Kreighton Shaine, Maste rof Spells

Andusian's page

No posts. Alias of Sensen.


Full Name

Andusianthiel Korosian

Race

Elf

Classes/Levels

Slayer (Deliverer) of Desna 1

Gender

Male

Size

Medium

Age

130

Alignment

Chaotic Good

Deity

Desna and the Elven Pantheon

Languages

Common, Elven, Celestial, Abyssal

About Andusian

Statistics:
Male Elf Slayer (Deliverer) of Desna 1
CG Medium Humanoid (elf)
Init +; Senses: low-light vision; Perception +
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DEFENSE
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AC 10, touch 10, flat-footed 10 (+ Dex)
HP
Fort +, Ref +, Will + (+2 vs. Enchantment)
Immune: Sleep
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OFFENSE
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Speed 30 ft.
Melee Cold Iron Elven Branch Spear (1d8, x3)
Melee Cold Iron Starknife (1d4, x3)
Ranged Cold Iron Starknife (1d4, x3)
Ranged Shortbow (1d6, x3)
Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES
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Studied Target (Ex):
A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

Track (Ex): A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.

Weapon and Armor Proficiency: A deliverer gains proficiency with his deity’s favored weapon, in addition to the slayer’s normal weapon proficiencies. This ability alters the slayer’s weapon and armor proficiency.
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STATISTICS
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Str , Dex , Con , Int , Wis , Cha
Base Atk +1; CMB +; CMD

Feats:
Weapon Finesse

Racial Traits:
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Light Against the Darkness: Elves have fought against the corruption of demons since time immemorial. Elves with this trait receive a +1 bonus on attack rolls against outsiders with the demon subtype. This racial trait replaces elven magic.

Traits:
Chance Encounter: You always tended to get in over your head as a child, but your biggest youthful misadventure was the time you “accidentally” found yourself behind enemy lines in the Worldwound. You probably never would have made it back home to Kenabres if not for the help of a mysterious woman who helped you trick your way through a group of cultists. The woman never told you her name, but you remember her beauty and a deep sense of sadness she seemed to carry with her. Her skill with the bow was impressive as well, but the thing you remember most about her was the symbol of Desna she wore—she often held onto it without seeming to realize it, as if the connection to the goddess was something she clung to in a sense of need, as someone might clutch at a rope while dangling over a vast pit. She left your side a few moments before you were picked up by a patrol of crusaders, who finished the job of escorting you back to safety, and you’ve never seen her again. Ever since, you’ve just been lucky when it comes to trickery. Once per day, if you fail an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, you may immediately reroll that check as a free action. You must take the second result, even if it is worse. Associated Mythic Path: Trickster.
Treerazer's Bane: Having fought in many battles against the demon Treerazer, you have learned the best ways to kill the various creatures under his control. You gain a +2 trait bonus on weapon damage against demons, evil fey, and plants and animals corrupted by evil.

Skills:

Background Skills:

Languages: Common (Taldane), Elven, Celestial, Abyssal

Favored Class Bonuses:
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GEAR/POSSESSIONS
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All weapons above, and:

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Magical Items
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------------------------ (Belt Slot)
------------------------ (Body Slot)
------------------------ (Chest Slot)
------------------------ (Eyes Slot)
------------------------ (Feet Slot)
------------------------ (Hands Slot)
------------------------ (Head Slot)
------------------------ (Headband Slot)
------------------------ (Neck Slot)
------------------------ (Shoulder Slot)
------------------------ (Wrist Slot)
------------------------ (Ring Slot 1)
------------------------ (Ring Slot 2)

Carrying Capacity Light: lb. Medium: lb. Heavy: lb.

Currency: 0 gp, 0 sp, 0 cp
Total Weight: lb.

Backstory:

Current Year: 4713

Born before the Worldwound erupted, Andusianthiel Korosian’s father was a smith who worked silver and steel into weapons and armor. His mother, by contrast, was a fierce huntress of demons in the Tanglebriar. As with many elven children, Andusian was raised by the elves of his small village, which was several dozen miles away from the edge of the dread Tanglebriar. As a child, he frequently heard music that no one else seemed able to, but as it seemed only to come at convenient times, the other elves were content to let the child experience it.

For the first few decades of his life, Andusian spent his time in play and delight, especially when another birth happened when he was in his forties - a pair of twins, with whom he frequently played games as they grew up.

When he was sixty-five, a wandering cleric of Desna arrived in Andusian’s village, having been guided there by her dreams. She found that the young Andusian was naturally attuned to the Song of the Spheres, though she could not explain how, especially when he spoke of his dreams of stalking the corrupt to bring them to justice.

Nineteen years later, Andusian’s mother was killed by a demon that had escaped the Tanglebriar, and the pubescent youth led a hunt for the creature, which ended in other, more experienced fighters killing the demon. It was then that Andusian came to realize his divine calling - to hunt down and slay those who would pervert dreams into nightmares - espcially demons. For the next decade and a half, Andusian trained in fighting styles to best hunt demons.

When he turned ninety-three, Andusian decided to make a pilgrimage to the Worldwound, to learn of the fighting techniques of the Iomedaeans and their numerous helpers. He made his way across Lake Encarthen by boat to Caliphas. In Ustalav, he saw with a mixture of awe and horror the lives that the humans led. It was… enlightening, if terrible.

Andusian’s arrival in Mendev went without trial, and he made his way to Kenabres, where he began to learn more about the Crusades. When he discovered that the humans had been so focused on hunting down cultists that they had killed innocents, he fled into the Worldwound in disgust, deciding (impulsively) to take his own path in hunting and slaying the demons of the Worldwound. Unfortunately, Andusian was caught by a group of cultists, whom he had no hope to fight and win against. He would’ve died there but for the fact that a strange woman stepped in, protecting him from them and helping him trick the cultists into letting him go free. She wore the holy symbol of Desna, and guided him out of the wastes and back into Mendev, where he began to focus his efforts on training - as well as beginning to hunt down rumors of demon cultists.

His first true kill was of a human who an elf named Aravashnial had suspected of being a cultist of Deskari. Unfortunately, later evidence bore out that thought to be false, leaving Andusian disgusted with himself and resolving to better investigate his targets in the future. For nearly a year, the murder haunted him, and he spent much of his time trying to help the poor woman’s family recover from their loss. He did find occasional success in slaying demon cultists, but they were few and far between - most of the time he was left chasing dead ends and false trails. Nevertheless, Andusian never faltered in his devotion to Desna and his mission against the demons.