Undine

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Goblin Squad Member. Pathfinder Battles Case Subscriber. **** Venture-Lieutenant, Minnesota—Twin Cities Metro South 222 posts (3,920 including aliases). 1 review. No lists. 1 wishlist. 20 Organized Play characters. 9 aliases.



Dark Archive 4/5 Venture-Lieutenant, Minnesota—Twin Cities Metro South

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Year 5.

Phew. Who would have thought we would have made it this far? But I digress.. THE BIG NEWS!

SkålCon 2019 is moving locations! This year we’ll be at the Crowne Plaza Minneapolis West!

You may be familiar with this venue. It’s been the home of Con of the North for many years now, and we are excited to grow into this new space.

When: September 20-22, 2019

Where: The Crowne Plaza Minneapolis West!

How do i get in?! Register @SkalCon.org

As always we will donate proceeds to our favorite local charity: Tubman
(Tubman's donation wish list)

This year’s group of Special Guests contains many of our local favorites, and is growing by the week!

Tonya Woldridge, Organized Play Manager – running retired scenario “Blood at Dralkard Manor” as well as Pathfinder Second Edition kickoff scenario “Origin of the Open Road”

Thurston Hillman, Developer for Starfinder Society – running his very own exclusive scenario “Into the Perplexity: The Second Trial”

Jaye Sonia, Owner and Publisher of Storm Blood Studios, running his own Bloodlines and Black Magic scenario

Clinton Boomer, Author Extraordinaire – joining Jaye Sonia for Bloodlines and Black Magic, as well as another rendition of his retired Pathfinder scenario “Hands of the Muted God”

Jenny Jarzabski, Author Extraordinaire – running her newest scenario, Starfinder Season 2 kickoff scenario: “Pact World Warriors”

Scott Young, Author Extraordinaire – running his very own Pathfinder Society scenarios - but which will it be?

And these are just the confirmed special guests and events, with more to come!

Finally... Only Jon can truly wrap up an announcement like this:

Jon Dehning wrote:

I want to take a moment and thank everyone who has helped make our little con be such a success. I think how in the hell are we gonna do better than last con and Every Year y’all show me the spirit of giving is alive and well here. I’ve seen what our efforts do for Tubman and the people they help; knowing we make a difference in someone’s life makes all the work, all the late nights, all the cajoling (“Yer gonna come visit us this year, right?”), all the planning, and everything else involved with putting on a convention so worth it. I am humbled by everyone’s generosity. Truly, thank you so very much!

Watch this thread for updates about registration, as well as anyone else joining us.

Lastly, as always...
Lets do this people!


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

Game by invite only.

Pathfinder Module: The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder.

Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

Game by invite only.

Pathfinder Module: The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder.

Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

Dark Archive 4/5 Venture-Lieutenant, Minnesota—Twin Cities Metro South

Running this last night, Jack Brown and I thought this was a pretty good scenario.

I would warn GMs - it does seem to expect a bit more improv with the interactions than normal - and there's some really important information not in the red text... such as the first paragraph of the conclusion...

Conclusion:

The red test starts with: Amenopheus catches his breath before walking over to wrap the thrown jewel in a thick cloth. “Unfortunately, this confirms my earlier theory......

but right before that... in black: When Amenopheus attempts to communicate with his ancient colleague’s memories within the sage jewel, it flares angrily, and he casts it across the room instinctively.

Like i said - a solid experience overall from my point of view. The Tier 4-5 DCs not being in every check location was different. I am not one to normally take a highlighter to my scenarios before running but this one i would next time.

Dark Archive 4/5 Venture-Lieutenant, Minnesota—Twin Cities Metro South

Con of the North 2018 is coming up on February 16-18th 2018!

Everyone should go and get pre-registered at conofthenorth.org

We will be running a full schedule of the December/January releases for both Starfinder and Pathfinder! Including the expected release of 8-99 Solstice Scar part B!

Want to help out? Volunteers can signup on this form:
Volunteer Signup!

GM Schedules will be assigned and sent out in late December.

Looking forward to seeing everyone again this year!


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

A Pathfinder Society Special designed for levels 1-11.

The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium.

The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters.

Written by Andrew Hoskins.


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

A Pathfinder Society Special designed for levels 1-11.

The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium.

The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters.

Written by Andrew Hoskins.

Please introduce your character - mingling at the grand lodge.


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

Please post your information here:

Player Name: AJ Torgerud
Character Name: GM baby 20
Paizo #: 59286-20
Faction: Grand Lodge
Slow Track: No
Starting XP: 0
Day Job: none


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

This game is by invite only.

A Pathfinder Society Scenario designed for levels 1–2.

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.

"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.

Written by Thurston Hillman.


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

A Pathfinder Society Scenario designed for levels 7–11.

In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase their own power. To what end do they conduct the ancient Feast of Sigils ritual, and can the Pathfinders stop them before their evil plans come to fruition?

Written by Dennis Baker.


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

A Pathfinder Society Scenario designed for levels 7–11.

In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase their own power. To what end do they conduct the ancient Feast of Sigils ritual, and can the Pathfinders stop them before their evil plans come to fruition?

Written by Dennis Baker.


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

Game by Invite only.

A Pathfinder Society Scenario designed for level 1-2.
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
Written by Kyle Baird.

Looking to start around December 5th. -ish - maybe - hope


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

Game by Invite only.

A Pathfinder Society Scenario designed for level 1-2.
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
Written by Kyle Baird.


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

Written by Michael Kortes.

This game is by invite only.

Players: Please Dot in and post the following information:

Player Name:
Character Name:
PFS Number:
Character Level:
Slow Track? Y/N
Starting XP:
Starting Fame/PP:
Starting Gold:
Day Job:


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

Written by Michael Kortes.

This is a private - by invite only - game


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

A Pathfinder Society Scenario designed for levels 1–5.

The Mendevian Crusade draws heavily on the Pathfinder Society’s resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father’s goodwill and support in upcoming endeavors.

Written by David N. Ross.

This game is by invite only.


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

A Pathfinder Society Scenario designed for levels 1–5.

The Mendevian Crusade draws heavily on the Pathfinder Society’s resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father’s goodwill and support in upcoming endeavors.

Written by David N. Ross.

This game is by invite only.


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

A Pathfinder Society Scenario designed for levels 1–5.

While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.

Written by Savannah Broadway.

This game is by invite only.


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

A Pathfinder Society Scenario designed for levels 1–5.

While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.

Written by Savannah Broadway.

This game is by invite only.


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

A Pathfinder Society Scenario designed for levels 1-5.

Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas?

Content in "Trouble in Tamran" also ties into a special metaplot element from Pathfinder Society Special #6–98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.

Written by Benjamin Bruck.

Please post the following information, as well as what agent you played in Pathfinder Society Special #6–98: Serpents Rise.

Character Name Lya
Player Name AJ Torgerud
PFS Number 59286-4
Faction Dark Archive
Day Job perform oratory: 1d20 + 29 ⇒ (11) + 29 = 40 extra hours, players can reroll at the end of the scenario if available
Serpent's Rise Agent Marnarius
Slow Track? N


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

A Pathfinder Society Scenario designed for levels 1-5.

Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas?

Content in "Trouble in Tamran" also ties into a special metaplot element from Pathfinder Society Special #6–98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.

Written by Benjamin Bruck.

This game is by invite only and is sub-tier 1-2. Expected Start Date 3/28.


Male Human (Minnesota) GM 3 Tactical Map - Land Rush

By invite only.

This is our precursor to Emerald spire.


Male Human (Minnesota) GM 3 Tactical Map - Land Rush

Invite only.

A Pathfinder Society Scenario designed for level 1-2.
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
Written by Kyle Baird.


Male Human (Minnesota) GM 3 Tactical Map - Land Rush

This is a campaign mode pfs-credit adventure. We will be creating a hand chosen party of characters, and traversing the entirety of the Superdungeon in succession.

We will also be utilizing the Land Rush system via google slides.


Male Human (Minnesota) GM 3 Tactical Map - Land Rush

Game by invite only.

Pathfinder Module: The Emerald Spire Superdungeon

Secrets None Will Survive!
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

Pathfinder Module: The Emerald Spire Superdungeon is the largest adventure ever set in the world of the Pathfinder Roleplaying Game. Designed for characters of a wide range of levels, this megadungeon opens with challenges appropriate for 1st-level characters and can carry parties to 13th level or higher. Within this deadly super-adventure, you'll find:
Lethal dungeon levels crafted by the creators of the Pathfinder Roleplaying Game and a host of fantasy gaming's greatest authors and designers.

Written by Keith Baker, Rich Baker, Wolfgang Baur, Jason Bulmahn, Ed Greenwood, Tim Hitchcock, James Jacobs, Nicolas Logue, Erik Mona, Frank Mentzer, Chris Pramas, Sean K Reynolds, F. Wesley Schneider, Michael A. Stackpole, Lisa Stevens, and James L. Sutter
Cover Art by Jesper Ejsing


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

A Pathfinder Society Scenario for characters of 1st to 5th level. We will be playing Tier 1-2.

A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.

Written by Mike Shel.

This is currently invite only campaign.


Male Human (Minnesota) GM 4 Crypt of the Everflame Tactical Map,

A Pathfinder Society Scenario for characters of 1st to 5th level (Tier 1–5).

A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.

Written by Mike Shel.

Dark Archive 4/5 Venture-Lieutenant, Minnesota—Twin Cities Metro South

I've been looking forward to this scenario for months, and was very pleased with how it turned out.

I love the amount of subtlety utilized, as well as the nature of the introductory scene. One component that may go overlooked by many is the simplicity in the scenario allowing for so much more role-play - loved it.

I suppose the only nit-picks are that the Bard has one too many 1st/2nd level spells per day as eagle's splendor is temporary. I wish the metamagic feat had been a little more useful such as Heighten Spell.

I look forward to GM'ing it thrice over the next week. Very well designed Ron Lundeen!

Followup question:

spoiler:
I know "The Spider" is directly referenced/appeared in S4-14: My Enemy’s Enemy and S2-24: Shadow’s Last Stand Part 2... am i missing any direct reference/appearance?

4/5

Nothing is more fun to me than having a highly ineffective near-maxed day job roll.

This led me on a mini-quest....

Now I dare anyone to find a better level one, zero experience character day job bonus than the +22 I have calculated as best possible. (And yes I am including boons and vc-protege)