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Hello again! I figured I should make a second thread for this, but I'm having the same issue with the cart system that others have had. I'm trying to restart/start new Pathfinder subscriptions and the incorrect things are showing up for the final order (AP 143 and Planar Adventures, specifically). These are the 4 subscriptions in my cart that I'm trying to start with (The 2E Stuff). Pathfinder Adventure Ongoing Subscription - Pathfinder Adventure: The Fall of Plaguestone
Also, since Bestiary is also coming available at the same time, is it going to also be part of the first shipment? Thanks for all your help! -Ki
Hello! It's been a long 8+ years since I switched my magazine subscription over to becoming a Charter Adventure Path subscriber, but I believe the time has come for it to end. I have way more APs than my groups were willing to play, not including the tons of other stuff I collected over the years. Please cancel my Adventure Path Subscription. Also, please cancel my Pathfinder Tales Subscription, since I can just pick those up when I want them. I shouldn't have anything else subscribed... Let me know if I need to do anything else! Thank you for all that you guys have done!
Hello! I was wondering what the policy was on getting a replacement for damaged goods due to the mail? I received my Adventure Path 94, but the package was pretty destroyed and the item itself is bent and scratched/ripped in places. Album with images:
I've been hunting for an answer, but as my wife and I are on vacation it's hard to do from my phone... When you finish a scenario or adventure and you gain a boon, say "Draw a random weapon from the box." Does it count against your allowed cards in your deck? And replace another one already in your deck if you want it to? Or do you have that card in addition to the cards in your deck? Also, if it stays, do you lose it the next adventure when you have to rebuild your deck? Or do you just have to remember that it was one of the bonuses you gained? If it stays, can you switch it with another weapon you come across in the next adventure? And get to keep the new weapon as an extra card? If you don't keep it, is it just so you have another choice when rebuilding your deck? And lastly, if you keep it, can a character who has 0 for that type still keep it? And if not, do they essentially do the quest for nothing? Or I guess to help another character with options... Thanks for the help!
Helloooo Paizo Peoples! So I'm having a problem with the shipping on one of my orders. My wife and I moved back in March, and I had THOUGHT I had changed my shipping address to our new place. Turns out, even though I changed my credit card and address in some places, it didn't take for my subscription packages. Luckily enough, I still didn't have any troubles getting my packages as they were forwarded to me, and in my excitement they just got opened without ever double-checking the address. Fast forward to December's shipment, and it never arrived. I looked up my orders and noticed that my address hadn't changed. I changed it to the correct one right before January's shipped. I chalked December's up to everyone having terrible winter weather and things getting delayed, etc. But then I got my January one yesterday. :( The tracking info says it's still in my town, but I won't be able to get it because I don't have the correct address on my license anymore. So... What can I do? Can I have it shipped back out once it comes back to you guys? Or is there anything else I can do? Please let me know! Thank you for your time! -Ki
Hellooooooo! I had a question about the sidecart and preorders. I ordered the Rise of the Runelords Anniversary Edition because I heard if you preorder then you get the PDF. My question is, since I put it in my sidecart, does that still count as preordering? Or since I said ship it with my usual monthly shipping, it doesn't count and I won't get the PDF? -Ki
Hello Customer Service Reps! I guess my quetion is... How? I ordered the Red Dice Purse for my girlfriend as a birthday present, and gave it to her just this past Thursday (May 8). Unfortunately, it's falling apart already! One of the zippers didn't work, and got snapped off, and now the inside stitching holding it together is ripping open. And it's only been 5 days! I was wondering how/if I can return it and get another one, or what? She really wants another one, it just sucks that it broke already. I went to the Product Returns page, and all it's talking about is the defective campaign workbook. There's nothing about anything else being returned. Thus, I couldn't find anything about returning anything. Anyway, any help on this would be awesome! Thank you!
Hey Customer Service Team, I placed this order yesterday, and awesomely enough it says it's in the shipping phase already. Unfortunately, I went to check my bank account this morning and it has two charges on it from Paizo (and I'm pretty sure this is the only order I have). The first is for the amount of this order ($119.74), but then there's a charge after that for $98.74 that I have no idea what that's about. I'll check on it again later, but a random charge for almost 100 bucks kind of freaks me out. Thanks for looking into it!
Are there still no plans for an Age of Worms hardcover like the Shackled City Adventure Path (Which I bought and am currently running)? The AoW ran at a time when I couldn't really get my hands on the magazines, and so I'm missing 10/12 of the magazines for it. I ask because I'm 10 magazines over in my subscription from when it ends, so I was wondering if I should be a Pathfinder subscriber, which I want to do, and hope for a hardcover; Or should I just go ahead and get/hope to get the 10 issues I'm missing? Personally I want a hardcover, because that'd just be awesome, but... Yeah. Just wondering what I should do.
So it says that this is for anything non D20 related... But it doesn't seem to fit under D&D.... Anywho, has anyone played/run a game of D20 Modern/Future? To be honest, I'm really into it. I've already created all these tidbits of story and started the workings of a campaign and yaddah yaddah yaddah, and I'm really into what I've got down and then some. I actually don't have the Future/Future Tech books yet, but I'm gonna go try and see if I can buy them tomorrow. Has anyone run into any problems or tidbits of information they might want to share? I'm going to run a campaign that's clashing with three things: Modern times, scientific breakthroughs rapidly leading to the future, and creatures leaking through different portals around the world. So far they've been just filtering in slowly, and hiding amongst society, carving out their own existence in the rapidly changing scenery. That's where the heroes come in. They're contacted by an Agency that looks to capitalize on each characters' unique abilities. The characters have their regular lives, their regular jobs, but once in a blue moon they're contacted by this agency to come together and take on something they find they can use that characters unique abilities for. There are times when a Cybernetic SWAT team just doesn't have the tact and versatility of a hand-picked specialist team of Agents. They, of course, will have the agencies support. However, expensive things won't just be given to the characters. This game is going to be run because some weeks we just can't play in my D&D SCAP adventure (I like mostly everyone being there for it. 1 missing I can deal with, but 2+ just leads to disaster). So I'm running this as a sort of one-shot-when-I-need-it game. Characters are selected for a mission, come in, do their deed, get paid - or whatever their characters come up with, go home. I know there's a Shadowrun thread on here, but I didn't feel like threadjacking it. I'm thinking of taking some things from Shadowrun and using them in my game. Anyone think I'll have any problems with this? Different mechanics and such, yes, but I meant ideas and tidbits of "Hey, that's cool." And 3e vs 4e? I'll probably end up just getting 4e anyway. Anyway, thanks for any input you guys have.
This actually came up as a big mess on the first day of my new SCAP Campaign. The Cleric in my party chose it as one of his first feats (human), and at first I didn't have a problem with it. Until we read it and couldn't figure it all out. One of the main problems is the PHB and the DMG are completely different, and parts of the description don't make sense. First of all, in the PHB (P.99) it says it costs: 25GP X Level of the Spell X Level of the Caster. The caster must also spend 1/25 this price in XP and use up raw materials costing one-half of this base price. So, if I read it from the PHB, it costs 25GP for a first level spell (25 x 1 x 1). The part that doesn't make sense is the using "...up raw materials costing one-half of this base price." Does that mean that it costs an extra 12.5gp (37.5GP total) for one scroll? Or that the next scroll he scribes will only cost 12.5gp, for a total of 37.5GP for two scrolls; and after those two scrolls he spent up his raw materials and has to get more? The 37.5gp for each doesn't make sense anyway because to just buy the scrolls themselves only cost 25gp. Still going on that, now that he's second level, does that mean that it would cost him 50GP to make the same scroll because his caster level went up? Or does he still cast that spell for the scroll as a level 1 caster? But in the DMG (P.287) it costs: 12.5GP x Level of the Spell x Level of the Caster. (It actually fails to mention the XP cost except in the table, but it does say that the cost of materials is subsumed [included in] the 12.5GP cost). Going by that, and the table, it takes 12.5gp for a level 1 spell, and the materials are included in that cost. But again, since he's a level higher, does he have to multiply that by 2, and pay 25GP for each Level 1 spell scroll scribed? Or does he still cast that spell for the scroll as a level 1 caster?
So... Who here has the hardcover version? I do. I actually own most of the Dungeon magazines that had the original story, but sad to say, I never REALLY read them. Just flipped through going "Oh, that might be cool." It was at a time when I didn't actively play the game, just got the magazines for ideas/adventures when I actually WOULD get to play. And guess what? Well, apparently the time is upon me to run a game, and I for sure want to do the SCAP. I think... What I've read and heard of it so far has been nothing but awesome goodness. But my question is, who here has actually read the ENTIRE campaign? I mean, since it came out in adventure "parts" anyway, in the magazines, should I only look forward and read for that adventure, or should I be trying to rush rush read through the whole thing? I know I've read a few places that people think you should read the whole thing outright and get everything together and make the city come alive. But honestly that's a lot of work for someone unless you have an overabundant amount of time. It'd be awesome if I could do that, but that's a LOT of work/time I don't have, to be honest. I have a liberal sprinkling of time, of course, but not so much that I think I would be able to do that. I'm slowly reading through it, getting a feel for the city and everything, but how prepared do you think I would need to be? I'll probably get more into it after we start, sure, but what I'm really asking is what exactly, hard in stone, do I need to flesh out and think about to be prepared in the long run? Any hints, tips, tricks, whatever anyone has can be useful. I've been checking out theRPGgenius.com, and it's got some good stuff on there. But anything else anyone has to add, or things they've tried and failed/succeeded in would be helpful. So really, anything you got pertaining to the entire SCAP, specific or general, would be fantastic. I would like more focus on the city, and the starting adventures, but if you feel something's important (like foreshadowing certain people more or something), please, share.
So I come to a dilemma I think some of you guys might have faced, and thought to ask how it turned out, or at least your advice on what I should do. So here's the set up: I like D&D, a lot. I spend way too much time and money on a hobby I rarely get to participate in. It sucks -- immensely. It has become my new mission to get together a group and play (for real this time, I swear). So, as luck would have it, I'm hanging out at work, there's this other cool dude there, and we get to talking and low and behold, he plays! Or played... Both, really. He's like me... Gets a random game every once in a long while. Anyway... So between him and me (and either of us can DM. He's done it years past, and I'm currently reading the SCAP hardcover, so either way is absolutely fine with me.) we have two people. There's another guy at work, and he'd be three, and maybe even his girlfriend because she's cool like that, strangely enough. And I don't really want to intrude on this other game that goes on after the Sunday Amtgard get together, but a person or two from there might want to join up too. That'd be cool with me. (I'd find more people, but the 6pm-4:30am shift from Wednesday - Saturday kind of limits our abilities to find other people to play with. Only Sunday is available to anyone who works a normal schedule, and even then it's hard enough getting out of bed to go swing foam swords at each other.) The dilemma comes to where to play. I feel that doing all this work to get a game going, it would fall to me to host. But... My house isn't really that kind of place/house. We could, but my mom would hate all these weird people showing up and being loud and noisy and... Honestly it breaks my fantasy realm when my parents are around. Trying to balance between being geeky weird and being the awesome "good" smart son. There's two levels in my house. I'm on one, with my room and two spare bedrooms with stuff/junk in them (not large enough to game in though), the kitchen and the living room. And then my parents took the entire sublevel for their bedroom, computer room and laundry room (and to the garage). The only way to get away is by being in my room when they're in theirs. They understand my hobbies and what I'm into and stuff, but... They're different from me. My dad plays video games, even though he's been lax about it lately, but the tabletop being weird part... Not really their cup of tea. Yeah, I'm 20, and living at home is starting to get to me (I live at home still for good reasons, no bashing, kk?). Public really isn't the way to go either, because... Honestly, there's not that much around here. And often getting public places to agree to let you stay there for 4-6+ hours turns out to be too much of a hassle. The other thing is, his wife is cool, hell she might even want to play -- she already does Amtgard. I'd ask him if we can hang out at his house to play, but I'm not so sure about that either. It'd be like putting him on the spot, and I don't really want to do that. Not to mention my argument seems weak if he'd ask why we couldn't meet at my house (it makes sense immensely in my head though). So yeah, I was wondering what happens with you guys? Did someone just go "Hey, play at my place?" Or do you guys meet in public places, or what? It would seem like it'd be my respobsibility, and I agree my argument is kind of weak. But I wouldn't want to do it here if I didn't have to. Sacrifices, I guess. Answers? Comments? Paranoia?
Hello! I just got my package in the mail, and I just have to say that the Shackled City AP is... Awesome. It's all huge and chocked full of stuff, I'm really happy with it. Unfortunately, I'm missing my Flip Mat! I pulled everything out, started reading my SCAP and realized that the Steel Squire Flip Mat was missing. So... What do I do?
I currently work in a warehouse that ships tens of thousands of items of merchandise every day. And that may be the difference between Paizo and where I work, of course. But I was wondering why items take "8 days to two weeks" for dice or even "3 to 6 business days" for the SCAP hardcover -- and I assume you guys would have those on hand. I understand that business can't run at extreme speeds, especially on a smaller scale, but two weeks for dice seems a little crazy to me (Even though it seemingly never takes the entire "suggested" time). Do you guys not have the merchandise from your store on hand? Like every week you call up the vendors and have them 1-day air mail you what you need or something? Or do you guys have it where they're all selling their products, but it just goes through you. So all you do is put it all together when it comes in? I was just wondering why it takes some things forever to get shipped out. Not that I'm in a rush to recieve anything in particular, but you know... I'm a really patient person, it's just a little irksome sometimes.
I know at the front of the book it says that the Dungeon Master's Guide isn't a novel and isn't meant to be read cover to cover. But I've finally got some friends who want to play, and everytime I turn around to read something online, or designing a dungeon or something, it's as if I don't know enough about the game (even though I've DMed a few times and played twice as much). I'm always stopping when I do or read something to go look for whatever it is I'm trying to figure out. I have the "gist" of the game down pact. But I'm really a slacker DM who thinks of things on the fly after a general outline exists. How did you all learn the rules as well as you know them? Did you just sit down and read it, or did you just start playing and when something unexpected came up you went and hunted the answer down? I was wondering because there's all these rules I don't know, and entire chapters I've only skimmed through. Was just wondering how you all seem to know so much right off the top of your head.
Hey, I was wondering if anyone played it? Is it any fun? It looks pretty cool, and I was wondering if it was worth at least trying out. I just bought World of Warcraft: Burning Crusade. But honestly, it didn't make me like it any more than when I tried playing it a few months after it first came out (Or the two times when friends said "Oh, it'll be different this time, just go get a game card and join me..."). It just doesn't really... Capture me. At all. It's fun for a while... But even the new races aren't anything spectacular (although they do have better starting quests). Unfortunately it's usually the same "kill 20 of these and return their essences back to me" annoying quests. Nothing in earlier levels makes me want to play longer (Even though end content, I hear, is pretty awesome; there's nothing that makes it worthwhile to stay long enough to get there). I wanted to get Vanguard: Saga of Heroes, because that really plays to my "seamless world" factor where you can meet anyone anywhere, which I like. I know DDO is nothing but instances, but still, was wondering if it was worth trying out. I like the fact that there's so many fewer people on servers, making it more community based. I also like the fact that the quests are more custom made and have multiple ways to end it. Anyway, I was looking for a game to have a timesink in. My D&D is nonexistant and currently (So far, it seems) unchangeable. Not to mention I have tons of time otherwise anyway. If someone could hit up with a reply on what you experience with the game was/is, that'd be awesome.
Hey, I moved here about 6 months ago. Fixed up our old house that we were renting out, and then got a job (and then a new one, where I'm currently at). I work the night shift... 6pm to 4:30am, 4 nights a week (Wednesday-Saturday). I plan on going back to College in the fall again, or even the summer, if I can manage it. Looking for a group. I have some friends in Louisville who want to game, but I was wondering if anyone on these boards lived any closer. It's right next to Fort Knox (On the east side). I can be a player or a DM, I like doing both. Anyway, if anyone here on the boards is from around here, even if you're not looking for players right now, hit me up.
I finally realized that DMing for one person is about 10 times harder than DMing for 3-4 people. With other people, the characters talk and have fun and I give them what's happening and they go at it. Without other people, DMing with just one person -- You're it. You have to do EVERYTHING. You're the one-man entertainment. Not to mention trying to make "Cool" combat encounters. But then rolling 90% of the battle on rocky slopes yourself turned out to not be as cool as an encounter as I thought it would be. "Orc Misses. Second Orc Misses. Third Orc... Hits! 4 damage to that Dwarf. Dwarves turn. First one misses. Second one hits! 6 damage, that orc dies. Dwarf Leader rolls... Misses. Alright your turn." *Roll* "Miss." "Okay, First Orc.." ......Yeah, it was that bad. I'm sorry, really, I am. I was like "Well this sucks...REAL BAD" The worst part about it is that I don't know how to fix it... Yet. Smaller encounters? Just the PC and a few mobs they can actually handle? Then it's just dungeon crawling with little to no "grand" sense because... You're all alone. Who's going to believe/care? It's frustrating too because I don't know exactly what my PC wants. It's a family member who's visiting, and they only really play with me. But the first few times we played, my friends came over. (I don't have any to invite right now). When I ask, they don't know exactly what they want because they haven't played enough to want more of something, so I'm trying to do a good amount of both roleplaying AND combat. But the roleplaying seemed forced and the combat almost made ME want to leave the table. Any help/advice would be most welcome. It's like... I'm in drastic need of help right now, it's crazy. Any General tips on what to do would be GREAT. I feel really lost right now. If you want to know more about what's going on in-game right now... (Read at your own discretion... It's long. Sorry, lol.) The PC is a 3rd level Sorceror (Almost 4th). They're currently on a mission to return a dead dwarf from a mining endeavor back to his home city for a proper Dwarven burial. Unfortunately, the trading town they passed through says that the dwarves never came down from their mountains to trade the Iron and Silver they mine at the Celebration of Sildar (The once-yearly time the Dwarves come down from the mountains and trade in large quantities). It's been two months now. The Dwarven Patrols that patrol the pass between the human town at the foot of the mountains and the Dwarven City Entrance have stopped. They've sent their own scouts, but only a few returned talking about masses of orcs guarding the passes. They've requested help from the large human city north of them (Who often purchases the large amounts of iron), but so far no return word. DM Info: Orcs are just the patrolers for more vile creatures that have started a war with the Dwarves. They've risen up and have taken control of the wild beasts and creatures of the mountains to wipe out the pesky dwarves. The Dwarves are, at the moment, holed up in their city, guarding its two entrances like a steadfast. They also have to watch their lower tunnels now because it seems the creatures underneath have found ways to connect to the Dwarven tunnels and route the forward-miners and patrols. After telling the Dwarves of the supposed call for aid from the nortern human city, the dwarves can only hope, wait, and prepare their counterattack. The only thing for an assured victory is Garrix. Garrix is the Young adult gold dragon that lives on a peak southeast from the Dwarven city. Dorgoth Malak, the Dwarven Leader of this mining city, was once a young adventurer himself. On his last adventure before retirement (at least from adventuring), he took on a Red Dragon in its lair, deafeating him and finding a gold dragon egg that the red dragon had apparently stolen and was planning to eat. The only thing Dorgoth could do was to take the dragon himself, not knowing where it came from or where else it could go. So when he was assigned as Caretaker of Dumadan, the Undercity of Iron and Silver, this was his perfect chance to raise the dragon nearby and let it live its own life while still being able to keep an eye on it. Fast forward 150 years. Dorgoth has grown into an older and wiser, unshakeable leader. The Dragon has turned into a fine adult who is now part of the Dwarven rituals. He is even the symbol of Dumadan, emblazoned on their shields and banners. He is also an integral part of the Celebration of Sildar. They use his dragon fire to light the first fires of the forge, and to smelt a good amount of silver to be forged into a purely ceremonious piece of armor or weapon which is shown off at the celebration in the human town and then promptly returned to their Dwarven vaults in the city proper. But with the dragon, they could be able to gain an immesurable advantage in this war, possibly ending it in one swift blow. But where is Garrix? The evil creatures know of this Dragon and have ambushed and tied it down in its lair. Guarding it and keeping it captive. The PCs quest after getting to the city is to locate Garrix's Peak and find out what happened to Garrix himself. Once freed (if it so happens), the Dragon reigns fire down on the masses of orcs, hobgoblins and other creatures that are, at the moment, doing open battle with the Dwarves. Just in time for the Knights of the Silver Faith from the Northern City to come and route the retreating hordes and clean up the mess. Giant Celebration ensues. Unfortunately... Is this too grand for one PC? I know it feels like it, definately. But I thought it was pretty awesome. I'm just having a hard time making it more... One-person oriented instead of seeming like it needs an entire party. I originally wrote it so that there WOULD be 2-4 people playing, but it's only her. I guess I could always just scrap the quest and do a normal dungeon delve or something. But they already started on the path, so I don't want to be all "So, ignore what happened yesterday..." Anyway, any help is appreciated. Sorry it's so long... People will probably ignore it because it is. If you do ignore this... Oh well. If you don't... Awesome! Kolgrim the Cursed has not participated in any online campaigns. |