Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Andagard begins to tend to several of the wounds as well with Ernie's help. "Should we peek out and see where this hole leads to?" Once everyone is healed Andagard crawls up to see where this hole comes out at.
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Reflex DC 18: 1d20 + 6 ⇒ (19) + 6 = 25
With most of the undead down Andagard sweeps several more to the ground before stabbing them in their undead brains."[/b] +1 Disrupting Staff: 1d20 + 10 ⇒ (13) + 10 = 23
+1 Disrupting Staff: 1d20 + 10 ⇒ (11) + 10 = 21
+1 Disrupting Staff: 1d20 + 10 ⇒ (2) + 10 = 12
Retributive Strike to first ally damaged within 15':
5 damage resistance.
Status: HP 43/47 AC 21 Focus Points 1/1 Battle Medicine: Hero Point 1/1
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Reflex DC 18: 1d20 + 6 ⇒ (8) + 6 = 14 11 damage Andagard is caught by surprise as so many undead have converged in the tunnels. He pokes his sharpened staff through the gaps into their brains. "So many of them. Keep them tight together." +1 Disrupting Staff: 1d20 + 10 ⇒ (11) + 10 = 21
+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (16) + 10 - 5 = 21
+1 Disrupting Staff: 1d20 + 10 - 10 ⇒ (16) + 10 - 10 = 16
Retributive Strike to first ally damaged within 15':
5 damage resistance. +1 Disrupting Staff: 1d20 + 10 ⇒ (11) + 10 = 21 Damage (Bludgeoning): 1d10 + 4 ⇒ (5) + 4 = 9 +4 damage if undead Damage (Pos vs Undead): 1d6 ⇒ 4 Status: HP 47/47
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Andagards face turns grim. "Though we may not have the strength for it that may be our only option or oters will fall prey to this town before long." He calls out to Lacera. "Please come into the light so we may talk lower. Do you know where these undead keep coming from?"
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Andagard looks down at Gregoth. "We need to get him out of here and to a town where he can get some treatment." After resting Andagard stands and helps gregoth to his feet. "Here, us my shoulder. We need to start moving."
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Andagard groans as he sits up. "Thanks Night." He takes a few moments to recover before reaching to the wound and healing the injury. If we have time Andagard will cycle Lay on Hands on everyone. Once he is done he lays back and watches the sun come up. "Let's catch our breath and get out of this area before nightfall."
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
With that blow Andagard doubles over and collapses on the floor. A large pool of blood begins to form underneath him. Dying Check DC 12: 1d20 ⇒ 13 Andagard just had 20 HP left so this would bring him to Dying 2. Dying 1 after the check on his turn. Status: HP 0/47 AC 21 Focus Points 0/1 Battle Medicine: Gregoth Hero Point 1/1
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
"The sun will be up soon!" Andagard says as exhaustion seeps into his voice causing it to quaver. He continues to fight for his life at the remaining husk zombie. +1 Disrupting Staff: 1d20 + 10 ⇒ (15) + 10 = 25
+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17
+1 Disrupting Staff: 1d20 + 10 - 10 ⇒ (10) + 10 - 10 = 10
Retributive Strike to first ally damaged within 15':
5 damage resistance.
Status: HP 20/47
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Andagard tries to get the husk free from teh door as he watches Gregoth fall. Pinning his staff against the door he leans in and helps the man back to his feet. "Stay up, we need you." +1 Disrupting Staff: 1d20 + 10 ⇒ (4) + 10 = 14
+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (1) + 10 - 5 = 6
Batte Medicine (Gregoth) DC 15: 1d20 + 5 ⇒ (18) + 5 = 23
Retributive Strike to first ally damaged within 15':
5 damage resistance.
Status: HP 20/47 AC 21 Focus Points 0/1 Battle Medicine: Gregoth Hero Point 1/1
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Reflex DC 18: 1d20 + 6 ⇒ (15) + 6 = 21 Andagard tries to push back against the horde as best as he can, but his body grows tired. It has been a long night and there are just never ending undead that keep coming through. Spoiler: Status] HP 20/47 AC 21 Focus Points 0/1 Hero Point 1/1
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Is it just the single door near Gregoth going in and out of the room? Reflex DC 18: 1d20 + 6 ⇒ (11) + 6 = 17 Andagard reaches down and slowly heals Ernie. [b]"Get back on your feet. We need to hold out just a little bit more."[/]b He then steps to the side, trying to jab his staff into the undead's brain. +1 Disrupting Staff vs #1: 1d20 + 10 ⇒ (6) + 10 = 16
Spoiler: Status]
HP 27/47 AC 21 Focus Points 1/1 Hero Point 1/1
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Reflex DC 18: 1d20 + 6 ⇒ (18) + 6 = 24 Taking a few bruises Andagard shifts his focus to the shambler next to him. "Too many of them. We need to push through the door." Target #1 +1 Disrupting Staff: 1d20 + 10 ⇒ (9) + 10 = 19
+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
+1 Disrupting Staff: 1d20 + 10 - 10 ⇒ (13) + 10 - 10 = 13
Retributive Strike to first ally damaged within 15':
5 damage resistance. +1 Disrupting Staff: 1d20 + 10 ⇒ (5) + 10 = 15
Status: HP 42/47
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Andagard gulps as literal hordes begin busting down through the walls. "This is it..." Raising his staff he begins to smash inot the horde of undead to try and hold them at bay. Target Troop 2. +1 Disrupting Staff: 1d20 + 10 ⇒ (16) + 10 = 26
+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (4) + 10 - 5 = 9
+1 Disrupting Staff: 1d20 + 10 - 10 ⇒ (8) + 10 - 10 = 8
Retributive Strike to first ally damaged within 15':
5 damage resistance.
Status: HP 47/47 AC 21 Focus Points 1/1 Hero Point 1/1
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Andagard spends the next two hours frantically asking the gods for aid in their time of need as he heals the group back up as much as he can. This should get everyone to full, though with just enough time. "How many more are out there?" 2 Hours Healing: 1st Hour 1: 10 Minutes Ernie +12 (12/35) 2: 10 Minutes Ernie +12 (24/35) 3: 10 Minutes Ernie +12 (35/35) 4: 10 Minutes Gregoth +12 (33/53) 5: 10 Minutes Gregoth +12 (45/53) 6: 10 Minutes Gregoth +12 (53/53) 2nd Hour
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Andagard rushes into the room the second he sees an opening. "You alright Ernie?" He puses back against the undead giant. +1 Disrupting Staff: 1d20 + 10 ⇒ (7) + 10 = 17
+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
◆ Stride
Retributive Strike to first ally damaged within 15':
5 damage resistance. +1 Disrupting Staff: 1d20 + 10 ⇒ (15) + 10 = 25 Damage (Bludgeoning): 1d10 + 4 ⇒ (6) + 4 = 10 Damage (Pos vs Undead): 1d6 ⇒ 2 Status: HP 47/47
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
With the undead down Andagard climbs atop its body. Using his staff to leverage himself he reaches down and touches the bear. "Don't die yet Knight Night." Lay on Hands +12 HP With KNight Night still in the world of the living, or at least as living as a poppet can get he rushes back to the doorway to protect the others. ◆ Step
Status: HP 47/47 AC 21 Focus Points 0/1 Hero Point 1/1
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Andagard gets pressed in tighter and tighter as he ties to get enough room to land a forceful enough blow to injure the behemoths. Target #3 +1 Disrupting Staff: 1d20 + 10 ⇒ (5) + 10 = 15
+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14
+1 Disrupting Staff: 1d20 + 10 - 10 ⇒ (7) + 10 - 10 = 7
◆ Strike
Retributive Strike to first ally damaged within 15':
5 damage resistance.
Status: HP 47/47
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
"There are too many of them." Andagard isn't expecting to survive this evening as he swings wildly, spraying zombie blood all over the room. Start with Targeting #8 +1 Disrupting Staff: 1d20 + 10 ⇒ (10) + 10 = 20
+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
+1 Disrupting Staff: 1d20 + 10 - 10 ⇒ (4) + 10 - 10 = 4
◆ Strike
Retributive Strike to first ally damaged within 15':
5 damage resistance. +1 Disrupting Staff: 1d20 + 10 ⇒ (2) + 10 = 12 Damage (Bludgeoning): 1d10 + 4 ⇒ (9) + 4 = 13 +4 damage if undead Damage (Pos vs Undead): 1d6 ⇒ 4 Status: HP 47/47 AC 21 Focus Points 1/1 Hero Point 1/1
Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search
Andagard steps next to Zeldana. [b]"Keep an eye on the ones behind us. We could get boxed in. He grabs his staff in both hands and jabs it through the door at the undead's eye. #7 +1 Disrupting Staff: 1d20 + 10 ⇒ (17) + 10 = 27
+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17
◆ Stride
Retributive Strike to first ally damaged within 15':
5 damage resistance.
Status: HP 47/47
|