Dragonslayer Dwarf

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192 posts. Alias of eddiephlash.


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Lvl 3 Gunslinger. Deck Handler

Boon?: 1d20 ⇒ 14

No upgrades. Save HP bringing total to 5.

Thanks for playing! Sorry for holding things up from time to time. This was a great table, and I look forward to playing more with all of you.

PACS is dead. Long live PACS!!


Lvl 3 Gunslinger. Deck Handler

For my bya, reveal shield for d6.
Dex 12: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (4) = 13 Success!

Alkenstar (max of a bunch of rolled dice) or Gorum's Iron both available for the combats if needed.


Lvl 3 Gunslinger. Deck Handler

Start turn. Hour is The Worldbreaker. Ooo spicy! Wounded, discard top of deck: Lyrune-quah Moon Maiden. Give Ezren my Dread Helm. Explore, examining top 3: Azer, Perplexing Text, Labyrinth. Must fight the Azer, shuffle the other two. Reveal and bury Shock Musket. Use Poisoned Bullets.
Combat 11 + ## = 25: 1d8 + 6 + 1d10 + 1 + 2d8 + 1d12 ⇒ (4) + 6 + (8) + 1 + (2, 1) + (9) = 31 Success!
AYA Fire damage: 1d4 - 1 ⇒ (2) - 1 = 1 Reveal Kazavon's Shield to reduce to 0.

Recharge Lifesurge Bayonet to recharge 1 from discards: Blessed Bullet. End turn. Recharge buried Distance Musket.

Angban attempts to recover all cards in his Recovery pile.
Poisoned Bullets: Craft 8: 1d6 + 4 ⇒ (2) + 4 = 6 -> Poisoned Bullets buried.

Angban resets his hand, drawing 5 + 1 from location.

Angban wrote:

Hand: Kazavon's Shield, Blessing of Alkenstar, The Mute Hag, Boots of Teleportation, Flaming Musket +2, Gorum's Iron, Lucky Rifle +2,

Displayed: Shock Bullets,
Deck: 5 Discard: 3 Buried: 5
Current Location: Storehouse
Hero Points: 4
Shirt Reroll: Used // Angban has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Will use Boots at Start of Ezren's turn to move to Base.
Alkenstar adds largest of a rolled d4,d6,d8,d10,d12 to any check. Mute Hag recharges to examine top card, and if encountered - blesses all checks against it.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Voidglass Armor, Clockwork Owl, Lifesurge Bayonet +1, Blessed Bullet, Distance Musket +1,
Discard Pile: Blessing of Achaekek, The Lucky Drunk, Lyrune-quah Moon Maiden,
Buried Pile: Dragon Pistol +1, Dragonbreath Shot, Ghostbane Shotgun +2, Shock Musket +1, Poisoned Bullets,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☑ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Dex 12, revealing shield.
Dex 12: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9
Elec damage: 2d4 ⇒ (3, 4) = 7 Ouch. Reveal helm to reduce by 3.
Mist horn: 1d4 + 1 ⇒ (4) + 1 = 5 Reduces remaining damage to 0
Still Wounded


Lvl 3 Gunslinger. Deck Handler

Retcon, a blessing was unavailable, so I only had one d8, thus only rolled a 24. Thus, I'd have used my Blessed bullet to reroll with an added d12
Combat 30: 1d8 + 6 + 2d4 + 2 + 2d4 + 1d12 ⇒ (6) + 6 + (3, 1) + 2 + (2, 2) + (11) = 33 Success!

Recharge Clockwork Owl on recovery check.
Craft 15: 1d6 + 4 + 2d8 ⇒ (6) + 4 + (5, 5) = 20 Success, Blessed bullet discarded instead of buried.

Display Poisoned bullets after the Kazavon encounter and draw a card: Lifesurge Bayonet +1. Updated hand:

Angban wrote:

Hand: Dread Helm, Shock Musket +1, Kazavon's Shield, Lifesurge Bayonet +1,

Displayed: Shock Bullets, Poisoned Bullets,
Deck: 9 Discard: 3 Buried: 4
Current Location: Storehouse
Hero Points: 4
Shirt Reroll: Used // Angban has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Moon Maiden
Recharged: Blessing of Alkenstar, The Mute Hag, Boots of Teleportation, Flaming Musket +2, Gorum's Iron, Lucky Rifle +2, Voidglass Armor, Clockwork Owl,
Discard Pile: Blessing of Achaekek, The Lucky Drunk, Blessed Bullet,
Buried Pile: Dragon Pistol +1, Distance Musket +1, Dragonbreath Shot, Ghostbane Shotgun +2,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☑ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Acid damage: 1d4 ⇒ 4 Reveal Helm and shield freely to reduce to 0. Still Wounded.
Kazavon Electric damage: 2d4 ⇒ (3, 1) = 4 Reveal helm to reduce by 3 and recharge voidglass for the remaining 1.

Discard Lucky Drunk for Ezren. Take second combat. Reveal and bury shotgun. Ask for blessing from Sajan.
Combat 30: 2d8 + 6 + 2d4 + 2 + 2d4 ⇒ (8, 6) + 6 + (3, 2) + 2 + (2, 1) = 30 Whoa! Got em!


Lvl 3 Gunslinger. Deck Handler

Start turn. Hour is Lady Luck. Explore, first examining 3. Sentinel Devil. Dragon. Palace Patrols. Encounter the Dragon.
Dragon's type: 1d4 ⇒ 2: Cold
Dex 5 + # = 12: 1d8 + 3 ⇒ (4) + 3 = 7 Fail. Suffer Wounded.
Cold damage: 1d4 ⇒ 3 Reveal Helm to reduce by 2+1 = 3 to 0.
For combat, reveal Lucky rifle and use dragonbreath shot.
Combat 16 + ## = 30: 1d8 + 6 + 1d12 + 2 + 2d6 ⇒ (6) + 6 + (7) + 2 + (2, 1) = 24
Bury rifle to add d12
Combat 30: 24 + 1d12 ⇒ 24 + (2) = 26 Shirt reroll
Combat 30: 24 + 1d12 ⇒ 24 + (12) = 36 Woohoo!

The frost dragon was burned to a crisp thanks to Angban's sharp shooting...and a little bit of luck.

Display Blessed bullet, draw: Shock Musket +1. Display Voidglass Armor. End turn. Recharge buried Lucky Rifle. Bury Dragonbreath shot (auto-failing Craft 11 recovery check). Reset hand, drawing 3 + 1 from storehouse.

Angban wrote:

Hand: Dread Helm, Ghostbane Shotgun +2, Shock Musket +1, Poisoned Bullets, The Lucky Drunk, Clockwork Owl, Kazavon's Shield,

Displayed: Shock Bullets, Blessed Bullet, Voidglass Armor,
Deck: 8 Discard: 1 Buried: 3
Current Location: Storehouse
Hero Points: 4
Shirt Reroll: Used // Angban has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Moon Maiden, Lifesurge Bayonet +1
Recharged: Blessing of Alkenstar, The Mute Hag, Boots of Teleportation, Flaming Musket +2, Gorum's Iron, Lucky Rifle +2,
Discard Pile: Blessing of Achaekek,
Buried Pile: Dragon Pistol +1, Distance Musket +1, Dragonbreath Shot,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☑ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

RMA encounter. Fail BYA.
Combat difficulty: 10 + 7 + 7 + 1d6 ⇒ 10 + 7 + 7 + (5) = 29
Reveal and bury Distance Musket. Recharge Gorum's Iron to bless
Combat 29: 2d8 + 6 + 1d10 + 1 + 1d10 ⇒ (8, 5) + 6 + (8) + 1 + (10) = 38 Nice!


Lvl 3 Gunslinger. Deck Handler

Start turn. Hour is The Rakshasa. Display Dragonbreath shot. Draw 1: Lucky Rifle +2. Display Shock bullets, draw 1: Flaming Musket +2. Move to Reading Room for the extra +1.

Explore, first examining top 3: Red Mantis Ambush, Ghoul, Eternal Glyphs. Must encounter the Ghoul, shuffling the other 2 into the deck. Reveal and bury flaming musket. Discard Alkenstar to bless with a d12.
Combat 11 + ## = 25: 1d8 + 6 + 1d10 + 2 + 2d8 + 1d12 + 1 ⇒ (3) + 6 + (2) + 2 + (1, 7) + (5) + 1 = 27 Defeated! Recharged!

Recharge Mute hag to examine top card of location.
Shuffled location (reroll on 2): 1d28 ⇒ 10: Ember Ghoul
Discard achaekek to explore, encountering the Ember Ghoul. Reveal and bury dragon pistol. Mute Hag blesses.
Combat 20: 2d8 + 6 + 1d6 + 1 + 2d6 + 1 ⇒ (8, 7) + 6 + (6) + 1 + (5, 2) + 1 = 36 Defeated!
Fort 8: 2d10 + 5 + 1d4 + 1 ⇒ (5, 7) + 5 + (2) + 1 = 20 No bad stuff.

Recharge boots to move back to Storehouse.
End turn. Recharge buried Flaming Musket. Reset hand, drawing 4 + 1.

Angban wrote:

Hand: Dread Helm, Lucky Rifle +2, Voidglass Armor, Ghostbane Shotgun +2, Distance Musket +1, Gorum's Iron, Blessed Bullet,

Displayed: Dragonbreath Shot, Shock Bullets,
Deck: 11 Discard: 1 Buried: 1
Current Location: Storehouse
Hero Points: 4
Shirt Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Musket +1, Kazavon's Shield, The Lucky Drunk, Lyrune-quah Moon Maiden, Lifesurge Bayonet +1, Clockwork Owl, Poisoned Bullets
Recharged: Blessing of Alkenstar, The Mute Hag, Boots of Teleportation, Flaming Musket +2,
Discard Pile: Blessing of Achaekek,
Buried Pile: Dragon Pistol +1,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☑ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

My Favorite Harrow is The Mute Hag. Still take Kazavon's Shield in for buckler. Start at Storehouse.

Angban wrote:

Hand: Dragon Pistol +1, Dragonbreath Shot, Blessing of Alkenstar, Shock Bullets, Boots of Teleportation, Dread Helm, Blessing of Achaekek, The Mute Hag,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Storehouse
Hero Points: 4
Shirt Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lucky Rifle +2, Kazavon's Shield, Voidglass Armor, Poisoned Bullets, Shock Musket +1, The Lucky Drunk, Flaming Musket +2, Clockwork Owl, Lyrune-quah Moon Maiden, Distance Musket +1, Blessed Bullet, Ghostbane Shotgun +2, Lifesurge Bayonet +1, Gorum's Iron
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☑ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Boom?: 1d20 ⇒ 17


Lvl 3 Gunslinger. Deck Handler

4th xp at tier 6. Save hero point.

Only Upgrade I'm interested in at this point:
Weapon 6: 1d1000 ⇒ 406 Distance Musket +1 (replaces Toxic Blunderbuss)


Lvl 3 Gunslinger. Deck Handler

Start turn. Explore, first examining 3: Stone-shard Breastplate, Ileosa Ascendant, Skeletal Minotaur. Let's do this! Guard checks please!

Assuming Ezren takes the first check, I'll discard The Marriage. For combat, Reveal and bury Flaming Musket and bury poisoned bullets. Recharge Gorum's Iron to bless.
Difficulty (resistant to Ranged): 22 + 4 + 1d12 ⇒ 22 + 4 + (4) = 30
Combat 30: 2d8 + 1d10 + 2 + 2d8 + 1d12 ⇒ (2, 5) + (9) + 2 + (8, 4) + (8) = 38


Lvl 3 Gunslinger. Deck Handler

Start turn. Hour is Iomedae’s Justice. Display Dragonbreath shot and draw 1: Flaming Musket +2. Explore, first examining 3: Beirawash, Mercenary, Wyvern. Encounter the Beirawash. Reveal Flaming Musket. Use Dragonbreath shot. Discard Achaekek to double bless. Display Moon maiden to add d6.

Combat 27: 3d8 + 6 + 1d10 + 2 + 2d6 + 1d6 ⇒ (8, 1, 1) + 6 + (5) + 2 + (3, 3) + (2) = 31
Jammed?: 1d12 ⇒ 4 Musket remains in hand.

Suffer Poisoned. Attempt to close. Bury Dragon pistol and Blunderbuss. Blood Pool Closed! Heal 1: Blessing of Achaekek. Move to Cave.

End turn. Recharge buried dragon pistol and displayed moon maiden. Recovery, bury Dragon shot. Reset hand, drawing 3.

Angban wrote:

Hand: Flaming Musket +2, Dread Helm, The Marriage, Shock Bullets, Gorum's Iron, Poisoned Bullets,

Displayed:
Deck: 14 Discard: 0 Buried: 2

Poisoned recharges 1: Shock bullets.

On Ezren's turn, display Poisoned Bullets, drawing 1: Boots of Teleportation.

Angban wrote:

Hand: Flaming Musket +2, Dread Helm, The Marriage, Gorum's Iron, Boots of Teleportation,

Displayed: Poisoned Bullets,
Deck: 14 Discard: 0 Buried: 2
Current Location: Cave
Hero Points: 3
Shirt Reroll: Available // Angban has the following scourges marked:
Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Marriage blesses and adds another local character's die to a check. Heml recharges to avenge. Gorum's Iron recharges to bless non-attack combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lifesurge Bayonet +1, Clockwork Owl, Lucky Rifle +2, The Lucky Drunk, Shock Musket +1, Ghostbane Shotgun +2, Kazavon's Shield, Blessed Bullet, Blessing of Achaekek, Voidglass Armor, Blessing of Alkenstar
Recharged: Dragon Pistol +1, Lyrune-quah Moon Maiden, Shock Bullets,
Discard Pile:
Buried Pile: Toxic Blunderbuss +1, Dragonbreath Shot,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☑ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Start at Blood pool. Still take loot Kazavon's Shield for my Buckler. Draw starting hand plus Harrow.

Angban wrote:

Hand: Dragonbreath Shot, Dragon Pistol +1, Dread Helm, Blessing of Achaekek, Toxic Blunderbuss +1, Lyrune-quah Moon Maiden, The Marriage,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Blood Pool
Hero Points: 3
Shirt Reroll: Available
NOTES:
Available Support: Ackaekek double blesses vs story banes. Pistol adds 1d6 to a local combat. Helm recharges to avenge. Marriage blesses and adds another local character's die to a check. Moon Maiden adds d6 to ALL Combat/Fort checks for a turn.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Bullets, Blessing of Alkenstar, Poisoned Bullets, Kazavon's Shield, Lifesurge Bayonet +1, Boots of Teleportation, Blessed Bullet, Shock Musket +1, Clockwork Owl, Flaming Musket +2, Voidglass Armor, Gorum's Iron, The Lucky Drunk, Lucky Rifle +2, Ghostbane Shotgun +2
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☑ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

3rd xp at tier 6. Spend on Skill feat taking Con +2.

No interest in loot.

Upgrades.
Item 5: 1d1000 ⇒ 96 Boots of Teleportation
Weapon 6->5: 1d1000 ⇒ 642 Blasting Pistol +2

Boon: 1d20 ⇒ 7


Lvl 3 Gunslinger. Deck Handler

Guarding Barracks. Reveal Lucky Rifle +2. Recharge Gorum's Iron to bless. Radovan recharges a starknife.
Combat 5 + ## + 3 + 2 + 2 = 24: 2d8 + 6 + 1d12 + 2 + 1d4 + 1 ⇒ (8, 2) + 6 + (4) + 2 + (4) + 1 = 27 Whoa, no after the roll powers needed!

Barracks Guarded! Victory!


Lvl 3 Gunslinger. Deck Handler

Start turn. Hour is The Uprising. Tower, examine top of a distant location. Oubliette 1: Gray Maiden Guard. Give Kazavon's Shield to Radovan.

Move to Oubliette and explore the Guard, Reveal Rifle. Send Poisoned Bullets to recovery.
Combat 11 +## = 23: 1d8 + 6 + 1d12 + 2 + 1d12 ⇒ (1) + 6 + (11) + 2 + (9) = 29 Defeated!

Attempt to close. Ask for Sajan's Good Omen.
Fort 5+#=11: 1d10 + 4 + 1d6 + 6 ⇒ (3) + 4 + (5) + 6 = 18 Success!
Oubliette closed! Move to Tower.

End turn. Recharge Shock Musket. Recharge Clockwork Owl for recovery check.
Poisoned Bullets: Craft 8: 1d6 + 4 + 2d8 ⇒ (1) + 4 + (5, 1) = 11 -> Poisoned Bullets recharged.

Angban resets his hand, drawing 2.

Angban wrote:

Hand: The Lucky Drunk, Blessing of Achaekek, Lucky Rifle +2, Dread Helm, Powder Horn, Gorum's Iron,

Displayed: Voidglass Armor, Blessed Bullet,
Deck: 11 Discard: 2 Buried: 0
Current Location: Tower
Hero Points: 3
Shirt Reroll: Available
NOTES:
Available Support: Lucky Drunk double blesses any local check. Ackaekek double blesses vs story banes. Rifle adds 1d4 + 1 to a combat after the roll. Helm recharges to avenge. Gorum's Iron recharges to bless non-Attack combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Moon Maiden, Flaming Musket +2, Toxic Blunderbuss +1, Shock Bullets, Blessing of Alkenstar, Dragonbreath Shot
Recharged: Lifesurge Bayonet +1, Ghostbane Shotgun +2, Shock Musket +1, Clockwork Owl, Poisoned Bullets,
Discard Pile: Dragon Pistol +1, The Betrayal,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Start turn. Hour is The Waxworks. Discard Dragon pistol to avoid Exhausted. Tower power, examine top of Reading Room: Mad Prophet.

Move to Chambers. Explore, first examining 3: Incitation, Silver War Paint, Gray Maiden Guard. Must encounter the monster. Bury Shock Musket and recharge Bayonet.
Combat 11 + ## = 23: 1d8 + 6 + 1d10 + 1 + 2d8 + 1d4 + 1 ⇒ (3) + 6 + (6) + 1 + (8, 1) + (2) + 1 = 28 Defeated!

Attempt to close. Discard to double bless.
Dex 5 + # = 11: 2d8 + 3 ⇒ (8, 8) + 3 = 19 Success!
Chambers closed! Move to Tower. Display Voidglass armor.

End turn. Examine top card: Dancing Dagger. Bury shotgun. Recharge Shotgun. Reset hand, drawing 5.

Angban wrote:

Hand: Kazavon's Shield, Poisoned Bullets, The Lucky Drunk, Blessed Bullet, Blessing of Achaekek, Lucky Rifle +2,

Displayed: Voidglass Armor,
Deck: 12 Discard: 2 Buried: 1

Display Blessed and Poisoned Bullets and draw 2.

Angban wrote:

Hand: Kazavon's Shield, The Lucky Drunk, Blessing of Achaekek, Lucky Rifle +2, Dread Helm, Clockwork Owl,

Displayed: Voidglass Armor, Blessed Bullet, Poisoned Bullets,
Deck: 10 Discard: 2 Buried: 1
Current Location: Tower
Hero Points: 3
Shirt Reroll: Available
NOTES:
Available Support: Shield adds d6 to local incorporeal/Dragon. Lucky Drunk double blesses any local check. Ackaekek double blesses vs story banes. Rifle adds 1d4 + 1 to a combat after the roll. Helm recharges to avenge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Moon Maiden, Toxic Blunderbuss +1, Gorum's Iron, Flaming Musket +2, Dragonbreath Shot, Shock Bullets, Blessing of Alkenstar, Powder Horn
Recharged: Lifesurge Bayonet +1, Ghostbane Shotgun +2,
Discard Pile: Dragon Pistol +1, The Betrayal,
Buried Pile: Shock Musket +1,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Still taking Kazavon's Shield for Benevolent Buckler. Start at Tower. Draw hand + harrow.

Angban wrote:

Hand: Voidglass Armor, Dragon Pistol +1, Ghostbane Shotgun +2, Shock Musket +1, Lifesurge Bayonet +1, Kazavon's Shield, The Betrayal,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Tower
Hero Points: 3
Shirt Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dread Helm, The Lucky Drunk, Clockwork Owl, Flaming Musket +2, Lyrune-quah Moon Maiden, Powder Horn, Blessing of Alkenstar, Shock Bullets, Poisoned Bullets, Toxic Blunderbuss +1, Gorum's Iron, Blessed Bullet, Lucky Rifle +2, Dragonbreath Shot, Blessing of Achaekek
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

I hate to do this, but I reconsidered my card feat. I'd rather take the feat in weapons, not items.

Flaming musket replaces Pepperbox. Lifesurge Bayonet fills deck hole.


Lvl 3 Gunslinger. Deck Handler

Take the feat on Shadowcount Sial.

2nd xp at tier 6. Take hero point as a card feat, maxing items at 6.

I also spent 2 hero points this scenario, I have 3 remaining.

Upgrades:
Weapon 6: 1d1000 ⇒ 483: Flaming Musket +2
Weapon 5: 1d1000 ⇒ 531: Lifesurge Bayonet +1
Item 5: 1d1000 ⇒ 647: Boots of Teleportation

Fill Item hole with Sniper's Goggles if I don't get the boots. Still planning on taking Kazavon's Shield unless others want it.


Lvl 3 Gunslinger. Deck Handler

Off turn, recharge Dragon Pistol.

Start turn. Hour is Cayden Cailean’s Revelry. Mountain Sot, Discard my Alkenstar.
Wis 4 + # = 10: 1d6 + 1d12 ⇒ (6) + (7) = 13 Success! Recharge the blessing.

Radovan Unicorns over a Belt. Explore the villain. Guard checks!
Frightened Damage: 1d4 - 1 ⇒ (4) - 1 = 3 Discard Shotgun, Blunderbuss and Helm.

Villain encounter:
Fail the BYA check. Random local character (Me or Sajan): 1d2 ⇒ 2 Sajan takes 3 combat damage from my 3 weapons in hand. Even if I had to take damage from Sajan failing, I can Bury voidglass to reduce it to 0. For combat, reveal and bury Shock Musket. Reveal Belt. Ask for a blessing. [/ooc]
Combat 28: 2d8 + 6 + 1d10 + 1 + 2d8 + 1d4 ⇒ (8, 7) + 6 + (2) + 1 + (5, 6) + (4) = 39 Whoa, didn't even need any of the various reroll/post roll options!


Lvl 3 Gunslinger. Deck Handler

Off turn, Display Moon Maiden. Recharge it at eot.

Before the end of Radovan's turn, Bury Truthkeeper Akram to examine all cards in the Cell. First is evidence which triggers. Encounter it, discarding my Clockwork Owl to succeed at a Perception check. Final evidence displayed! Remaining cards in location: Labyrinth, Hippogriff, Ash Giant Zombie, Warband all shuffled.

Start my turn. Hour is Incitation. Move to Cliff. Explore, examining top 3: Troll, Ileosa’s Fury, Mercenary. Encounter the Fury.
BYA Dex 11: 1d8 + 3 ⇒ (6) + 3 = 9 Suffer Frightened
For combat, reveal Lucky Rifle.
Combat 24: 1d8 + 6 + 1d12 + 2 ⇒ (2) + 6 + (7) + 2 = 17 -2 = 15 (from location)
Bury Rifle to add d12.
Combat 24: 15 + 1d12 ⇒ 15 + (12) = 27 Defeated!
AYA Force Damage: 1d4 ⇒ 3 Reveal Dread Helm to reduce by 2+1 to 0

Attempt to close.
Combat Damage: 1d6 ⇒ 1 Reveal helm again.
Cliff closed! Move to Mountain.

Display Poisoned bullets, rechargining displayed Dragonbreath shot and drawing a card: Ghostbane Shotgun +2. End turn. Recharge Lucky Rifle from buried pile. Reset hand, drawing 3.

Angban wrote:

Hand: Dread Helm, Dragon Pistol +1, Ghostbane Shotgun +2, Blessing of Alkenstar, Shock Musket +1, Toxic Blunderbuss +1,

Displayed: Blessed Bullet, Vencarlo Orisini, Voidglass Armor, Poisoned Bullets,
Deck: 3 Discard: 6 Buried: 4
Current Location: Mountain
Hero Points: 3
Shirt Reroll: Used // Angban has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: Helm lets me avenge with a recharge. Pistol adds d6 to local combat. Shotgun locally adds 2d4 or 2d8 vs incorporeal combat. Alkenstar adds any die up to a d12 as a blessing.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Lyrune-quah Moon Maiden, Dragonbreath Shot, Lucky Rifle +2,
Discard Pile: Blessing of Achaekek, The Tyrant, Shock Bullets, Gorum's Iron, The Lucky Drunk, Clockwork Owl,
Buried Pile: Powder Horn, Pepperbox, Kazavon's Shield, Truthspeaker Akram,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Start turn. Hour is Shelyn’s Song.
Wis 4 + # = 10: 1d6 ⇒ 1

Move to Base. Display Blessed Bullet and draw 1: Gorum's Iron.

Explore, drawing Truthspeaker Akram, and removing my Exhausted scourge. Display Truthspeaker.

Discard Gorum's Iron to explore again, drawing Vencarlo Orisini. Display Vencarlo.

Discard Lucky Drunk to move to Rando location: 1d5 ⇒ 5: Rooftops. Rooftops 1: The Avalanche.
Dex 4 + # = 10: 1d8 + 3 ⇒ (1) + 3 = 4 Lucky drunk rerolls 1s.
Dex 4 + # = 10: 1d8 + 3 ⇒ (5) + 3 = 8 Failed.

Display Voidglass. End turn. Recharge buried Toxic blunderbuss. Reset hand drawing 3.

Angban wrote:

Hand: Dread Helm, Dragon Pistol +1, Lucky Rifle +2, Poisoned Bullets, Lyrune-quah Moon Maiden, Clockwork Owl,

Displayed: Dragonbreath Shot, Blessed Bullet, Truthspeaker Akram, Vencarlo Orisini, Voidglass Armor,
Deck: 4 Discard: 5 Buried: 3
Current Location: Mountain
Hero Points: 3
Shirt Reroll: Used
NOTES:
Available Support: Helm lets me avenge with a recharge. Pistol adds d6 to local combat. Rifle adds d4+1 to distant combat after the roll.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Ghostbane Shotgun +2, Blessing of Alkenstar, Shock Musket +1, Toxic Blunderbuss +1,
Discard Pile: Blessing of Achaekek, The Tyrant, Shock Bullets, Gorum's Iron, The Lucky Drunk,
Buried Pile: Powder Horn, Pepperbox, Kazavon's Shield,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Discard Alkenstar on Ezren's turn, recharge it since succeeded by less than 6.

Start turn. Hour is Old Deadeye. Move to Mountain to take advantage of the hour. Display shock bullets, draw a card: Dragonbreath Shot. Display it and draw another: Pepperbox.
Explore, first examining 3: Mad Prophet, Evidence - Trigger!
Encounter the Evidence, adding d8 and another d4 from the hour. Ask for a blessing from Sajan

Wis 10 + # = 16: 2d6 + 1 + 1d8 + 1d4 ⇒ (6, 3) + 1 + (8) + (4) = 22 Defeated and displayed!

Resume examines, card 3: Ileosa’s Fury. Hey! Encounter the henchman.
BYA Dex 11: 1d8 + 3 ⇒ (3) + 3 = 6 Suffer Frightened
For combat, reveal and bury Pepperbox, along with blunderbuss and Kazavan's Shield. Use Shock Bullets.
Combat 24: 1d8 + 6 + 1d6 + 3d6 + 1d4 ⇒ (2) + 6 + (4) + (4, 1, 3) + (2) = 22 Hero Point!
Combat 24: 1d8 + 6 + 1d6 + 3d6 + 1d4 ⇒ (1) + 6 + (1) + (6, 1, 2) + (2) = 19 Shirt reroll the d8
Combat 24: 1d8 + 6 + 1 + 6 + 1 + 2 + 2 ⇒ (4) + 6 + 1 + 6 + 1 + 2 + 2 = 22 Ugh! Undefeated
Take 1 damage, revealing helm. Shock bullets ignores the AYA force damage.

End turn. Recharge buried shock musket. Recovery - Wild location adds d4.
Shock Bullets: Craft 13: 1d6 + 4 + 1d4 ⇒ (3) + 4 + (4) = 11 -> Shock Bullets discarded.

Angban resets his hand, drawing 4.

Angban wrote:

Hand: Dread Helm, The Lucky Drunk, Voidglass Armor, Blessed Bullet, Dragon Pistol +1, Lucky Rifle +2,

Displayed: Dragonbreath Shot,
Deck: 7 Discard: 3 Buried: 4
Current Location: Mountain
Hero Points: 3
Shirt Reroll: Used // Angban has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: Lucky Drunk double blesses local. Helm lets me avenge with a recharge. Pistol adds d6 to local combat. Rifle adds d4+1 to distant combat after the roll.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gorum's Iron, Clockwork Owl, Poisoned Bullets, Lyrune-quah Moon Maiden
Recharged: Ghostbane Shotgun +2, Blessing of Alkenstar, Shock Musket +1,
Discard Pile: Blessing of Achaekek, The Tyrant, Shock Bullets,
Buried Pile: Powder Horn, Pepperbox, Toxic Blunderbuss +1, Kazavon's Shield,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Off turn, summon Zombie Minion. Reveal Shock Musket +1.
Combat 9: 1d8 + 6 + 1d10 + 1 ⇒ (6) + 6 + (5) + 1 = 18
Jammed?: 1d12 ⇒ 2 Nope!
Bury it for second combat
Combat 11 + # = 17: 1d8 + 6 + 1d10 + 1 + 2d8 ⇒ (5) + 6 + (7) + 1 + (7, 4) = 30 Defeated!

Start turn. Hour is Orison. Explore, examining 3: Ileosa’s Fury, Skeletal Minotaur, Wyvern Poison. Will encounter the Fury. Reload The Tyrant on the BYA check.
Dex 11: 2d8 + 3 ⇒ (5, 4) + 3 = 12 Nice!
Discard from top: 1d4 - 2 ⇒ (3) - 2 = 1: The Tyrant
For combat, reveal and bury Ghostbane shotgun. Discard Achaekek to double bless.
Combat 24: 1d8 + 6 + 2d4 + 2 + 2d4 + 2d8 ⇒ (1) + 6 + (2, 1) + 2 + (1, 2) + (3, 2) = 20 Even with 1s counting as 2s, this is just shy. Spend Hero Point.
Combat 24: 1d8 + 6 + 2d4 + 2 + 2d4 + 2d8 ⇒ (1) + 6 + (2, 4) + 2 + (1, 3) + (3, 5) = 27 Success!
AYA Force Damage: 1d4 ⇒ 2 Freely reveal dread helm to reduce to 0.
Radovan also needs to take 1d4 force damage.

Attempt to close, bury top of deck: Powder Horn. Location does not close, reload Evidence.

End turn. Recharge buried Ghostbane Shotgun. Reset hand, drawing 3.

Angban wrote:

Hand: Kazavon's Shield, Dread Helm, The Lucky Drunk, Toxic Blunderbuss +1, Shock Bullets, Blessing of Alkenstar,

Displayed:
Deck: 11 Discard: 2 Buried: 2
Current Location: Castle
Hero Points: 4
Shirt Reroll: Available
NOTES:
Available Support: Alkenstar blesses with any die up to a d12. Lucky Drunk double blesses local. Shield adds d6 vs local Dragon/Incorporeal

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pepperbox, Blessed Bullet, Gorum's Iron, Dragonbreath Shot, Lucky Rifle +2, Voidglass Armor, Clockwork Owl, Lyrune-quah Moon Maiden, Poisoned Bullets, Dragon Pistol +1
Recharged: Ghostbane Shotgun +2,
Discard Pile: Blessing of Achaekek, The Tyrant,
Buried Pile: Shock Musket +1, Powder Horn,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Still taking Kazavon's Shield in for Benevolent Buckler. Start at Castle. Draw hand and harrow.

Angban wrote:

Hand: Kazavon's Shield, Blessing of Achaekek, Shock Musket +1, Dread Helm, Ghostbane Shotgun +2, The Lucky Drunk,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Castle
Hero Points: 5
Shirt Reroll: Available
NOTES:
Available Support: Ghostbane shotgun adds 2d4 (+1d8 vs incorporeal) to local combat - then you take 2 ranged. Tyrant blesses - then you discard top d4-2 from deck. Achaekek double blesses vs story banes. Shield adds d6 vs local Dragon/Incorporeal

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Bullets, Gorum's Iron, Toxic Blunderbuss +1, Powder Horn, Dragonbreath Shot, Blessing of Alkenstar, Lucky Rifle +2, Poisoned Bullets, Voidglass Armor, Lyrune-quah Moon Maiden, Pepperbox, Dragon Pistol +1, Clockwork Owl, Adamantine Bullets
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 (☑ or 3) cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

I used a hero point last scenario, so I have 5 left.
Also, I wasn't interested in an ally upgrade, but it looks like there were enough items that I can grab a 6.

Item 6: Blessed Bullet replaces Adamantine Bullets.


Lvl 3 Gunslinger. Deck Handler

Angban un-rallied Cressida Kroft at start of scenario, and no others during.


Lvl 3 Gunslinger. Deck Handler

1st xp at tier 6. Spend Hero Point on Power feat, increasing first explore examine power to 3 cards.

Spend 1 hero point on a reroll, so new total is 5.

Upgrades:

Item 6: 1d1000 ⇒ 625 Blessed Bullet
Weapon 6: 1d1000 ⇒ 244 Flaming Musket +2
Weapon 5: 1d1000 ⇒ 841 Lifesurge Bayonet +1
Blessing 6: 1d1 ⇒ 1 Use for Blessing 5: Nethys


Lvl 3 Gunslinger. Deck Handler

Upon Dungeons closing, move to Plaza.

Start turn. Hour is The Cyclone. Pass Dread Helm to Radovan (for insurance - feel free to hand back next turn). Explore, first examining 2: Guardian Bow and Zenobia Zenderholm. Must shuffle in the Bow and encounter Zenobia. Hour increases first check by 3. Reload The Tyrant.
Fort 8 + 3 = 11: 2d10 + 4 ⇒ (3, 6) + 4 = 13 Success!
Tyrant discards top: 1d4 - 2 ⇒ (2) - 2 = 0 cards from deck: None!

For combat, Reveal and bury Pepperbox and Shield. Recharge Gorum's Iron to bless. Discard Shock bullets to add elec and ignore AYA.
Combat 22: 2d8 + 6 + 1d6 + 2d6 ⇒ (4, 3) + 6 + (3) + (4, 2) = 22 Nice!

Attempt to close. Will severly auto-fail with my d4 Cha.

End turn. Fail recovery on Shock bullets. Recharge buried Dragon Pistol +1. Reset hand, drawing 6.

Angban wrote:

Hand: The Tyrant, Ghostbane Shotgun +2, Lyrune-quah Moon Maiden, Poisoned Bullets, Shock Musket +1, Clockwork Owl,

Displayed: Truthspeaker Akram, Voidglass Armor,
Deck: 5 Discard: 3 Buried: 8
Current Location: Plaza
Hero Points: 5
Shirt Reroll: Available
NOTES:
Available Support: Ghostbane shotgun adds 2d4 (+1d8 vs incorporeal) to local combat - then you take 2 ranged. Tyrant blesses - then you discard top d4-2 from deck. Moon Maiden adds d6 to combat/fort for a full turn.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Powder Horn, Toxic Blunderbuss +1, Lucky Rifle +2, Gorum's Iron, Dragon Pistol +1,
Discard Pile: Blessing of Achaekek, The Lucky Drunk, Shock Bullets,
Buried Pile: Dragonbreath Shot, Blessing of Alkenstar, Trinia Sabor, Adamantine Bullets, Vencarlo Orisini, Krojun Eats-what-he-kills, Pepperbox, Kazavon's Shield,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

EoT from last turn. Recharge buried Lucky Rifle then draw 3.

Angban wrote:

Hand: Dread Helm, Pepperbox, Kazavon's Shield, Voidglass Armor, Shock Bullets, The Tyrant,

Displayed: Truthspeaker Akram,
Deck: 9 Discard: 2 Buried: 8

Ezren's turn, display Voidglass armor and Shock bullets and draw a card:

Angban wrote:

Hand: Dread Helm, Pepperbox, Kazavon's Shield, The Tyrant, Gorum's Iron,

Displayed: Truthspeaker Akram, Shock Bullets, Voidglass Armor,
Deck: 8 Discard: 2 Buried: 8
Current Location: Dungeons
Hero Points: 5
Shirt Reroll: Available
NOTES:
Available Support: Dread helm can recharge to avenge - feel free to bot. Gorum double blesses combat str.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ghostbane Shotgun +2, Shock Musket +1, Poisoned Bullets, Lyrune-quah Moon Maiden
Recharged: Clockwork Owl, Powder Horn, Toxic Blunderbuss +1, Lucky Rifle +2,
Discard Pile: Blessing of Achaekek, The Lucky Drunk,
Buried Pile: Toxic Blunderbuss +1, Dragonbreath Shot, Dragon Pistol +1, Blessing of Alkenstar, Trinia Sabor, Adamantine Bullets, Vencarlo Orisini, Krojun Eats-what-he-kills,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Ok, all that remains in the Dungeons is the villain Cinnabar.
K&Z's new location (Armory or Barracks): 1d2 ⇒ 1: Arsenal

Discard Lucky Drunk to move to rando location (A,D,B): 1d3 ⇒ 1: Arsenal

Random Explore (3 is Kordaitra, 4 is Zenobia): 1d4 ⇒ 1: Tisharue

Villain combat (pending guard checks):

BYA fire damage: 1d4 ⇒ 4 Freely reveal Helm and shield to reduce to 0.
Reveal Lucky Rifle. Bury Krojun for a d10.
Combat 26: 1d8 + 6 + 1d12 + 2 + 1d10 ⇒ (1) + 6 + (7) + 2 + (6) = 22 Bury Rifle to add 1d12
Combat 26: 22 + 1d12 ⇒ 22 + (2) = 24 Shirt reroll
Combat 26: 22 + 1d12 ⇒ 22 + (1) = 23 Hero Point
Combat 26: 22 + 1d8 + 6 + 1d12 + 2 + 1d10 + 1d12 ⇒ 22 + (3) + 6 + (9) + 2 + (4) + (9) = 55 That's more like it!

Arsenal closed!
Kordaitra and Zenobia's new new location (D, B): 1d2 ⇒ 1 Back to the Dungeons.
If everywhere else was guarded, Tisharue is displayed by the scenario, Arsenal closes, and I move to Dungeons. Will post EoT and update hand once guards are processed.


Lvl 3 Gunslinger. Deck Handler

Last turn, I should have recharged a buried weapon at then end of turn: Toxic Blunderbuss +1. Off turn, bury Trinia Sabor.

Start turn. Hour is Urgathoa’s Gluttony - On your check to acquire a boon, add 1d6; if you succeed, bury the boon. Move to Dungeons. Explore, examining top 2: Red Mantis Assassin and Ashbringer. Encounter the monster. Fail BYA.
Increase difficulty: 1d6 ⇒ 5
For combat, reveal Lucky Rifle. Bury Adamantine bullets to ignore the difficulty increase. Discard Achaekek to double bless.
Combat 10 + ## + 5 - 5 + 2 = 24: 3d8 + 6 + 1d12 + 2 ⇒ (2, 6, 3) + 6 + (12) + 2 = 31 Success!

Attempt to close. Summon the danger.
Which danger?: 1d2 ⇒ 1: Gray Maiden Guard
Reveal Lucky Rifle.
Combat 11 + ## + 2 = 25: 1d8 + 6 + 1d12 + 2 ⇒ (6) + 6 + (9) + 2 = 23 Bury Vencarlo to add d6
Combat 25: 23 + 1d6 ⇒ 23 + (5) = 28 Success!

Search location. Cinnabar (Villain) is there, but so are the non-veteran story banes: Kordaitra and Zenobia. I'm not quite sure how the closing interacts with the scenario rule here, so pausing for discussion.


Lvl 3 Gunslinger. Deck Handler

Start turn. Hour is The Tangled Briar. Super yuck, if any other hour, I'd have moved elsewhere, but I don't want to risk shuffling a bunch extra cards into a location. Move to Base.

Use Powder Horn to draw Lucky Rifle. Shuffle deck.
Explore, drawing Vencarlo Orisini. Draw 1: Blessing of Achaekek.
Discard Moon maiden to explore, drawing Truthspeaker Akram. Draw 1: Kazavon's Shield.
Discard The Tyrant to explore. Harrow, so draw Moon maiden. Draw Trinia Sabor. Heal 1: The Tyrant.
Discard Moon maiden to explore. Draw Krojun Eats-what-he-kills. Heal 1: Moon Maiden. Display all 4 supporters.

End turn. Recovery. Recharge Clockwork Owl.
Powder Horn: Craft 8: 1d6 + 4 + 2d8 ⇒ (1) + 4 + (2, 6) = 13 -> Powder Horn recharged.

Angban resets his hand, drawing 1.

Angban wrote:

Hand: Dread Helm, Pepperbox, Lucky Rifle +2, Blessing of Achaekek, Kazavon's Shield, The Lucky Drunk,

Displayed: Adamantine Bullets, Vencarlo Orisini, Truthspeaker Akram, Trinia Sabor, Krojun Eats-what-he-kills,
Deck: 10 Discard: 0 Buried: 4
Current Location: Base
Hero Points: 6
Shirt Reroll: Available
NOTES:
Available Support: Dread helm can recharge to avenge - feel free to bot. Lucky Rifle adds d4 +1 to a distant combat AFTER the roll. Achaekek double blesses any check vs a story bane. Lucky Drunk double blesses local check.
Movement: Oubliette, Bank, Barracks
Other: Supporters: I have feats on all my displayed but Krojun.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Voidglass Armor, Shock Bullets, Lyrune-quah Moon Maiden, Poisoned Bullets, Shock Musket +1, Gorum's Iron, The Tyrant, Ghostbane Shotgun +2
Recharged: Clockwork Owl, Powder Horn,
Discard Pile:
Buried Pile: Toxic Blunderbuss +1, Dragonbreath Shot, Dragon Pistol +1, Blessing of Alkenstar,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Unrally Cressida Kroft. Start turn. Hour is The Queen Mother - Your Knowledge check is blessed. Display Dragonbreath shot and draw 1: Toxic Blunderbuss +1. Display Adamantine Bullets and draw 1: Blessing of Alkenstar.

Explore Oubliette, first examining 2: Deathbane Sling and Troll. Must encounter the monster, sling gets shuffled in. BYA take 1 combat damage, increased by 1 by the location. Display and recharge Voidglass armor to reduce by 1 plus an additional 1 for my power. First combat, reveal and bury Toxic blunderbuss.
Combat 8 + ## = 18: 1d8 + 6 + 1d10 + 1 + 3d6 ⇒ (7) + 6 + (5) + 1 + (5, 1, 3) = 28 Success
Second combat. Reveal Ghostbane shotgun and bury Dragonbreath shot (to add fire).
Combat 10 + ## = 20: 1d8 + 6 + 2d4 + 2 + 2d6 + 4 ⇒ (6) + 6 + (4, 3) + 2 + (6, 1) + 4 = 32 Defeated!
Jammed?: 1d12 ⇒ 5 Nope!

Discard Lucky drunk to move then explore.
Rando location: 1d7 ⇒ 7: Blood Pool

"Oh, hey Radovan!"

Card 5: Gray Maiden Guard. Reveal and bury Ghostbane shotgun.
Combat 11 + ## = 21: 1d8 + 6 + 2d4 + 2 + 2d4 ⇒ (3) + 6 + (3, 3) + 2 + (2, 3) = 22 Success!
Attempt to close blood pool, bury Dragon pistol and Alkenstar. First search location for non-veteran story bane: Zenobia Zenderholm.
Zenobia's new location: 1d6 ⇒ 1: Arsenal
Blood Pool closed! Heal 1: Lucky Drunk. Move to Arsenal.

End turn. Recharge Ghostbane shotgun from buried pile. Reset hand, drawing 5.

Angban wrote:

Hand: The Tyrant, Clockwork Owl, Lyrune-quah Moon Maiden, Powder Horn, Dread Helm, Pepperbox,

Displayed: Adamantine Bullets,
Deck: 10 Discard: 0 Buried: 4
Current Location: Arsenal
Hero Points: 6
Shirt Reroll: Available
NOTES:
Available Support: Dread helm can recharge to avenge - feel free to bot. Moon Maiden adds d6 to ALL combat/fort checks for a turn.
Movement: Oubliette, Bank, Barracks

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Musket +1, Shock Bullets, Kazavon's Shield, Voidglass Armor, Gorum's Iron, Lucky Rifle +2, Poisoned Bullets, Blessing of Achaekek, The Lucky Drunk
Recharged: Ghostbane Shotgun +2,
Discard Pile:
Buried Pile: Toxic Blunderbuss +1, Dragonbreath Shot, Dragon Pistol +1, Blessing of Alkenstar,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Start at Oubliette. Replace Benevolent Buckler with loot: Kazavon's Shield. Draw hand and harrow.

Angban wrote:

Hand: Ghostbane Shotgun +2, Dragon Pistol +1, Voidglass Armor, Dragonbreath Shot, The Lucky Drunk, Adamantine Bullets, The Tyrant,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Oubliette
Hero Points: 6
Shirt Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Bullets, Blessing of Alkenstar, Clockwork Owl, Powder Horn, Lucky Rifle +2, Poisoned Bullets, Blessing of Achaekek, Gorum's Iron, Toxic Blunderbuss +1, Lyrune-quah Moon Maiden, Pepperbox, Shock Musket +1, Kazavon's Shield, Dread Helm
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

4th xp at tier 4. Save hero point. 6 remaining. Tier up to 5.

Angban will take Kazavon’s Shield unless a melee character would like it.

Will rally Shadowcount Sial and unrally Laori Vaus.

Upgrades:
Ally 5: 1d1000 ⇒ 450 Lyrune-quah Moon Maiden
Weapon 5: 1d1000 ⇒ 550 Blasting Pistol +2
Armor 5: 1d1000 ⇒ 941 Fortified Breastplate


Lvl 3 Gunslinger. Deck Handler

Kleestad. Suffer Dazed/Drained/Exhausted. BYA check.
Dex 13: 1d8 + 6 ⇒ (7) + 6 = 13 Nice!

Angban wrote:

Hand: Benevolent Buckler, Toxic Blunderbuss +1, Cannon Master, Dragon Pistol +1, Adamantine Bullets, The Lucky Drunk,

Displayed: Voidglass Armor,
Deck: 5 Discard: 4 Buried: 5
Current Location: Tower
Hero Points: 5
Shirt Reroll: used // Angban has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.

Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Lucky Drunk double blesses a local check. Dragon Pistol adds d6 to a local combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Shock Bullets, Shock Musket +1, Gorum's Iron, Clockwork Owl, Ghostbane Shotgun +2,
Discard Pile: Powder Horn, The Publican, Blessing of Achaekek, Blessing of Alkenstar,
Buried Pile: Pepperbox, Dread Helm, Dragonbreath Shot, Poisoned Bullets, Lucky Rifle +2,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Tigres, reveal Toxic Blunderbuss +1.

Combat 16: 1d8 + 6 + 1d10 + 1 ⇒ (6) + 6 + (8) + 1 = 21 Defeated!
Jammed?: 1d12 ⇒ 11 Nope.


Lvl 3 Gunslinger. Deck Handler

We're all at the Tower now. Start turn. Hour is Master Of Masters. Explore, first examining top 2: Hippogriff Fledgling (A4) and Sentinel Devil (M5). Must encounter the monster, shuffle in the Hippogriff. Reveal toxic blunderbuss and recharge Gorum's Iron to bless. Ask for Cogsnap's Flensing Jelly for an acidic d6
Combat 23: 2d8 + 6 + 1d10 + 1 + 1d6 ⇒ (5, 4) + 6 + (9) + 1 + (6) = 31 Success!
Gun Jammed?: 1d12 ⇒ 2 Nope

Discard Alkenstar to explore. Cards 3, 5, 6, 7 remain.
Explore: 1d4 ⇒ 3: Dragon’s Breath
Recharge Owl.
Int 11: 1d6 + 1 + 2d8 ⇒ (4) + 1 + (2, 1) = 8 Failed.

End turn. Recharge Ghostbane Shotgun. Reset hand, drawing 4.

Angban wrote:

Hand: Benevolent Buckler, Toxic Blunderbuss +1, Cannon Master, Dragon Pistol +1, Adamantine Bullets, The Lucky Drunk,

Displayed: Voidglass Armor,
Deck: 5 Discard: 4 Buried: 5
Current Location: Base
Hero Points: 5
Shirt Reroll: used
NOTES:
Available Support: Lucky Drunk double blesses a local check. Dragon Pistol adds d6 to a local combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Shock Bullets, Shock Musket +1, Gorum's Iron, Clockwork Owl, Ghostbane Shotgun +2,
Discard Pile: Powder Horn, The Publican, Blessing of Achaekek, Blessing of Alkenstar,
Buried Pile: Pepperbox, Dread Helm, Dragonbreath Shot, Poisoned Bullets, Lucky Rifle +2,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

When I moved to the Base on my turn, I had to bury a card: Lucky Rifle. I'd have then drawn an extra card during reset: Toxic Blunderbuss +1. On Sajan's turn, encounter a Wraith. Reveal and bury Ghostbane shotgun.
Combat 13 + ## = 23: 1d8 + 6 + 2d4 + 2 + 2d4 + 1d8 ⇒ (8) + 6 + (4, 4) + 2 + (2, 4) + (8) = 38 Whoa!


Lvl 3 Gunslinger. Deck Handler

Start turn. Hour is The Prince Of Pain. Not much chance at either top card here, so move to Barracks. To prep for this, display Poisoned bullets, recharging Shock bullets and drawing 1: Ghostbane Shotgun +2.

Explore the Skeleton. Skip hour power. BYA recharge Lucky Drunk. Reveal and bury Shock musket and displayed Dragonbreath shot.
Combat 11 + ## = 21: 1d8 + 6 + 1d10 + 1 + 2d8 + 2d6 ⇒ (7) + 6 + (6) + 1 + (1, 4) + (4, 6) = 35 Defeated!

Attempt to close. with only 2 locations left, by my count, the difficulty increase is 4. Reveal Lucky Rifle and bury Poisoned bullets.
Combat 5 + ## + 4 = 19: 1d8 + 6 + 1d12 + 2 + 1d12 ⇒ (5) + 6 + (4) + 2 + (5) = 22 Success!

Barracks closed! Each local character may heal an Attack, Melee, or Ranged boon. We all move, I suggest moving to the Base, as the Dispelling Mist at the Bridge affects all local characters.

Display Voidglass armor. End turn, recharge shock musket from buried power. Auto fail checks to recover both ammo cards. Reset hand, drawing 2.

Angban wrote:

Hand: Benevolent Buckler, Lucky Rifle +2, Ghostbane Shotgun +2, Clockwork Owl, Blessing of Alkenstar, Gorum's Iron,

Displayed: Voidglass Armor,
Deck: 7 Discard: 3 Buried: 4
Current Location: Base
Hero Points: 5
Shirt Reroll: used
NOTES:
Available Support: Rifle adds d4+1 to a distant combat post-roll. Lucky Drunk double blesses a local check. Alkenstar adds any die up to a d12 on any check. Gorum's Iron recharges to bless non-attack combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Toxic Blunderbuss +1, Cannon Master, Dragon Pistol +1, Adamantine Bullets, The Lucky Drunk, Shock Bullets, Shock Musket +1,
Discard Pile: Powder Horn, The Publican, Blessing of Achaekek,
Buried Pile: Pepperbox, Dread Helm, Dragonbreath Shot, Poisoned Bullets,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Discard Achaekek to bless Radovan.

Start turn. Hour is Sands. Give Deathbane Sling to Radovan. Move to Bridge, revealing Buckler for Besieged.

Explore, first examining top 2: Accursed Priest and Castothrane. The Villain is at the Bridge. As we're not set up to corner it, so I'll take the other one. Encounter Priest. Reveal and bury Dragon Pistol.
Combat 11 + ## = 21: 1d8 + 6 + 1d6 + 1 + 2d6 ⇒ (8) + 6 + (2) + 1 + (5, 6) = 28 Defeated!
No blessings for AYA.

Recharge Cannon Master to examine top card.
Rando card: 1d8 + 1 ⇒ (4) + 1 = 5: Acidic Bolas

End turn. Recharge Dragon Pistol. Reset hand, drawing 4

Angban wrote:

Hand: Benevolent Buckler, Lucky Rifle +2, Voidglass Armor, Dragonbreath Shot, Shock Bullets, The Lucky Drunk,

Displayed: Adamantine Bullets,
Deck: 9 Discard: 3 Buried: 2

On Ezren's turn, display both Dragonbreath Shot and Shock Bullets, recharging Adamantine bullets due to too much ammo, and drawing 2.

Angban wrote:

Hand: Benevolent Buckler, Lucky Rifle +2, Voidglass Armor, The Lucky Drunk, Shock Musket +1, Poisoned Bullets,

Displayed: Dragonbreath Shot, Shock Bullets,
Deck: 8 Discard: 3 Buried: 2
Current Location: Bridge
Hero Points: 5
Shirt Reroll: used
NOTES:
Available Support: Rifle adds d4+1 to a distant combat post-roll. Lucky Drunk double blesses a local check.
Movement: Castle or Island if my location closes.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ghostbane Shotgun +2, Blessing of Alkenstar, Gorum's Iron, Clockwork Owl
Recharged: Toxic Blunderbuss +1, Cannon Master, Dragon Pistol +1, Adamantine Bullets,
Discard Pile: Powder Horn, The Publican, Blessing of Achaekek,
Buried Pile: Pepperbox, Dread Helm,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Start turn. Hour is Incitation. Move to Arsenal, revealing Buckler to deal with Besieged. Explore card 1: Deathbane Sling. Use Ezren's Good Omen
Ranged 13: 1d8 + 6 + 1d6 + 5 ⇒ (1) + 6 + (3) + 5 = 15 Acquired!

Discard Lucky Drunk to move/explore.
Random location: 1d5 ⇒ 3 Island
Island card 1: Exploding Runes. Ask for Ezren's Disable Mechanism. Bless with The Publican, my harrow, so heal The Lucky Drunk.
Arcane 6 + # = 11: 2d4 + 2d8 ⇒ (1, 4) + (4, 5) = 14 Success!

End turn. Recharge buried Toxic Blunderbuss. Reset hand, drawing 3

Angban wrote:

Hand: Benevolent Buckler, Lucky Rifle +2, Deathbane Sling, Blessing of Achaekek, Cannon Master, Dragon Pistol +1,

Displayed: Adamantine Bullets,
Deck: 11 Discard: 2 Buried: 2
Current Location: Island
Hero Points: 5
Shirt Reroll: used
NOTES:
Available Support: Rifle adds d4+1 to a distant combat post-roll. Sling adds d4 +1 to any combat or 2d8+1 vs an undead - will pass off if not used by my next turn. Dragon pistol adds d6 and its traits to a local combat.
Movement: Chambers if my location closes.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Clockwork Owl, Poisoned Bullets, The Lucky Drunk, Shock Bullets, Shock Musket +1, Dragonbreath Shot, Blessing of Alkenstar, Voidglass Armor, Ghostbane Shotgun +2, Gorum's Iron
Recharged: Toxic Blunderbuss +1,
Discard Pile: Powder Horn, The Publican,
Buried Pile: Pepperbox, Dread Helm,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Off turn, display bullets and draw a card: Pepperbox. Skeleton. BYA suffer 1 damage reduced to 0 by my armor. Reveal and bury Pepperbox and also bury Blunderbuss and Dread helm.
Combat 11+##= 21: 1d8 + 6 + 4d6 ⇒ (2) + 6 + (6, 4, 2, 6) = 26 Success!

Sometime later, Discard Powder Horn to draw Lucky Rifle.
Powder Horn: Craft 8: 1d6 + 4 ⇒ (3) + 4 = 7 -> Powder Horn discarded

Angban wrote:

Hand: The Lucky Drunk, Benevolent Buckler, The Publican, Lucky Rifle +2,

Displayed: Adamantine Bullets,
Deck: 12 Discard: 1 Buried: 3
Current Location: Castle
Hero Points: 5
Shirt Reroll: used
NOTES:
Available Support: Publican double blesses at an urban location. Rifle adds d4+1 to a distant combat post-roll
Movement: Chambers if my location closes.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Alkenstar, Dragonbreath Shot, Poisoned Bullets, Shock Musket +1, Dragon Pistol +1, Ghostbane Shotgun +2, Gorum's Iron, Cannon Master, Voidglass Armor, Blessing of Achaekek, Clockwork Owl, Shock Bullets
Recharged:
Discard Pile: Powder Horn,
Buried Pile: Pepperbox, Toxic Blunderbuss +1, Dread Helm,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Start at Castle. Draw hand and harrow.

Angban wrote:

Hand: Adamantine Bullets, Dread Helm, The Lucky Drunk, Toxic Blunderbuss +1, Powder Horn, Benevolent Buckler, The Publican,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Castle
Hero Points: 5
Shirt Reroll: used
NOTES:
Available Support: Publican double blesses at an urban location
Movement: Chambers if my location closes.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lucky Rifle +2, Shock Musket +1, Cannon Master, Dragon Pistol +1, Pepperbox, Gorum's Iron, Blessing of Achaekek, Voidglass Armor, Shock Bullets, Ghostbane Shotgun +2, Blessing of Alkenstar, Dragonbreath Shot, Poisoned Bullets, Clockwork Owl
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.


Lvl 3 Gunslinger. Deck Handler

Spend hero point on Card feat, taking 5th Item slot.

Upgrades:
Item 5: 1d1000 ⇒ 177 Shock Bullets
Weapon 5: 1d1000 ⇒ 838 Blasting Pistol +2

If I don't get Shock Bullets, fill deck hole with Flare Shot.


Lvl 3 Gunslinger. Deck Handler

Couple mistakes on last turn. Consequence removes my shirt reroll.

Start turn. Hour is The Avalanche. Give Dread Helm to Cogsnap as I don't need 3 armor in hand. Move to Castle. Reveal Buckler to reduce Besieged damage. Display Voidglass.

Explore, first examining top 2: Stone-shard Breastplate and Salvator Scream. Encounter the Armor. Ask for Radovan's Winged Serpent-I believe he actually has it this time.
Fort 14: 2d10 + 4 ⇒ (6, 3) + 4 = 13 So close!

Display Stone-shard Breastplate. Discard Gorum's Iron to explore.
Random card: 1d2 + 1 ⇒ (1) + 1 = 2 Salvator Scream
Ask for Ezren's Good Omen.
Knowledge 9: 1d4 + 1d6 + 5 ⇒ (1) + (6) + 5 = 12 Acquired!

End turn. Withering buries: Alkenstar. Reset hand, drawing 2.

Angban wrote:

Hand: Benevolent Buckler, Ghostbane Shotgun +2, Aerilaya, Salvator Scream, Adamantine Bullets, The Lucky Drunk,

Displayed: Dragonbreath Shot, Poisoned Bullets, Voidglass Armor,
Deck: 9 Discard: 2 Buried: 3
Current Location: Castle
Hero Points: 5
Shirt Reroll: used
NOTES:
Available Support: Buckler reduces local ranged combat by 2. Shotgun adds 2d4 to a local combat plus 1d8 vs Incorporeal - you then take damage which is reduced by my Buckler. Will discard Salvator to draw the hour if it is ever a Stars Harrow.
Movement: Chambers if my location closes.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Toxic Blunderbuss +1, Cannon Master, Lucky Rifle +2, Blessing of Achaekek, Dragon Pistol +1, Shock Musket +1
Recharged: Pepperbox, Clockwork Owl, Powder Horn,
Discard Pile: Blessing of Alkenstar, Gorum's Iron,
Buried Pile: The Eclipse, Acidic Bolas, Blessing of Alkenstar,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Ranged: Dexterity + 3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +3
Intelligence d6 ☑ +1 ☐ +2
Craft: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Traits: Dwarf, Gunslinger
Favored Card: Armor or Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armors, Weapons
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 (☐ 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait (☐ or a buried armor).
☑ Gain the skill Craft: Intelligence +3.
☑ For the first exploration of your turn, you may examine the top 2 cards of your location deck. Choose 1 to encounter; you must encounter a monster if you found any. Then shuffle the rest into the deck.
☑ When you display a card that has the Ammunition trait for its power, you may draw a card.