Iramine

Andune Sheol Variel Sil's page

8 posts. Alias of CaptMadJaq.


Full Name

Andune Sheol Variel Sil

Race

Elf

Classes/Levels

Wizard Abjurationist : 1 Favored

Gender

Female

Size

Medium

Age

145

Alignment

Neutral

Deity

Desna

Location

Kenabres

Occupation

Wizard

Strength 10
Dexterity 16
Constitution 10
Intelligence 17
Wisdom 13
Charisma 8

About Andune Sheol Variel Sil

Andune is her given name, the intimate name family and close friends call her.
Sheol is her informal name, or the nickname she gave herself.
Variel is her father's name.
Sil, an elven noble house in Kyonin.

Appearance
Andune Appears as a woman wearing a dark colored cloak and a mask that covers her entire face. Pic

Where was born and how was your childhood?
Born in Kyonin, Sheol had a fairly typical childhood. Her family, the House of Sil takes a lot of pride and honor in having so many family members as wizards. Their skills at jewelry making has some renown as well. And Andune's childhood reflected these aspects. Since she could walk she was mentored in magic by her grandfather, Talriel. Much of her early schooling was outside observing nature and how the cosmos works, accompanied with the combination of science and philosophy.

How entered your class?
Sheol was born into it. Her family honor was on the line that she'd study and eventually join her ancestors as a wizard. Something she was more than willing, and eager to do. Family is very important to her.

How did you end up on Kenabres?
As a follower of Desna, her grandfather Talriel brought her along to visit a family member and fellow wizard. While there Talriel had the opportunity to show off her granddaughter to her distant cousin and dazzle the dwarves by enchanting their traps.

What is your PC's goals and ambitions?
1. She's on a personal journey to overcome the darkness within her soul and discover her 'Brightness', the spiritual enlightenment elves seek. Reincarnating as a monster and not a woodland creature ( a fox) is unacceptable. Foxes are her favorite animal and she hopes to become one in her next life.

2. Protecting friends & family, and her adventuring companions as well. Sheol has suffered the creative tortures demons create, and as far as Sheol is concerned, nobody, not even her enemies, deserve that

Personality?
Sheol is a personal woman, somebody who prefers staying away and alone. That doesn't mean she hates socializing, but she does have issues. She's corrupted. Meaning some powerful evil magic has perverted her, and that has affected her abilities and how she sees herself. Because of this she wears a wooden vulpine mask (she likes foxes), a hooded cloak and cowl, and dark clothes in attempts to hide herself and her flaws. Consequently, she is seen ss antisocial or shy. And, to a point, thst can be considered true, but it isn't at the same time.

She's quiet, instropective, and is still getting over the trauma of having demons kidnap and torture her for their whims. When they possessed her, and hurt her, and had her hurt others it broke her. That wound cut into not just her mind but in her spirituality, and is made deeper by her own pride and honor. Not only she is traumatized but ashamed, and she internalizes it. That said, she had turned to her grandfather's god, Desna, and has decided to go on a journey to regain herself and her very soul. She's driven to redeem herself, and make certain others don't suffer like she had.

Languages
Common, Elven, Abbyssal, Celestial, Orc

Traits:

Exposed to Awfulness: Once per day when you fail a saving throw against an effect created by a demon that would kill or physically incapacitate you, you can immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. -(Guardian)-

Arcane Temper: You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks.

Movement:

Land: 30' 6 Squares
Swim: Full Rnd: 15' 3 Squares / Movement: 7' 1 square

Abilites:

00 Strength 10 0
05 Dexterity 16 3
02 Constitution 10 0
07 Intelligence 17 3
03 Wisdom 13 1
-02 Charisma 08 -1
---
15
---
+2 Dexterity
+2 Intelligence
-2 Constitution

Offense:

Initiative: 4
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Base Attack Bonus(BAB) +0,
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CMB 0 = Base Attack [0] + Strength Mod [0] + Size Mod [0]
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Short bow| Attack +3 | Critical X 3 | Type: P | Ammunitions: 20 | Damage 1d6 |

Longsword| Attack +0 | Critical 19-20 X 2 | Type: S | Ammunitions: - | Damage 1d8 |

Defense:

-------------------
AC:13
Touch:13
Flat-Footed:10
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CMD: Base Attack [0] + Strength Mod [0] + Size Mod [0] + 10 = 10
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Saves
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Fortitude: 0 =
Reflexes: 5 =
WILLPOWER: 1 =

+2 reflex from Ronyo, her fox familiar
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Magic:

Concentration: 9

School: Abjuration
Counter Schools: Enchantment & Necromancy
Why?
She isn't very charismatic, and many necromancy spells do a specific type of harm that would conflict with her goals.

1'st level Spells DC 14:

Alarm (Abj.)
Hold Portal (Abj.)
Protection From....(Abj.)
Mage Armor (Con.)
Shield (Abj.)
Magic Missile (Evo.)

Feats:

Scribe Scroll
Combat Casting

Skills:

--------------------
Skills :
Wizard 1: 2 + 3 = 5 + 1 (favored)
--------------------
[]Acrobatics Ranks:0 + Mod:3 + Misc 0 = 3

[x]Appraise Ranks:1 + Mod:4 + Misc 3 = 8

[]Bluff Ranks:0 + Mod:-1 + Misc 0 = -1

[]Climb Ranks:0 + Mod:0 + Misc 0 = 0

[x]Craft Ranks:1 + Mod:4 + Misc 3 = 8

[x]Craft Ranks:0 + Mod:4 + Misc 0 = 4

[]Diplomacy Ranks:0 + Mod:-1 + Misc 0 = -1

[]Disable device Ranks:0 + Mod:3 + Misc 0 = 3

[]Disguise Ranks:0 + Mod:-1 + Misc 0 = -1

[]Escape Artist Ranks:0 + Mod:3 + Misc 0 = 3

[x]Fly Ranks:0 + Mod:3 + Misc 0 = 3

[]Handle Animal Ranks:0 + Mod:-1 + Misc 0 = -1

[]Heal Ranks:0 + Mod:1 + Misc 0 = 1

[]Intimidate Ranks:0 + Mod:-1 + Misc 0 = -1

[x]Knowledge (arcana) Ranks:1 + Mod:3 + Misc 3 = 7

[x]Knowledge (Dungeoneering) Ranks:0 + Mod:3 + Misc 0 = 3

[x]Knowledge (Engineering) Ranks:0 + Mod:3 + Misc 0 = 3

[x]Knowledge (Geography) Ranks:0 + Mod:3 + Misc 0 = 3

[x]Knowledge (History) Ranks:0 + Mod:3 + Misc 0 = 3

[x]Knowledge (Local) Ranks:1 + Mod:3 + Misc 3 = 7

[x]Knowledge (Nature) Ranks:0 + Mod:3 + Misc 0 = 3

[x]Knowledge (Nobility) Ranks:0 + Mod:3 + Misc 0 = 3

[x]Knowledge (Planes) Ranks:1 + Mod:3 + Misc 3 = 7

[x]Knowledge (Religion) Ranks:0 + Mod:3 + Misc 0 = 3

[x]Linguistics Ranks:0 + Mod:3 + Misc 0 = 3

[]Perception Ranks:0 + Mod:1 + Misc 0 = 1

[]Performance Ranks:0 + Mod:-1 + Misc 0 = -1

[]Performance Ranks:0 + Mod:-1 + Misc 0 = -1

[x]Profession Ranks:0 + Mod:1 + Misc 0 = 1

[]Ride Ranks:0 + Mod:3 + Misc 0 = 3

[]Sense Motive Ranks:0 + Mod:1 + Misc 0 = 1

[]Slight of Hand Ranks:0 + Mod:3 + Misc 0 = 3

[x]Spellcraft Ranks:1 + Mod:3 + Misc 3 = 7

[]Stealth Ranks:0 + Mod:3 + Misc 0 = 3

[]Survival Ranks:0 + Mod:1 + Misc 0 = 1

[]Swim Ranks:0 + Mod:0 + Misc 0 = 0

[]Use Magical Device Ranks:0 + Mod:-1 + Misc 0 = -1

Class:

----------------
Proficiencies: club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.
----------------
Special: Level 1
Arcane bond: Ronyo: Fox (+2 Reflex Saves).
arcane school: Abjuration
cantrips,
Scribe Scroll(feat)
-----------------

Race:

Elven Immunities
Elven Magic
Keen Senses
Low Light Vision
Weapon Familiarity

Familiar: Ronyo:

XP 100
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +1
OFFENSE

Speed 40 ft.
Melee bite +1 (1d3–1)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS

Str 9, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
ECOLOGY

Environment any
Organization solitary, pair, or skulk (3–12)
Treasure none
This cunning yet wary animal pounces on live prey.


Equipment and Encumberance:

Longsword 15G 4lbs
Shortbow 30G 2lbs
Arrows (20) 1G 3lbs
Spell Component pouch 5G 2lbs
Spellbook 15G 3lbs
Ink Vial 8G 0lbs
Backpack 2G 2lbs
Inkpen 1S 0lbs
Explorer's Outfit 10G 8LBS
Waterskin 1G 4lbs

87G / 1S
28LBS
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Encumberance
-----------------
Light: 50
Medium: 100
Heavy: 150

Overhead 150
Off ground 300
Drag/ Pull 750
60 CP
40 SP
6 GP