Dwarf

Angar Tolorr's page

11 posts. Alias of andreww.


Full Name

Angar Tolorr

Race

Init +5| AC 16 (18 with Armour of Earth) | HP 22/22 | Fort +9, Ref +6, Will +5; Per +5 (T)

Classes/Levels

Dwarf Kineticist 1

About Angar Tolorr

Background
Angar was born to a minor branch of the Tolorr Clan. He grew up in the lower depths of Highhelm where his parents worked in the smithies, repairing ancient finds and crafting new technologies. Angar loved the forge but it was clear he was no smith like his parents. However, he was fit and strong and would spend hours working the bellows and staring into the burning coals.

Everything changed the day of the explosion. No-one quite knows what happened but Angar emerged unscathed from the flames when others were badly injured. That was the day Angar forged a connection with the fire and the earth, the resultant backlash was an accidental occurrence of his power awakening. Angar knew it was an accident but the dark looks and muttered accusations meant his days in the forge were over.

In order to put some distance between himself and those who blamed him for the accident he took on a role as Guide, Explorer and Trailblazer. This let him get out and away for long periods of time, into the Darklands and let him experiment with his newfound abilities without endangering anyone else. He has taken to the wandering lifestyle with glee and has recently completed his clan training as Guide.

Statblock:

Angar Tolorr Kineticist 1
Size Medium Ancestry Dwarf Heritage Forge Dwarf
Background Dedicated Delver

Perception +5; Darkvision
Languages Common, Dwarven
Skills Athletics +6, Lore: Cave Lore +3, Medicine +5, Nature +5, Religion +5, Survival +5

Str +3, Dex +1, Con +4, Int +0, Wis +2, Cha -1

Items Quilted Armor, Backpack, Bedroll, Chalk (10), Climbing Kit, Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Healer's Tools, Steel Shield (Hardness 5, HP 20, BT 10), 2gp, 8sp

AC 18 (with Armour of Earth active);
Fort [E] +9, Ref [E] +6, Will [T] +5
HP 22; Resistances fire 1
Speed 20 feet

Melee Club +6 [T] (Thrown 10 ft.), Damage 1d6+3 B
Melee Dagger +6 [T] (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+3 P

Impulse DC 17 [T]; Impulse Attack +7 [T]

Weapon Infusion ◇ Change blast damage to B, P or S. Add a trait to your blast, Melee (agile, backswing, forceful, reach sweep), Ranged (increment 100' and volley 30, increment 50' and propulsive or increment 20' and thrown)

Flying Flame ◆◆
30' path, 1d6 fire, basic reflex

Elemental Blast ◆ or ◆◆
Fire: Range 60', 1d6 fire
Earth: Range 30', 1d8 B or P

Ancestry Feats
Unburdened Iron, Dwarf Doughtiness

Skill Feats
Combat Climber

Class Feats
Armour in Earth, Flying Flame, Weapon Infusion

Class Abilities
Channel Elements, Elemental Blast, Kinetic Aura, Base Kinesis