Andoran Sentinel's page

5 posts. Organized Play character for Tamec.


RSS

Liberty's Edge 2/5 *

Protoman wrote:

Yea I know no one was commenting about the action economy. I'm just grumpy that they only fixed the most easy-to-fix issue about the archetype.

Movie and comic Cap mostly uses unarmed (in "Captain Andoran: The Winter Rider" anyways) which I appreciate. Only shield bashing occasionally as it seems slower than his fists or kicks. Him releasing to throw shield or catching and restrapping it was way faster than 6 seconds though.

I'll grant you that but it wasn't less then a second (swift/free action) it was at least a move action (1-3 seconds). It's not a waste of an archetype though, as melkiador said, because this is not a ranged focus class. Sure I'm going to be throwing my shield until I get within punching distance but when I'm within punching distance I'm punching.

Liberty's Edge 2/5 *

Joe Ducey wrote:
Protoman wrote:
Andoran Sentinel wrote:
Joe Ducey wrote:
Shield Champion Brawlers are actually proficient with shields as weapons now.
Excellent

Action-economy stuff

Making no comments on their actions (though I tend to agree) just simply mentioning that they actually have proficiency now.

Watching the movies and reading the comics a certain hero who fights unarmed with a shield and throws the shield, doesn't throw the shield every time. He uses it as a melee weapon most of the time. Also, in the movies it takes him 6 - 10 seconds for him to reset the shield after he throws it.

Liberty's Edge 2/5 *

Joe Ducey wrote:
Shield Champion Brawlers are actually proficient with shields as weapons now.

Excellent

Liberty's Edge

The fun shield stuff doesn't start until level 3 anyway. Until then it's best to just punch stuff.

It will give me time to save up to get an adamantine shield (buying it like a weapon) since vibranium™ is unavailable.

Liberty's Edge

1 person marked this as FAQ candidate.

I'm pretty sure the Shield Champion will be errata'd into having martial weapon proficiency with shields as that is the whole concept behind the archetype.