Torgra Stigardsdam

Angrid Axeflail's page

166 posts. Organized Play character for Nefreet.


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Exo-Guardians 5/5 5/55/5 ***

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The Axeflails from my Pathfinder homegame were part of the "West Coast Choppers" clan, so my futuristic Axeflail had to be a motorcycle-riding greaser.

She even crafted her own for the increased hardness and HP ^_^

Exo-Guardians 5/5 5/55/5 ***

Oh man. Now I know which character I need to play that with.

Exo-Guardians

Dwarf Mechanic (7)

Looks like you got paid the full amount.

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Dwarf Mechanic (7)

Looks good!!

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Dwarf Mechanic (7)

I have a 4th level Half-Orc Xenodruid that would love that!

Flavor her shooting magical vines at the enemy ^_^

Exo-Guardians

Dwarf Mechanic (7)

1d2 ⇒ 2

I didn't win any at the last Con I went to. Hoping the Boons at PaizoCon are awesome this year.

Exo-Guardians

Dwarf Mechanic (7)

Boon??: 1d20 ⇒ 20 Score!

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Dwarf Mechanic (7)

Shall we roll for Boons? Or do you want to roll everyone's at once?

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Dwarf Mechanic (7)

Oh and they didn't have a face, so the conversation with Lanzio went poorly.

Exo-Guardians

Dwarf Mechanic (7)

Just different.

I ran low-tier, with mostly level 3s, but there was a Level 6 technomancer playing out-of-tier that rocked most of the skill checks just by Taking 10.

They didn't care about the cameras, so they failed at that objective, which I think you check a box during reporting for.

During the final fight, I split the party by closing the blast doors on them, but it was otherwise a cake walk. The low-tier bot isn't much of a threat.

They avoided the incinerator. I was curious whether this group would fall for it. It can be REALLY deadly if mishandled.

So, just different.

Exo-Guardians

Dwarf Mechanic (7)

Thank you so much for GMing!

This group definitely played things out differently from when I GMed it.

Exo-Guardians

Dwarf Mechanic (7)

Angrid shrugs, and unloads roughly 20 bulk of scrap metal at their feet.

"Welp, there ya go."

She then checks her CredPal account to see if she's gotten paid, yet.

Exo-Guardians

Dwarf Mechanic (7)

Angrid will try to see if there's anything about the statues themselves she can salvage and bring back to Absalom Station for study.

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Dwarf Mechanic (7)

Angie Angrid ducks and dodges as sculpted shrapnel flies past her.

"I'll never forget it now..."

Exo-Guardians

Dwarf Mechanic (7)

The battle rages on, and you casually roll a Crit. Lol

Exo-Guardians

Dwarf Mechanic (7)

Sweet, I still have Combat Tracking on that one.

Angrid moves up and swings her Overcharged pick.

Light Seismic Pick vs EAC: 1d20 + 7 + 2 + 1 ⇒ (2) + 7 + 2 + 1 = 12 vs FF
Sonic Damage, Overcharge: 1d4 + 1d6 + 8 ⇒ (4) + (4) + 8 = 16

Exo-Guardians

Dwarf Mechanic (7)

Angrid takes a couple guarded steps out of harm's way.

"I was gonna say we should take one alive, but it's probly easier to just piece 'em back together on Absalom."

EDIT: just realized [blue] was flat-footed. In that case, Angrid first guarded steps out of the flank, and then moves away from blue, drawing her Seismic Pick as she does so.

Exo-Guardians

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Dwarf Mechanic (7)
Mon "Goose" Tavvi wrote:
Trick attack on blue w/ Stealth: 1d20 + 23

Not that it matters often, but when you use Stealth to make a trick attack, you gain a +1 bonus to the skill check.

Exo-Guardians

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Dwarf Mechanic (7)

"Bingo. I bet these're what Lanzio was talkin' about."

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Dwarf Mechanic (7)

1 = Special Defenses, 2 = Special Attacks, 3 = Special Abilities

1d3 ⇒ 3 and 1d3 ⇒ 2

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Dwarf Mechanic (7)

Mysticism to Identify: 1d20 + 6 ⇒ (15) + 6 = 21

"I think they're angry at me gettin' grime all over their pristine couch. Don't worry 'bout me!"

Move Action Combat Tracking on [Red], Standard Action Total Defense [+4 AC].

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Dwarf Mechanic (7)

Auto-Aid Will on Perception.

"Nice and clean. Too nice and clean."

Angrid heads over to the ...Sculptures, Statues, Sofa, Computer, Door: 1d5 ⇒ 3... sofa and attempts to relax.

Exo-Guardians

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Dwarf Mechanic (7)

I got undergarments older than most Ysoki...

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Dwarf Mechanic (7)

Angrid grabs her discarded bolter and gets back into formation.

Which door would the group like to go to next?

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Dwarf Mechanic (7)

"D'oh! Forgot to aim for the magnetic center."

Full Attack, Combat Tracking, vs. Flat-footed.

Holy Tactical Greataxe vs KAC: 1d20 + 7 + 2 - 4 ⇒ (1) + 7 + 2 - 4 = 6

Holy Tactical Greataxe vs KAC: 1d20 + 7 + 2 - 4 ⇒ (18) + 7 + 2 - 4 = 23
Good, Magic, Slashing: 1d12 + 8 ⇒ (4) + 8 = 12

Exo-Guardians

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Dwarf Mechanic (7)

I wish we could post emojis in the Forums ^_^

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Dwarf Mechanic (7)

Not enough rerolls for poor Angrid =(

Exo-Guardians

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Dwarf Mechanic (7)

Guarded Step up, Attack.

Holy Tactical Greataxe vs KAC: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Good, Magic, Slashing: 1d12 + 8 ⇒ (6) + 8 = 14

Angrid watches as her giant axe is deflected by metal plating.

"Ugh, why'd I think it's made o' wood?"

Exo-Guardians

Dwarf Mechanic (7)

Reflex: 1d20 + 7 ⇒ (3) + 7 = 10

That's worthy of using a GM Reroll for...

Reroll: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24

Her current item in hand is analog.

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Dwarf Mechanic (7)

Today and tomorrow I'm pulling double shifts so I might be a little late too

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Dwarf Mechanic (7)

Angrid knows her stubby legs won't get her to the robot this round, so she drops her bolter where she's at, plods closer while drawing her tactical greataxe, and activates combat tracking.

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Dwarf Mechanic (7)

"Ehhh, these rods can wait. Chunk! Get outta there! I got an axe that's more than cap'l of cuttin' down a robit."

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Dwarf Mechanic (7)

As the lights turn off and the sounds of heavy machinery increase, Angrid beams a wide, toothy grin.

"It's like clockin' in at my day job."

Dwarven darkvision, 60 feet.

Fortitude: 1d20 + 6 ⇒ (9) + 6 = 15 W00T!

Angrid resets her endocortex for 15,000 Gauss and attempts to disable the rod again.

Remote Hack, Engineering: 1d20 + 14 ⇒ (11) + 14 = 25

Confident that does the trick, she plods in the direction of the next rod.

"Heh heh, overtime's a beautiful thing."

Exo-Guardians

Dwarf Mechanic (7)

Funny Block Initiative anecdote from GMing my most recent PbP:

• Enemies ambush party
• Player 1 acts in Surprise Round
• Player 1 rolls highest Initiative
• Enemies roll higher than Players 2-6
• Player 1 attacks in Surprise Round
• Enemies attack in Surprise Round
• Player 1 attacks in Round 1
• Enemies attack in Round 1
• Players 2-6 get to act in Round 1
• Player 1 also gets to act in Round 2
• Player 1 happens to post before anyone else

So Player 1 got to essentially perform three rounds of actions before anyone else could react.

Exo-Guardians

Dwarf Mechanic (7)

"Welp, we certainly gotta show goin' on here. Let's see if I can cut down on the noise."

Angrid moves closer to one of the rods and tries to disable it with her endocortex at range.

Wireless Hack (Engineering): 1d20 + 14 ⇒ (9) + 14 = 23

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Dwarf Mechanic (7)

Sure thing ^_^

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Dwarf Mechanic (7)

GM:
No worries. That's why I asked ^_^

Remote Hack is ill-defined and vague. By a very liberal interpretation, I could use Engineering to disarm an analog padlock from 20 feet away behind a force field.

She just picked it up, so I'm interested to see the spectrum of table variation I encounter when using it.

Exo-Guardians

Dwarf Mechanic (7)
LoreMaster GM wrote:
The computer has no remote access, even in this room, so you must occupy an adjacent square to access it. The user interface is a holographic keyboard and screens that respond to gestures and voice commands, so you can use it from any square adjacent to it.

Relevant Question:
I asked this over in the GM Discussion Forum before GMing this, but nobody ever responded. Angrid has Remote Hack. I *think* this ability supercedes the need to be adjacent to this computer.

Remote Hack (Ex) wrote:
You can use your custom rig to attempt Computers and Engineering skill checks at a range of 20 feet.

But I will defer to your ruling.

Exo-Guardians

Dwarf Mechanic (7)

Angrid defaults to auto-Aiding as well.

Door looks big enough to fit 4 people, but she can also Aid from 20 feet away if needed.

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Dwarf Mechanic (7)
Will Riker wrote:
"head there now, or explore the complex?"

1=Head There Now, 2=Explore The Complex: 1d2 ⇒ 1

Angrid points to the door with her gun.

"That's what we're here for."

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Dwarf Mechanic (7)

"If those bots are all we're gonna face, this'll be the easiest buncha credits I've ever made."

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Dwarf Mechanic (7)

Angrid hefts her tactical bolter in both hands and follows Will side-by-side.

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Dwarf Mechanic (7)

Mysticism: 1d20 + 7 ⇒ (10) + 7 = 17

"I concur. Anyone else wanna use them spoils? I don't, but might as well take 'em back for resale."

Exo-Guardians

Dwarf Mechanic (7)

Angrid charges up her spent battery using one of the many wall outlets.

Exo-Guardians

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Dwarf Mechanic (7)
Chuck the half orc wrote:
”You ever hear of a flank train Angie?”

"Sure have, Chunk!"

Assuming [Blue] is still functioning, Angrid will Combat Tracking and Attack it; otherwise, she goes after [Purple], ignoring 2 points of Cover.

Trailblazer Tactical Plasma Bolter vs EAC: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
1/2 Electricity, 1/2 Fire: 1d10 + 5 ⇒ (6) + 5 = 11

Exo-Guardians

Dwarf Mechanic (7)

"Thanks, Reynold! But right now, this chump's savin' me stubby legs tha trouble."

She locks her gaze onto [red] (move action, combat tracking) and swings at it with her overcharged seismic pick (standard action, overcharge attack).

Light Seismic Pick vs EAC: 1d20 + 7 + 2 + 1 ⇒ (2) + 7 + 2 + 1 = 12
Sonic Damage: 1d4 + 1d6 + 8 ⇒ (1) + (6) + 8 = 15

Exo-Guardians

Dwarf Mechanic (7)

"Look alive."

Engineering to Identify: 1d20 + 14 ⇒ (7) + 14 = 21

She's looking for Special Defenses, Special Attacks, Special Abilities, in that order.

Angrid moves 15 feet north and shoots an overcharged beam of plasma at [yellow].

Trailblazer Tactical Plasma Bolter vs EAC: 1d20 + 7 ⇒ (14) + 7 = 21
Half Electricity, Half Fire: 1d10 + 1d6 + 5 ⇒ (4) + (5) + 5 = 14

2/5 shots remaining.

Exo-Guardians

Dwarf Mechanic (7)

Sweet, thanks!

Posting now.

Exo-Guardians

Dwarf Mechanic (7)

If you set the map as the slide background, rather than as a picture, you don't risk people moving it around.

I can usually move tokens around on my phone, but for some reason right now it wants to move the entire map instead.

Exo-Guardians

Dwarf Mechanic (7)

Angrid will proceed with her tactical plasma bolter at the ready (and her seismic pick mounted below on a heavy bayonet bracket).

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