Khorramzadeh Reborn

Anaxian's Horrors's page

12 posts. Alias of Doomed Hero.


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Gugs: 1) 105/105, 2) 105/105, 3) 105/105. Belier 122/122. Chuul 1) 75/75, 2) 75/75

Behind the streaking cloud of ink, the dead Chuul and the enormous crab skeleton continued their charge, plowing into the line of living crab soldiers with hidious recklessness.

The undead Chuul were leaking partially cauterized fluid the color of iodine and crackling at every joint.

GM, I'll let you handle these guys since I'm posting from my phone. They are Shocking Bloody Chuul skeletons, their full stats are in the alias. They're mostly window dressing, so feel free to hand wave them to save time if you want.

They're in the smoke, so they have miss chance, but they have a Shock Aura (which I believe is amplified by your underwater electricity rules), so there's a good chance they'll do damage just by being near things.


Gugs: 1) 105/105, 2) 105/105, 3) 105/105. Belier 122/122. Chuul 1) 75/75, 2) 75/75

Alright, a duo of Bloody Shocking Chuul have been added to the minion list.

The Karkinoi haven't because they make kinda bad minions. I'll consider them part of the "parts" inventory for later Necrocrafting.


Gugs: 1) 105/105, 2) 105/105, 3) 105/105. Belier 122/122. Chuul 1) 75/75, 2) 75/75

Hmm. Disguising the Belier...

No, actually. Instead I'm going to use terrain to do it for me.

When we teleport in I want to be over the ocean. The Belier will be visible for a moment and then will be under water. It can just stay submerged while we deal with the locals.

As long I give it the right orders and am not away from it for longer than 9 days it should be fine.

Also, before we leave I'm remaking it (destroying it, restoring the corpse, and re-animating it).

It is getting the Deathwine/Desecrate/Necrocraft treatment now that I have a little time.


Gugs: 1) 105/105, 2) 105/105, 3) 105/105. Belier 122/122. Chuul 1) 75/75, 2) 75/75

So....

Quote:


Lenses, Fogcutting
Slot face; Price 8,000 gp; Aura faint transmutation; CL 5th; Weight 1 lb.

DESCRIPTION
These goggles are made of carefully-polished rock crystal, with frames of polished brass and a simple leather strap and buckle sized for a giant's head (but easily adjustable for smaller wearers).

The goggles allow the wearer to see through magical and normal fogs, mists, and similar obscurement. They do not confer darkvision or low-light vision. Further, the goggles distort and skew vision strangely, causing a –4 penalty on Perception checks.

GM, would you count Smoke in the "similar obscurement" category?


Gugs: 1) 105/105, 2) 105/105, 3) 105/105. Belier 122/122. Chuul 1) 75/75, 2) 75/75

Omnomnomnom.


Gugs: 1) 105/105, 2) 105/105, 3) 105/105. Belier 122/122. Chuul 1) 75/75, 2) 75/75

Gug 1 Will Save: 1d20 + 9 ⇒ (5) + 9 = 14

Gug 2 will save: 1d20 + 9 ⇒ (13) + 9 = 22

Doesn't actually matter if they are deaf or not because Anaxian's commands are telepathic. All she's really done with that is ensure that she can't command them with words. :)

The Gugs lashed out in a storm of claws.

Damage does not include fire damage because stone is immune.

Gug 1:

Bite, cover penalty: 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28
damage: 1d8 + 7 ⇒ (7) + 7 = 14

Claw 1, cover penalty: 1d20 + 17 - 2 ⇒ (4) + 17 - 2 = 19
damage: 1d8 + 7 ⇒ (2) + 7 = 9

Claw 2, cover penalty: 1d20 + 17 - 2 ⇒ (19) + 17 - 2 = 34
damage: 1d8 + 7 ⇒ (8) + 7 = 15

Claw 3, cover penalty: 1d20 + 17 - 2 ⇒ (3) + 17 - 2 = 18
damage: 1d8 + 7 ⇒ (6) + 7 = 13

Claw 4, cover penalty: 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28
damage: 1d8 + 7 ⇒ (7) + 7 = 14

Claw 5, cover penalty: 1d20 + 17 - 2 ⇒ (14) + 17 - 2 = 29
damage: 1d8 + 7 ⇒ (6) + 7 = 13

Claw 6, cover penalty: 1d20 + 17 - 2 ⇒ (2) + 17 - 2 = 17
damage: 1d8 + 7 ⇒ (8) + 7 = 15

Claw 7, cover penalty: 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28
damage: 1d8 + 7 ⇒ (6) + 7 = 13

Claw 8, cover penalty: 1d20 + 17 - 2 ⇒ (12) + 17 - 2 = 27
damage: 1d8 + 7 ⇒ (1) + 7 = 8

Gug 2:

Bite, cover penalty: 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 23
damage: 1d8 + 7 ⇒ (6) + 7 = 13

Claw 1, cover penalty: 1d20 + 17 - 2 ⇒ (5) + 17 - 2 = 20
damage: 1d8 + 7 ⇒ (1) + 7 = 8

Claw 2, cover penalty: 1d20 + 17 - 2 ⇒ (11) + 17 - 2 = 26
damage: 1d8 + 7 ⇒ (8) + 7 = 15

Claw 3, cover penalty: 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16
damage: 1d8 + 7 ⇒ (2) + 7 = 9

Claw 4, cover penalty: 1d20 + 17 - 2 ⇒ (12) + 17 - 2 = 27
damage: 1d8 + 7 ⇒ (4) + 7 = 11

Claw 5, cover penalty: 1d20 + 17 - 2 ⇒ (7) + 17 - 2 = 22
damage: 1d8 + 7 ⇒ (3) + 7 = 10

Claw 6, cover penalty: 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16
damage: 1d8 + 7 ⇒ (5) + 7 = 12

Claw 7, cover penalty: 1d20 + 17 - 2 ⇒ (4) + 17 - 2 = 19
damage: 1d8 + 7 ⇒ (3) + 7 = 10

Claw 8, cover penalty: 1d20 + 17 - 2 ⇒ (20) + 17 - 2 = 35
damage: 1d8 + 7 ⇒ (8) + 7 = 15

The Belier lashed out with tongues and maw from above.

Belier:

Maw 1, cover penalty: 1d20 + 18 - 2 ⇒ (4) + 18 - 2 = 20
damage: 4d8 + 7 ⇒ (5, 6, 2, 2) + 7 = 22

Tongue 1, cover penalty: 1d20 + 18 - 2 ⇒ (12) + 18 - 2 = 28
damage: 2d6 + 7 ⇒ (4, 1) + 7 = 12

Tongue 2, cover penalty: 1d20 + 18 - 2 ⇒ (14) + 18 - 2 = 30
damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14

Tongue 3, cover penalty: 1d20 + 18 - 2 ⇒ (20) + 18 - 2 = 36
damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14


Gugs: 1) 105/105, 2) 105/105, 3) 105/105. Belier 122/122. Chuul 1) 75/75, 2) 75/75

The Belier, still acting on it's last orders, flew over the Queen and lashed out with it's horrible tail-maw.

Bite: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 4d8 + 7 ⇒ (5, 4, 6, 7) + 7 = 29
Grab: 1d20 + 25 ⇒ (7) + 25 = 32
Constrict: 1d8 + 7 ⇒ (2) + 7 = 9
Strangle if grab is successful.

The Gugs continued their assault against the drow.

Not sure where they are or how many are left, but the gugs maul them. I'll let you decide the extent of their effectiveness.

Familiar takes no action this round. I can't think of anything helpful that it could do.


Gugs: 1) 105/105, 2) 105/105, 3) 105/105. Belier 122/122. Chuul 1) 75/75, 2) 75/75

Now within reach of so many fleshy targets, the Gugs on the left side of the room lashed out in a horrible flurry of ropy arms.

All attacks at 10' reach. Gug will 5' adjust if they run out of targets. If they adjust and still run out of targets they'll spend the rest of their attacks savaging drow corpses.

Gug 1:

All attacks at 10' reach. Gug will 5' adjust if they run out of targets.
Gug 1, Bite: 1d20 + 17 ⇒ (6) + 17 = 23
Damage, teeth and fire: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (4) = 15

Gug 1, Claw 1: 1d20 + 17 ⇒ (5) + 17 = 22
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (5) + 7 + (1) = 13

Gug 1, Claw 2: 1d20 + 17 ⇒ (9) + 17 = 26
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (6) + 7 + (5) = 18

Gug 1, Claw 3: 1d20 + 17 ⇒ (10) + 17 = 27
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (2) + 7 + (4) = 13

Gug 1, Claw 4: 1d20 + 17 ⇒ (8) + 17 = 25
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (2) + 7 + (3) = 12

Gug 1, Claw 5: 1d20 + 17 ⇒ (12) + 17 = 29
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (6) + 7 + (2) = 15

Gug 1, Claw 6: 1d20 + 17 ⇒ (19) + 17 = 36
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (1) + 7 + (2) = 10

Gug 1, Claw 7: 1d20 + 17 ⇒ (14) + 17 = 31
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (5) + 7 + (3) = 15

Gug 1, Claw 8: 1d20 + 17 ⇒ (17) + 17 = 34
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (4) + 7 + (5) = 16

Gug 2:

Gug 2, Bite: 1d20 + 17 ⇒ (8) + 17 = 25
Damage, teeth and fire: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (5) = 18

Gug 2, Claw 1: 1d20 + 17 ⇒ (8) + 17 = 25
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (6) + 7 + (1) = 14

Gug 2, Claw 2: 1d20 + 17 ⇒ (17) + 17 = 34
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (4) + 7 + (2) = 13

Gug 2, Claw 3: 1d20 + 17 ⇒ (3) + 17 = 20
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (5) + 7 + (6) = 18

Gug 2, Claw 4: 1d20 + 17 ⇒ (17) + 17 = 34
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (5) + 7 + (5) = 17

Gug 2, Claw 5: 1d20 + 17 ⇒ (4) + 17 = 21
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (3) + 7 + (2) = 12

Gug 2, Claw 6: 1d20 + 17 ⇒ (2) + 17 = 19
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (5) + 7 + (5) = 17

Gug 2, Claw 7: 1d20 + 17 ⇒ (8) + 17 = 25
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (4) + 7 + (4) = 15

Gug 2, Claw 8: 1d20 + 17 ⇒ (4) + 17 = 21
Damage, claw and fire: 1d6 + 7 + 1d6 ⇒ (1) + 7 + (2) = 10

I'll let you describe the carnage...


Gugs: 1) 105/105, 2) 105/105, 3) 105/105. Belier 122/122. Chuul 1) 75/75, 2) 75/75

Three horrible tongues lashed around the Drow queen, choking and binding. From below the savage worm-like maw rose to swallow her lower body, tangling her in the strands of viscera that made up it's lower half.

Grapple to Pin, bonus for controlling grapple for one round: 1d20 + 25 + 4 ⇒ (7) + 25 + 4 = 36
Constrict Damage: 1d8 + 7 ⇒ (2) + 7 = 9 plus Strangle


Gugs: 1) 105/105, 2) 105/105, 3) 105/105. Belier 122/122. Chuul 1) 75/75, 2) 75/75

The monsters surged forward around Illia. Two skeletal gug went left. The third and the creature that had been a Belier demon went right. The Belier drifted over the rubble, unaffected by the difficult terrain. The gug were hindered until the reached the wall, at which point they climbed up it like horrible skeletal spiders. Their eight claws scrabbled and lashed out at nearby drow.

Gug 1. Move forward to the left toward the wall, attack first Drow in reach.
Attack with claw, reach: 1d20 + 17 ⇒ (4) + 17 = 21
Damage, slashing and fire: 1d6 + 7 + 1d6 ⇒ (6) + 7 + (2) = 15

Gug 2. Move forward to the left toward the wall, attack first Drow in reach.
Attack with claw, reach: 1d20 + 17 ⇒ (17) + 17 = 34
Damage, slashing and fire: 1d6 + 7 + 1d6 ⇒ (2) + 7 + (6) = 15

On the other side, the third Gug lashed out at the first target it reached.

Gug 3. Move forward to the right toward the wall, attack first Drow in reach.
Attack with claw, reach: 1d20 + 17 ⇒ (15) + 17 = 32
Damage, slashing and fire: 1d6 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15

The Belier drifted upward, twenty feet off the ground above the drow, it's long tongue lashing out to grab the queen.

Belier. Fly forward above the drowns reach, attack the queen.
Attack with tongue lash, 20 ' reach : 1d20 + 18 ⇒ (15) + 18 = 33
Damage, bludgeoning and acid: 4d8 + 7 + 1d6 ⇒ (5, 2, 5, 4) + 7 + (2) = 25
Grab (grapple on hit): 1d20 + 25 ⇒ (19) + 25 = 44
Constrict (bludgeoning damage on successful grapple): 1d6 + 7 + 1d6 ⇒ (6) + 7 + (4) = 17
If target is grappled, it cannot speak or cast spells with verbal components (strangle)

Belier has reach of 20 feet with its tongues. If the grapple is successful, the queen is yanked 20' into the air, adjacent to the Belier, held aloft by it's tongue, and strangled.


Gugs: 1) 105/105, 2) 105/105, 3) 105/105. Belier 122/122. Chuul 1) 75/75, 2) 75/75
The Dapper GM wrote:
Heh. Fair enough, but I think these drow might target the shape-shifting regenerating robot assassin, the heavily armed and armored knight, or the hated surface elf before they notice the tiny animal padding along the floor behind them.

Oh, I think they'll have other targets than just them...

Behind Illia were three skeletal Gugs. They were coated in blackened, cooked blood. New blood seeped from between the bones and boiled to a hardened crust as it slowly dripped down their forms. Shimmers of heat lifted off them. Occasionally the caked blackness would crack and show glowing redness beneath the surface, like hardening lava.

They smelled like cooking meat, quietly sizzling and popping. Their many eyes and vertical mouths glowed like a furnace.

Anaxian had used the extra bones he'd found to make "improvements" to their forms. Each had an extra set of arms, which, given that each of a Gug's arms split at the elbow into two sets of terrible claws, gave each of the horrors eight sets of superheated rending talons.

(Bloody Burning Mudra Skeleton Gugs)

Behind them was a horrific creature. It hovered off the ground, the skeletal torso of an armless, man with three brutish skulls atop its shoulders. Long, prehensile tongues from each mouth were gyrating slowly. It's torso transitioned from a humanoid skeleton into strings of thick viscera where it's stomach and legs should be. It dripped sizzling, clear mucus from the flailing ligaments. It was reminiscent of a jellyfish, some strands lashing on their own, but most forming a tangled central core that ended in a thick knot of cartilage and connective tissue wrapped around a fang-filled sphincter. It lashed around like an angry serpent while the three upper heads gazed around with baleful ire.

It had been a powerful demon, a proud creature of unspeakable evil, able to employ the bodies of others as puppets.

Now it was a mockery. A puppet itself.

Anaxian loved poetic irony.

(Bloody Acid Skeleton Belier Devil)


Gugs: 1) 105/105, 2) 105/105, 3) 105/105. Belier 122/122. Chuul 1) 75/75, 2) 75/75

Got the Gugs built. There's 3 of them.

Bloody Burning Mudra Gug Skeletons, each controlled by a Command Undead spell that will get renewed every 9 days.

They have low AC, but they have DR and Fast Heal which is a great combination. They also have quite a few attacks (because Gug get two claw attacks off each arm). Definitely nasty critters.

There's also the demon corpse I went to such lengths to get in the material plane. Should I make that minion too?