Anaximander's page

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So I noticed these tidbits when I was working on building an Alchemist and I wanted to make sure I understood this correctly or if I'm missing something.

From the PFSRD on Magic Item Creation:

Multiple Similar Abilities: For items with multiple similar abilities that don't take up space on a character's body, use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus 1/2 the value of any other abilities.

Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price.

So what this sounds like is that I can potions that have multiple effects stacked on at a time, for example:

I could make a Oh-**** Potion at level 1 with 4 Cure Light Wounds that will heal 4d8+4 in one action for 68.75 gold(Multiple Similar Abilities). Compare that to the Cure Serious Wounds potion which heals 3d8+5 for 375 gold if made by a Cleric.

OR

At level 4 Alchemist I can make a multi-buff potion for our melee which includes Enlarge Person, Blur, and Bull's Strength for 600 Gold (a little pricey but still a solid potion to have on hand, could even argue that Bull's Strength and Enlarge Person are similar abilities for the discount).

I wouldn't necessarily say that this would be game breaking, but it is an option I would like to capitalize on if it is available. Thoughts?

TLDR: Can you have one potion with multiple effects?


Surprised no one has said Druid yet, although they don't benefit from a full BAB, they can make it up with nice STR and Size bonuses from Wild Shape. Your Animal Companion can focus on Grappling too! If you don't take one, you can take the Inquisition Archetype and pick Anger for Rage and Hateful Retort.