Lvl 3 Gunslinger. Deck Handler
For my bya, reveal shield for d6.
Lvl 3 Gunslinger. Deck Handler
Start turn. Hour is The Worldbreaker. Ooo spicy! Wounded, discard top of deck: Lyrune-quah Moon Maiden. Give Ezren my Dread Helm. Explore, examining top 3: Azer, Perplexing Text, Labyrinth. Must fight the Azer, shuffle the other two. Reveal and bury Shock Musket. Use Poisoned Bullets.
Recharge Lifesurge Bayonet to recharge 1 from discards: Blessed Bullet. End turn. Recharge buried Distance Musket. Angban attempts to recover all cards in his Recovery pile.
Angban resets his hand, drawing 5 + 1 from location. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Voidglass Armor, Clockwork Owl, Lifesurge Bayonet +1, Blessed Bullet, Distance Musket +1, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☑ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Dex 12, revealing shield.
Lvl 3 Gunslinger. Deck Handler
Retcon, a blessing was unavailable, so I only had one d8, thus only rolled a 24. Thus, I'd have used my Blessed bullet to reroll with an added d12
Recharge Clockwork Owl on recovery check.
Display Poisoned bullets after the Kazavon encounter and draw a card: Lifesurge Bayonet +1. Updated hand: Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Moon Maiden Recharged: Blessing of Alkenstar, The Mute Hag, Boots of Teleportation, Flaming Musket +2, Gorum's Iron, Lucky Rifle +2, Voidglass Armor, Clockwork Owl, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☑ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Acid damage: 1d4 ⇒ 4 Reveal Helm and shield freely to reduce to 0. Still Wounded.
Discard Lucky Drunk for Ezren. Take second combat. Reveal and bury shotgun. Ask for blessing from Sajan.
Lvl 3 Gunslinger. Deck Handler
Start turn. Hour is Lady Luck. Explore, first examining 3. Sentinel Devil. Dragon. Palace Patrols. Encounter the Dragon.
The frost dragon was burned to a crisp thanks to Angban's sharp shooting...and a little bit of luck. Display Blessed bullet, draw: Shock Musket +1. Display Voidglass Armor. End turn. Recharge buried Lucky Rifle. Bury Dragonbreath shot (auto-failing Craft 11 recovery check). Reset hand, drawing 3 + 1 from storehouse. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Moon Maiden, Lifesurge Bayonet +1 Recharged: Blessing of Alkenstar, The Mute Hag, Boots of Teleportation, Flaming Musket +2, Gorum's Iron, Lucky Rifle +2, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☑ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
RMA encounter. Fail BYA.
Lvl 3 Gunslinger. Deck Handler
Start turn. Hour is The Rakshasa. Display Dragonbreath shot. Draw 1: Lucky Rifle +2. Display Shock bullets, draw 1: Flaming Musket +2. Move to Reading Room for the extra +1. Explore, first examining top 3: Red Mantis Ambush, Ghoul, Eternal Glyphs. Must encounter the Ghoul, shuffling the other 2 into the deck. Reveal and bury flaming musket. Discard Alkenstar to bless with a d12.
Recharge Mute hag to examine top card of location.
Recharge boots to move back to Storehouse.
Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shock Musket +1, Kazavon's Shield, The Lucky Drunk, Lyrune-quah Moon Maiden, Lifesurge Bayonet +1, Clockwork Owl, Poisoned Bullets Recharged: Blessing of Alkenstar, The Mute Hag, Boots of Teleportation, Flaming Musket +2, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☑ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
My Favorite Harrow is The Mute Hag. Still take Kazavon's Shield in for buckler. Start at Storehouse. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Lucky Rifle +2, Kazavon's Shield, Voidglass Armor, Poisoned Bullets, Shock Musket +1, The Lucky Drunk, Flaming Musket +2, Clockwork Owl, Lyrune-quah Moon Maiden, Distance Musket +1, Blessed Bullet, Ghostbane Shotgun +2, Lifesurge Bayonet +1, Gorum's Iron Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☑ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
4th xp at tier 6. Save hero point. Only Upgrade I'm interested in at this point:
Lvl 3 Gunslinger. Deck Handler
Start turn. Explore, first examining 3: Stone-shard Breastplate, Ileosa Ascendant, Skeletal Minotaur. Let's do this! Guard checks please! Assuming Ezren takes the first check, I'll discard The Marriage. For combat, Reveal and bury Flaming Musket and bury poisoned bullets. Recharge Gorum's Iron to bless.
Lvl 3 Gunslinger. Deck Handler
Start turn. Hour is Iomedae’s Justice. Display Dragonbreath shot and draw 1: Flaming Musket +2. Explore, first examining 3: Beirawash, Mercenary, Wyvern. Encounter the Beirawash. Reveal Flaming Musket. Use Dragonbreath shot. Discard Achaekek to double bless. Display Moon maiden to add d6. Combat 27: 3d8 + 6 + 1d10 + 2 + 2d6 + 1d6 ⇒ (8, 1, 1) + 6 + (5) + 2 + (3, 3) + (2) = 31
Suffer Poisoned. Attempt to close. Bury Dragon pistol and Blunderbuss. Blood Pool Closed! Heal 1: Blessing of Achaekek. Move to Cave. End turn. Recharge buried dragon pistol and displayed moon maiden. Recovery, bury Dragon shot. Reset hand, drawing 3. Angban wrote:
Poisoned recharges 1: Shock bullets. On Ezren's turn, display Poisoned Bullets, drawing 1: Boots of Teleportation. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Lifesurge Bayonet +1, Clockwork Owl, Lucky Rifle +2, The Lucky Drunk, Shock Musket +1, Ghostbane Shotgun +2, Kazavon's Shield, Blessed Bullet, Blessing of Achaekek, Voidglass Armor, Blessing of Alkenstar Recharged: Dragon Pistol +1, Lyrune-quah Moon Maiden, Shock Bullets, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☑ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Start at Blood pool. Still take loot Kazavon's Shield for my Buckler. Draw starting hand plus Harrow. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shock Bullets, Blessing of Alkenstar, Poisoned Bullets, Kazavon's Shield, Lifesurge Bayonet +1, Boots of Teleportation, Blessed Bullet, Shock Musket +1, Clockwork Owl, Flaming Musket +2, Voidglass Armor, Gorum's Iron, The Lucky Drunk, Lucky Rifle +2, Ghostbane Shotgun +2 Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☑ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
3rd xp at tier 6. Spend on Skill feat taking Con +2. No interest in loot. Upgrades.
Boon: 1d20 ⇒ 7
Lvl 3 Gunslinger. Deck Handler
Guarding Barracks. Reveal Lucky Rifle +2. Recharge Gorum's Iron to bless. Radovan recharges a starknife.
Barracks Guarded! Victory!
Lvl 3 Gunslinger. Deck Handler
Start turn. Hour is The Uprising. Tower, examine top of a distant location. Oubliette 1: Gray Maiden Guard. Give Kazavon's Shield to Radovan. Move to Oubliette and explore the Guard, Reveal Rifle. Send Poisoned Bullets to recovery.
Attempt to close. Ask for Sajan's Good Omen.
End turn. Recharge Shock Musket. Recharge Clockwork Owl for recovery check.
Angban resets his hand, drawing 2. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Moon Maiden, Flaming Musket +2, Toxic Blunderbuss +1, Shock Bullets, Blessing of Alkenstar, Dragonbreath Shot Recharged: Lifesurge Bayonet +1, Ghostbane Shotgun +2, Shock Musket +1, Clockwork Owl, Poisoned Bullets, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Start turn. Hour is The Waxworks. Discard Dragon pistol to avoid Exhausted. Tower power, examine top of Reading Room: Mad Prophet. Move to Chambers. Explore, first examining 3: Incitation, Silver War Paint, Gray Maiden Guard. Must encounter the monster. Bury Shock Musket and recharge Bayonet.
Attempt to close. Discard to double bless.
End turn. Examine top card: Dancing Dagger. Bury shotgun. Recharge Shotgun. Reset hand, drawing 5. Angban wrote:
Display Blessed and Poisoned Bullets and draw 2. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Moon Maiden, Toxic Blunderbuss +1, Gorum's Iron, Flaming Musket +2, Dragonbreath Shot, Shock Bullets, Blessing of Alkenstar, Powder Horn Recharged: Lifesurge Bayonet +1, Ghostbane Shotgun +2, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Still taking Kazavon's Shield for Benevolent Buckler. Start at Tower. Draw hand + harrow. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Dread Helm, The Lucky Drunk, Clockwork Owl, Flaming Musket +2, Lyrune-quah Moon Maiden, Powder Horn, Blessing of Alkenstar, Shock Bullets, Poisoned Bullets, Toxic Blunderbuss +1, Gorum's Iron, Blessed Bullet, Lucky Rifle +2, Dragonbreath Shot, Blessing of Achaekek Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
I hate to do this, but I reconsidered my card feat. I'd rather take the feat in weapons, not items. Flaming musket replaces Pepperbox. Lifesurge Bayonet fills deck hole.
Lvl 3 Gunslinger. Deck Handler
Take the feat on Shadowcount Sial. 2nd xp at tier 6. Take hero point as a card feat, maxing items at 6. I also spent 2 hero points this scenario, I have 3 remaining. Upgrades:
Fill Item hole with Sniper's Goggles if I don't get the boots. Still planning on taking Kazavon's Shield unless others want it.
Lvl 3 Gunslinger. Deck Handler
Off turn, recharge Dragon Pistol. Start turn. Hour is Cayden Cailean’s Revelry. Mountain Sot, Discard my Alkenstar.
Radovan Unicorns over a Belt. Explore the villain. Guard checks!
Villain encounter: Fail the BYA check. Random local character (Me or Sajan): 1d2 ⇒ 2 Sajan takes 3 combat damage from my 3 weapons in hand. Even if I had to take damage from Sajan failing, I can Bury voidglass to reduce it to 0. For combat, reveal and bury Shock Musket. Reveal Belt. Ask for a blessing. [/ooc]
Combat 28: 2d8 + 6 + 1d10 + 1 + 2d8 + 1d4 ⇒ (8, 7) + 6 + (2) + 1 + (5, 6) + (4) = 39 Whoa, didn't even need any of the various reroll/post roll options!
Lvl 3 Gunslinger. Deck Handler
Off turn, Display Moon Maiden. Recharge it at eot. Before the end of Radovan's turn, Bury Truthkeeper Akram to examine all cards in the Cell. First is evidence which triggers. Encounter it, discarding my Clockwork Owl to succeed at a Perception check. Final evidence displayed! Remaining cards in location: Labyrinth, Hippogriff, Ash Giant Zombie, Warband all shuffled.
Start my turn. Hour is Incitation. Move to Cliff. Explore, examining top 3: Troll, Ileosa’s Fury, Mercenary. Encounter the Fury.
Attempt to close.
Display Poisoned bullets, rechargining displayed Dragonbreath shot and drawing a card: Ghostbane Shotgun +2. End turn. Recharge Lucky Rifle from buried pile. Reset hand, drawing 3. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Lyrune-quah Moon Maiden, Dragonbreath Shot, Lucky Rifle +2, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Start turn. Hour is Shelyn’s Song.
Move to Base. Display Blessed Bullet and draw 1: Gorum's Iron. Explore, drawing Truthspeaker Akram, and removing my Exhausted scourge. Display Truthspeaker. Discard Gorum's Iron to explore again, drawing Vencarlo Orisini. Display Vencarlo. Discard Lucky Drunk to move to Rando location: 1d5 ⇒ 5: Rooftops. Rooftops 1: The Avalanche.
Display Voidglass. End turn. Recharge buried Toxic blunderbuss. Reset hand drawing 3. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Ghostbane Shotgun +2, Blessing of Alkenstar, Shock Musket +1, Toxic Blunderbuss +1, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Discard Alkenstar on Ezren's turn, recharge it since succeeded by less than 6. Start turn. Hour is Old Deadeye. Move to Mountain to take advantage of the hour. Display shock bullets, draw a card: Dragonbreath Shot. Display it and draw another: Pepperbox.
Resume examines, card 3: Ileosa’s Fury. Hey! Encounter the henchman.
End turn. Recharge buried shock musket. Recovery - Wild location adds d4.
Angban resets his hand, drawing 4. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Gorum's Iron, Clockwork Owl, Poisoned Bullets, Lyrune-quah Moon Maiden Recharged: Ghostbane Shotgun +2, Blessing of Alkenstar, Shock Musket +1, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Off turn, summon Zombie Minion. Reveal Shock Musket +1.
Start turn. Hour is Orison. Explore, examining 3: Ileosa’s Fury, Skeletal Minotaur, Wyvern Poison. Will encounter the Fury. Reload The Tyrant on the BYA check.
Attempt to close, bury top of deck: Powder Horn. Location does not close, reload Evidence. End turn. Recharge buried Ghostbane Shotgun. Reset hand, drawing 3. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pepperbox, Blessed Bullet, Gorum's Iron, Dragonbreath Shot, Lucky Rifle +2, Voidglass Armor, Clockwork Owl, Lyrune-quah Moon Maiden, Poisoned Bullets, Dragon Pistol +1 Recharged: Ghostbane Shotgun +2, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Still taking Kazavon's Shield in for Benevolent Buckler. Start at Castle. Draw hand and harrow. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shock Bullets, Gorum's Iron, Toxic Blunderbuss +1, Powder Horn, Dragonbreath Shot, Blessing of Alkenstar, Lucky Rifle +2, Poisoned Bullets, Voidglass Armor, Lyrune-quah Moon Maiden, Pepperbox, Dragon Pistol +1, Clockwork Owl, Adamantine Bullets Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
I used a hero point last scenario, so I have 5 left.
Item 6: Blessed Bullet replaces Adamantine Bullets.
Lvl 3 Gunslinger. Deck Handler
Angban un-rallied Cressida Kroft at start of scenario, and no others during.
Lvl 3 Gunslinger. Deck Handler
1st xp at tier 6. Spend Hero Point on Power feat, increasing first explore examine power to 3 cards. Spend 1 hero point on a reroll, so new total is 5. Upgrades: Item 6: 1d1000 ⇒ 625 Blessed Bullet
Lvl 3 Gunslinger. Deck Handler
Upon Dungeons closing, move to Plaza. Start turn. Hour is The Cyclone. Pass Dread Helm to Radovan (for insurance - feel free to hand back next turn). Explore, first examining 2: Guardian Bow and Zenobia Zenderholm. Must shuffle in the Bow and encounter Zenobia. Hour increases first check by 3. Reload The Tyrant.
For combat, Reveal and bury Pepperbox and Shield. Recharge Gorum's Iron to bless. Discard Shock bullets to add elec and ignore AYA.
Attempt to close. Will severly auto-fail with my d4 Cha. End turn. Fail recovery on Shock bullets. Recharge buried Dragon Pistol +1. Reset hand, drawing 6. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Powder Horn, Toxic Blunderbuss +1, Lucky Rifle +2, Gorum's Iron, Dragon Pistol +1, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
EoT from last turn. Recharge buried Lucky Rifle then draw 3. Angban wrote:
Ezren's turn, display Voidglass armor and Shock bullets and draw a card: Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ghostbane Shotgun +2, Shock Musket +1, Poisoned Bullets, Lyrune-quah Moon Maiden Recharged: Clockwork Owl, Powder Horn, Toxic Blunderbuss +1, Lucky Rifle +2, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Ok, all that remains in the Dungeons is the villain Cinnabar.
Discard Lucky Drunk to move to rando location (A,D,B): 1d3 ⇒ 1: Arsenal Random Explore (3 is Kordaitra, 4 is Zenobia): 1d4 ⇒ 1: Tisharue Villain combat (pending guard checks): BYA fire damage: 1d4 ⇒ 4 Freely reveal Helm and shield to reduce to 0. Reveal Lucky Rifle. Bury Krojun for a d10. Combat 26: 1d8 + 6 + 1d12 + 2 + 1d10 ⇒ (1) + 6 + (7) + 2 + (6) = 22 Bury Rifle to add 1d12 Combat 26: 22 + 1d12 ⇒ 22 + (2) = 24 Shirt reroll Combat 26: 22 + 1d12 ⇒ 22 + (1) = 23 Hero Point Combat 26: 22 + 1d8 + 6 + 1d12 + 2 + 1d10 + 1d12 ⇒ 22 + (3) + 6 + (9) + 2 + (4) + (9) = 55 That's more like it! Arsenal closed!
Lvl 3 Gunslinger. Deck Handler
Last turn, I should have recharged a buried weapon at then end of turn: Toxic Blunderbuss +1. Off turn, bury Trinia Sabor. Start turn. Hour is Urgathoa’s Gluttony - On your check to acquire a boon, add 1d6; if you succeed, bury the boon. Move to Dungeons. Explore, examining top 2: Red Mantis Assassin and Ashbringer. Encounter the monster. Fail BYA.
Attempt to close. Summon the danger.
Search location. Cinnabar (Villain) is there, but so are the non-veteran story banes: Kordaitra and Zenobia. I'm not quite sure how the closing interacts with the scenario rule here, so pausing for discussion.
Lvl 3 Gunslinger. Deck Handler
Start turn. Hour is The Tangled Briar. Super yuck, if any other hour, I'd have moved elsewhere, but I don't want to risk shuffling a bunch extra cards into a location. Move to Base. Use Powder Horn to draw Lucky Rifle. Shuffle deck.
End turn. Recovery. Recharge Clockwork Owl.
Angban resets his hand, drawing 1. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Voidglass Armor, Shock Bullets, Lyrune-quah Moon Maiden, Poisoned Bullets, Shock Musket +1, Gorum's Iron, The Tyrant, Ghostbane Shotgun +2 Recharged: Clockwork Owl, Powder Horn, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Unrally Cressida Kroft. Start turn. Hour is The Queen Mother - Your Knowledge check is blessed. Display Dragonbreath shot and draw 1: Toxic Blunderbuss +1. Display Adamantine Bullets and draw 1: Blessing of Alkenstar. Explore Oubliette, first examining 2: Deathbane Sling and Troll. Must encounter the monster, sling gets shuffled in. BYA take 1 combat damage, increased by 1 by the location. Display and recharge Voidglass armor to reduce by 1 plus an additional 1 for my power. First combat, reveal and bury Toxic blunderbuss.
Discard Lucky drunk to move then explore.
"Oh, hey Radovan!" Card 5: Gray Maiden Guard. Reveal and bury Ghostbane shotgun.
End turn. Recharge Ghostbane shotgun from buried pile. Reset hand, drawing 5. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shock Musket +1, Shock Bullets, Kazavon's Shield, Voidglass Armor, Gorum's Iron, Lucky Rifle +2, Poisoned Bullets, Blessing of Achaekek, The Lucky Drunk Recharged: Ghostbane Shotgun +2, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Start at Oubliette. Replace Benevolent Buckler with loot: Kazavon's Shield. Draw hand and harrow. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shock Bullets, Blessing of Alkenstar, Clockwork Owl, Powder Horn, Lucky Rifle +2, Poisoned Bullets, Blessing of Achaekek, Gorum's Iron, Toxic Blunderbuss +1, Lyrune-quah Moon Maiden, Pepperbox, Shock Musket +1, Kazavon's Shield, Dread Helm Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
4th xp at tier 4. Save hero point. 6 remaining. Tier up to 5. Angban will take Kazavon’s Shield unless a melee character would like it. Will rally Shadowcount Sial and unrally Laori Vaus. Upgrades:
Lvl 3 Gunslinger. Deck Handler
Kleestad. Suffer Dazed/Drained/Exhausted. BYA check.
Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Shock Bullets, Shock Musket +1, Gorum's Iron, Clockwork Owl, Ghostbane Shotgun +2, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Tigres, reveal Toxic Blunderbuss +1. Combat 16: 1d8 + 6 + 1d10 + 1 ⇒ (6) + 6 + (8) + 1 = 21 Defeated!
Lvl 3 Gunslinger. Deck Handler
We're all at the Tower now. Start turn. Hour is Master Of Masters. Explore, first examining top 2: Hippogriff Fledgling (A4) and Sentinel Devil (M5). Must encounter the monster, shuffle in the Hippogriff. Reveal toxic blunderbuss and recharge Gorum's Iron to bless. Ask for Cogsnap's Flensing Jelly for an acidic d6
Discard Alkenstar to explore. Cards 3, 5, 6, 7 remain.
End turn. Recharge Ghostbane Shotgun. Reset hand, drawing 4. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Shock Bullets, Shock Musket +1, Gorum's Iron, Clockwork Owl, Ghostbane Shotgun +2, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
When I moved to the Base on my turn, I had to bury a card: Lucky Rifle. I'd have then drawn an extra card during reset: Toxic Blunderbuss +1. On Sajan's turn, encounter a Wraith. Reveal and bury Ghostbane shotgun.
Lvl 3 Gunslinger. Deck Handler
Start turn. Hour is The Prince Of Pain. Not much chance at either top card here, so move to Barracks. To prep for this, display Poisoned bullets, recharging Shock bullets and drawing 1: Ghostbane Shotgun +2. Explore the Skeleton. Skip hour power. BYA recharge Lucky Drunk. Reveal and bury Shock musket and displayed Dragonbreath shot.
Attempt to close. with only 2 locations left, by my count, the difficulty increase is 4. Reveal Lucky Rifle and bury Poisoned bullets.
Barracks closed! Each local character may heal an Attack, Melee, or Ranged boon. We all move, I suggest moving to the Base, as the Dispelling Mist at the Bridge affects all local characters. Display Voidglass armor. End turn, recharge shock musket from buried power. Auto fail checks to recover both ammo cards. Reset hand, drawing 2. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Toxic Blunderbuss +1, Cannon Master, Dragon Pistol +1, Adamantine Bullets, The Lucky Drunk, Shock Bullets, Shock Musket +1, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Discard Achaekek to bless Radovan. Start turn. Hour is Sands. Give Deathbane Sling to Radovan. Move to Bridge, revealing Buckler for Besieged. Explore, first examining top 2: Accursed Priest and Castothrane. The Villain is at the Bridge. As we're not set up to corner it, so I'll take the other one. Encounter Priest. Reveal and bury Dragon Pistol.
Recharge Cannon Master to examine top card.
End turn. Recharge Dragon Pistol. Reset hand, drawing 4 Angban wrote:
On Ezren's turn, display both Dragonbreath Shot and Shock Bullets, recharging Adamantine bullets due to too much ammo, and drawing 2. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ghostbane Shotgun +2, Blessing of Alkenstar, Gorum's Iron, Clockwork Owl Recharged: Toxic Blunderbuss +1, Cannon Master, Dragon Pistol +1, Adamantine Bullets, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Start turn. Hour is Incitation. Move to Arsenal, revealing Buckler to deal with Besieged. Explore card 1: Deathbane Sling. Use Ezren's Good Omen
Discard Lucky Drunk to move/explore.
End turn. Recharge buried Toxic Blunderbuss. Reset hand, drawing 3 Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Clockwork Owl, Poisoned Bullets, The Lucky Drunk, Shock Bullets, Shock Musket +1, Dragonbreath Shot, Blessing of Alkenstar, Voidglass Armor, Ghostbane Shotgun +2, Gorum's Iron Recharged: Toxic Blunderbuss +1, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Off turn, display bullets and draw a card: Pepperbox. Skeleton. BYA suffer 1 damage reduced to 0 by my armor. Reveal and bury Pepperbox and also bury Blunderbuss and Dread helm.
Sometime later, Discard Powder Horn to draw Lucky Rifle.
Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Alkenstar, Dragonbreath Shot, Poisoned Bullets, Shock Musket +1, Dragon Pistol +1, Ghostbane Shotgun +2, Gorum's Iron, Cannon Master, Voidglass Armor, Blessing of Achaekek, Clockwork Owl, Shock Bullets Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Start at Castle. Draw hand and harrow. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Lucky Rifle +2, Shock Musket +1, Cannon Master, Dragon Pistol +1, Pepperbox, Gorum's Iron, Blessing of Achaekek, Voidglass Armor, Shock Bullets, Ghostbane Shotgun +2, Blessing of Alkenstar, Dragonbreath Shot, Poisoned Bullets, Clockwork Owl Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
Lvl 3 Gunslinger. Deck Handler
Spend hero point on Card feat, taking 5th Item slot. Upgrades:
If I don't get Shock Bullets, fill deck hole with Flare Shot.
Lvl 3 Gunslinger. Deck Handler
Couple mistakes on last turn. Consequence removes my shirt reroll. Start turn. Hour is The Avalanche. Give Dread Helm to Cogsnap as I don't need 3 armor in hand. Move to Castle. Reveal Buckler to reduce Besieged damage. Display Voidglass. Explore, first examining top 2: Stone-shard Breastplate and Salvator Scream. Encounter the Armor. Ask for Radovan's Winged Serpent-I believe he actually has it this time.
Display Stone-shard Breastplate. Discard Gorum's Iron to explore.
End turn. Withering buries: Alkenstar. Reset hand, drawing 2. Angban wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Toxic Blunderbuss +1, Cannon Master, Lucky Rifle +2, Blessing of Achaekek, Dragon Pistol +1, Shock Musket +1 Recharged: Pepperbox, Clockwork Owl, Powder Horn, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Ranged: Dexterity + 3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +3 Intelligence d6 ☑ +1 ☐ +2 Craft: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 ☐ +2 Traits: Dwarf, Gunslinger
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