Andrew Williamson's page

2 posts (16 including aliases). No reviews. No lists. No wishlists. 1 alias.




Hey all.

Due to a lack of players for the foreseeable future my normal group has dissolved.

I recently moved from Gig Harbor up to Poulsbo, and I'd really like to find a group in the Poulsbo/Silverdale/Bremerton area.


So, I am looking at Dhampire Kinslayer Inquisitor and was wondering if I can take that AND the Preacher archetype at the same time.

I know usually you cannot take two archetypes that modify the same ability, but in both the Kinslayer and the Preacher's case they say you may OPT to replace the team work feat. This is unlike other options that outright replace the abilities without the option too when taking another archetype.

Kinslayer reads:
"Each time the kinslayer OPTS to take a greater brand, it replaces her ability to gain a teamwork feat at that level.
"

and preacher reads:
"Whenever the preacher could select a bonus teamwork feat (at 3rd, 6th, 9th, 12th, 15th, and 18th level), she can instead CHOOSE to increase her number of uses per day of this ability by one."

note the words opt and choose.

I am playing devils advocate here and interpreting this as if I don't take the replacement option for one of the archetypes (say Kinslayer) I can then essentially "burn" that team work feat for the other option, or the other way around.

Would this work?


So quick question about Samurai's taking fighter specific feats such as Weapon specialization.

I know that their Samurai levels and Fighter levels stack for meeting prerequisites on Fighter specific feats for their weapon mastery weapon, but can a single class Samurai pick those feats up or would it have to take one level of fighter to get them?

Example: Starting a new game at level 4 with a Samurai, could I take 4 levels of Samurai (taking weapon mastery Bastard Sword) and get Weapon Specialization (Bastard Sword) as long as I had Weapon Focus (Bastard Sword). Or would I have to go 1 Fighter/3 Samurai?

I personally think I could just go 4 Samurai and be fine, but I need to know for sure.


Okay, so here is the deal:

Recently a friend said "it is too bad you can't get your animal companion to intelligence 3 to take feats" and I say "it will in one more level" he asks how, I say ability score increase from the druid animal companion advancement to which he says "no because then it would not be an animal companion because animals can't have higher than 2 int"

I provide evidence that they indeed can have higher intelligence than 3 by providing the following examples.

PG 52 of the pathfinder rule book under explanation of skills for table 3-8:
"If an animal companion increases its intelligence to 10 or higher, it gains bonus skill ranks as normal"

PG 53 of the pathfinder rule book under Animal Skills:
"Animal companions with an intelligence of 3 or higher can put ranks into any skills"

PG 53 (again) under Animal Feats:
"Animal companions with an intelligence of 3 or higher can select any feat they are physically capable of using"

his arguments include: pg 307 of the bestiary
"intelligence score of 1 or 2 (no creature with an intelligence score of 3 or higher can be an animal)."

and

Paladin bonded mounts which have a minimum intelligence of 6 (however they function as a druid's animal companion does.)

What is the actual case here?

Can druid animal companions have an intelligence score of 3 or higher or not?

I really would like an official (*cough*Jason*cough*) answer here as it would help greatly.


Okay so I am utterly confused by the leadership feat and how it works with regards to a monstrous cohort.

In the bestiary it says '...Their effective cohort "level" corresponds to the level available to the PC as afforded by his Leadership score"

So does this mean a Skeletal Champion is effectively the same as say a 6th level human fighter?

And does this mean I would need a leadership score of at least 9 to take it too? What if I had a leadership score of 10 (level 9 + 1 from charisma modifier for example)at 9th level and took the leadership feat then for the skeletal champion, giving me a cohort of up to level 7. Would I add a class level to the base skeletal champion from the bestiary?

Any information is greatly appreciated.


So I was wondering if the domain powers are based off of your class level or your character level?

For example:
Air Domain - Electricity Resistance (EX): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.

so do I get the resist electricity 10 at 6th cleric level (or druid level if I take the domain option over animal companion) or just character level 6?

Just wondering as I am toying with the idea of making a cleric/druid character who worships Gozreh and takes Air, and Water as the cleric domains, and then takes fire as their druid domain. Clarification would be nice as I am sitting here wondering if I'd be stuck with resist cold, electricity, and fire 5 or would I have immunity to cold, electricity, and fire at 20th, if I split levels 10 cleric/10 druid.

Thanks!


I don't know if this has been asked before but I will ask it now.

Can Vital Strike be used as an opportunity attack?

This plays into a character my friend is building who is going to be aiming for greater trip at 6th level, along with whirlwind.

Basic concept is to get a group of enemies, whirlwind - use greater trip to replace melee attacks against everyone and trip attempt them, thus gaining opportunity attacks against those he does trip (he is taking combat reflexes).

I mean it would be pretty cool to visualize his character in a group of enemies with his scythe and making an arching swing with it to trip them, then following up with a downward slice/chop into them those he knocks prone with a scythe.


Okay so it might have been asked before here but I just want some clarification.

I am going to be playing a NG cleric of Sarenrae a NG goddes. Now, as a NG cleric I know I cannot cast evil spells as it is directly opposed to the good part of my alignment, however I am wondering if I can cast spells with the chaos AND law descriptors because I am neutral on the law/chaos axis, or do I have to choose one of the two?

I think I can cast both as neither chaos nor law opposes neutrality, because they are both one step away on the law/chaos axis. However a friend disagrees saying something in regard to 3.5 along the lines of "as a neutral cleric once you cast a spell of law or chaos you cannot cast the other". I don't remember seeing this rule anywhere in 3.5 anyway, and this is Pathfinder not 3.5.

Semantics I know, but any help would be grand.