Animayor's page

Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




I was curious how GMs who have run this picked the passengers and how they handled the drama event.

I also let my players spend the money before the beginning of chapter 1 to save time, so they don't have 50 GP between the four of them for tickets. Did anyone else run into this?


So Retrieval Prism says:

Quote:

This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the process of Affixing this Talisman, you attune it to a single item of 1 Bulk or less. When you activate this talisman, the attuned item immediately teleports into your hand.

The retrieval prism can't retrieve an item that's not on your plane, including one that's in an extradimensional space like a bag of holding. If you haven't expended the talisman, you can attune it to a different item by Affixing the Talisman again.
(Arcana, Nature, Occultism or Religion) DC 27

You don’t need to attune the prism. It can retrieve any item in your possession of 1 Bulk or less, chosen when you activate the prism.

Dragonbone Arrowhead says:
Quote:
This arrowhead, carved from dragon bone, hangs off the shaft of your weapon. When you activate this talisman, until the end of the current turn, the affixed weapon gains the thrown 20 feet weapon trait, and when you make a thrown Strike with it, it flies back to your hand after the Strike completes. If your hands are full when the weapon returns, it falls to the ground in your space.

Couldn't I just use the Retrieval Prism to do what the Dragonbone Arrowhead does?


I'm workshopping a campaign idea that the party has to make a dreamcatcher made of weird occult parts to stop some night hags (maybe to go fight them in the dream world or trap them there or prevent them from messing with dreams of someone important. It's still loose). I want to use some unusual creatures as things they have to kill to make this weird horrible dreamcatcher, things that they might not know about and would have to some investigating.

I've got a few ideas, but I could be persuaded to do something else. So far I'm thinking of:

1. Ether Spider silk (Bestiary 155)
2. Holy water blessed by a priest of Desna
3. Wood from a Gulthias Tree (maybe use corrupted Dryads, Nymphs, or Druids as the enemies)
4. Claws of a Nilith (Bestiary 245)
5. Night Mare leather (it seems a little too on the nose)

Any suggestions for other creatures?