"Though I do think that the old owner had some sort of antler fetish." He looks around, "All pointy bits, everywhere you look.
Ankra nods, "It probably takes more challenges to become a god." he says. "I'm sure we'll find some nasty fights. We usually do."
Ankra growls at the creature, putting all of his frustration into the blast.
elemental blast, 2a, cold, melee: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 2d8 + 8 ⇒ (1, 1) + 8 = 10
With that hit, he turns and gives Russ a slap on the back.
Lay on hands for 18 healing
Ankra moves forward to engage the beast.
elemental blast, 2A, melee, cold: 1d20 + 12 ⇒ (8) + 12 = 20
damage: 2d8 + 8 ⇒ (2, 6) + 8 = 16
I don't think that was good enough.
Ankra will move where he can catch Nargloom in a Spray of water.
Tidal hands, 15'/30' cone, Basic Reflex 21, push 5' on crit fail
damage: 3d8 ⇒ (8, 4, 7) = 19
He chuckles, "My reserve is the plane of water. And now the plane of fire too." His voice gets smaller, and a little distant, "At night I swim there..." But after a moment he snaps out of it and comes back.
He moves up on the doors as soon as Russ'Ruk indicates it's safe.
Ankra will use Ocean's balm and lay on hands to heal us up.
"I didn't know we were expected to do a speech." He says as he switches to a blade of fire. "Ages ago, the Four Fathers set out to umm... make their fortune and have lots of kids."
As he says this, he decided to try out his new fire powers. He launches a flame that dances over both of them and finishes of with a blade of flame.
Flying flame, 30' shapeable path to get both bad guys. Basic Reflex DC 21
damage: 3d6 ⇒ (6, 3, 6) = 15
elemental blast, 1A, melee, fire: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 2d6 + 4 + 2d6 + 4 ⇒ (1, 5) + 4 + (4, 5) + 4 = 23
Ankra steps out from between them and slams the one who bit him with a couple blasts of water. "Bad dog!"
elemental blast, melee, agile, bludgeoning: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 2d8 + 4 ⇒ (1, 6) + 4 = 11
elemental blast, melee, agile, bludgeoning: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 2d8 + 4 ⇒ (7, 7) + 4 = 18
Ankra will advance with Russ into the building. He looks quizzical and annoyed at the defacement.
"If we do call him out, then we can impress his followers and perhaps recruit a few. Maybe him and his top minions against us?" he muses.
"So where do we find this Nargloom?" he asks as he dries off the goblins.
"Well, that was quick." he says, just a little bit disappointed. "Narglegloomy didn't send his best."
Ankra will move up, finding a place where he can get a good swath of the enemy. "I think you all need to cool down1" he says as he covers them with a wave of ice-cold water.
Tidal hands, 30 cone or two non-overlapping 15' cones. Deals bludgeoning damage, and moves them 5' on crit fail. Reflex DC 21
damage: 3d8 ⇒ (7, 2, 8) = 17
Ankra has his hands empty as well. He's going let Blaze and Vesi do the talking thing while he focuses on keeping vibes chill. "Yeah, what they said."
aid on diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17
Ankra can't help but smile at that, "Oh, I can help with the heating as well." and he shapes a ball of fire in his hands. It flows with his gestures. He doesn't seem to be as smooth with it as he is with water, but he's getting there.
"Vesi talks with birds sometimes." he says to reassure him that not everybody thinks that's crazy. "If they are planning on attacking, we'll need to deal with them."
He looks off in the distance. "Maybe we can recruit a moose to help."
he thinks back. "I think there were bets... something about switching clothes." But those memories are hazy.
Blaze did have a way of drawing attention. As he was watching her, he realized that his hands weren't in pain. That the fire felt like his fire, just like his water felt like his water. And it danced to his gestures and will.
The fiery poke did still hurt, but he instinctively summoned cold water to cool the burn before it actually harmed him. I'm not always fire resistant yet. For the moment I still need to use a reaction.
The shock of a new element and the sight of a half-naked disheveled queen was so much on his brain that there wasn't anything left for words. But as she began tromping, he followed. He may be overwhelmed, but he wasn't stupid.

|
1 person marked this as a favorite.
|
Ankra awoke feeling pleasantly toasty across his body and pleasantly muddled in his head. He smelled hay and horses, as well as a much more pleasant scent.
Sleepily opening his eyes, he finds an arm across his chest, explaining the warmth. Following the arm led to Blaze who was sleeping deeply. She was still somewhat dressed in a silky red undergarment, and her crown was caught on her horn. Likewise he still had his underbreeches on. Trying to remember what happened brought on a headache, so he figured he would deal with it later.
Carefully, he slid out from her arm and leg. Standing up, he stretched and brought his hands to his face. He opened the elemental portal to wash up. And screamed. This was the kind of scream a person makes when they find that unexpectedly their hands are on fire!
His shock was so profound that he did not realize that said fire was not actually burning him, but rather gently nuzzling his hands and eagerly waiting for instructions.
He gestured incoherently and the flames went zooming around following his instructions before returning to his hand. Fortunately it was out in the open air and didn't catch anything.
Character updated!
Ankra quickly looks around to see if people are looking for him to take notes. He didn't think he had been assigned Royal Cart Gopher, but he might have missed it.
"More shaodws?" he asks, a little apprehensively. He'll reach out with his powers to see if there is enough water in the fluid for him to manipulate. Nothing major, just pulling a little bit upward.
"We should have lunch before going back in. I'm sure that will have us feeling better."
If there's no time pressure, we should at least wait one hour to reduce the enfeebled. It doesn't affect me in combat much, but I'm sure Russ works better when his muscles work right.
"Well proclaimed, your majesty" he says, breathing heavily.
Is there more to explore?
Ankra stuffs the berries into his mouth, savoring the warm glow as the magic seeps into him. Refreshed, he turns to the shadow ripped from him and lets loose with an icy spear.
elemental blast, ranged, 2a: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 1d8 + 4 ⇒ (5) + 4 = 9
Ankra staggers back away from them, barely keeping on his feet. "Hey, I was using that shadow," he mumbles. Somehow he realizes that he's fading and slaps his face with one glowing hand, then the other, refreshing himself and getting him ready to wade back in.
Stride, Lay on hands, lay on hands. Heal 24 hp.
Ankra shakes his head as he suddenly feels woozy. He stabs at the one he's flanking with Russ.
elemental blast, 2A, vs off-guard target: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 1d8 + 7 - 2 ⇒ (7) + 7 - 2 = 12 extra damage if crit: 1d8 + 7 - 2 ⇒ (1) + 7 - 2 = 6
He also takes a moment to splash a little cold water on his face.
ocean's balm healing on myself: 2d8 ⇒ (3, 8) = 11
Ankra picks one of the shadows and steps up to it, Stabbing deeply with a spear of water.
elemental blast, 2a melee: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 1d8 + 7 ⇒ (6) + 7 = 13
West is best
Ankra summons up his watery aura and steps behind Russ.
"If it were normal coins, I'd say yes. But those coins aren't right." he says, still a bit weirded out.
|
1 person marked this as a favorite.
|
"Yeah, let's go give this Young Soggytooth what he deserves." he says, not quite covering up that this place has him a bit spooked. "That looks like something we shouldn't touch, but should we really leave a knife out in the open like that? Somebody might take it and do nasty things with it."
"But sometimes it's like the guy who scares everybody at the port. Everybody backs down. But once one person smacks him in the nose, he folds." He says optimistically.
Ankra will provide the Waters of Life.
Do we have time to rest or should I roll each of them?
"It can't be resistant to everything!" he says as he tries to freeze the plant.
elemental blast, 2a, melee, flanking, agile: 1d20 + 11 ⇒ (10) + 11 = 21
cold damage: 1d8 + 7 ⇒ (1) + 7 = 8
elemental blast, 1a, melee, flanking, agile: 1d20 + 7 ⇒ (16) + 7 = 23
cold damage: 1d8 + 3 ⇒ (6) + 3 = 9
Damn it. I went down for being all heroic and taking some of harrim's damage. Without that I would have been at 1 hp. Nobody can doubt our commitment to Sparkle Motion.
From the ground, Ankra takes a moment to put his hand on his chest, then resummons his water and lets loose a blast. He finally summons more healing water.
lay on hands to get 12 hp back. Then gather elements, getting a 1 action blast, then ocean's balm.
elemental blast from prone: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
deamage: 1d8 + 3 ⇒ (3) + 3 = 6
Ocean's balm: 2d8 ⇒ (4, 6) = 10
Status: 27 hp, 0 focus points, prone, wounded 2
Reaction! Ankra will use Protector's sacrifice to take 6 points of Harrim's damage.
Ankra moves forward, slashing out with an icy halberd to give the party room to maneuver.
elemental blast, 2a, reach: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d8 + 7 ⇒ (5) + 7 = 12 + push back 5' if hit
"as you wish." he says, looking back to where the spirit went.
stealth: 1d20 + 1 ⇒ (18) + 1 = 19
"Ow, that hurt!" he exclaims redundantly before trying to figure out how to hit this thing. He blasts left, then blasts right, but the creature is small and dodgy. Finally he realizes that They can't do this alone and swings a watery whip to set it up for Jaethal.
elemental blast, 1a melee, agile: 1d20 + 11 - 1 ⇒ (7) + 11 - 1 = 17
elemental blast, 1a melee, agile: 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9
Aid Jaethal, melee, agile: 1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19
And F0
will save: 1d20 + 9 ⇒ (15) + 9 = 24 So close! but F2
Despite his fear, Ankra moves in to engage the spirit.
elemental blast, 1a, melee, agile: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
elemental blast, 1a, melee, agile: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
damage: 1d8 + 3 ⇒ (2) + 3 = 5
and down to f1
Ankra pulls his cloak up and steps with care as he crosses.
stealth: 1d20 + 1 ⇒ (19) + 1 = 20
"Probably a good thing. I'm no match for Dwarven spirits. They get me every time." It likely takes a second to realize that even Ankra is not that slow. Which is about as long as his poker face stays.
"But I'm sure we'll figure something out." he finishes.
Ankra will step forward with empty hands. In his nice friendly tone, he calls out, "Hello there. We come to talk and stuff."
diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22
Ankra waves at the traders. "mystery tower, here we come."
"Well they have a lot of fish, but pigs and cows don't do well in the swamps." he says. "So I guess meat would go over well."
He rubs the side of his head that she laid her royal smack upon. "Well of course swamps are going to smell. Everything is rooting there."
"Eh, they don't smell much like anything. I think it's the scales. Everything washes off cleanly." he muses. "We would trade with some of them and they did this thing where they changed color. It sometimes made it hard to remember who was who."
"Glad we could be here in time." He looks around and notices that Blaze is still on the other side, so he crosses again and offers to let her ride on his shoulders. On the other side, he waves and the water flows off, leaving her dry. "This is her Majesty Blaze."
He'll then turn to the injured explorers and offer healing waters.
Ankra's riverfolk training takes over, and he calls out "Overboard, overboard, overboard!" and immediately leaps into the water, upstream of the cart. He wastes no time in unbuckling the first pony.
athletics (swim): 1d20 + 11 ⇒ (14) + 11 = 25
Crit swim covers the 15 ft. Then two actions to release the first pony.
"Ghosts... " he says, looking at the others. "Ghosts need to be returned to the river of souls. My family faced a drowning ghost once."
no need for returning for me.
"We won't be able to save everyone, but we did today." he says. "Most people would have simply killed without trying."
|