CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel activates combat tracking on the dragon and takes a shot! Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Perception: 1d20 + 8 ⇒ (15) + 8 = 23 "Something big is coming!" Angel takes another shot. Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel activates combat tracking on the nearest stooge and takes a shot! Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel keeps at it, trying to hack into the Mainframe. Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (15) + 13 + 3 + 2 = 33
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel concentrates on hacking the mainframe. Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (20) + 13 + 3 + 2 = 38 Nat 20! She then activates combat tracking on the nearest enemy.
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
"Come on Rhonda! Hack this thing!" Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (4) + 13 + 3 + 2 = 22
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel uses wireless hacking from up to 20' away. Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (10) + 13 + 3 + 2 = 28
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
"This thing is tough!" Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
CRIT!
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel keeps on firing. Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
"Don't like the looks of this thing!" Angel activates combat tracking and peals off a shot. Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 ⇒ (11) + 11 = 22
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel breaths a sigh of relief that they didn't enter her mind as she schemes for how to relieve these fish of that other chunk of starmetal.
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel is inspired enough by the bravery of her teammates to enter the swarm and try to help. Diplomacy: 1d20 + 1 ⇒ (8) + 1 = 9 To aid Aldo.
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
"You are a brave man Aldo. We will remember you well if this goes south and you end up as fish food."
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel swims out and takes a shot at the Jelly. Rail Gun, Tactical:: 1d20 + 10 ⇒ (13) + 10 = 23
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
If we can find a working computer terminal, maybe Angel could see if she can find any records of communication attempts with the Aglians. Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (9) + 13 + 3 + 2 = 27
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel snaps out of watching an episode of Sanctuary Moon and helps with the pumps. Engineering(C) 6 ranks: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
"Looks like that one is beyond our help. Is there anything we can do here? Is there anywhere else we haven't searched?"
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
"Tell us what needs to be done!" Angel has a bad feeling that it is too far gone, but will help if repairs are possible.
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
"How about we put the weapons down and talk it out." Angel enters the room and uses Wireless Hacking to Overload the Shirren's weapon for a round. Reflex Save DC 17 to prevent.
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel spent enough time in prison to agree that freeing them is worth it. She grabs whatever she can of value, especially electronics. Perception: 1d20 + 8 ⇒ (15) + 8 = 23
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
"Was never a fan of schools, but I can make an exception for fish I guess." Engineering(C) 6 ranks: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18 Ouch. The dice robot hates us.
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Any information that can be retrieved from these datapads via hacking? Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (6) + 13 + 3 + 2 = 24
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Sense motive(C) 6 ranks: 1d20 + 10 ⇒ (11) + 10 = 21 "Yeah I think that means we NEED to go as soon as we can."
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
"IT'S GOING TO BLOW! GET DOWN, KAZ! Rail Gun, Tactical (with Combat Tracking):: 1d20 + 11 ⇒ (7) + 11 = 18
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel fires at the jelly! Rail Gun, Tactical (with Combat Tracking):: 1d20 + 11 ⇒ (17) + 11 = 28
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
"FINISH HIM! Blub blub blub. Rail Gun, Tactical (with Combat Tracking):: 1d20 + 10 ⇒ (14) + 10 = 24
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel shoots at the submersible. Rail Gun, Tactical (with Combat Tracking):: 1d20 + 10 ⇒ (7) + 10 = 17
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel targets whichever enemy is still standing but most wounded. Rail Gun, Tactical (with Combat Tracking):: 1d20 + 10 ⇒ (5) + 10 = 15
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel turns to focus on the enemy fighting Kaz. Rail Gun, Tactical (with Combat Tracking):: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
Angel activates combat tracking and peals off a shot at white with her Rail Gun augmented with the Trailblazer fusion. Rail Gun, Tactical (with Combat Tracking: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Current Campaign
|