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Plasma blast is inconsistent with the rules for plasma damage in the Technology Guide, where it states plasma weapons deal half-electricity and half-fire. Plasma blast deals half-bludgeoning and half-fire, which doesn't fit with the theme, since plasma is super-heated, electrically-charged (ionized, if you prefer the technical term) gas.


Actually, there's an in-lore mention to a nuclear explosion occurring on Golarion in Numeria (you know, that wacky place of super-science and barbarianism... kinda like Mad Max. But with magic and lasers) some hundred-odd years ago. It's in the Numeria: Land of Fallen Stars book if I'm not mistaken. Some barbarian chief accidentally detonated one while trying to find weapons in some ruin and it wiped out his whole tribe, leaving nothing but a glowing green glass crater, massive levels of radiation, and some unknowable radiation monster thing that lives there (possible anomalous interaction between radioactivity and magic?). The Technology Guide also mentions technological artifacts such as an extinction wave device (insta-kills everything with an intelligence score in a 1-mile radius) and a nuclear fission reactor (with damage dice for when it asplodes). So there are some possible starting points for trying to figure out how to build Fat Man, though you'd probably only find it in Numeria. Course, there's nothing stopping you from coming up with a magical version. Like an artifact made from a large refined abysium crystal infused with overwhelming evocation magic. Or a mythic ritual spell with a comparable power level somewhere between Storm of Vengeance and the "Call Meteor" spell that caused Earthfall.


Abraham spalding wrote:
Arcwell wrote:
I'm just going off common sense here and the rules do not specify this.
Actually they rather do state this. It's very easy to find if you actually read the book it is specifically covered.

I have a near-photographic memory and I have looked cover to cover in the Pathfinder Core Rulebook and Advanced Player's Guide and nowhere does it say specifically that Sorcerers and Wizards can not cast spells at a stacked level. I've only seen rules about the Arcane bloodline with regard to stacking wizard levels to determine the level of familiars. If you have the book and the exact page #, I'll check it out.


Heymitch wrote:

Maybe you'd be better off leveling as a Wizard, but taking the Eldritch Heritage feats from Ultimate Magic to reflect tapping his bloodline. Eldritch Heritage lets you gain the first-level bloodline power for your selected bloodline. Improved Eldritch Heritage lets you gain the 3rd or 9th level power in the selected bloodline (and it can be taken twice, to let you gain both). Finally, Greater Eldritch Heritage allows you to gain a 15th-level (or lower) power from the bloodline.

You could also take the Spell Mastery feat from the Core Rulebook, which would allow you to prepare some of your spells without needing to use your spellbook. You'd still need to prepare them, so you wouldn't actually be doing spontaneous casting with this.

Lastly, the Advanced Players Guide includes several items that if taken as your bonded object allow a Wizard to convert memorized spells of one school into other spells from that school that he knows, essentially allowing him to spontaneously cast spells of one school. Check out the Amulet of Magecraft and the Necromancer's Athame.

It's not just the bloodlines I want, I want those extra spells. But also want variety in spells and Knowledge skills from the Wizard, all without dampening the character's power.


Sigh, Yeah see this is the problem, the Sorcerer and Wizard are BASICALLY the same spellcasting class, they just have different methods of casting. From a logical standpoint, a sorcerer can cast any spell he knows, and a wizard can prepare any spell that's in his spellbook. They both cast the same spells and use the same components, they both use arcane magic, so why can't their levels stack? I'm just going off common sense here and the rules do not specify this.

I think this is one of those things where the GM comes in and says if it's okay or not. Fortunately for me, I'm currently the GM of a game, but as a player I find it nearly impossible to make a class I can roll with because the rules don't specifically say I can do it.


Hi, I'm new here and fairly new to Pathfinder RPG. I started out playing D&D 4th Ed (which, imo, isn't that bad gameplay wise, it's just too much like WoW), where my first character was a Dragon Sorcerer named Arcwell. Now, I play Pathfinder and have been for a while, which I find much more versatile and a lot more satisfying, especially with casters, who have a nearly infinite range of builds with the many spells, bloodlines, and schools.

I really love Sorcerers and Wizards, and one of the reasons they appeal to me is the Sorcerer draws his magic from his blood, his soul, his own inner force of will, while a Wizard learns how to manipulate magic using spell phrases to "tell" the magic what to do, complex hand gestures to "move" or "guide" the magic, and materials to give the magic "fuel". Sorcerers are creative artists, Wizards are logical architects. What I want is to blend these two together and make an awesome Sorcerer trained as a Wizard in order to hone (or control) his power, or a Wizard who's bloodline suddenly awakens after years of arcane study.

However, I have a question regarding multiclassing Wizards and Sorcerers together. I understand that bloodline abilities and school abilities stack in most cases regarding spells, but when you start combining spells known and spells per day, the line between Wizards and Sorcerers becomes blurred because they have the same spell lists and their methods of casting are different. Sorcerers cast spontaneously, but can you spontaneously cast spells that you know/learned as a Wizard? What about prepared spells? Can you prepare any Wiz/Sorc spell you know, or can you only prepare the spells you have in your spellbook? Wizards also use Int for their DC's when casting spells, and Sorcerers use Cha, so it would make sense that casting spells spontaneously uses Cha, and prepared spells use Int (since you need to memorize prepared spells, but to cast a spell spontaneously you use your force of will). But what about caster levels? Do the levels you get from a Wizard stack with the levels you get from the Sorcerer?

Any critique, advice, and/or suggestions would be much appreciated. Thank you! ^_^