Cruel Devotee

Amon Hotep, the Sun Dragon's page

2 posts. Alias of andreww.


About Amon Hotep, the Sun Dragon

Amon in his shapechanged form

BACKGROUND
Few regions were impacted more greatly by the Sin Lords than Ossirion and the northern regions of Garundi. The necromancers plundered the tombs on the ancients and raised mighty legions of undead and constructs to dominate the region. From a simple monastery, deep in the Barrier Mountains, Amon-Hotep stirred himself to oppose them. Empowered by the Gods, he travelled the region, building alliances and battling them at every turn.

Over many years he finally drove them out, slaying their Sin Lord and his mummified allies in a flying pyramid which crashed into the side of a mountain, causing great devastation. Seeing the potential damage these mages could cause he committed himself to stopping them and has spent decades fighting them and building groups to oppose them. Now, at last, only one remains and when he is defeated he will finally return to his monastery and return to his meditations.

Amon-Hotep, the Sun Dragon
Venerable human paladin 20 (iroran paladin)|sorcerer 20|archmage 1
LG Medium humanoid (human)
Init +21; Senses see in darkness, see invisible; Perception +50
Aura excellence (10 ft.), faith (10 ft.), perfection (10 ft.), resolve (10 ft.), righteousness (10 ft.)

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Defense
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AC 54, touch 43, flat-footed 26
hp 300 (20d10+100)
Fort +38; Ref +40; Will +38

DR 5/evil; Immune charm, compulsion, rerolls, flanking, flat footed; SR 31
Special Defences; evasion, freedom of movement, fortification 50%

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Offense
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Speed 40 ft., Fly 40’

Melee unarmed strike +37/32/27/22 (1d10+16/x2)

Special Attacks personal trial 7/day (+6), Ki Strike (magic, lawful, cold iron, silver, adamantine)

Ki Abilities (22 Ki) Speed (swift, 1P, +20 spd, 1 rnd), Flurry (swift, 1P, one extra unarmed attack), Defence (swift, 1P, +4 dodge to AC, 1 rnd)

Sorcerer Spells Known (CL 21st; concentration +35)
Spells per Day 10/10/9/9/9/9/8/8/8
Spell DC 10 base +14 Cha +Spell Level
Modifiers Evocation +6, Metamagic applied +1, Chain Lightning +4

9th: mage's disjunction, shapechange, time stop, wish

8th: clenched fist, maze, mind blank, polymorph any object, greater possession[OA], power word stun, prediction of failure, stormbolts[APG]

7th: greater age resistance, limited wish, plane shift, prismatic spray, spell turning, greater teleport

6th: chain lightning, contingency, disintegrate, greater dispel magic, mass suggestion, true seeing, veil

5th: dismissal, echolocation[UM], hungry pit[APG], life bubble[APG], overland flight, planar adaptation[APG], wall of force

4th: black tentacles, charm monster, confusion, dimension door, dragon's breath[APG], greater invisibility, resilient sphere, shadow conjuration

3rd: dispel magic, haste, heroism, paragon surge[ARG], communal resist energy[UC], slow, tongues

2nd: bestow insight[ARG], continual flame, false life, frigid touch[UM], glitterdust, investigative mind[ACG], invisibility, mirror image, pilfering hand[UC], see invisibility

1st: ant haul[APG], comprehend languages, ear-piercing scream[UM], erase, grease, heightened awareness[ACG], identify, liberating command[UC], mage armor, magic missile, obscuring mist, shield, true strike, unseen servant, vanish[APG], windy escape[ARG]

0 (at will): arcane mark, detect magic, detect poison, ghost sound, light, mage hand, mending, message, prestidigitation

Bloodline Arcane

Paladin Spell-Like Abilities (CL 18th; concentration +32)
Spells per Day 8/8/6/6

Paladin Spells Prepared
4th: break enchantment, chains of light, death ward, dispel evil, eagle soul, restoration
3rd: archon's aura, daylight, dispel magic (2), remove curse, remove blindness
2nd: bestow grace (2), blade tutor's spirit (2), delay poison, remove paralysis,, suppress charms and compulsions (2)
1st: divine favour (2), grace (2), hero's defiance (2), lesser restoration (2)

Mythic Abilities
Mythic Path: Archmage
Arcana: Arcane Surge
Path Ability: Competent Caster
Mythic Feat: Mythic Spell Focus (Evocation)

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Statistics
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Str 9, Dex 34, Con 18, Int 16, Wis 18, Cha 38

Base Atk +20; CMB +19 (+23 grapple); CMD 60

Feats (Focused Study) Skill Focus (Diplomacy, Perception, Sense Motive)

Feats (Levels, 20) Ascendant Spell, Extend Spell, Quicken Spell, Empower Spell, Persistent Spell, Dazing Spell, Silent Spell, Spell Perfection (Chain Lightning), Greater Spell Focus (Evocation), Spell Penetration, Greater Spell Penetration, Dimensional Agility, Dimensional Assault, Dimensional Dervish, Dimensional Savant, Dimensional Maneuvers, Deft Maneuvers, Greater Trip, Combat Reflexes, Craft Wondrous Items

Feats (Sorcerer Bonus): Eschew Materials, Spell Focus (Evocation), Still Spell, Improved Initiative

Feats (Paladin Bonus) Improved Unarmed Strike

Background Feat Skill Focus (arcana)

Traits fate’s favoured, reactionary, seeker, magical lineage (chain Lightning), trap finder

Mythic Feats Mythic Spell Focus (Evocation)

Skills Acrobatics +19, Appraise +6, Bluff +23, Climb +2, Diplomacy +48, Disable Device +43, Disguise +29, Escape Artist +14, Fly +30, Handle Animal +17, Heal +7, Intimidate +32, Knowledge (arcana) +25, Knowledge (nobility, planes, religion) +19, Knowledge (history) +16, Linguistics +16, Perception +50, Ride +15, Sense Motive +43, Spellcraft +33, Stealth +44, Survival +7, Swim +2, Use Magic Device +37

Languages Common, plus 13 more

SQ divine bond (unarmed strike, 4/day), lay on hands 22/day (10d6), mercies (blinded, confused, dazed, nauseated, sickened, stunned), bloodline arcana, bloodline havoc, school power (evocation), arcane apotheosis

Equipment
+4 Agile Amulet of Mighty Fists, Wishes (+4 Cha, +4 Dex), Ioun Stones (Pale Green Prism, Orange Prism, Dusty Rose Prism, Dark Blue Rhomboid), Stone of Good Luck, Circlet of Persuasion, Hand of Glory, Ring of Evasion, Greater Ring of Inner Fortitude, Ring of Freedom Of Movement, Goz Mask

Slotless Equipment
Eyes of Minute Seeing, Inquisitors Monocle, Ring of Chameleon Power, Eyes of the Eagle

Special Abilities

Arcane Apotheosis Apply metamagic feats without increasing the casting time. Expend spell slots to activate charged magic items, 3 levels per charge
Aura of Excellence (10 ft.) (Su) Immune to effects that force rerolls. Allies within 10' can roll 2 or 3 dice when forced to reroll.
Aura of Faith (10 ft.) (Su) Attacks vs. foes in range bypass DR as good-aligned. Own attacks always count as good.
Aura of Perfection (10 ft.) (Su) When forced to reroll and take second result, you or allies in 10' roll 2 dice and take the higher.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Aura of Righteousness +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. compulsion.
Bloodline Arcana +1DC to spells with metamagic effects applied to them
Bloodline Havoc +1 damage/die when using bloodline spells or those I have spell focus for
Divine Body (Su) You form a weapon bond with your unarmed strike.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (22/day) (Su) Gain a supernatural energy source used to accomplish amazing feats.
Lay on Hands (10d6 hit points, 22/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Personal Trial (7/day) (Su) +6 insight bonus to hit, damage, saves, and AC vs. target.
Sense Perfection (Su) At will, you can detect if a creature has a ki pool.

SPECIES BENEFITS:

4: Greater Defensive Training +2 dodge bonus to AC
3: Greater Spell Resistance SR11+level
3: Deep Magic +2 racial bonus to SR penetration and dispel checks
4: See in Darkness
1: Fast +10’ to speeds

ABILITY SCORE BREAKDOWN:

Str 9 7 (-4) +2 ABP
Dex 34 16 (10) +6 ABP +8 Capstone+4 Inherent
Con 18 14 (5) +4 ABP
Int 16 11 (1) +3 Age +2 ABP
Wis 18 11 (1) +3 Age +4 ABP
Cha 38 18 (17) +2 race, +5 levels, +6 ABP +3 Age +4 Inherent

STATISTICS BREAKDOWN:

Init: +12 dex +2 trait +4 improved init +2 luck +1 competence

AC 54, touch 43, flat-footed 26 (+6 mythic mage armour, +5 deflection, +12 Dex, +5 natural, +2 dodge +14 Cha)

hp (20d10+100)

Fort +38 [12 base +5 resist +14 cha +4 con +2 luck +1 competence]
Ref +40 [6 base +5 resist +14 cha +12 dex +2 luck +1 competence]
Will +38 [12 base +5 resist +14 cha +4 wis +2 luck +1 competence]

Base Atk +20
CMB +19 +20 BaB -1 Str
CMD 60 10 +20 BaB -1 Str +12 dex +5 deflection +2 dodge +12 cha

Unarmed attack bonus +37 [+20 BaB +12 Dex +4 enhancement +1 competence]

SKILL BREAKDOWN:

Skill Points per level: Paladin (4) +FCB (1) +Background Skills (2) +Int (3) = 10
+3 ranks (Sorcerer FCB)

Skills

Class Skills: Acrobatics, Appraise, Bluff, Climb, Craft, Disable Device, Diplomacy, Fly, Handle Animal, Heal, Intimidate, Knowledge (Arcana, Nobility, Planes, Religion), Perception, Profession, Ride Sense Motive, Spellcraft, Swim, Use Magic Device

+2 luck bonus to all (luckstone plus fate's favored)
+1 competence bonus to all (pale green ioun stone)
+3 competence to Cha skills (Circlet of Persuasion)

+19 Acrobatics, 1 rank, Dex +12, class +3
+6 Appraise, Int +3
+23 Bluff, 1 rank, Cha +14, class +3
+2 Climb, Str
+48 Diplomacy, 20 ranks, Cha +14, class +3 skill focus +6
+43 Disable Device, 20 ranks, Dex +12, class +3, trait +1, competence +5
+29 Disguise, 10 ranks, Cha +14
+14 Escape Artist, Dex
+30 Fly 1 rank, Dex +12, class +3, +10 overland flight, +4 Good
+17 Handle Animal Cha +14, +3 competence
+7 Heal Wis +4
+32 Intimidate 10 ranks, Cha +14, +3 competence, +3 class
+25 Knowledge, 10 ranks, Int +3, class +3, skill focus +6
(Arcana)
+19 Knowledge, 10 ranks, Int +3, class +3
(Nobility, Planes, Religion)
+16 Knowledge, 10 ranks, Int +3
(History)
+16 Linguistics 10 ranks, Int +3
+50 Perception, 20 ranks, Wis +4, +3 class, +10 competence, +4 alertness, +1 trait, +6 skill focus
+15 Ride, Dex +12
+43 Sense Motive, 20 ranks, Wis, +3 class, +4 alertness, +5 competence, +6 skill focus
+25 Sleight of Hand 10 ranks, Dex +12
+33 Spellcraft, 20 ranks, Int +3, +3 class, +5 competence
+44 Stealth 20 ranks, Dex +12, +10 competence
+7 Survival, Wis +3
+2 Swim, Str
+37 Use Magic Device (10), Cha, +3 competence

EQUIPMENT PURCHASES:

440000gp

100000 +4 Cha
100000 +4 Dex

Crafted Items
15000 Pale Green Prism
15000 Orange Prism
2500 Dusty Rose Prism
10000 Stone of Good Luck
2250 Circlet of Persuasion
4000 Goz Mask
5000 Slotless Eyes of Minute Seeing
4000 Hand of Glory
6800 Slotless Inquisitors Monocle
5000 Dark Blue Rhomboid
4000 8 level 1 Pages of Spell Knowledge
4000 2 level 2 Pages of Spell Knowledge
3750 Gloves of elvenkind
60000 Robe of Eyes

Purchased Items

25000 Ring of Evasion
66000 Greater Ring of Inner Fortitude
40000 Ring of Freedom of Movement
25400 Slotless Ring of Chameleon Power
45000 Greater Extend Rod (2)