Female Human

Anisha's page

31 posts. Alias of Brass Legionary.


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Female Human Oracle 1 (Spirit Guide)

Anisha moves besides Gohei and draws forth her power touching him, her mind willing the sun's energy to heal her companions wounds. "Just give me a moment."

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Moving to the same square as Yui. Sorry. I've been having a bunch of tests and while I thought I could post even so I ended up too tired during these last days.


Female Human Oracle 1 (Spirit Guide)

Anisha moves to join Gohei and Yui. "Oh Song of the Spheres what should we do? The goblins are untrustworthy, yet I do not think it right we simply murder them."

Once Anisha is close enough she will say to the goblin with a severe expression, easily brought up as she debates what to do with the goblins: "Answer our questions and maybe we won't kill you, maybe, don't answer or lie and that bolt is going to hit your skull."

Intimidate: 1d20 + 3 ⇒ (4) + 3 = 7

Even though Anisha does her best to look threatening, and her face shows a severe expression something of her pity at seeing a creature wounded, even such a creature as a goblin, leaked trough her eyes. Yet as she herself doesn't notice she ask her questions:

"Where are the other goblins? Where did you find explosives?"


Female Human Oracle 1 (Spirit Guide)

Anisha looks impressed at Fletcher. You're pretty good with a bow aren't you? She smiles while saying that then she tries to listen for any reinforcements that might be coming.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

Failing to hear anything besides the sound of rustling leaves and small animals she asks Fletcher I can't hear anything, What about you?

"Where are the rest of these goblins?"


Female Human Oracle 1 (Spirit Guide)

Anisha moves to Fletcher side, then she breath's deeply, feeling the sun shining and the spirits around her, then she draws just a bit from their power and touches the halfling. "This should help."

Casting Guidance on Fletcher.


Female Human Oracle 1 (Spirit Guide)

I'm sorry for the delay was too sick to post.

Anisha sees Gohei charging inside runs after them worried. "Damn Gohei! Don't be reckless."

Using double movement to get in square 12.


Female Human Oracle 1 (Spirit Guide)

"Yes, I wish we had found it, but I'm glad no one is hurt and we found that lair so I'll say things turned okay." Anisha will go meditate on the day's happenings once they arrive at Walthus house, she will go to sleep early and recommend that the others do so too.


Female Human Oracle 1 (Spirit Guide)

"Yes, besides this place could become shelter for a less monstrous inhabitant. Then again I'm not sure we could burn it with all this humidity." Anisha nods in agreement with Rishan. "Then the question becomes ambushing it? Or continuing to follow the tracks? I'll can see merits in both options but I don't know a fig about tracking and hunting. What do you think Ellowin, Rishana?"


Female Human Oracle 1 (Spirit Guide)

Yui's words bring Anisha's attention back to the group: "Oh no... Damn this monster whatever it is." Anisha takes a deep breath then begins speaking in a somber tone: "I'll like to make graves for them, but the dead can wait. First we need to take care of this monster." She speaks the last word with distaste. "I'll guess we either try to ambush it here or try any possible tracks?" She looks towards Rishana and Ellowin.


Female Human Oracle 1 (Spirit Guide)

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Anisha is too distracted stopping a mud war between spirits to notice anything of relevance, she is quickly getting completely covered in mud.

"Stop it! You fools!"


Female Human Oracle 1 (Spirit Guide)

"Well... well, if this is the swamp monster lair, it seems he might not be a monster after all. Perhaps he is a goblin? Or perhaps this is simply a goblin's home, unrelated to the swamp monster?" Anisha nods in though but she still keep enough attention in what's happening to add: "Be careful Yui."


Female Human Oracle 1 (Spirit Guide)

Same thing as what RIshana is doing; just assume that this is what Anisha is doing once the party sets out. Don't let these posts rush anyone who wanted to do more RP at the house before we leave, though!

And yes I copied the ooc text.

Anisha keeps to the center of the group as they move, a place where she is less likely to be hit, and where she can help everyone else. Unlike normal she is serious and taciturn, obsessively watching her surroundings. She is nervous, a bit fearful, but mostly feeling ashamed of being so helpless before. So now to compensate Anisha is being overly watchful. As always influenced by her emotions the spirits are fretting and throwing mud around. Every step Anisha takes throws a bit of mud in her closest companions.

Perception: 1d20 + 2 ⇒ (16) + 2 = 18


Female Human Oracle 1 (Spirit Guide)

"Rishana is right, I'll doubt you enjoy stitching wounds or the smell of herbs being mixed either. I'll agree with going after the monster, I don't think it's a good idea for us to be exploring the swamp while leaving it at our backs."

She nods while thinking then adds more words: "I think we should explore the ship too after we go to the goblin's village. It's important we find the explosives source to stop any more goblins of finding them."

Before going out Anisha will ask Fletcher if he can use wands, and if he wants to carry the wand.

I'll agree Fletcher should keep the wand.


Female Human Oracle 1 (Spirit Guide)

Anisha takes the cloak and try fastening it around herself while saying: "Thank you." She also takes the wand nodding in agreement with Ellowin. Curious Anisha asks Walthus: "Do you know how old the ship is? It might have become stranded here before the place became a swamp. I'll think it's better to have a guide with us."


Female Human Oracle 1 (Spirit Guide)

Anisha wakes up in pain and disoriented, it takes her nearly a full minute before she can recall what happened. "Hah! I'll came to try and keep the other's safe and look at what's happened, better be more careful, clearly there are more things than goblins in this swamp"

Hearing conversation coming elsewhere in the house she follows the sound to the rest of the group while clutching her head, Anisha nearly shouts in fear upon seeing Walthus, but she notices the conversation before embarrassing herself she still stays as far alway from the halfling as possible without leaving the room.

"Urgh, I'm sorry everyone, and thank you! It seems rather than helping I was something of a burden."


Female Human Oracle 1 (Spirit Guide)

Save to stabilize: 1d20 ⇒ 16


Female Human Oracle 1 (Spirit Guide)

After Walthus sits down Anisha begins examining him, she seeks the wound while asking questions about the snake.

"What size was it? What color? etc."

After finding the wound she checks to see ow it's healing an begins asking about symptoms while examining him herself.

Do you feel any pains? Sickness? etc.

Taking 10 on a heal check for 16.


Female Human Oracle 1 (Spirit Guide)

Anisha enters the house worried about the halfling and feeling a bit uneasy. "Rather than off your land it seems like you had to take the snake out of your house."

She follows Proudstump to the dining room while insisting: "You're really need to lie down sir! And Yui stop pestering him!"

Sense Motive: 1d20 + 6 ⇒ (18) + 6 = 24


Female Human Oracle 1 (Spirit Guide)

Anisha followed the path mostly silent in thought, she was feeling a bit nervous after all. Upon reaching the Warden's place, Anisha was brought back to reality by the conversation.

"You were bitten by a poisonous snake? Let me see the wound!"

Anisha begins to examine the halfling before he has time to answer seeking the wound. "You sir! should be lying down, not risking trouble."


Female Human Oracle 1 (Spirit Guide)

Anisha grins as well, "Indeed smiling is best. But yes let's us meet tomorrow here as Gohei suggests, ready to cross a swamp." Then with her friend's comment she burst out laughing. A clear and happy sound.


Female Human Oracle 1 (Spirit Guide)

"No offense taken Rishana. I'm simply worried. And I understand." Since Anisha has no idea of how to go about hunting goblins she simply stays silent. Though she agrees that goblins shouldn't be capable of producing explosives. "I wonder if the adventurers are alive, It's improbable but they might simply be hidden in the swamps." Then suddenly something occurs to her and Anisha speaks:

"Could you write a small message introducing us Sheriff? Since I don't think any of us knows Mr.Proudstump. I'll think that help if we go ask for his aid."

"Besides as difficult to admit as it is I think we probably make a suspicious looking group."


Female Human Oracle 1 (Spirit Guide)

Anisha snorts: "Yes I've got a sign. If a bunch of hurt and dead people counts as a sign. Goblin hunting doesn't interest me Rishana, keeping the hunters alive does." She looks over Yui and Fletcher wondering how well they would fare against the goblins. "Last case I know Yui can always hide." Nisha stops and shakes her hand in front of her, throwing off the spirits agitated by her somber mood. She hadn't told anyone but she had met the ghost of someone killed by the goblins. The oracle had sent the ghost on his way, but not before hearing the dead man's tale, and it had chilled her.

Still no point in making the mood sour so Anisha forced a smile and added: "I'm glad you're joining, it's good to have someone with experience in the wilds. I don't know why Yui is joining but Fletcher seems to be after both money and inspiration."


Female Human Oracle 1 (Spirit Guide)
Rishana Mvashti wrote:

I'm not sure how GM Ictoo wants to handle animal companions for his game but unless someone says otherwise, Rishana operates under the assumption that most average people are not going to want a leopard (or anything else that isn't a dog or something tiny like Yui's scorpion) waltzing around in their shop or tavern so Senga is chilling out somewhere just outside of the town. I'd say even Ameiko would probably prefer that her customers not be scared off :3

When it comes time to actually hit the road with the caravan, Senga will probably follow along on the peripheral so as not to scare the horses and other pack animals...

Makes sense XD. Though I think a lot of people aren't comfortable with a tiny scorpion either as Fletcher just showed.


Female Human Oracle 1 (Spirit Guide)

Anisha smiles at seeing Fletch's reaction but still feels compelled to scold Yui "At least wait until he is on the ground Yui." She tries to appear severe like Koya can, but fails as she can't keep her smile off her face.

Nisha feels like sighing watching Gohei answering Ameiko. Too obvious, You don't even realize do you Gohei?

Seeing the new arrival Anisha turns and speaks:"Hello Rishana! Yes, it's true. It seems to me Sandpoint won't be free from the goblin's pest, until it grows into a bigger city." She pauses to drink a bit of the juice then goes on: "So you came to join the hunting Rishana? Everyone else here is joining." Anisha gestures to the others in around her.

"I'm glad Rishana is joining, she is reliable and having Senga around will make things safer."


Female Human Oracle 1 (Spirit Guide)

You know I really like how this group of characters is turning out, so since Gohei is not vocal about his misgivings then I think Anisha would probably be more friendly with him. Also if Gohei is obvious about his crush on Ameiko, Anisha would probably try to help =D.


Female Human Oracle 1 (Spirit Guide)

Anisha nods in thanks to Ameiko and answer: "Can I have some juice then? And yes I'm here to hear from Hemlock. I'll figure that without someone sensible helping, by the week's end, All healers in Sandpoint will be full treating people with more courage than any sense." She says this while smiling, she much preferred overly courageous people, to overly cautious ones.

Anisha considers offering to help but decides against it, Ameiko had handled hectic days before, and she needed no possible accidents caused by a bunch of spirits. So, after Ameiko return's to work, the young woman finds a place to sit and wait. Focusing on keep the new members of her spiritual entourage from playing with her hair.


Female Human Oracle 1 (Spirit Guide)

Goblins always had been a constant problem near Sandpoint, Anisha had treated more wounds caused by the critters than any other type of injuries which was why she decided to attend the meeting. Heading inside Anisha scanned the crowd present seeing the persons present while greeting Ameiko.

"Hello Ameiko! How are things?"


Female Human Oracle 1 (Spirit Guide)

Okay so I'm going to imitate Rishana as I think what she did was a good idea:

Rishana: Well it's settled. They are friend. Feel free to call her Nisha XD.

Ellowin - Anisha might have met Ellowin while trading in town, but I don't think their relationship would be anything more than remote acquaintances.

Ikoma - Anisha has certainly heard of Ikoma. They probably have met in the Rusty Dragon, I don't think they would become very close as Ikoma, doesn't seem to think too highly of Sandru and Koya.

Fletcher - Depends on how long Fletcher has been in town, as Anisha is living with Sandru's caravan she doesn't frequent the Rusty Dragon as the town habitants do. - If they have met Anisha would quickly grow to like the halfling appreciating both his cheerfulness and his rogueish sense of humor. Though she might also think of Fletcher as being a bit infuriating.

Yui - There is no way that Anisha would've missed a caravan of tien arriving in town and not go see. So she has definitely met Yu , in truth I think they could have been friends during that time. The timid Anisha following after the more active Yui and Ameiko.

Also I'm going to list Anisha's relationship with all PCs:

Koya: She is Anisha's savior and teacher, the young woman idolizes her and has been greatly influenced by the cleric. - More info check Anisha's background.

Sandru: Anisha and Sandru are close friends, they are also accustomed in working together as Anisha's became his caravan's healer.

Ameiko: Following that idea up there, I think Anisha and Ameiko were friends, even if not that close, during childhood, they split apart during puberty and are now getting closer again through their connection to Sandru.

Shalelu: She is a mystery to Anisha as to most people, the difference being that Anisha tends to think more favorably of her because of this.


Female Human Oracle 1 (Spirit Guide)

Well what I did when gming: Was that players with abilities which were more useful being used in the first turn. Could deign them what I called special initiative actions and if they rolled higher then when I posted initiative I also added something like: "Player 3 is using inspire courage." Sure it means some retcons in case a player doesn't want to use the ability in certain battles but because damage is always resolved in the GM's post it's actually pretty easy to adjust to a a player posting and changing his action.

For example: Inspire courage, gives all players +1 to hit and to dmg in the first level let's say Fletcher doesn't want to use it now, he posts after Ictoo has posted initiative saying that, then even if the players had added the bonus. Ictoo can simply subtract them in his own post simply enough.

This has certain requirements though: 1 Players need to make rolls that keep various bonus separate so it can easily be seen what might need to be removed.

It also works best if everyones agree to roll as if the action had been done leaving the changes to the GM thus keeping said person from having to check everyone posts to see if they did add or no.


Female Human Oracle 1 (Spirit Guide)

Hello! Anisha was born in Sandpoint and even became a bit infamous there when she was a child so it's possible Gohei and Yui have heard of her. Of course Rishana and Anisha should know each other as both spend a long time with Koya. I even suggest that they should be friends as both would be more accepting of each other quirks than other people. And yeah I think Rishana and Ellowin interests would result in their meeting.

As for combat and skills: Anisha is starting in a support role, though she can and will use her solar wind ability to deal damage in combat. She carries no weapons as she never had any need for them. So for now she'll be using guidance repeatedly.

As for skills: Anisha has some good diplomacy and bluff, she also has sense motive, knowledge religion and heal. Plus she has all knowledge skills as class skills so I'll be investing into that.


ginganinja wrote:
Quote:
and unlike the shaman class, the spirit guide can change spirits.
Err what? I'm pretty sure the Shaman class can change its wandering hex, which is exactly what that archtype gives the oracle lol.

Yeah you're right. not sure why I thought it was fixed, still Anisha whole "thingy" began with a re-interpretation of the haunted curse so I just leave it like that unless the GM's opposed to it. In which case I change the class to shaman while keeping the fluff.


Here is Anisha a human oracle (Spirit Guide) Hoping to join this game.

So I took some liberties with changing fluff a bit:

1º: The Haunted curse: Rather than simply malevolent ones all type of spirits are present, and even if they try to behave the simply fact they're all crowding a single human mean they cause problems.

2º: I took the rescued trait but in Anisha background, Koya didn't save her from near certain death. Yet looking at the benefits it seemed to me that the whole idea is that the PC was singularly impressed by either Koya or Shalelu, and thus works on developing the same skill. Which certainly happens in Anisha's story.

Besides that you requested we explain our choices of archetypes so: I took the spirit guide because I think it's idea combines incredibly with Anisha character, as she is haunted by a lot of spirits taking power from them makes sense, and unlike the shaman class, the spirit guide can change spirits.