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The healer's hands option could be huge in this campaign (if the GM allows it) as we have no real healers. The way the GM offsets this is by splitting HPs into vitality and wounds. Vitality is recovered very quickly while wounds can be tended with healing skill ranks over time. Thus far, the majority of our encounters have dealt with lycanthropes and undead (and one demon) so cold iron is a must, I agree with you both that CI will be my primary arrow types but I will keep a quiver or two of additional random arrows (durable, adamantine, silver, shredding, blunt, etc...) available just in case.


Thanks! I did forget to mention that the starting level for this character will be 6th, so this is very helpful! What about the additional +2 to any stat and -2 to any stat? Should I put the +2 in Dex and the -2 in CHA? With the +1 to Dex at 4th level my stats would then be:

STR 14
Dex 14 (19)
Con 14
Int 10
Wis 10
Cha 8

Also, I am allowed to take up to 4 traits (only one of a trait type (Combat, Campaign, etc) can be taken, and I can pick two additional feats in exchange for two Major Drawbacks/Flaws.


Hi everyone! I am in the middle of a campaign and need to make a new character. Based on the other party members and the encounters we have had and are expecting to have in the future, I have decided that I would like to play an archer. Here are the parameters we've been given:

STATS - 15 point buy system.

RACES - Humans preferred. Non-humans will be allowed, but any Darkvision racial abilities will have to be replaced; no Elves

IN ADDITION TO the standard racial modifiers and bonuses in Pathfinder, all Humans from Akiperium have the following additional abilities/bonuses:

+2 to an Ability score of their choice; -2 to an ability score of their choice.

Weapon Focus: All male Akiperian, once of age, must serve in the legions for a period of at least 2 years. Due to the training they receive, Akiperian males receive the Weapon Focus feat, regardless whether they qualify for it. This feat applies to the use of spears (short and long) and the gladius, the two most common weapons of the Akiperian Legions. Akiperian women are given extensive training in archery, as they are depended on to defend walled cities in times of conflict, and protect farms and flocks outside of cities from predators. Akiperian women receive the Weapon Focus feat (whether or not they would otherwise qualify for it), applying to all Bows (Long, short, composite, and all crossbow variants). Only Human-raised Half-Orcs gain this trait.

Superior Education: Reflecting the overall superior education the citizens of Akiperium have, citizens automatically know how to Read and Write Imperial Trade. Any other language the character purchases at first level they will automatically know how to read and write. After 1st level they must purchase literacy and fluency just as any other character. Additionally, Akiperians receive a +2 racial bonus to concentration checks and a +2 racial bonus to one specialty from each of the Craft, Knowledge, Profession, and Perform skills. The skill chosen is always considered a class skill for the character. One of these specialties will benefit from the Unchained rules detailed in the specific skill. Men and women of Akiperium can be found almost equally in all professions, and therefore all Craft, Knowledge, Profession, and Perform skills are open to both genders in regards to this selection. Even Half-Orcs raised in Orc tribes will receive this benefit, as their Human mothers will ensure to pass on her learning.

CLASSES - No casters allowed as class choices. Any class that is not a primary caster (Paladins, Rangers, etc.) will replace spellcasting with a variant rule.

EQUIPMENT - Starting money is 500 gp/character; starting equipment is anything from the core book, with the exceptions of alchemical gear or anything inherently magical

Thanks for your help!


lol I agree, but that is what makes this a challenge!


OK. These are looking good! You guys do a great job of thinking outside of the box, Free Plate and a MW weapon, constructed arms and thrown scabbards! I love it! Let me throw a curve ball at you then. You asked for class restrictions so how about this.

All of the same rules as above still apply plus:

Multi-classing is allowed as well as any legal Archtype

You can have two traits but only one per type (i.e. 1 combat and 1 campaign, etc...)

NO SPELLCASTING CLASSES OR SPELL LIKE ABILITIES allowed! Let the brawlers fight like Spartans!

MUST BE PF LEGAL!

and... GO!


OK, Here are the rules...

Only allowable race is Human

Pathfinder standard 10 Point stat buy system

ONLY BUILD TO LEVEL 3

500gp worth of equipment can be "purchased" to supplement build but NO MAGIC ITEMS ARE AUTHORIZED!!!

And GO!

GOOD LUCK!