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Angruk Bloodhammer's page

130 posts. Alias of Daedeloth.


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Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"Torag help us."

channel energy: 4d6 ⇒ (1, 5, 2, 2) = 10

-67 hp


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"Are we running or fighting?"

-77hp


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

hammer: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19

hammer: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Ang hammers away at the last ant attacking Maq.

hammer: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
dam: 1d8 + 1d6 + 4 ⇒ (4) + (5) + 4 = 13

hammer: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

hammer: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
dam: 1d8 + 1d6 + 4 ⇒ (4) + (5) + 4 = 13

hammer: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
dam: 1d8 + 1d6 + 4 ⇒ (3) + (5) + 4 = 12


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

hammer: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
dam: 1d8 + 1d6 + 4 ⇒ (7) + (1) + 4 = 12

hammer: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21

-58hp


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

hammer: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
dam: 1d8 + 1d6 + 4 ⇒ (4) + (6) + 4 = 14

hammer: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18

-35 hp


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

hammer: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21

hammer: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
dam: 1d8 + 1d6 + 4 ⇒ (6) + (4) + 4 = 14


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Angruk strikes at 1 of the ratmen attacking Dolgrin.

hammer: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18

hammer: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
dam: 3d8 + 1d6 + 12 ⇒ (5, 4, 2) + (6) + 12 = 29


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Ang casts bless on the party.


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"I think we need to rest, I have already used many of my spells for the day, another straight forward encounter like this could end us. And I don't think Dalt is just going to lie down and die for us."


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"Good job Dol, you hit it twice and it only got you once, there's a good chance you might survive!"

Hammer: 1d20 + 11 ⇒ (2) + 11 = 13
hammer: 1d20 + 11 ⇒ (17) + 11 = 28
Dam: 1d8 + 1d6 + 4 ⇒ (7) + (1) + 4 = 12


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"Way to open your big mouth Dol!"

cure: 3d8 + 7 ⇒ (3, 1, 2) + 7 = 13


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

hammer: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
hammer: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"Damn it Dol, quit getting hit!"

cure: 3d8 + 7 ⇒ (2, 7, 7) + 7 = 23


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"That's more like it!" Angruk shouts as he smashes in the skull of the last remaining ratty.

hammer: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
dam: 1d8 + 1d6 + 4 ⇒ (7) + (3) + 4 = 14

hammer: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
dam: 1d8 + 1d6 + 4 ⇒ (3) + (4) + 4 = 11


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Dolgrin steps through the doorway to stand shoulder to shoulder with Dol, but is totally ineffectual.

hammer: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13

hammer: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Angruk clambers up the rope last grumbling to himself about swimming and climbing and not being as young as he used to be.

climb: 1d20 + 10 ⇒ (11) + 10 = 21


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Ang will take the shield and the ring. Giving the party a +1 shield and +1 ring of protection in there place for later sale.

swim: 1d20 ⇒ 11

Angruk makes it back through the tunnel.


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4
Dolgrin Ironstrike wrote:

Dolgrin looks a little surprised at Angruk during the prayer. When Angruk finishes-No offense Angruk, but I'm pretty sure if Torag really cared about this fallen warrior we'd be picking over lizard bones right now and not his. Let's go back down to the previous cavern.

[dice=swim w/aspect of frog]1d20+6+4

"Every warrior eventually falls Dolgrin, even Torag's most favored."


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"I could use a shield like that. Axe looks like good work too but not really my style so we should probably sell or trade the axe. I'd take the ring too if no one else can use it."

Angruk looks at the pile of bones and then steps over them to perform a prayer.

"Blessings to the warrior who fell fighting the lizard, may Torag accept you at his bountiful table. Your equipment won't go to waste sitting in this dark hole any longer ...and may it serve us better than it served you."


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

channelx2: 8d6 ⇒ (6, 4, 3, 4, 3, 6, 5, 5) = 36

cure on Maq: 3d8 + 7 ⇒ (2, 8, 5) + 7 = 22

"Now you both look better after a little healing."


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

hammer: 1d20 + 10 ⇒ (18) + 10 = 28
dam: 1d8 + 1d6 + 4 ⇒ (1) + (1) + 4 = 6


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Angruk casts bless on the party.


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

swim: 1d20 ⇒ 17

Ang makes it through the tunnel.


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Ang wades into the waters to help look as well.

perception: 1d20 + 10 ⇒ (15) + 10 = 25


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

channel: 4d6 ⇒ (1, 2, 5, 5) = 13


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Channel: 4d6 ⇒ (5, 1, 6, 3) = 15


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

hammer: 1d20 + 12 ⇒ (9) + 12 = 21
dam: 1d8 + 1d6 + 4 ⇒ (2) + (1) + 4 = 7

hammer: 1d20 + 12 ⇒ (3) + 12 = 15


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Ang channels healing energy.

channel: 4d6 ⇒ (3, 4, 3, 4) = 14

-44hp


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

hammer: 1d20 + 12 ⇒ (12) + 12 = 24
dam: 1d8 + 1d6 + 4 ⇒ (5) + (5) + 4 = 14

hammer: 1d20 + 12 ⇒ (20) + 12 = 32
dam: 3d8 + 1d6 + 12 ⇒ (8, 1, 2) + (1) + 12 = 24

-48hp


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

hammer: 1d20 + 12 ⇒ (4) + 12 = 16

hammer: 1d20 + 12 ⇒ (13) + 12 = 25
dam: 1d8 + 1d6 + 4 ⇒ (6) + (1) + 4 = 11


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

hammer: 1d20 + 12 ⇒ (10) + 12 = 22
dam: 1d8 + 1d6 + 4 ⇒ (8) + (4) + 4 = 16

hammer: 1d20 + 12 ⇒ (15) + 12 = 27
dam: 1d8 + 1d6 + 4 ⇒ (5) + (2) + 4 = 11


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

hammer: 1d20 + 11 ⇒ (8) + 11 = 19


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

warhammer: 1d20 + 10 ⇒ (14) + 10 = 24
dam: 1d8 + 4 ⇒ (3) + 4 = 7


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4
Maqej Lek wrote:
Maqej would like the Rod and ring of prot.

You should take the wand too Maq.

And why don't you drink these potions right now Dol, you are still pretty beat up.


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Angruk channels energy.

channelx2: 6d6 ⇒ (3, 5, 4, 6, 5, 1) = 24


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"Damn thing is doing damage faster than I can heal it, quit screwing around and kill it already Dol!"

heal on Dol: 2d8 + 6 ⇒ (3, 3) + 6 = 12


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"Damn you back to hell filthy beast!"

cure on Dol: 3d8 + 6 ⇒ (5, 2, 4) + 6 = 17


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"Steady lad."

cure on Dol: 3d8 + 6 ⇒ (2, 4, 3) + 6 = 15


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

On Dol:

cure: 3d8 + 6 ⇒ (6, 2, 6) + 6 = 20


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Angruk moves forward to join Dol in the melee.

"I'm coming Dol!"


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Angruk casts BLESS on the party.


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"I don't know the boy or his history, but we do look like drow so go a ways towards explaining why he didn't invite his old companions over for a cup of ale."


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

-8 hp of 54
-3 con


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"I've got second watch Dol, get some sleep."

perception: 1d20 + 9 ⇒ (7) + 9 = 16


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"I've no spells left and with these wounds wouldn't be much good in a fight. Might be a good idea to barricade that other door with the table and chairs before we rest though."


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

A couple of rounds later, Angruk groans and sits up looking around.

"What the hell happened?"


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

-58hp of 54 total
-4 Con

-all channels
-all 3rd lvl
-3 2nd lvl
-3 1st lvl


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Angruk continues to attack the old man, taking out 2 more images, 2 images left along with the old man.

hammer: 1d20 + 9 ⇒ (11) + 9 = 20
who hit: 1d5 ⇒ 3

hammer: 1d20 + 9 ⇒ (20) + 9 = 29
who hit: 1d4 ⇒ 2

-44hp
-4 Con

-all channels
-all 3rd lvl
-3 2nd lvl
-3 1st lvl

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