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2 posts. Alias of Claws70ru.


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The Raven Black wrote:
It works. But in the case of Shifting, I would adjudicate, based on its description, that the special power can only be activated when it is a Blast Lance.

What if the ability doesn't bind to a specific weapon?

For example Fiend's Hunger has an ability:

Activate [free-action] command (divine, enchantment, mental) Frequency once per day; Trigger You score a critical hit against a fiend; Effect Vengeful echoes of the fallen lance out into the psyche of the fiend struck. After the normal effects of the critical hit, the target must roll a DC 18 Fortitude save.
Critical Success The creature is unaffected.
Success The creature becomes distracted by vengeful spirits and becomes flat-footed until the start of your next turn.
Failure As success, but the creature is also slowed 1 for 1 round.
Critical Failure As failure, but the creature is slowed 1 for 1 minute.

This ability will also not be retained after shifting?


Hello everyone.

I have a misunderstanding of how works mechanics in a specific case.

Conditions:
- A Champion takes Divine Ally feat (Sword Ally)
- Then, he invests his weapon with the effect of Shifting Rune
- His weapon is specific (i.e., Blast Lance)
- Blast Lance is a specific weapon, and any specific weapon may not be invested with property runes
- But instead, weapon get an effect of the property rune, not the rune itself
- And it seems like it works with Blade Ally feat

So the question is - If we shift a specific weapon (like Blast Lance) into another weapon, does such a weapon remain to keep the special abilities it has before?