Mindtech

Angel.'s page

244 posts. Alias of The ShadowShackleton.


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel continues with bringing the enemy under fire.

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
Piercing:: 1d10 + 5 ⇒ (9) + 5 = 14


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel activates combat tracking on the dragon and takes a shot!

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Piercing:: 1d10 + 5 ⇒ (3) + 5 = 8


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

"Something big is coming!"

Angel takes another shot.

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Piercing:: 1d10 + 5 ⇒ (2) + 5 = 7


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel activates combat tracking on the nearest stooge and takes a shot!

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Piercing:: 1d10 + 5 ⇒ (10) + 5 = 15


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel moves closer to the enemies. (double move).


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel keeps at it, trying to hack into the Mainframe.

Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (15) + 13 + 3 + 2 = 33


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel concentrates on hacking the mainframe.

Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (20) + 13 + 3 + 2 = 38

Nat 20!

She then activates combat tracking on the nearest enemy.


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Come on Rhonda! Hack this thing!"

Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (4) + 13 + 3 + 2 = 22


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel uses wireless hacking from up to 20' away.

Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (10) + 13 + 3 + 2 = 28


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Reflex Save: 1d20 + 9 ⇒ (16) + 9 = 25

Angel dodges the worst of it.


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Will Save: 1d20 + 3 ⇒ (11) + 3 = 14


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Lol


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel will attempt to aid whoever attempts the check first.

Survival: 1d20 + 1 ⇒ (2) + 1 = 3


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Seven!


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"This thing is tough!"

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
Piercing:: 1d10 + 5 ⇒ (10) + 5 = 15

CRIT!


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel keeps on firing.

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Piercing:: 1d10 + 5 ⇒ (1) + 5 = 6


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Don't like the looks of this thing!"

Angel activates combat tracking and peals off a shot.

Rail Gun, Tactical w Combat Tracking:: 1d20 + 11 ⇒ (11) + 11 = 22
Piercing:: 1d10 + 5 ⇒ (5) + 5 = 10


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Wherever these fish lead, we will go (after stashing the star metal).


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel breaths a sigh of relief that they didn't enter her mind as she schemes for how to relieve these fish of that other chunk of starmetal.


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel is inspired enough by the bravery of her teammates to enter the swarm and try to help.

Diplomacy: 1d20 + 1 ⇒ (8) + 1 = 9

To aid Aldo.


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"You are a brave man Aldo. We will remember you well if this goes south and you end up as fish food."


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Also, can we get a charge somewhere? Any electric eels about or something?"


2 people marked this as a favorite.
CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel does her best to quietly comfort Rhonda about all this "machines are bad" chatter.


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Life Science: 1d20 + 6 ⇒ (12) + 6 = 18

"What the...."


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel swims out and takes a shot at the Jelly.

Rail Gun, Tactical:: 1d20 + 10 ⇒ (13) + 10 = 23
Piercing:: 1d10 + 5 ⇒ (9) + 5 = 14


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

If we can find a working computer terminal, maybe Angel could see if she can find any records of communication attempts with the Aglians.

Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (9) + 13 + 3 + 2 = 27


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel snaps out of watching an episode of Sanctuary Moon and helps with the pumps.

Engineering(C) 6 ranks: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

We take it all and head to the final room. Angel keeps a close eye on Shan.


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Sense Motive /Perception(C) 6 ranks: 1d20 + 10 ⇒ (16) + 10 = 26


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Let's search the pump room. Maybe we find someone and maybe we can get the pump working!"


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Looks like that one is beyond our help. Is there anything we can do here? Is there anywhere else we haven't searched?"


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Rhonda! Get ready to get us the hell out of here!"


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Let's have a look."

Engineering(C) 6 ranks: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Sounds like a plan! Let's go!"


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Engineering(C) 6 ranks: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Tell us what needs to be done!"

Angel has a bad feeling that it is too far gone, but will help if repairs are possible.


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"How about we put the weapons down and talk it out."

Angel enters the room and uses Wireless Hacking to Overload the Shirren's weapon for a round.

Reflex Save DC 17 to prevent.


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel snaps out of her momentary state of distraction and joins Kaz.


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel spent enough time in prison to agree that freeing them is worth it. She grabs whatever she can of value, especially electronics.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Was never a fan of schools, but I can make an exception for fish I guess."

Engineering(C) 6 ranks: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18

Ouch. The dice robot hates us.


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Any information that can be retrieved from these datapads via hacking?

Computers(C) 6 ranks: 1d20 + 13 + 3 + 2 ⇒ (6) + 13 + 3 + 2 = 24


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Sense motive(C) 6 ranks: 1d20 + 10 ⇒ (11) + 10 = 21

"Yeah I think that means we NEED to go as soon as we can."


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"IT'S GOING TO BLOW! GET DOWN, KAZ!

Rail Gun, Tactical (with Combat Tracking):: 1d20 + 11 ⇒ (7) + 11 = 18
Piercing:: 1d10 + 5 ⇒ (1) + 5 = 6


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel fires at the jelly!

Rail Gun, Tactical (with Combat Tracking):: 1d20 + 11 ⇒ (17) + 11 = 28
Piercing:: 1d10 + 5 ⇒ (6) + 5 = 11


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel swims out and activates her energy shield.

10 Temporary HPs


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"FINISH HIM! Blub blub blub.

Rail Gun, Tactical (with Combat Tracking):: 1d20 + 10 ⇒ (14) + 10 = 24
Piercing:: 1d10 + 5 ⇒ (4) + 5 = 9


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel shoots at the submersible.

Rail Gun, Tactical (with Combat Tracking):: 1d20 + 10 ⇒ (7) + 10 = 17
Piercing:: 1d10 + 5 ⇒ (4) + 5 = 9


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel targets whichever enemy is still standing but most wounded.

Rail Gun, Tactical (with Combat Tracking):: 1d20 + 10 ⇒ (5) + 10 = 15
Piercing:: 1d10 + 5 ⇒ (10) + 5 = 15


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel turns to focus on the enemy fighting Kaz.

Rail Gun, Tactical (with Combat Tracking):: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Piercing: 1d10 + 5 ⇒ (8) + 5 = 13


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel activates combat tracking and peals off a shot at white with her Rail Gun augmented with the Trailblazer fusion.

Rail Gun, Tactical (with Combat Tracking: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
P: 1d10 + 5 ⇒ (10) + 5 = 15

Current Campaign


Pathfinder Pack's Playground


Play space for our homebrew rendition of AP 79-84, known as The Mummy's Mask.