Andrew Perkins 335's page

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I am also looking for a group in this area


stringburka wrote:
Detect Magic wrote:
Jason: One of my players is a shameless stat-whore/min-maxer. He plays a max-Str, heavy-hittin', greatsword-wielding Fighter.

What does the other people play, and are they decently optimized? I can see this becoming a problem if they don't play optimized (or at least decent) characters, that tries to do what he does (damage) without being good at it.

To a large degree though, it's about encounter design. Make some encounters where the enemy starts at great range, with some difficult terrain (this isn't hard to make natural; most ambushes should start that way) so he can't get to them in the first turn unless switching to a ranged weapon. Put enemies in places where you need skills (acrobatics, climb) to reach them.

My GM made this very mistake recently, I was playing a Ranger/shadow Hunter (not the party Tank) but the hardest in the party with mulitple attacks two handed fighting you know buzz saw character, and came up against a vampire, normally it is his job to subdue this type of enemy (favoured undead, and let the others (cleric types) fully despatch it. The GM noticed this was how we were dealing with them so targetted me for domination, I was stood behind the party rogue and took out two party members before they could fully react! The look of abject horror as the buzz saw started on the tank hitting three times one a crit on the GM face was saying Fffffff i just killed them all!


So after wading through this entire thread as a HL owner here in the UK I decided to see if I had wasted my money and downloaded PCGen, first impressions are always fairly crucial and I think I inadvertantly chose the correct one. with HL sure you have to buy a licence but for that you get a self explanatory slick UI; with PCGen I felt as if I was going to be expected to mount it myself, it looks as if it is a highly capable tool for GM and player alike just without the slickness. That being said if you are on a strict budget it is fantastic, (and I have existed with the only Sheet+ for a year dont get me wrong I am not having a go at the only sheet it is a fantastic piece of work). But you need Office to use it which isnt cheap. Why do they not find a common ground for import export and everyone would be happy? (no dont answer that I think I know).


Joey Virtue wrote:
I think it worked check it out

It worked fantastic :0) you have made me one happy bloke, I can stay well ahead of them now lol, tomorrow night they get to go out to the foamrunner and I am guessing they may even be en-route to the Bonepile.


Joey Virtue wrote:

So we started and played like two games and my wife got sick

But one person we asked not to return and I had killed his animal companion
but here is how the party stands

half orc Holy Warrior of Light Paladin of Aroden

Dwarf Monk Inquisitor of Knowledge

Half-Elf Rogue

Gnome Oracle Fire Wizard

New Character Lookin to be two weapon sword and board

I already have them in their files just need to figure out how to zip them up

Joey, If you have winzip its right click then zip and e-mail I think. Your party seems as diverse and weird as mine


Joey Virtue wrote:

Thanks Kyla is doing well she starts new treatments next week in reno

So Im trying to figure out how to email you all the files without have to email each file as a seperate attachment

How far have you already entered it in so I can send you stuff beyond that

Hey Joey,

I also replied to your e-mail, as I guess that will be more efficient. I thinking the best way would to be to make folders for each module and dump the files into the relevant folders. Then Zip the folder and its contents as long as they do not vastly break the 2Mb (general rule of thumb) mark they should get through the servers.

I have started the campaign and am about to send the party off to the foamrunner to fetch n carry, but I think I have compltely finished all of the tweaking for the First module now. BTW I like the sword idea, I think that this will add a good deal of the story for the characters. Have you started your group yet? Whats the party members? Mine is quite strange I have 3 rogues (a set of twin elfs one wants to be evil mwahhh ha ha...), a halfling bard, elf sourceress, elf holy warrior and a male prostitute monk


Joey Virtue wrote:

Please no Mr Virtue I get that everyday Im a school teacher

My problem is I go back and change my mind all the time cause we have been on a playing delay for ovious reasons

Joey,

Ok, i concur no more Mr Virtue, I know how you feel, I have started module 1 and am having to work it during the week to get ahead of the play, my wife keeps telling me she is a born again virgin, by the way how is your wife doing? I appreciate all the work you have done and am pinching much and then pumping it into HL to make sure I am ahead along with the fact this is my first pathfinder gm and the first adventure I have run since 1988 it's a little stressful :0)


Joey Virtue wrote:

Thanks for thinking of me

I think the best way to do it is to add mooks to the encounters

for the bosses adding hp wont help add followers like in the first book add more of the lessor demons

If I could figure out how to zipp all my herolab files I would be happy to send them your way

Mr Virtue, that would be amazing and I would be very appreciative but only if you can find a way and the time! I have been looking at your files on this site and admit to using them to input Hero Lab for the first module.


I know "Joey" has done a lot of work on this but due to his personal circumstance I would not like to bug him, so anyone else any good ideas upon the best way to adjust the adventure path to accomodate a party of 6-7 in Pathfinder, I would appreciate any assistance.


Sorry, anyone out there know if you can import between HL and PCGEN? Seems to me if this were possible or even plausible this would make them both more powerful and allow those who were less able to pay out for the licenced content of HL have a toolset compatible for use at the table.


Joana wrote:
Andrew Perkins 335 wrote:
Sorry very basic I know, I am GMing one of these adventure paths (SD, seems to suit my group best) for the first time, can someone tell me which experience path the PC should progress along medium or fast (I have a larger party than is recommended and am already massaging encounter CR levels and ammounts?

To keep up with the expected leveling points, the "fast" progression is assumed for APs written for 3.5 rules, including Second Darkness. Council of Thieves is the first AP written specifically for Pathfinder RPG rules, and from then on, "medium" progression is assumed.

As you know, a larger or smaller than usual party will require further DM tinkering. :) I believe most, if not all, the books in Second Darkness specify what level the party should be when facing certain encounters.

Joanna, Thanks for the clarification it is greatly appreciated :0)


Hey Joey, sorry to hear your news, would love access to the files p0lli at hotmail com (the o is a zero)am running second darkness and have Herolab. I will understand if you are busy (donating in your hour of need)


Sorry very basic I know, I am GMing one of these adventure paths (SD, seems to suit my group best) for the first time, can someone tell me which experience path the PC should progress along medium or fast (I have a larger party than is recommended and am already massaging encounter CR levels and ammounts?