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Pathfinder Rulebook Subscriber

I gotta admit, I've been waiting for the 2e Magus for a while, so I'm very excited about this playtest. One of my first Pathfinder characters was a Catfolk Eldritch Scion Magus built for the pen and paper version of Kingmaker.

My first thoughts after reading:

An Eldritch Scion option of this would be pretty interesting (Cha based spontaneous casting, with bloodline). The Pathfinder:Kingmaker video game does have Regongar as a character and people might want to make a version of him in PF2e.

Shooting Star, Slide Casting, and Sustaining Steel all look great, and each offers their own unique playstyle! A friend of mine was looking to be a 2 handed magus in 1e, and now that can be built here. Also love that unarmed magus builds are very viable.

Magus Potency and Runic Impression, good ports of the 1e abilities, but it feels like these could be combined into one single focus spell.

5e warlock style limited spell slots and prepared casting do not sound like a good mix on first review. Having 2 spells of each level might be a better option? Also, perhaps spell expert and spell mastery can be nudged to levels 9 and 17 respectively, same as the monk and champion?

It's mixed, but I'm ready to build a magus and put it through it's paces in comparison to other gish-y builds and see how it holds up in actual gameplay (and my attempts to optimize the hell out of it).


Pathfinder Rulebook Subscriber
Shisumo wrote:

To get Dragon Style to work with a weapon, you need Ascetic Style (and be a 5th level monk), not Feral Combat Training. Claw blades are their own separate weapon and do not count as natural attacks.

Yay Thank you! That's just what I needed.

*clicks and looks at Ascetic Style*

Erm, should I be expecting an errata soon? It kinda reads like pre-errata Feral Combat Training.


Pathfinder Rulebook Subscriber

Ah forgot about that. But if I added weapon focus: claws, that would make it work?


Pathfinder Rulebook Subscriber

Hi guys, first time poster, just looking for a little bit of rules help!

I'm making a catfolk monk character, and thanks to the recent books I think I've got a pretty good build, but I'm unsure as to if this combination of feats/traits/abilities all work together and I wanted to double check.

Favored Class Option: Adding 1/2 level to claws and claw blades, use claw blades as a monk weapon.
Weapon: Claw Blades.
Feats: Dragon Style, Feral Combat Training, Catfolk Exemplar (Sharp Claws)
Traits: Monk Weapon Skill (Claw Blades)

Would all of these apply in the following way?

Claw Blade Damage: 1d6 [Sharp Claws] + 1 [Monk Weapon Skill] + (1.5xStr Mod) [Dragon Style] + (1/2 x Monk Level) [Favored Class Bonus]