Mindtech

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268 posts. Alias of The ShadowShackleton.


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CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Can Angel advise someone else with a bit more Diplomacy to give them the bonus / reduction in DC?


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Would Angel's background as a smuggler give her any specific insight into how to get through this situation in one piece?"


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CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Sense motive(C) 7 ranks: 1d20 + 11 ⇒ (4) + 11 = 15

Sounds legit. Or maybe not.


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Is there any job left where we aren't getting hosed? Prison was a lot less demoralizing than this! All the same, this hauler could be lying to us. Wouldn't be the first time!"


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"RHONDA! FRY THAT COMMUNICATOR!"

Overload on communicator: DC 18 Reflex Save to resist.


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Stealth(C) 1 rank: 1d20 + 8 + 10 ⇒ (8) + 8 + 10 = 26


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel does what she can to help the group AVOID CAMERAS

Computers(C) 7 ranks: 1d20 + 14 + 3 + 2 ⇒ (6) + 14 + 3 + 2 = 25

and HACK COMMUNICATIONS

Computers(C) 7 ranks: 1d20 + 14 + 3 + 2 ⇒ (14) + 14 + 3 + 2 = 33


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel will grab a jet pack.


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Oops sorry I went too early.


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel changes focus to Black and fires!

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 12 ⇒ (6) + 12 = 18
E+F: 1d10 + 7 + 2d4 ⇒ (1) + 7 + (2, 2) = 12


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel takes aim at Red and activates combat tracking.

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
E+F: 1d10 + 7 + 2d4 ⇒ (5) + 7 + (3, 1) = 16


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel moves closer and tries to remotely Overload the weapon of the lead security bot.

Reflex Save DC 17 or weapon is disabled for 1 round.


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Additional +2 from Chip I believe as well.


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel tries to create a distraction to cover up for one of her companions clumsiness.

Computers(C) 7 ranks: 1d20 + 14 + 3 + 2 ⇒ (1) + 14 + 3 + 2 = 20


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Stealth(C) 1 rank: 1d20 + 8 - 2 + 4 ⇒ (11) + 8 - 2 + 4 = 21

My hacking should give a bonus of +4 to everyone's rolls I believe.


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CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel HACKS ALL THE THINGS to try to help the crew:

Avoid Cameras:
Computers(C) 7 ranks: 1d20 + 14 + 3 + 2 ⇒ (19) + 14 + 3 + 2 = 38

Communications Hack:
Computers(C) 7 ranks: 1d20 + 14 + 3 + 2 ⇒ (8) + 14 + 3 + 2 = 27


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Is this a case where we can each try to do only one of these things?

Or can Angel, for example, try to hack the cameras and the communications systems?


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Stealth(C) 1 rank: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Ready


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"With money like that I could retire from all this... at least for a couple of weeks until I got bored."


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CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Time to end this!", Angel shouts as she sizzles from the acid damage.

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
Piercing:: 1d10 + 5 ⇒ (2) + 5 = 7


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Reflex: 1d20 + 9 ⇒ (3) + 9 = 12

Angel takes the full brunt of the acid blast, but keeps on firing and moving.

(Temporary HP wiped out and SP down to 14/42)

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Piercing:: 1d10 + 5 ⇒ (9) + 5 = 14


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel moves a bit closer and activates her energy shield (10 Temporary HP).

"Is that all you've got!"


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CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel keeps on firing, using Kaz's bonus this time.

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 + 1 ⇒ (20) + 11 + 1 + 1 = 33
Piercing:: 1d10 + 5 ⇒ (10) + 5 = 15


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel continues with bringing the enemy under fire.

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
Piercing:: 1d10 + 5 ⇒ (9) + 5 = 14


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel activates combat tracking on the dragon and takes a shot!

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Piercing:: 1d10 + 5 ⇒ (3) + 5 = 8


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

"Something big is coming!"

Angel takes another shot.

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Piercing:: 1d10 + 5 ⇒ (2) + 5 = 7


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CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel activates combat tracking on the nearest stooge and takes a shot!

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Piercing:: 1d10 + 5 ⇒ (10) + 5 = 15


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel moves closer to the enemies. (double move).


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel keeps at it, trying to hack into the Mainframe.

Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (15) + 13 + 3 + 2 = 33


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CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel concentrates on hacking the mainframe.

Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (20) + 13 + 3 + 2 = 38

Nat 20!

She then activates combat tracking on the nearest enemy.


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CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Come on Rhonda! Hack this thing!"

Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (4) + 13 + 3 + 2 = 22


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel uses wireless hacking from up to 20' away.

Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (10) + 13 + 3 + 2 = 28


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Reflex Save: 1d20 + 9 ⇒ (16) + 9 = 25

Angel dodges the worst of it.


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Will Save: 1d20 + 3 ⇒ (11) + 3 = 14


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Lol


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel will attempt to aid whoever attempts the check first.

Survival: 1d20 + 1 ⇒ (2) + 1 = 3


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CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Seven!


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"This thing is tough!"

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
Piercing:: 1d10 + 5 ⇒ (10) + 5 = 15

CRIT!


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel keeps on firing.

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Piercing:: 1d10 + 5 ⇒ (1) + 5 = 6


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Don't like the looks of this thing!"

Angel activates combat tracking and peals off a shot.

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 ⇒ (11) + 11 = 22
Piercing:: 1d10 + 5 ⇒ (5) + 5 = 10


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Wherever these fish lead, we will go (after stashing the star metal).


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CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel breaths a sigh of relief that they didn't enter her mind as she schemes for how to relieve these fish of that other chunk of starmetal.


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel is inspired enough by the bravery of her teammates to enter the swarm and try to help.

Diplomacy: 1d20 + 1 ⇒ (8) + 1 = 9

To aid Aldo.


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"You are a brave man Aldo. We will remember you well if this goes south and you end up as fish food."


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CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Also, can we get a charge somewhere? Any electric eels about or something?"


2 people marked this as a favorite.
CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel does her best to quietly comfort Rhonda about all this "machines are bad" chatter.


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Life Science: 1d20 + 6 ⇒ (12) + 6 = 18

"What the...."


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel swims out and takes a shot at the Jelly.

Rail Gun, Tactical:: 1d20 + 10 ⇒ (13) + 10 = 23
Piercing:: 1d10 + 5 ⇒ (9) + 5 = 14


CN Human Cyberborn Mechanic 7 She/Her| SP 48/48 HP 47/47 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +11, SM: +11 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

If we can find a working computer terminal, maybe Angel could see if she can find any records of communication attempts with the Aglians.

Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (9) + 13 + 3 + 2 = 27

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