Vhenarryn

Andrina Shoresong's page

3 posts. Alias of caster4life.


About Andrina Shoresong

Backstory:

Andrina grew up among the merfolk of the coastal waters of the Isle of Jalmeray (Golarion) and frequently visited the Isle's markets and monasteries. However, her extremely slow pace on land made it difficult to explore the sights and sounds and keep up with her landfolk friends. One day, she heard a monk of Irori speaking on inner strength, self-perfection, and perseverance. Applying these teachings, she found herself able to force her tail muscles to keep pushing her along, getting closer and closer to the speed of a landfolk (strongtail, alternate racial trait).

This new strength opened up new doors to her, allowing her to explore further inland before needing to return to her parents' home at night. She marveled at the strange sights, sounds, and airborne smells. She spent more and more time at the temple of Irori closest to the shore, listening to the teachings and wondering what new horizons, inside herself, she might open up by self-perfection. She took an acolyte's oaths in the temples, speaking frequently for services (perform oratory), and trying to learn to master herself through martial disciplines, the healing arts, and meditation.

One day while traveling back to the sea, she heard an odd sound coming from the bushes in a quiet part of the jungle. Curious and heedless of her safety, Andrina moved slowly through the bushes to investigate. There she found a man lying on the ground, bleeding and moaning. Standing over him were the three bandits who had attacked him. Determined to apply her training, Andrina moved forward with healing energy in one hand and the other closed into a fist. But her inner strength was not enough to overcome the odds and she fell to the bandits clubs. Stranded out of the water and bleeding, she dehydrated quickly and succumbed to her injuries.

Waking up, dead, in Kisarta, Andrina found a strange beast standing before her. It looked similar to a great dog with arms sprouting from its shoulder blades. With a raised eyebrow, Andrina moved to pet the strange dog but found her hand merging with the creature's body... melting and melding into it... The first of many questions posed by this land after death.

My concept is that Andrina wasn't much of an adventurer before her death. But now a strange creature is melding with her, granting her new abilities and making her quite confused. A journey of self-discovery is required to figure out what self-mastery looks like when the line between self and non-self just got a lot blurrier...

Eidolon Stats:

Base form: quadruped
HP: 66
AC 23 (10+10 natural+3 dex) T 13 FF 20
Fort +6 Ref +8 Will +2
Darkvision 60 ft.
Speed 40 ft flight 40 ft (good)
SQ: fused eidolon, fused link, share spells, shielded meld, evasion, devotion, maker’s jump
Free evolutions from quadruped: bite, legs (2)
Paid for evolutions (11 base points+2 pts from extra evolution feats):
Improved natural armor (1 ptx2 = 2pts for +4 natural armor)
Pounce (1 pt)
Claws (1 pt)
Slam (1 pt)
Reach (bite, 1 pt)
Scent (1 pt)
Ability increase str (2 pts x 2 = 4 pts for +4 str)
Flight (2 pts, 40 ft speed, good maneuverability)
Wish list: Consider getting extra evolution points for other stuff like more natural attacks, spell resistance, trip or grab, damage reduction, energy resistance or immunity, shared slot, and energy attacks
Limbs (2pts, arms)
Equipment: Belt of giant strength +2
Current ability scores: Str 24 Dex 17 Con 13 Int 7 Wis 10 Cha 11

Race, class, and equipment choices and some unbuffed stats:

Race: Merfolk with strongtail, low-light vision, amphibious, legless, natural armor

Feats: 1st (Fey foundling), Monk bonus (dragon style), 2nd (extra evolution), 3rd (VMC bard for bardic knowledge), 4th (weapon focus: natural attack), 5th (Improved initiative), 6th (extra evolution), 7th (VMC bard for bardic performance), 8th (Flagbearer)

Skills: Acrobatics +10 (+2 to jump), Bluff +17, Diplomacy +17, Fly +15, Intimidate +16, Knowledge (religion) +14, Perception +13, Perform (oratory) +20, Profession (Acolyte) +13, Sense Motive +6, Spellcraft +7, Stealth +8, Swim +12, Use Magic Device +15

Traits: Extremely fashionable (bluff), reactionary

Paladin spells:
1st: Cure light wounds, Divine Favor, Lucky number, Lesser restoration
2nd: Remove paralysis, Shield other

Summoner spells:
0th: Acid splash, detect magic, guidance, light, mage hand, message
1st: Enlarge person, Feather fall, long arm, mage armor, shield
2nd: Barkskin, Cat’s grace, Eagle’s splendor, Haste
3rd: Black tentacles, fly, spiked pit

SQ from scaled fist unchained monk 1: AC Bonus, Flurry of blows, Stunning fist, Unarmed strike 1d6,

SQ from Iroran paladin 7: Lay on hands (3d6 and 12 times per day; dazed and deceived mercies), self-perfection variant channeling (2d6), Unarmed strike, Aura of Law, Sense perfection, Personal Trial (+2 and 2x per day), Divine Grace (Cha to saves), Divine Health, Aura of Excellence, Ki Pool (12/12, can spend 1 pt to ignore DR as well as monk options), Divine Bond (unarmed strike)

SQ from Synthesist Summoner 8: Eidolon, Summon Monster IV, Shielded Meld (+2 shield to AC and saves when melded), Maker’s Jump (D Door 1x per day)

SQ from Variant multiclass bard 8: Bardic knowledge, bardic performance 17 rounds/day

Equipment: Amulet of mighty fists +1, belt of giant strength +2 (on Eidolon), Headband of alluring Charisma +2, Fancy outfit worth 490 gp, Dervish sikke (knowledge religion), cloak of resistance +3, monk’s kit,

Fused eidolon+paladin/synthesist summoner stats:

HP: 168 (humanoid)+66 (eidolon)
Init +9
AC: 45 (10+10 dex+9 cha+4 armor+10 natural armor+2 shield) T: 29 FF: 35
Saves: F: +22 R: +21 W: +22

Unbuffed attacks (flagbearer+weapon focus natural attack+1 amulet of mighty fists):
Attack modifier: +7 str +8 bab+1 morale+1 untyped+1 enhancement
Damage modifier: +7 str+1 morale
Bite: +17 for 1d6+8
Claw x2: +17 for 1d4+8
Slam: +17 for 1d8+21

Buffed attacks (flagbearer+weapon focus+divine favor+inspire courage+flagbearer+personal trial-power attack):
Attack bonus: +7 str +8 bab+1 morale +1 untyped+1 enhancement+2 luck+2 comp +3 insight -3 untyped = +22
Damage bonus: +7 str+1 enhancement+2 luck+2 comp+1 morale+3 insight+6 untyped = +22
Bite: +22 for 1d6+22
Claw x2: +22 for 1d4+22
Slam: +22 for 1d8+22