Kazim

Amy Unwin's page

7 posts. Alias of Cardboard Tube Knight.


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When I have had to run games on other forums it always seemed like the hardest part was picking the people who were going to be in it and just instructing them how to make chracters.

A friend of mine gave some good advice recently. He told me to tell them that they need to picture the cast of a show or book or movie or something and act as if the person they're making will be filling out that cast.

I like that advice and I think it holds just as true for picking the people in a game you're running.


Okay, so I'm really tense and excited. Good luck to everyone though!


AdamWarnock wrote:

Don't know if there's a list, but some APs are TPK machines. I know Part 2 of Rise of the Runelords was pretty bad, and I've heard the finale of Part of Legacy of fire is notorious for TPKs, but I'm not sure about the others.

Another factor is probably the GM. I've had a character go kaputzki because the GM was being a jerk (Character was unconscious and bleeding out, Gm had the gorilla bash her head in, despite she wasn't a threat,) and I know that I tend to use some of the encounters more as guidelines.

Even if this game is a little more deadly I think that Amy is up for the challenge.

This is probably the first character I've had in an Adventure Path that's this written well written for Golarion. I'm excited.


I really didn't realize that some of the AP's were deadlier than others. Is there an ordered list. I'd like to check this out. I've only ever lost one character in game and I'm convinced that the GM kind of fudged it because he/she didn't want me there.


I could also throw some points toward "Use Magic Device" and later get a wand (I was planning to do this anyway), but Amy's terrible social sills and Charisma mean that should would be kind of terrible at it for a while.


Witches can do a decent job healing.


This is Cardboard Tube Knight submitting my character (finally).

Character Sheet - Amy Unwin

Background:
In the same way that someone is destined to be a Paladin or might feel called to the vocation of Cleric, Amy is a born scholar. Raised under the crumbling ruins of the Thassilonian empire caused her to develop an early curiosity for the history of Golarion.

Fiona, her mother, runs a bookstore in Magnimar’s Shore District. Books on the legacy of Thassilonian culture were her toys and best friends. Most of her childhood was spent in her room curled up in the company of a dusty old tome or scroll. Even before she knew the words, Amy would stare at them for hours.

Amy grew up as the weird hermit girl. When her mother forced her to go outside and play the only kind of “play” she could manage was exploring the streets for relics (that mostly turned out to be old garbage). The other children became as annoyed with her “relic” hunts as she became with their dismissive attitude about the wonders of the history around them.

Her father, Aeson the Elf, is a scholar in the Pathfinder society—he met her mother when hunting for an old text that he heard she had come by—he taught Amy the Thassilonian language from a young age, along with Elven and Draconic. She joined the Pathfinder Society, in part, to be closer to her father, but also because it was the only thing that would make good use of her skills.

Amy is the record keeper for the Pathfinder lodge in Magnimar, but she’s biding her time until an assignment arises to ask for a reprieve from her duties to purse it. The recent events concerning Karzoug and the falling star (along with the murders up the coast) have led Amy to thinking that Golarion is on the cusp of something wondrous and impossibly horrible and she wants to be right in the middle of it.

Character Picture

Appearance and Personality:
Personality: In modern day, real world terms, Amy tends to geek out about history, ruins and ancient languages. She doesn’t really comment on the evil or good of societies and studies them as if their ways or beliefs are justified simply because those people would have considered them so. She’s intelligent, but bad with people. Moreover she doesn’t care that she’s bad with people nor does she worry or get nervous about how strange she might appear. To use another modern term, “she lets her geek flag fly”.

Appearance: She stands about 5’7’’ and is slightly curvy with dark hair cropped just to where it covers her ears and neck. She’s got blue eyes and is fair skinned.