obvious ones are : do you have the money to pimp your weapon full of pluses ?
Magic/extracts ? Mutagen ?
A solution does not have to be permanent : you have a good class with nice features and pseudo-spellcasting.Also, can't the other players give you hints ? They seem to have what they need, afterall.
On the feat side I got these:
Deadly agilityArmour focus
Dodge
Improved init.
Martial focus (natural)
Mobility
Spring attack
W finesse
W focus
For the homebrew rules, it was as epic 6, but suddenly we started leveling again. As I'm told. But three of them have played for years and I guess the GM playes hard because of them.
All my attacks are natural. I got a dragon bloodline that gives my some attacks with poison. The only weapon I have is a sap :p
I only got the extracts that I can make myself. Have not bought anything else of extracts or mutagens.
The other players hit mainly because:
One got an armour who is a combination of alive and magical with extra stats from the GM.
One is a rouge who uses faint and that whole line.
One hit's stuff only if he rages.
One is a arcanist and just burns the whole area and there don't roll to hit.
I hope I answered most of the questions now. But to sum it up. Epic lvl 6 transformed to not epic lvl 6 anymore, but all the rules followes. GM have som special stuff, but all I got is a dragon bloodline which gives me awesome attacks that don't hit, and a magical pen!