Faxon

Amrus Draldronga's page

51 posts. Alias of PaleDim.


Race

| HP 12 | AC 13, touch 13, flat-footed 10 | CMB +1, CMD 14 | F+2 R+3 W+5 | Init +7 | Perception +4, Sense Motive +4

Classes/Levels

| Active conditions: none

Gender

tiefling wizard 2

About Amrus Draldronga

Male tiefling wizard 2
N Medium outsider (native)
Init 7; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 12 (2d6+2)
Fort 2, Ref 3, Will 5
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4 P or S/19+) or
. . quarterstaff +1 (1d6 B)
Ranged light crossbow +4 (1d8 P/19+)
Spell-Like Abilities (CL 2nd; concentration +2)
. . 1/day—darkness
Wizard Spells Prepared (CL 2nd; concentration +6)
. . 1st—color spray (DC 15), mage armor, magic missile
. . 0 (at will)—detect magic, light, mage hand, ray of frost
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Statistics
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Str 10, Dex 17, Con 12, Int 18, Wis 15, Cha 10
Base Atk +1; CMB 1; CMD 14
Feats Improved Initiative, Scribe Scroll
Traits merchant
Skills Appraise +9 (+10 when bargaining for the price of goods), Bluff +4, Knowledge (arcana) +9, Knowledge (local) +9, Perception +4, Profession (merchant) +7, Sense Motive +4 (+5 when bargaining for the price of goods), Spellcraft +9, Stealth +7; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Dwarven, Elven, Halfling
Other Gear dagger, light crossbow with 10 bolts, quarterstaff, arcane bond ring, protean cloak +1, sleeves of many garments[UE], bedroll, belt pouch, chalk, flint and steel, ink, inkpen, masterwork backpack[APG], mess kit[UE], rice paper[APG] (6), soap, spell component pouch, trail rations (4), waterskin, wizard starting spellbook, 73 gp, 3 sp
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5)
Energy Resistance, Electricity (5)
Energy Resistance, Fire (5)
Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
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A nosy tiefling wizard who thought the mercenary company would provide him with access to future customers of his arcane tinctures or access to components and lore via the missions. So they have a little motivation for negotiating wealth, but it's a means to knowledge and experimentation.
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Amrus started his career innocently enough, signing on as an agent of the Pathfinder society after graduating from the Arcanimirium in Absalom. Due to deep focus in his studies he had made no real friends to this point. In the Society he continued to favor results over relationships as he gravitated towards the oft-maligned Dark Archive faction. There were two problems with his participation in the society: He had to hand over artifacts acquired on missions and he was in nowhere near the standing needed to access the Dark Archive's innermost secrets. Eventually he falls back to the occupation of his father (a merchant) and puts out a shingle to sell bits of arcane material, both crafted by himself and hidden during Pathfinder missions. Eventually he is caught in the latter is suspended from active missions. As his reputation sours, he heads North across the Inner Sea to Andoran. Here in the Darkmoon Vale he has a nasty run-in with a local lumber consortium and continues on the Druma where he falls in with a mercenary company... Maybe if he participates in another local business before promoting his own he'll see better results.
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It's unclear what he was seeking from within the Dark Archive, what his ongoing relationship is with his merchant father, or if he even knows who his mother is.