Alain

Andagard Daesyn's page

120 posts. Alias of Tyranius.


RSS

1 to 50 of 120 << first < prev | 1 | 2 | 3 | next > last >>

Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Yes please do and thanks for that Hmm. I hope Jack gets better soon. We definitely miss him.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

I am good either way!


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Oh no! Hope everything is going alright!


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

"Alright, let's spend a few minutes in the graveyard. But if we aren't able to find any sign of the spellbook then we need to keep moving." Andagard tries to come to a compromise.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

The graveyard has enough actual dead. They are coming from underground. If we don't stop it now we won't survive another night." Andagard suggests.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

"Any are as good as the other. [b]"Let's go down in the Pick and Pint." Andagard suggests as he heads down the tunnels there.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard waves the group up. "The route is clear. We need to cross the stream and find another hole to go down on the other side." Andagard gets out of the hole and helps the others up one-by-one.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard begins to tend to several of the wounds as well with Ernie's help. "Should we peek out and see where this hole leads to?"

Once everyone is healed Andagard crawls up to see where this hole comes out at.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Reflex DC 18: 1d20 + 6 ⇒ (19) + 6 = 25
Will use my last round Retributive strike to have someone resist 5 and strike back at the horde.

With most of the undead down Andagard sweeps several more to the ground before stabbing them in their undead brains."[/b]

+1 Disrupting Staff: 1d20 + 10 ⇒ (13) + 10 = 23
Damage (Bludgeoning): 1d10 + 4 ⇒ (9) + 4 = 13
Damage (Pos vs Undead): 1d6 ⇒ 1

+1 Disrupting Staff: 1d20 + 10 ⇒ (11) + 10 = 21
Damage (Bludgeoning): 1d10 + 4 ⇒ (7) + 4 = 11
Damage (Pos vs Undead): 1d6 ⇒ 5

+1 Disrupting Staff: 1d20 + 10 ⇒ (2) + 10 = 12
Damage (Bludgeoning): 1d10 + 4 ⇒ (2) + 4 = 6
Damage (Pos vs Undead): 1d6 ⇒ 4

Retributive Strike to first ally damaged within 15':

5 damage resistance.
+1 Disrupting Staff: 1d20 + 10 ⇒ (2) + 10 = 12
Damage (Bludgeoning): 1d10 + 4 ⇒ (1) + 4 = 5 +4 if undead
Damage (Pos vs Undead): 1d6 ⇒ 6

Status:

HP 43/47
AC 21
Focus Points 1/1
Battle Medicine:
Hero Point 1/1


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Reflex DC 18: 1d20 + 6 ⇒ (8) + 6 = 14 11 damage

Andagard is caught by surprise as so many undead have converged in the tunnels. He pokes his sharpened staff through the gaps into their brains. "So many of them. Keep them tight together."

+1 Disrupting Staff: 1d20 + 10 ⇒ (11) + 10 = 21
Damage (Bludgeoning): 1d10 + 4 ⇒ (8) + 4 = 12
Damage (Pos vs Undead): 1d6 ⇒ 2

+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (16) + 10 - 5 = 21
Damage (Bludgeoning): 1d10 + 4 ⇒ (2) + 4 = 6
Damage (Pos vs Undead): 1d6 ⇒ 4

+1 Disrupting Staff: 1d20 + 10 - 10 ⇒ (16) + 10 - 10 = 16
Damage (Bludgeoning): 1d10 + 4 ⇒ (7) + 4 = 11
Damage (Pos vs Undead): 1d6 ⇒ 1

Retributive Strike to first ally damaged within 15':

5 damage resistance.
+1 Disrupting Staff: 1d20 + 10 ⇒ (11) + 10 = 21
Damage (Bludgeoning): 1d10 + 4 ⇒ (5) + 4 = 9 +4 damage if undead
Damage (Pos vs Undead): 1d6 ⇒ 4

Status:

HP 47/47
AC 21
Focus Points 1/1
Battle Medicine:
Hero Point 1/1


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard heads west, holding the torch out as far as he can in front of him.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard grabs his torch and heads left. "Fifty-fifty shot. Bet it all leads to something bad."


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard shrugs and slowly climbs down into the hole. "Let's investigate quick. We can always retreat back to here if things get bad."


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard grabs a torch, lights it and tosses it down the hole. "Let's see how far down it goes. That bird is probaby long gone by now. Just like its owner."


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Hehe, I did as well after you, then luckily caught it.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

I am good with the consensus of the group's decision.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andgard empties out the stuff they found. "No spellbook. You don't suppose the undead were smart enough to grab it? We were sent here for a spellbook right!?"


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andgard empties out the stuff they found. "No spellbook. You don't suppose the undead were sart enough to grab it?"


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard nods. "Gather your things, let's leave at once." He grabs his bag and lets Gregoth lean on him.

Ready to leve the town.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagards face turns grim. "Though we may not have the strength for it that may be our only option or oters will fall prey to this town before long." He calls out to Lacera. "Please come into the light so we may talk lower. Do you know where these undead keep coming from?"


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

I have used 1 Hero Point on this PC


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard looks down at Gregoth. "We need to get him out of here and to a town where he can get some treatment." After resting Andagard stands and helps gregoth to his feet. "Here, us my shoulder. We need to start moving."


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Did we still have more houses to explore?


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard groans as he sits up. "Thanks Night." He takes a few moments to recover before reaching to the wound and healing the injury.

If we have time Andagard will cycle Lay on Hands on everyone.

Once he is done he lays back and watches the sun come up. "Let's catch our breath and get out of this area before nightfall."


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard is currently dying if anyone has anything to help.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

With that blow Andagard doubles over and collapses on the floor. A large pool of blood begins to form underneath him.

Dying Check DC 12: 1d20 ⇒ 13

Andagard just had 20 HP left so this would bring him to Dying 2. Dying 1 after the check on his turn.

Status:

HP 0/47
AC 21
Focus Points 0/1
Battle Medicine: Gregoth
Hero Point 1/1


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard moves to the top of the spiral staircase and readies his staff for the undead to show itself.

Ready the first attack above.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

"The sun will be up soon!" Andagard says as exhaustion seeps into his voice causing it to quaver. He continues to fight for his life at the remaining husk zombie.

+1 Disrupting Staff: 1d20 + 10 ⇒ (15) + 10 = 25
Damage (Bludgeoning): 1d10 + 4 ⇒ (7) + 4 = 11
Damage (Pos vs Undead): 1d6 ⇒ 5

+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17
Damage (Bludgeoning): 1d10 + 4 ⇒ (4) + 4 = 8
Damage (Pos vs Undead): 1d6 ⇒ 2

+1 Disrupting Staff: 1d20 + 10 - 10 ⇒ (10) + 10 - 10 = 10
Damage (Bludgeoning): 1d10 + 4 ⇒ (5) + 4 = 9
Damage (Pos vs Undead): 1d6 ⇒ 3

Retributive Strike to first ally damaged within 15':

5 damage resistance.
+1 Disrupting Staff: 1d20 + 10 ⇒ (16) + 10 = 26
Damage (Bludgeoning): 1d10 + 4 ⇒ (1) + 4 = 5 +4 Damage if Undead.
Damage (Pos vs Undead): 1d6 ⇒ 6

Status:

HP 20/47
AC 21
Focus Points 0/1
Battle Medicine: Gregoth
Hero Point 1/1


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard tries to get the husk free from teh door as he watches Gregoth fall. Pinning his staff against the door he leans in and helps the man back to his feet. "Stay up, we need you."

+1 Disrupting Staff: 1d20 + 10 ⇒ (4) + 10 = 14
Damage (Bludgeoning): 1d10 + 4 ⇒ (10) + 4 = 14 +4 Damage if Undead.
Damage (Pos vs Undead): 1d6 ⇒ 6

+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (1) + 10 - 5 = 6
Damage (Bludgeoning): 1d10 + 4 ⇒ (1) + 4 = 5 +4 Damage if Undead.
Damage (Pos vs Undead): 1d6 ⇒ 1

Batte Medicine (Gregoth) DC 15: 1d20 + 5 ⇒ (18) + 5 = 23
Healing: 2d8 ⇒ (2, 7) = 9

Retributive Strike to first ally damaged within 15':

5 damage resistance.
+1 Disrupting Staff: 1d20 + 10 ⇒ (2) + 10 = 12
Damage (Bludgeoning): 1d10 + 4 ⇒ (7) + 4 = 11 +4 Damage if Undead.
Damage (Pos vs Undead): 1d6 ⇒ 5

Status:

HP 20/47
AC 21
Focus Points 0/1
Battle Medicine: Gregoth
Hero Point 1/1


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Reflex DC 18: 1d20 + 6 ⇒ (15) + 6 = 21

Andagard tries to push back against the horde as best as he can, but his body grows tired. It has been a long night and there are just never ending undead that keep coming through.

Spoiler:

Status]
HP 20/47
AC 21
Focus Points 0/1
Hero Point 1/1


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Ernie stands, grabbing his longsword as he tries to end the husk zombie blocking the doorway.

Strike: 1d20 + 8 ⇒ (9) + 8 = 17
Slashing: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Is it just the single door near Gregoth going in and out of the room?

Reflex DC 18: 1d20 + 6 ⇒ (11) + 6 = 17

Andagard reaches down and slowly heals Ernie. [b]"Get back on your feet. We need to hold out just a little bit more."[/]b He then steps to the side, trying to jab his staff into the undead's brain.

+1 Disrupting Staff vs #1: 1d20 + 10 ⇒ (6) + 10 = 16
Damage (Bludgeoning): 1d10 + 4 ⇒ (5) + 4 = 9
Damage (Pos vs Undead): 1d6 ⇒ 1

Spoiler:
Status]
HP 27/47
AC 21
Focus Points 1/1
Hero Point 1/1


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Reflex DC 18: 1d20 + 6 ⇒ (18) + 6 = 24

Taking a few bruises Andagard shifts his focus to the shambler next to him. "Too many of them. We need to push through the door."

Target #1

+1 Disrupting Staff: 1d20 + 10 ⇒ (9) + 10 = 19
Damage (Bludgeoning): 1d10 + 4 ⇒ (5) + 4 = 9 +4 Damage if Undead.
Damage (Pos vs Undead): 1d6 ⇒ 3

+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
Damage (Bludgeoning): 1d10 + 4 ⇒ (7) + 4 = 11 +4 Damage if Undead.
Damage (Pos vs Undead): 1d6 ⇒ 6

+1 Disrupting Staff: 1d20 + 10 - 10 ⇒ (13) + 10 - 10 = 13
Damage (Bludgeoning): 1d10 + 4 ⇒ (10) + 4 = 14 +4 Damage if Undead.
Damage (Pos vs Undead): 1d6 ⇒ 6

Retributive Strike to first ally damaged within 15':

5 damage resistance.

+1 Disrupting Staff: 1d20 + 10 ⇒ (5) + 10 = 15
Damage (Bludgeoning): 1d10 + 4 ⇒ (10) + 4 = 14 +4 Damage if Undead.
Damage (Pos vs Undead): 1d6 ⇒ 1

Status:

HP 42/47
AC 21
Focus Points 1/1
Hero Point 1/1


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard gulps as literal hordes begin busting down through the walls. "This is it..." Raising his staff he begins to smash inot the horde of undead to try and hold them at bay. Target Troop 2.

+1 Disrupting Staff: 1d20 + 10 ⇒ (16) + 10 = 26
Damage (Bludgeoning): 1d10 + 4 ⇒ (6) + 4 = 10
Damage (Pos vs Undead): 1d6 ⇒ 6

+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (4) + 10 - 5 = 9
Damage (Bludgeoning): 1d10 + 4 ⇒ (8) + 4 = 12
Damage (Pos vs Undead): 1d6 ⇒ 6

+1 Disrupting Staff: 1d20 + 10 - 10 ⇒ (8) + 10 - 10 = 8
Damage (Bludgeoning): 1d10 + 4 ⇒ (9) + 4 = 13
Damage (Pos vs Undead): 1d6 ⇒ 4

Retributive Strike to first ally damaged within 15':

5 damage resistance.
+1 Disrupting Staff: 1d20 + 10 ⇒ (14) + 10 = 24
Damage (Bludgeoning): 1d10 + 4 ⇒ (1) + 4 = 5 +4 Damage if Undead.
Damage (Pos vs Undead): 1d6 ⇒ 2

Status:

HP 47/47
AC 21
Focus Points 1/1
Hero Point 1/1


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard calms himself and his breathing. "Just a few more hours." he prays they do not come at them all at once.

All ready.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard spends the next two hours frantically asking the gods for aid in their time of need as he heals the group back up as much as he can. This should get everyone to full, though with just enough time. "How many more are out there?"

2 Hours Healing:

1st Hour
1: 10 Minutes Ernie +12 (12/35)
2: 10 Minutes Ernie +12 (24/35)
3: 10 Minutes Ernie +12 (35/35)
4: 10 Minutes Gregoth +12 (33/53)
5: 10 Minutes Gregoth +12 (45/53)
6: 10 Minutes Gregoth +12 (53/53)

2nd Hour
1: 10 Minutes Knight Night +12 (24/39)
2: 10 Minutes Knight Night +12 (36/39)
3: 10 Minutes Zeldana +12 (34/41)
4: 10 Minutes Zeldana +12 (41/41)
5: 10 Minutes Knight Night +12 (39/39)
6: 10 Minutes Andagard +12 (47/47)


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Our lives are on the line hereafter all :P


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

I have Lay on Hands. I can work that for the first hour giving more people time to reinforce the areas.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard rushes into the room the second he sees an opening. "You alright Ernie?" He puses back against the undead giant.

+1 Disrupting Staff: 1d20 + 10 ⇒ (7) + 10 = 17
Damage (Bludgeoning): 1d10 + 4 ⇒ (7) + 4 = 11
Damage (Pos vs Undead): 1d6 ⇒ 4

+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
Damage (Bludgeoning): 1d10 + 4 ⇒ (7) + 4 = 11
Damage (Pos vs Undead): 1d6 ⇒ 3

◆ Stride
◆ Strike
◆ Strike

Retributive Strike to first ally damaged within 15':

5 damage resistance.
+1 Disrupting Staff: 1d20 + 10 ⇒ (15) + 10 = 25
Damage (Bludgeoning): 1d10 + 4 ⇒ (6) + 4 = 10
Damage (Pos vs Undead): 1d6 ⇒ 2

Status:

HP 47/47
AC 21
Focus Points 0/1
Hero Point 1/1


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

With the undead down Andagard climbs atop its body. Using his staff to leverage himself he reaches down and touches the bear. "Don't die yet Knight Night." Lay on Hands +12 HP

With KNight Night still in the world of the living, or at least as living as a poppet can get he rushes back to the doorway to protect the others.

◆ Step
◆ Lay on Hands
◆ Stride

Status:

HP 47/47
AC 21
Focus Points 0/1
Hero Point 1/1


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

I am trying to beat through #3 to get to you so I can give you a Lay on Hands. Hoping someone has an actual heal spell or a soothe.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard gets pressed in tighter and tighter as he ties to get enough room to land a forceful enough blow to injure the behemoths.

Target #3

+1 Disrupting Staff: 1d20 + 10 ⇒ (5) + 10 = 15
Damage (Bludgeoning): 1d10 + 4 ⇒ (4) + 4 = 8
Damage (Pos vs Undead): 1d6 ⇒ 3

+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14
Damage (Bludgeoning): 1d10 + 4 ⇒ (6) + 4 = 10
Damage (Pos vs Undead): 1d6 ⇒ 2

+1 Disrupting Staff: 1d20 + 10 - 10 ⇒ (7) + 10 - 10 = 7
Damage (Bludgeoning): 1d10 + 4 ⇒ (6) + 4 = 10
Damage (Pos vs Undead): 1d6 ⇒ 2

◆ Strike
◆ Strike
◆ Strike

Retributive Strike to first ally damaged within 15':

5 damage resistance.
+1 Disrupting Staff: 1d20 + 10 ⇒ (10) + 10 = 20
Damage (Bludgeoning): 1d10 + 4 ⇒ (3) + 4 = 7 +4 if undead
Damage (Pos vs Undead): 1d6 ⇒ 4

Status:

HP 47/47
AC 21
Focus Points 1/1
Hero Point 1/1


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard steps down attacking through the doorway. "We need to get Ernie out of there!"

Will use the second strike on Big Guy #2

◆ Step
◆ Strike


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

"There are too many of them." Andagard isn't expecting to survive this evening as he swings wildly, spraying zombie blood all over the room.

Start with Targeting #8

+1 Disrupting Staff: 1d20 + 10 ⇒ (10) + 10 = 20
Damage (Bludgeoning): 1d10 + 4 ⇒ (10) + 4 = 14
Damage (Pos vs Undead): 1d6 ⇒ 2

+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
Damage (Bludgeoning): 1d10 + 4 ⇒ (7) + 4 = 11
Damage (Pos vs Undead): 1d6 ⇒ 6

+1 Disrupting Staff: 1d20 + 10 - 10 ⇒ (4) + 10 - 10 = 4
Damage (Bludgeoning): 1d10 + 4 ⇒ (5) + 4 = 9
Damage (Pos vs Undead): 1d6 ⇒ 5

◆ Strike
◆ Strike
◆ Strike

Retributive Strike to first ally damaged within 15':

5 damage resistance.
+1 Disrupting Staff: 1d20 + 10 ⇒ (2) + 10 = 12
Damage (Bludgeoning): 1d10 + 4 ⇒ (9) + 4 = 13 +4 damage if undead
Damage (Pos vs Undead): 1d6 ⇒ 4

Status:

HP 47/47
AC 21
Focus Points 1/1
Hero Point 1/1


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Correct. I will prevent the damage but the strike won't happen.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard hangs back into position, not wanting to jeopardize himself. "Let them come to us."

Give up final action in this case.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard steps next to Zeldana. [b]"Keep an eye on the ones behind us. We could get boxed in. He grabs his staff in both hands and jabs it through the door at the undead's eye. #7

+1 Disrupting Staff: 1d20 + 10 ⇒ (17) + 10 = 27
Damage (Bludgeoning): 1d10 + 4 ⇒ (6) + 4 = 10
Damage (Pos vs Undead): 1d6 ⇒ 4

+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17
Damage (Bludgeoning): 1d10 + 4 ⇒ (6) + 4 = 10
Damage (Pos vs Undead): 1d6 ⇒ 4

◆ Stride
◆ Strike
◆ Strike

Retributive Strike to first ally damaged within 15':

5 damage resistance.
+1 Disrupting Staff: 1d20 + 10 ⇒ (9) + 10 = 19
Damage (Bludgeoning): 1d10 + 4 ⇒ (10) + 4 = 14 +4 damage if undead
Damage (Pos vs Undead): 1d6 ⇒ 1

Status:

HP 47/47
AC 21
Focus Points 1/1
Hero Point 1/1


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard draws his staff and positions himself into the central room. "Stay close togeher so I can better protect you all."

Ready.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

As the boards fall apart in Andagard's hands he tries to use the scraps as much as he can. Trying the same window.

Crafting: 1d20 + 5 ⇒ (18) + 5 = 23


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard grabs some of the boards Gregoth finds and hands up to him. He uses them to try and reinforce the remaining window near Knight Night.

Crafting: 1d20 + 5 ⇒ (1) + 5 = 6