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![]() Amria smiles to the server, Irina, and responds, "Please do. Will you also bring some raw meat with you? I have a little traveler with me who will be most appreciative." So saying, he opens up the flap on a saddlebag and produces the pup. It looks about, it's red eyes nearly luminescent in the dim light of the inn. ![]()
![]() As the group heads into the forest, Amria speaks. "Now we know they are a few days ahead of us and that they traveled with urgency. Either they were unafraid of what stalks this forest or they did not have the time it would take to ride around. It is my opinion that we should make haste to close the gap between us. Time may yet be of essence." ![]()
![]() Amria will take the second position with the best sight and the ability to track. Amria nods at the ferryman's words before asking, "I can see that your barge is indeed steady and quite large, but really what occasion do you have to carry any but foot traffic or riders on horse if that forest is so foreboding?" ![]()
![]() Amria nods in agreement. "Yes, most enlightening." Amria strokes the puppy's head, a small smile playing over his features. He finishes his meal and heads up to their room. In the morning, he orders traveling lunches for all of them at breakfast, paying the wench for them with a couple of gold coins. Asking for some more raw meat, he feeds the puppy again before taking it with him to the stables to help ready the horses. ![]()
![]() Amria places a hand upon his untouched meal to keep the barmaid from taking it away. "I would like to eat that before you take it from me." He goes back to feeding the large puppy the last of the raw meat and then let's it settle on his lap as he begins to eat his stew. Waiting until the barmaid moves on, the quiet man resolves to address his companions; at least one of them. In response to Onvyr's suggestion that they might find some fun at the festival, he frowns. "Again you offer to delay our progress. We suspect that our quarry are undead and that they mean nothing good for the young Lady Dorumand; yet you have failed to display the slightest impetus for a swift and satisfactory resolution to the dilemma at hand. In fact, you have several times touted a favorable opinion of associating with the undead. Your cavalier attitude toward our task is unfitting to the severity of the situation. Please take the evening to consider your commitment to our cause and decide if it is right for you to continue on this journey. Perhaps you would find spending a few days here enjoying the festival more to your tastes." ![]()
![]() Amria nods at the half-orc's offer and allows his horse to be led away with the others. He follows the others inside the inn and takes a seat at the table. When the serving wench arrives, he places his own order for whatever is being served and mead to drink. He also requests raw meat from the wench. ![]()
![]() Grunting in pain from the arrow now sticking out of him, Amria focuses past the pain and immediately draws again, letting loose an arrow at the diminutive bandit. Point blank longbow attack: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d8 + 2 ⇒ (7) + 2 = 9 Confirm: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 2d8 + 4 ⇒ (3, 5) + 4 = 12 ![]()
![]() Apologies, last night was monthly deployment. Amria draws his longbow, the deep darkwood flexing as he draws it back to his ear. Readying against any hostile movement from the small figure, he takes aim. Assuming that he is at least a 5' step away from the small being. Otherwise, Amria takes a step back and then readies. Should the conditions be met: Point blank longbow attack: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d8 + 2 ⇒ (1) + 2 = 3 ![]()
![]() As Belko reenters the room, Amria holds up the contents of the sack for his inspection. "Do you recognize any of these objects?" Looking back to Yves, he asks, "Do you recognize any of the other pieces here? Could you ask your fellow to come back in and we shall see if he recognizes any of these objects as well." ![]()
![]() Amria quirks an eyebrow as the servant, Arn, as he looks to the inquisitor whilst describing the proclivities of Redgrave. He watches the man step outside the room and then listens to the woman's description of the man. "Would you describe these two constables who paid you?" Hearing her response, he nods and turns his attention to the chest. "Please, I would like to inspect the chest itself." He remarks to the wild man, Cruentus. Stepping up to the chest he kneels down and begins a thorough investigation of the chest and it's contents, looking for anything that might denote a hidden recess, false bottom or trigger. Taking 20 on Perception for 27 Would Amria even need to make a check to determine from their descriptions that Redgrave seems to be a dhampir? ![]()
![]() Huh, missed that. Amria follows the other men up the back stairs to the girl's rooms. Astonished at the size, opulence and quantity of her living quarters, he stands taken aback for a moment before regaining his senses to hear the butler point out the portrait of the young lady. The gaunt man begins a very slow, meticulous search of the rooms and the balcony, looking for anything that might be a clue. He goes through any dressers, desks, armoires, chests, boxes or anything else contained within. He strips the bed of it's bedding and checks beneath the mattress as well as under the bed (if possible). Making circuits of each room, he knocks on all of the walls at regular intervals listening for irregularities. He will end his search by checking behind any paintings, terminating at the portrait of Koraline. Taking 20 on the Perception checks for the rooms for a 27. ![]()
![]() Amria accepts the proffered drink and politely sips from it. As Baron Dorumand explains the situation, he sits forward, listening intently to the telling of his personal tragedy. At the conclusion, he speaks up. "Good sir, you may rely on me to put forth my greatest efforts in locating and recovering your dear daughter from the clutches of whomsoever has so devilishly absconded with her person. Though I am certain you, your family and even the overwhelmed local constabulary have already done so, I would ask to be allowed to search your daughter's room for any sign of the ne'er-do-well's passage and transgression. We may yet find that some small vestige of their activities might be ferreted out." ![]()
![]() The Winds of Fate wrote:
Weird, I thought I had already fixed the Initiative. Fixed now. Not entirely sure what you mean. I have all of the judgements available to me. You choose which judgement you are going to use when you activate the Judgement feature. Yeah, I had deleveled the character and missed removing that, but then I don't have any teamwork feats so it doesn't do anything anyway. Yep, missed upping that after increasing the DEX. Good catch! As for the skills [((6 + INT)x2 + 2))= 16] (ranks, class skill bonus, ability mod, (class feature and/or trait,) acp): Climb 1+3+2-2
@ Vasili - Two more levels till Animal Companion. Handle Animal will come. Not enough skill points yet. Now that I have purchased Intimidate and SM, I won't be placing any more points into them. They auto climb with my level. Likewise Climb and Swim. Just needed to spend a point in each so as to have a chance of succeeding and fit the survivalist nature of the character. Probably won't be spending any more points on Heal either as we have so many divine characters who may take it and build upon it. Regarding Diplomacy skill and animals: Core rulebook does state that you can't use it on creatures with less than INT 3, however; the designers have repeatedly stated that newest source trumps older sources. If a newer source says you can, then you can. I'm brusque, so please know this is only an explanation and not an admonishment. Please let me know if anything else stands out. ![]()
![]() Turned out I made some mistakes in my character sheet. I shorted myself to build points due to +2 CHA. I added that to DEX. I fixed all of the DEX related modifiers to reflect this change. I also dropped the buckler (leaving me with the same AC) to take up a horse as it seems to be the preferred method of travel for the party. Added some extra gear. I also corrected a couple of skills where I had the modifier too high due to ACP. Anyone who would like to look over the stats for any other mistakes are welcome to do so.
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