About Amon Hotep, the Sun DragonBACKGROUND
Over many years he finally drove them out, slaying their Sin Lord and his mummified allies in a flying pyramid which crashed into the side of a mountain, causing great devastation. Seeing the potential damage these mages could cause he committed himself to stopping them and has spent decades fighting them and building groups to oppose them. Now, at last, only one remains and when he is defeated he will finally return to his monastery and return to his meditations. Amon-Hotep, the Sun Dragon
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DR 5/evil; Immune charm, compulsion, rerolls, flanking, flat footed; SR 31
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Melee unarmed strike +37/32/27/22 (1d10+16/x2) Special Attacks personal trial 7/day (+6), Ki Strike (magic, lawful, cold iron, silver, adamantine) Ki Abilities (22 Ki) Speed (swift, 1P, +20 spd, 1 rnd), Flurry (swift, 1P, one extra unarmed attack), Defence (swift, 1P, +4 dodge to AC, 1 rnd) Sorcerer Spells Known (CL 21st; concentration +35)
9th: mage's disjunction, shapechange, time stop, wish 8th: clenched fist, maze, mind blank, polymorph any object, greater possession[OA], power word stun, prediction of failure, stormbolts[APG] 7th: greater age resistance, limited wish, plane shift, prismatic spray, spell turning, greater teleport 6th: chain lightning, contingency, disintegrate, greater dispel magic, mass suggestion, true seeing, veil 5th: dismissal, echolocation[UM], hungry pit[APG], life bubble[APG], overland flight, planar adaptation[APG], wall of force 4th: black tentacles, charm monster, confusion, dimension door, dragon's breath[APG], greater invisibility, resilient sphere, shadow conjuration 3rd: dispel magic, haste, heroism, paragon surge[ARG], communal resist energy[UC], slow, tongues 2nd: bestow insight[ARG], continual flame, false life, frigid touch[UM], glitterdust, investigative mind[ACG], invisibility, mirror image, pilfering hand[UC], see invisibility 1st: ant haul[APG], comprehend languages, ear-piercing scream[UM], erase, grease, heightened awareness[ACG], identify, liberating command[UC], mage armor, magic missile, obscuring mist, shield, true strike, unseen servant, vanish[APG], windy escape[ARG] 0 (at will): arcane mark, detect magic, detect poison, ghost sound, light, mage hand, mending, message, prestidigitation Bloodline Arcane Paladin Spell-Like Abilities (CL 18th; concentration +32)
Paladin Spells Prepared
Mythic Abilities
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Base Atk +20; CMB +19 (+23 grapple); CMD 60 Feats (Focused Study) Skill Focus (Diplomacy, Perception, Sense Motive) Feats (Levels, 20) Ascendant Spell, Extend Spell, Quicken Spell, Empower Spell, Persistent Spell, Dazing Spell, Silent Spell, Spell Perfection (Chain Lightning), Greater Spell Focus (Evocation), Spell Penetration, Greater Spell Penetration, Dimensional Agility, Dimensional Assault, Dimensional Dervish, Dimensional Savant, Dimensional Maneuvers, Deft Maneuvers, Greater Trip, Combat Reflexes, Craft Wondrous Items Feats (Sorcerer Bonus): Eschew Materials, Spell Focus (Evocation), Still Spell, Improved Initiative Feats (Paladin Bonus) Improved Unarmed Strike Background Feat Skill Focus (arcana) Traits fate’s favoured, reactionary, seeker, magical lineage (chain Lightning), trap finder Mythic Feats Mythic Spell Focus (Evocation) Skills Acrobatics +19, Appraise +6, Bluff +23, Climb +2, Diplomacy +48, Disable Device +43, Disguise +29, Escape Artist +14, Fly +30, Handle Animal +17, Heal +7, Intimidate +32, Knowledge (arcana) +25, Knowledge (nobility, planes, religion) +19, Knowledge (history) +16, Linguistics +16, Perception +50, Ride +15, Sense Motive +43, Spellcraft +33, Stealth +44, Survival +7, Swim +2, Use Magic Device +37 Languages Common, plus 13 more SQ divine bond (unarmed strike, 4/day), lay on hands 22/day (10d6), mercies (blinded, confused, dazed, nauseated, sickened, stunned), bloodline arcana, bloodline havoc, school power (evocation), arcane apotheosis Equipment
Slotless Equipment
Special Abilities Arcane Apotheosis Apply metamagic feats without increasing the casting time. Expend spell slots to activate charged magic items, 3 levels per charge
SPECIES BENEFITS:
4: Greater Defensive Training +2 dodge bonus to AC
ABILITY SCORE BREAKDOWN:
Str 9 7 (-4) +2 ABP
STATISTICS BREAKDOWN:
Init: +12 dex +2 trait +4 improved init +2 luck +1 competence AC 54, touch 43, flat-footed 26 (+6 mythic mage armour, +5 deflection, +12 Dex, +5 natural, +2 dodge +14 Cha) hp (20d10+100) Fort +38 [12 base +5 resist +14 cha +4 con +2 luck +1 competence]
Base Atk +20
Unarmed attack bonus +37 [+20 BaB +12 Dex +4 enhancement +1 competence] SKILL BREAKDOWN:
Skill Points per level: Paladin (4) +FCB (1) +Background Skills (2) +Int (3) = 10
Skills Class Skills: Acrobatics, Appraise, Bluff, Climb, Craft, Disable Device, Diplomacy, Fly, Handle Animal, Heal, Intimidate, Knowledge (Arcana, Nobility, Planes, Religion), Perception, Profession, Ride Sense Motive, Spellcraft, Swim, Use Magic Device +2 luck bonus to all (luckstone plus fate's favored)
+19 Acrobatics, 1 rank, Dex +12, class +3
EQUIPMENT PURCHASES:
440000gp 100000 +4 Cha
Crafted Items
Purchased Items 25000 Ring of Evasion
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