Angar Tolorr Kineticist 1
Size Medium
Ancestry Dwarf
Heritage Forge Dwarf
Background Dedicated Delver
Perception +5; Darkvision
Languages Common, Dwarven
Skills Athletics +6, Lore: Cave Lore +3, Medicine +5, Nature +5, Religion +5, Survival +5
Str +3, Dex +1, Con +4, Int +0, Wis +2, Cha -1
Items Quilted Armor, Backpack, Bedroll, Chalk (10), Climbing Kit, Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Healer's Tools, Steel Shield (Hardness 5, HP 20, BT 10), 2gp, 8sp
AC 18 (with Armour of Earth active);
Fort [E] +9, Ref [E] +6, Will [T] +5
HP 22; Resistances fire 1
Speed 20 feet
Melee Club +6 [T] (Thrown 10 ft.), Damage 1d6+3 B
Melee Dagger +6 [T] (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+3 P
Impulse DC 17 [T]; Impulse Attack +7 [T]
Weapon Infusion ◇ Change blast damage to B, P or S. Add a trait to your blast, Melee (agile, backswing, forceful, reach sweep), Ranged (increment 100' and volley 30, increment 50' and propulsive or increment 20' and thrown)
Flying Flame ◆◆
30' path, 1d6 fire, basic reflex
Elemental Blast ◆ or ◆◆
Fire: Range 60', 1d6 fire
Earth: Range 30', 1d8 B or P
Ancestry Feats
Unburdened Iron, Dwarf Doughtiness
Skill Feats
Combat Climber
Class Feats
Armour in Earth, Flying Flame, Weapon Infusion
Class Abilities
Channel Elements, Elemental Blast, Kinetic Aura, Base Kinesis