
Anaximander |
So I noticed these tidbits when I was working on building an Alchemist and I wanted to make sure I understood this correctly or if I'm missing something.
From the PFSRD on Magic Item Creation:
Multiple Similar Abilities: For items with multiple similar abilities that don't take up space on a character's body, use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus 1/2 the value of any other abilities.
Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price.
So what this sounds like is that I can potions that have multiple effects stacked on at a time, for example:
I could make a Oh-**** Potion at level 1 with 4 Cure Light Wounds that will heal 4d8+4 in one action for 68.75 gold(Multiple Similar Abilities). Compare that to the Cure Serious Wounds potion which heals 3d8+5 for 375 gold if made by a Cleric.
OR
At level 4 Alchemist I can make a multi-buff potion for our melee which includes Enlarge Person, Blur, and Bull's Strength for 600 Gold (a little pricey but still a solid potion to have on hand, could even argue that Bull's Strength and Enlarge Person are similar abilities for the discount).
I wouldn't necessarily say that this would be game breaking, but it is an option I would like to capitalize on if it is available. Thoughts?
TLDR: Can you have one potion with multiple effects?