| Amurion |
Probably a core bard focusing on melee. I don't have much time to look at the other archetypes.
First decide what kind of bard you want to play. Caster, melee, archer?
Stay away from Combat Maneuver Specialist and sword and Sword & Board. Large and str 18? Don't play Skirmisher.
Combat Maneuver Specialist is fun at lower levels but at higher it will not be as fun. You can't trip dragons and other creatures and disarm won't work times when you meet foes without weapons. True you are large but you are not a full BAB class. If you still want to play a Combat Maneuver Specialist go for trip. You can trip creatures using natural weapons, but you can disarm them.Sword & Board is no good. You need on hand free to cast spells.
With the rolls you got I would say Archer or Two-Handed Monster. You can actually use a longsword as a Two-Handed Monster.
Since you are large I think you shoudl play a melee bard. Combat reflexes is good.
Second, you want to play a Core Bard or an Archetype?
Core bard is really good and so are some of the Archetypes.
Because you are large you should put some high stat in dex,
Advice:
Str: 18
dex: 16,
Con: 16 or 14
Int 14 or 16
Wis: 12
Char: 16If you play the core bard or an Archetype with bardic knowledge 14 int is fine, if not go for int 16. You REALLY want all the skills you can get and boost to int is nice for knowledge skills.
I'm playing a human Arcane Duelist with int 14. It's great but more skills per level would be nice. She has traded her Favored Class bonus to skills/HP for more spells.
The Arcane Duelist (from the APG) is a very very good melee bard.
There are lots of good Archetypes like Sound Striker, but Sound Striker needs a good char, but 16 is good.I'll post more when I you answered.
Edit: I agree with Sean FitzSimon. Go for the core bard.