Race: Merfolk with strongtail, low-light vision, amphibious, legless, natural armor
Feats: 1st (Fey foundling), Monk bonus (dragon style), 2nd (extra evolution), 3rd (VMC bard for bardic knowledge), 4th (weapon focus: natural attack), 5th (Improved initiative), 6th (extra evolution), 7th (VMC bard for bardic performance), 8th (Flagbearer)
Skills: Acrobatics +10 (+2 to jump), Bluff +17, Diplomacy +17, Fly +15, Intimidate +16, Knowledge (religion) +14, Perception +13, Perform (oratory) +20, Profession (Acolyte) +13, Sense Motive +6, Spellcraft +7, Stealth +8, Swim +12, Use Magic Device +15
Traits: Extremely fashionable (bluff), reactionary
Paladin spells:
1st: Cure light wounds, Divine Favor, Lucky number, Lesser restoration
2nd: Remove paralysis, Shield other
Summoner spells:
0th: Acid splash, detect magic, guidance, light, mage hand, message
1st: Enlarge person, Feather fall, long arm, mage armor, shield
2nd: Barkskin, Cat’s grace, Eagle’s splendor, Haste
3rd: Black tentacles, fly, spiked pit
SQ from scaled fist unchained monk 1: AC Bonus, Flurry of blows, Stunning fist, Unarmed strike 1d6,
SQ from Iroran paladin 7: Lay on hands (3d6 and 12 times per day; dazed and deceived mercies), self-perfection variant channeling (2d6), Unarmed strike, Aura of Law, Sense perfection, Personal Trial (+2 and 2x per day), Divine Grace (Cha to saves), Divine Health, Aura of Excellence, Ki Pool (12/12, can spend 1 pt to ignore DR as well as monk options), Divine Bond (unarmed strike)
SQ from Synthesist Summoner 8: Eidolon, Summon Monster IV, Shielded Meld (+2 shield to AC and saves when melded), Maker’s Jump (D Door 1x per day)
SQ from Variant multiclass bard 8: Bardic knowledge, bardic performance 17 rounds/day
Equipment: Amulet of mighty fists +1, belt of giant strength +2 (on Eidolon), Headband of alluring Charisma +2, Fancy outfit worth 490 gp, Dervish sikke (knowledge religion), cloak of resistance +3, monk’s kit,