Priestess of Pharasma

Angelique Rousseau's page

753 posts. Alias of ginganinja.


Full Name

Angelique Rousseau

Race

Human

Classes/Levels

Bard 5 / Oracle 1 | Case File

Gender

Female

Deity

Calistria

Strength 13
Dexterity 10
Constitution 10
Intelligence 14
Wisdom 9
Charisma 20

About Angelique Rousseau

Backstory:

Angelique Rousseau was born to a to a small family in north-western Andoran . Spending much of her early childhood on the flat plains in the area, and mingling with the loggers, Angelique ended up adopting the virtues of freedom at a very young age. Knowing that his daughter as a fairly religious sort, her father naturally assumed that this love of freedom might translate into the worship of Desna, or perhaps Cayden Cailean, unfortunately, Angelique preferred the freedom offered by Calistria, which only served to sour the relationship between the two of them.
As soon as she grew old enough, Angelique left her family, adopting more of a roaming style. Free to do whatever she liked, Angelique fell in with a group of lumberjacks. The nature of their work meant that they roamed to various different parts of Andoran, stopping in at various cities, or heading into forests, and so Angelique joined them, although she was never someone that was very skilled at logging. She did, however, rescue a small snake from the logger’s axes, which she named Samael. Angelique knew that the wasp was the favoured symbol of Calistria, but she felt that Samael supported the trickery aspect of her patron, and as such decided to keep it has a pet. Eventually, the lumberjacks reached Triela, and it was there that Angelique put down roots for a small time, happily working in a brothel, and continuing her religious studies. Drunken revelry was common in the town, but Angelique was always quick to step in if a fellow worker was treated poorly. Occasionally, someone would come to her for advice on how to deal with someone who had wronged them, and Angelique was happy to assist. She began to indulge a passion for secrets, and was perfectly happy to use these secrets to hunt down anyone she felt was violating the core beliefs of her patron. These situations rarely turned violent, the inquisitor preferring humiliation in teaching someone a lesson, rather than a more permanent punishment.

Eventually however, Angelique grew bored in Triela, the town was small, and Angelique was nothing if not restless. Furthermore, she really wanted to find a more direct way to increase the popularity of Calistrian worship, as the deity was not a particular common one to worship within the region. Deciding that the best way to change this would be to fix it from inside the political system, rather than the outside, Angelique moved to Almas, a much larger city, a place awash with secrets politics, and goodness knows everything else, and Angelique loved it there. Keen to turn any situation into her advantage, Angelique eventually managed to successfully win the lottery, becoming elected a Councillor, granting her small political power, although power she nevertheless was determined to use as a stepping stone to her rising throughout the ranks. Knowing that friends were always important in a personal quest such as this, Angelique formed a close bond with another Councillor, also newly elected, who did not share her zeal for Calistrian faith, but was happy to support her drive to grant other religions more recognition that they would usually get. Angelique’s newfound friend was perfectly happy to teach her about the political system in Andoran, something that Angelique might have an attraction for, but was inexperienced at handling. During their long discussions, Angelique discovered that her friend had a particular dislike towards foreigners from Taldor, after a prominent family from Taldor managed his connections to take over her friends business. In order to repay her friend for teaching her more about life in such a large city, as well as giving her pointers on handling the political system, Angelique began to investigate the influence of foreign powers in Almas, something she was rather good at, having a talent for investigation and for locating the truth. In addition, she also kept a small file on the Taldor family, keeping the option open to help her fellow Councillor achieve his personal vengeance should the opportunity arise…

Crunch:

Angelique Rousseau
Human bard (archaeologist) 5/oracle 1 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Combat 32)
CN Medium humanoid (human)
Init +0; Senses Perception +10
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 33 (6d8)
Fort +1, Ref +4, Will +5
Defensive Abilities trap sense +1, uncanny dodge
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Offense
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Speed 30 ft.
Melee rapier +4 (1d6+1/18-20)
Special Attacks archaeologist's luck 9 rounds/day (+2)
Bard (Archaeologist) Spells Known (CL 5th; concentration +10)
2nd (3/day)—acute senses[UM] (DC 17), heroism
1st (6/day)—charm person (DC 16), chastise, grease, timely inspiration[APG] (DC 16)
0 (at will)—dancing lights, detect magic, mage hand, message, prestidigitation, summon instrument
Oracle Spells Known (CL 1st; concentration +6)
1st (5/day)—cure light wounds, lucky number, tap inner beauty
0 (at will)—create water, enhanced diplomacy, guidance, stabilize
Mystery Lore
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Statistics
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Str 13, Dex 10, Con 10, Int 14, Wis 9, Cha 20
Base Atk +3; CMB +4; CMD 14
Feats Extra Rogue Talent[APG], Lingering Performance[APG], Power Attack, Skill Focus (Sense Motive)
Traits alabaster odalisque (jalmery), fate's favored
Skills Bluff +15, Diplomacy +15, Intimidate +11, Knowledge (arcana) +16, Knowledge (local) +16, Knowledge (nature) +16, Knowledge (planes) +16, Knowledge (religion) +16, Perception +10, Perform (dance) +14, Perform (wind instruments) +14, Sense Motive +11
Languages Common, Thassilonian, Vudrani
SQ bardic knowledge +2, clever explorer +2, lore master 1/day, masterpieces (the dance of kindled desires), oracle's curse (legalistic), revelation (lore keeper), rogue talents (hard to fool[APG], honeyed words 2/day[APG]), vow to self
Other Gear chain shirt, rapier, 30 gp
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Special Abilities
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Archaeologist's Luck +2 (9 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Clever Explorer +2 (Ex) Half time to use disable device.
Hard to Fool (2/day) (Ex) Can roll 2d20 for Sense Motive check and take the better result.
Honeyed Words (2/day) (Ex) Can roll 2d20 for Bluff check and take the better result.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
The Dance of Kindled Desires Each sway and shake of your hips calls up another temptation from the depths of Hell until your spectator, hapless and drooling, finally succumbs and freely offers up his life, honor, or very soul for just a taste of what you have proffered.

Pr
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.