Drejk wrote:
Well, after a visit at Kovel Mansion we are now preparing a trip to the Quivering Forest. We will bring with us an old magical blade which belongs to the elves there and wants to be returned to it's people - or at least the sword allegedly told so the elven thief who stole it from me. The sword never talked to me. But first we have to catch thief and sword. Our hope is that the elves there will join forces with Phlan or at least help with disrupting the enemies supply lines. After meeting with a couple of them some tendays ago, my hopes are not exactly very high, but to be frank, we're quite desperate. It doesn't look very good for Phlan right now. And then the council wants us to travel to a band of barbarians north of Phlan and barter for help. Our DM bases the campaign on the old Ruins of Adventure module, the SSI "Pool of Radiance" computer game, the 3 novels and tons of other stuff he added on his own. And to be a little bit more on topic of this thread:
We play in the Forgotten Realms since the 90s. Even through I like Golarion very much there are just too many great stories untold yet in our beloved Realms to switch any time soon. Drejk wrote: Like many posters above I use Pathfinder for Forgotten Realms game - tomorrow I will master 3rd session of campaign based on Pools Of Radiance computer game. No, not the imposter from 2001, the one and true SSI golden box classic from 1988. Funny, I am currently a player of exactly such a campaign.
Andrew Betts wrote: If you haven't seen it yet, check out a book called Fellowship Fantastic. It's a collection of short stories and Steven has one in there called "Concerning a Gambit of Fraternity" it's a lot of fun, and he's been working on more stories in that world. It's the beginning of an all new adventure. No, that book is unknown to me. I'll check it out, thanks for the tip. Cheers
In my games I don't see anything unbalanced in these powers. The Illusionist's power can be easily handled when designing encounters and I have no problems at all with a Evoker who's using his acid to destroy items. Usually, your typical level 10 barbarian can do more damage to objects. I am more worried about how these powers scale (or better, how many of these powers don't scale) in the high levels. It's always sad when many powers just loose most of their usefulness in later levels.
The Far Wanderer wrote:
But the new rules do support this love with a special school quite good. They don't take away the possibility to play a conjurer that despises evocations and would never ever cast one himself - even when it means death to her. On the other side, sometimes a specialist may find some spell from one of those two "other" schools handy, maybe the circumstances are even of a kind that he needs a spell from a prohibited school at all costs. In such cases is makes really no sense why a specialist should not be technically be able to learn such a spell. I never saw it more than an artificial rule meant to balance the extra prepared spells. I prefer the new Paizo way of handling specialists (I am not quite happy with a couple of the power choices but that's easily fixed). The system is more flexible without really taking away things. Have a lot of fun
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