Amiri

Amiri the Mighty's page

285 posts. Alias of eddiephlash.


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Female Lvl 6 Combat Barbarian. Deck handler

6th xp. Banking hero point, bringing total to 10.

Upgrades:
Weapon 6: 1d1000 ⇒ 51 Defiant Nodachi
Item 6: 1d1 ⇒ 1 Silver War Paint (Item 5)

Retiring Amiri. Great character. Great table. Great party! Thanks all!


Female Lvl 6 Combat Barbarian. Deck handler

I gained back a charge for defeating the PH. Celestial Beacon closed! Recharge blessing: Blessing of the Drunken Hero. Recharge Skyplate to move to Eagle Rock. End turn, reset hand, recharging Expeditious Chain Mail and drawing 5.

Amiri wrote:

Hand: Flaming Longsword +3, Skirmishing Spear, Mournful Razor, Improvised Boulder, Blancher, Greatclub +3,

Displayed:
Deck: 13 Discard: 2 Buried: 6
Current Location: Eagle Rock
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Start turn. Hour is Sifkesh. Move to Eagle Rock. Explore card 1: Toad Demon. Reveal and discard Flaming sword. 6 charges.
Combat 28: 1d12 + 5 + 1d8 + 3 + 6 + 2d6 ⇒ (8) + 5 + (8) + 3 + 6 + (2, 6) = 38 Success!

Discard Pit Gladiator to draw Flaming sword and explore card 2: Worldwound Grub. First combat, reveal Flaming longsword. 6 charges. Reload Mournful razor to add its level.
Combat 28: 1d12 + 5 + 1d8 + 3 + 6 + 6 ⇒ (10) + 5 + (3) + 3 + 6 + 6 = 33 Success
Second combat, Reveal flaming longsword. 6 charges. Bury Shocking lance to rage.
Combat 30: 1d12 + 5 + 1d8 + 3 + 6 + 1d8 + 5 ⇒ (11) + 5 + (6) + 3 + 6 + (8) + 5 = 44 Success
Reload spear to ignore AYA damage.

Discard Mighty Steed to move to Celestial Beacon and explore Card 1: Henchman Proxy A1: Pazuzu's Host. Choose Fort for myself. 6 charges, expend 1. Bury Mighty Steed to rage.
Fort 25: 1d20 + 5 + 6 + 1d8 + 5 ⇒ (12) + 5 + 6 + (2) + 5 = 30 Success!

Pausing for the others to complete their PH checks.


Female Lvl 6 Combat Barbarian. Deck handler

Off turn, healed 2: (Blessing of Cayden Cailean, Mountaineer). Deck shuffled.

Pazuzu, choose Fortitude. 7 charges. Expend a charge. Bury discarded Viking Shieldmaster to rage. Discard BotDH to double bless.
Fort 25: 1d20 + 5 + 7 + 1d8 + 5 + 2d8 ⇒ (16) + 5 + 7 + (8) + 5 + (4, 1) = 46 Success!


Female Lvl 6 Combat Barbarian. Deck handler

Start turn. Hour is Ascension. Explore the Expeditious Chain Mail. 6 charges.
Fort 9: 1d8 + 5 + 6 ⇒ (4) + 5 + 6 = 15: Acquired!

Discard BoCC to explore card 2: Unholy Aspergillum +3. 6 charges.
Melee 9: 1d10 + 5 + 6 ⇒ (5) + 5 + 6 = 16 Acquired!

Discard Achaekek to explore card 3: Gargoyle. 6 charges. Reveal Soulshear.
Combat 14: 6 + 1d12 + 5 + 1d10 + 4 ⇒ 6 + (12) + 5 + (5) + 4 = 32 Defeated!

Display Eliandra to explore card 4: Merchant Lord. Summon a random monster instead: Immortal Ichor. 6 charges. Reveal Soulshear. Bury Unholy Aspergillum +3 to rage. Reload Shocking Lance +1 to add its level
Combat 27: 6 + 1d12 + 5 + 1d10 + 4 + 1d8 + 5 + 3 ⇒ 6 + (7) + 5 + (10) + 4 + (1) + 5 + 3 = 41 Defeated! Mythic Charge gained!
Merchant Lord acquired!

Discard Merchant Lord to explore card 5: Proxy B: Corrupted Soldier. Gains mythic trait.
Combat difficulty: 1d20 + 9 + 10 + 10 ⇒ (9) + 9 + 10 + 10 = 38
7 charges. Expend 1. Reveal Soulshear. Bury discarded Merchant Lord to rage. Reload Mournful Razor to add its level.
Combat 38: 7 + 1d20 + 5 + 1d10 + 4 + 1d8 + 5 + 6 ⇒ 7 + (7) + 5 + (8) + 4 + (5) + 5 + 6 = 47 Defeated! Gain a charge.

Attempt to close, banish Soulshear to close. Draw rando weapon: Skirmishing Spear. End turn. Set hand size to 9 then bury Eliandra. Reset hand, discarding spear and drawing 7.

Amiri wrote:

Hand: Expeditious Chain Mail, Skirmishing Spear, Mournful Razor, Shocking Lance +1, Flaming Longsword +3, Mighty Steed, Pit Gladiator, Skyplate Armor, Blessing of the Drunken Hero,

Displayed:
Deck: 11 Discard: 4 Buried: 3
Current Location: Watchtower
Hero Points: 8
Mythic Charges: 7
Shirt Reroll: Available
NOTES:
Available Support: Skirmishing spear adds d4 +2 to a distant combat check. Drunken hero double blesses non-cobat Str/Con.
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Take Fort check, double blessed by BoCC and 7 charges. spend a charge.

Fort 25: 1d20 + 5 + 2d8 + 7 ⇒ (8) + 5 + (1, 8) + 7 = 29 Success!


Female Lvl 6 Combat Barbarian. Deck handler

Start turn. Hour is Ascension. Explore card 1: Shocking Lance +1. 7 charges.
Melee 13: 1d12 + 5 + 7 ⇒ (12) + 5 + 7 = 24

Discard Mountaineer to explore card 2: Boar Demon. Take a 0 on the BYA check, don't care about those stats. No other characters to summon the servitor. Reveal Soulshear. 7 charges. Reload Mournful Razor to add its level.
Combat 28: 1d12 + 5 + 7 + 1d10 + 4 + 6 ⇒ (7) + 5 + 7 + (8) + 4 + 6 = 37

Discard Shieldmaster to explore card 3: Groaning Gate. Recharge Grappler's Mask to use melee. 7 charges. Bury discarded Mountaineer to rage.
Disable/Melee 16: 1d12 + 5 + 7 + 1d8 + 5 ⇒ (1) + 5 + 7 + (7) + 5 = 25 Defeated

Examine next card: Eliandra. Explore it. Summon a random monster instead of normal check to acquire (location power): Elder Fire Demon. Bury Improvised Boulder. 7 charges. Expend 1. Reload Shocking Lance to add its level.
Combat 33: 1d20 + 3 + 3d12 + 7 + 3 ⇒ (16) + 3 + (3, 6, 4) + 7 + 3 = 42 Success! Regain my charge.
When defeated: 1d20 ⇒ 14 Not less than hand size, so no worries. Eliandra acquired!

End turn. Recovery. 7 charges.
Recover Str 12: 1d12 + 3 + 7 ⇒ (11) + 3 + 7 = 21: Recharged!
Reset hand, drawing the 2 reloaded weapons, plus two more.

Amiri wrote:

Hand: Soulshear, Eliandra, Shocking Lance +1, Mournful Razor, Blessing of Cayden Cailean, Blessing of Achaekek,

Displayed:
Deck: 16 Discard: 2 Buried: 0
Current Location: Watchtower
Hero Points: 8
Mythic Charges: 7
Shirt Reroll: Available
NOTES:
Available Support: If anybody wants Eliandra, feel free to take it during your move step.
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Start at Watchtower. Take loots: Soulshear, Blancher, Mournful Razor. Swap out Tripartite Spear +2, Breakaway Spear, Dwarven Earthbreaker +1. I presume we start with 7 charges.

Amiri wrote:

Hand: Soulshear, Improvised Boulder, Mountaineer, Grappler's Mask, Mournful Razor, Viking Shieldmaster,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Watchtower
Hero Points: 8
Mythic Charges: 7
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Will spend my Card feat on armors, and pick up one of the Armor 6s for Rhino Hide.
Armor 6: 1d1000 ⇒ 391

Will bank hero points for power and skill feat as I'm already at max for both of those.


Female Lvl 6 Combat Barbarian. Deck handler

Off turn, heal 1: Blessing of Cayden Cailean.

Start turn. Hour is Ascension. Give Armor of the Pious to Grazzle. Explore card 2: Spellbreaker. 6 charges.
Melee 16: 1d12 + 5 + 6 ⇒ (9) + 5 + 6 = 20 Acquired!

Discard Mountaineer to explore card 3: Rift Demon.
Who summons the demon? (A, M, G, R) : 1d4 ⇒ 3 Grazzle must summon the servitor demon.
My combat. 6 charges. Expend a charge. Reveal and discard spellbreaker. Mythic, so expend a charge for the weapon's power. Bury Spellbreaker to rage. Reload Mournful Razor to add its level.
Combat 30 + 30 = 60: 1d20 + 5 + 1d6 + 3 + 1d6 + 3 + 1d20 + 1d8 + 5 + 6 ⇒ (10) + 5 + (2) + 3 + (3) + 3 + (13) + (6) + 5 + 6 = 56 Discard Bearskin armor to add my Str die.
Combat 60: 56 + 1d12 ⇒ 56 + (1) = 57 Shirt roll that
Combat 60: 56 + 1d12 ⇒ 56 + (11) = 67 Boom!
Gain back a charge.

End turn. Reset hand, drawing Mournful razor and 2 more.

Amiri wrote:

Hand: Improvised Monster, Rift Demon (30), Soulshear, Mournful Razor, Greatclub +3, Blessing of Achaekek,

Displayed:
Deck: 8 Discard: 6 Buried: 4
Current Location: The Rasping Rifts
Hero Points: 8
Mythic Charges: 5
Shirt Reroll: Used
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Off turn upkeep. Receive Elemental Brass from Mavaro. Heal 1: Blessing of Achaekek.

Start turn. Hour is Torag. Give Elemental Brass Mail to Grazzle.. Explore card 1: Rift Demon.
BYA Character (A, M, G, R): 1d4 ⇒ 3 Grazzle summons the Servitor Demon
Rift Demon. 6 charges. Spend 1. Reveal and discard Greatclub. Bury shieldmaster to rage. Reload Razor to add its level. Discard BotInheritor to triple bless.
Combat 30 + 30 = 60: 1d20 + 6 + 1d10 + 3 + 1d12 + 1d8 + 5 + 6 + 3d12 ⇒ (12) + 6 + (6) + 3 + (1) + (6) + 5 + 6 + (12, 2, 7) = 66 Success!
Gain back my charge and reveal improvised monster to draw the Rift Demon.

Discard BoCC to explore card 2: Armor of the Pious. 6 charges.
Fort 8: 1d8 + 5 + 6 ⇒ (2) + 5 + 6 = 13 Acquired!

Recharge Mask to recharge greatclub from discards. End turn. Reset hand, drawing 3.

Amiri wrote:

Hand: Improvised Monster, Rift Demon (30), Armor of the Pious, Mournful Razor, Mountaineer, Soulshear,

Displayed: Bearskin Armor,
Deck: 9 Discard: 4 Buried: 4
Current Location: The Rasping Rifts
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Start turn. Hour is Ascension. Explore card 3: Charm Monster. Let it go.

Discard Father of Creation to explore card 4: Cultist of Deskari. Blessed by Father. Reveal Soulshear. 5 charges. Mavaro reveals Binder's Tome
Combat 10 + ## = 22: 2d12 + 5 + 1d10 + 4 + 5 + 1d4 ⇒ (9, 5) + 5 + (10) + 4 + 5 + (2) = 40 Success! Gain a charge, up to 6.

Discard Drunken hero to explore card 5: Death by Pleasure. DH blesses BYA check.
Con 12: 2d8 + 4 ⇒ (5, 7) + 4 = 16 Success!
Bury Discarded Father of Creation to rage. Mavaro reveals Binder's Tome
Cha 15: 1d4 + 1d8 + 5 + 1d4 ⇒ (2) + (8) + 5 + (1) = 16 Success!
Reveal Improvised boulder when defeating an obstacle to draw my discarded Skyplate.

Discard Shieldmaster to explore card 6: Rift Demon. BYA.
Who? A, M, G, R: 1d4 ⇒ 3 Grazzle must Encounter Favored of Deskari.

I fight the Rift Demon. I don't have ranged or attack, so difficulty is +30. Bury Improvised Boulder, recharge skyplate. 6 charges, expend 1. Discard Berserker Totem to add 2 dice, recharging Soulshear. Binder's tome (Mavaro recharges a card to use this) and Shieldmaster each add d4.
Combat 30 + 30 = 60: 1d20 + 3 + 3d12 + 6 + 2d12 + 2d4 ⇒ (13) + 3 + (7, 12, 10) + 6 + (2, 4) + (3, 2) = 62 Woohoo! No rerolls needed!
Gain back my charge.

End turn. Recover Boulder. 6 charges
Str 12: 1d12 + 4 + 6 ⇒ (9) + 4 + 6 = 19 Recharged
Reset hand, drawing 6

Amiri wrote:

Hand: Greatclub +3, Improvised Monster, Blessing of Cayden Cailean, Blessing of the Inheritor, Mournful Razor, Grappler's Mask,

Displayed: Bearskin Armor,
Deck: 8 Discard: 4 Buried: 3
Current Location: The Rasping Rifts
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Off turn, receive Dawnflower's Kiss. Then encounter Peryton. Reveal Soulshear. 6 charges.
Combat 14: 1d12 + 6 + 1d10 + 4 + 6 ⇒ (10) + 6 + (3) + 4 + 6 = 29 Auto-success
Reveal Skyplate to reduce Acid damage from Grazzle's Fly.

Start turn. Hour is Ascension. Display Bearskin. Explore God Caller Opon. Skip BYA. Reveal Soulshear. 6 charges. Expend 1. Bury Mighty Steed to rage.
Combat 40: 1d20 + 6 + 1d10 + 4 + 6 + 1d8 + 5 ⇒ (9) + 6 + (6) + 4 + 6 + (4) + 5 = 40 Success!
AYA Mental damage: 1d4 ⇒ 2 Discard Dawnflower's Kiss and Skyplate Armor.

Dsicard Pit Gladiator to draw Dawnflower's Kiss and explore: Betrayal Demon. Demon, so recharge a card: Dawnflower's Kiss. Reveal Soulshear and recharge Achaekek. 5 charges.
Combat 16: 1d12 + 6 + 1d10 + 4 + 5 ⇒ (6) + 6 + (4) + 4 + 5 = 25 Success!
Bury discarded Gladiator to rage AYA check.
Wis 9: 1d6 + 1d8 + 5 ⇒ (3) + (8) + 5 = 16 Success!

Discard Achaekek to explore card 5: Unstable Accelerant. Display next to location.

End turn. Move to Rasping Rifts. Bring along anybody who doesn't want to stay for that dumb party.

Amiri wrote:

Hand: Soulshear, Blessing of the Drunken Hero, Improvised Boulder, Blessing of the Father of Creation, Berserker Totem, Viking Shieldmaster,

Displayed: Bearskin Armor,
Deck: 11 Discard: 2 Buried: 2
Current Location: The Rasping Rifts
Hero Points: 8
Mythic Charges: 5
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Start with the group. Swap out Tripartite Spear +2, Breakaway Spear, and Dwarven Earthbreaker +1 for Loot Soulshear, Blancher, and Mournful Razor.

Amiri wrote:

Hand: Blessing of Achaekek, Soulshear, Bearskin Armor, Skyplate Armor, Pit Gladiator, Mighty Steed,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Gate of the Worldwound
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Berserker Totem replaces Gem of Physical Prowess.


Female Lvl 6 Combat Barbarian. Deck handler

Choose boon type: Item (unless nobody else wants an Item 6, then I'll take the one available and pass my choice to somebody wanting something else).

Redeem: Robe of the Rifts (I guess, never will use it, I wonder if these rewards work better if you are using a HV deck).
Champions of Mendev medal: Mythic Medal of Command: Arcane: Charisma + 5

Upgrades:
Item 6: 1d1000 ⇒ 891: Berserker Totem
Weapon 6: 1d1000 ⇒ 48: Defiant Nodachi
Blessing 6: 1d1000 ⇒ 357: Oathkeeper
Item 5: 1d1000 ⇒ 4: Ring of Stony Flesh


Female Lvl 6 Combat Barbarian. Deck handler

Choose to fail the Stringy Fiend's BYA and move to the Torture Chamber. Then take 1 mental damage, discarding Soulshear.

Start turn. Hour is Starsong. Move to Cathedral of Chaos. Explore card 2: Gift of Shamira. Displayed next to scenario.

Discard Inheritor to explore card 3: Verbovezzor. Not worth it. Let it banish.

End turn. Reset hand, drawing 2.

Amiri wrote:

Hand: Mountaineer, Mournful Razor, Improvised Boulder, Dwarven Earthbreaker +1, Blancher, Pit Gladiator,

Displayed: Orange War Paint, Bearskin Armor,
Deck: 11 Discard: 2 Buried: 1
Current Location: Cathedral of Chaos
Hero Points: 7
Mythic Charges: 3
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

With all checks successful, the Riders are defeated. Attempt to close, summon Brimorak. Bury discarded Shieldmaster to rage. 4 charges, expend 1.
Combat 12 + ## + 4 = 28: 4 + 1d20 + 5 + 1d8 + 5 ⇒ 4 + (2) + 5 + (1) + 5 = 17 Hero Point
Combat 28: 4 + 1d20 + 5 + 1d8 + 5 ⇒ 4 + (10) + 5 + (7) + 5 = 31 Success!

Abattoir closed! No discarded weapons to recharge.

End turn. Move to Cathedral of Chaos. Reset hand, drawing 5.

Amiri wrote:

Hand: Mountaineer, Mournful Razor, Soulshear, Blessing of the Inheritor, Improvised Boulder, Dwarven Earthbreaker +1,

Displayed: Orange War Paint, Bearskin Armor,
Deck: 13 Discard: 1 Buried: 0
Current Location: Cathedral of Chaos
Hero Points: 7
Mythic Charges: 3
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Radovan's turn. Take the 0 on the Acro check, and move to Prison Vault.

[ooc] Start turn. Display War paint and bearskin. Move to Abattoir. Explore card 1: Anarchy Hammer. Don't summon. 6 charges.
Melee 16+ 5 = 21: 1d12 + 5 + 6 ⇒ (10) + 5 + 6 = 21 Acquired!

Discard Shieldmaster to explore card 2: Rasper Dragon Riders. Summon Ivory Templar. 6 charges. Reveal Razor and expend a charge.
Combat 20: 6 + 1d12 + 5 + 2d20 ⇒ 6 + (9) + 5 + (14, 1) = 35
BYA, fail the dex check.
Acid: 1d4 + 2 ⇒ (4) + 2 = 6 Reload the Razor to reduce the damage.
Choose Ranged. 5 charges. Spend 1 to activate Medal of Agility. Recharge Gem to roll my Str die instead, turning it into a Str check, so my 4 remaining charges add in. Discard Shieldmaster to rage.
Ranged 20: 1d12 + 5 + 4 + 1d8 + 5 ⇒ (10) + 5 + 4 + (8) + 5 = 32 Success!

Will pause for the other checks to see if I get a closing attempt.


Female Lvl 6 Combat Barbarian. Deck handler

Loot Soulshear, Blancher, and Mournful Razor replace Tripartite Spear +2, Breakaway Spear, and Dwarven Earthbreaker +1. Start at Abattoir.

Amiri wrote:

Hand: Mountaineer, Mournful Razor, Orange War Paint, Gem of Physical Prowess, Viking Shieldmaster, Bearskin Armor,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Abattoir
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Improvised Boulder replaces Improvised Greatclub.


Female Lvl 6 Combat Barbarian. Deck handler

3rd xp at tier 6. Spend HP on Power feat: Reload a Weapon to add its lvl to my Melee combat.

Scenario reward. Choose Item for the group. Take Mythic Medal of Spirit: Divine: Wisdom + 5

Upgrade:
Weapon 6: 1d1000 ⇒ 971 Improvised Boulder
Item 6: 1d1000 ⇒ 970 Berserker Totem
Item 5: 1d1000 ⇒ 124 Ring of Stony Flesh
Ally 3: 1d1000 ⇒ 820 Legionaire Champion


Female Lvl 6 Combat Barbarian. Deck handler

Radovan's turn, recharge Soulshear for a BYA damage. Discard BoCC to bless. Pit Gladiator unfortunately only works on MY combat, so Radovan couldn't have used it. Gain a mythic charge from Radovan as well.

Start turn. Hour is Torag. Explore the villain. BYA, recharge 2 random cards. Mine: Mountaineer, Manual of War. Bury Blessing of the Inheritor for BYA check.
Wis 14: 1d6 + 1d8 + 5 ⇒ (1) + (5) + 5 = 11 Fail
Expend charges: 1d4 ⇒ 3

First combat. 4 charges to start. Reveal Mournful razor and expend a charge. Bury Blessing of Cayden Cailean to rage. Expend a charge for mythic guardian power. Bury Pit Gladiator
Combat 30: 4 + 1d20 + 5 + 2d20 + 1d8 + 5 + 2d6 ⇒ 4 + (11) + 5 + (10, 15) + (2) + 5 + (6, 3) = 61 Success!

Second combat, 2 charges to start. Reveal Mournful razor and expend a charge. Bury Blessing of Achaekek to rage. Expend a charge for mythic guardian power.
Combat 30: 2 + 1d20 + 5 + 2d20 + 1d8 + 5 ⇒ 2 + (13) + 5 + (13, 6) + (6) + 5 = 50 Success!

Victory!


Female Lvl 6 Combat Barbarian. Deck handler

On Radovan's turn, recharge Blancher to reduce Firadreal's BYA damage to 0. Then receive a charge.

Start turn. Hour is Pulura. Attempt to move to Soul Foundry.
Survival 14: 1d6 + 2 ⇒ (4) + 2 = 6 Fail
Random location instead: 1d7 ⇒ 4: Occult Library

Recharge Skyplate Armor to attempt to move again.
Survival 14: 1d6 + 2 ⇒ (1) + 2 = 3 Fail
Random location instead: 1d7 ⇒ 3: Soul Foundry!

Free explore card 1: Demonic Horde. Each character chooses a random character. Use turn order starting with me for each.
Amiri's choice: 1d4 ⇒ 1: Me
Mavaro's choice: 1d4 ⇒ 1: Me
Grazzle's choice: 1d4 ⇒ 4: Radovan
Radovan's choice: 1d4 ⇒ 1: Me

Servitor Demon: Favored of Deskari:
Henchman
Type: Monster
Traits: Outsider Vermin Demon Barbarian Mythic
To Defeat: Combat 35
The Favored of Deskari is immune to the Electricity and Poison traits. If your check to defeat has the Attack trait, expend a mythic charge. If you succeed at the check to defeat, reroll the dice; take the new result. If defeated, you may immediately attempt to close the location this henchman came from.

First one. Reveal Soulshear. 7 charges, expend 1. Bury Improvised monster to rage.
Combat 35: 1d20 + 5 + 1d10 + 4 + 7 + 1d8 + 5 ⇒ (9) + 5 + (4) + 4 + 7 + (2) + 5 = 36 Success, gain a charge.

Second one. Reveal Soulshear. 7 charges, expend 1. Bury discarded Mighty Steed to rage.
Combat 35: 1d20 + 5 + 1d10 + 4 + 7 + 1d8 + 5 ⇒ (19) + 5 + (1) + 4 + 7 + (3) + 5 = 44 Success, gain a charge.

Third one. Reveal Mournful razor and expend a charge. 7 charges, expend 1. Bury discarded to rage.
Combat 35: 1d20 + 5 + 2d20 + 7 ⇒ (3) + 5 + (14, 20) + 7 = 49 20. Auto success. Gain a charge.

End turn. Stay here. Reset hand, drawing 3.

Amiri wrote:

Hand: Mournful Razor, Manual of War, Soulshear, Blessing of Cayden Cailean, Pit Gladiator, Mountaineer,

Displayed:
Deck: 11 Discard: 2 Buried: 3
Current Location: Soul Foundry
Hero Points: 8
Mythic Charges: 7
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Slight Retcon. Mavaro didn't have much use for the Manual of War, so I'd have kept it. New hand:

Amiri wrote:

Hand: Mournful Razor, Skyplate Armor, Blancher, Manual of War, Improvised Monster, Soulshear,

Displayed:
Deck: 12 Discard: 4 Buried: 0

Mavaro's turn, Harvester check. 6 Charges.

Str 12: 1d12 + 3 + 6 ⇒ (1) + 3 + 6 = 10 lol failed
Move to Harvester Pit. Not the next location, so need to do the scenario effect.
Survival 14: 1d6 + 2 ⇒ (6) + 2 = 8 Failed
Random Location: 1d7 ⇒ 5 Torture Chamber

Amiri wrote:

Hand: Mournful Razor, Skyplate Armor, Blancher, Manual of War, Improvised Monster, Soulshear,

Displayed:
Deck: 12 Discard: 4 Buried: 0
Current Location: Torture Chamber
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Start turn. Hour is Torag. Give Manual of War to Mavaro. Attempt to move to Harvester's Pit, not the next location in order.
Survival 14: 1d6 + 2 ⇒ (2) + 2 = 4 Fail.
Random location: 1d7 ⇒ 5 Torture Chamber, perfect!

Explore card 1: Dominion Scientist. Reveal Skyplate to reduce BYA damage to 0. Reveal and discard Greatclub. 6 charges.
Combat 21: 1d12 + 5 + 1d10 + 3 + 1d12 + 6 ⇒ (9) + 5 + (6) + 3 + (7) + 6 = 36 Defeated!

Discard Blessing to explore card 2: Retainer.
Cha 4: 1d4 ⇒ 3 shrug

End turn. Stay here. Reset hand, drawing 3.

Amiri wrote:

Hand: Mournful Razor, Skyplate Armor, Blancher, Improvised Monster, Soulshear, Orange War Paint,

Displayed:
Deck: 11 Discard: 4 Buried: 0
Current Location: Torture Chamber
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Start turn. Hour is Shelyn. Explore Pit card 1: Manual of War. 6 charges.
Str 9: 1d12 + 3 + 6 ⇒ (4) + 3 + 6 = 13 Not evaded
Melee 8: 1d12 + 5 + 6 ⇒ (2) + 5 + 6 = 13 Acquired!

Discard Achaekek to explore card 2: Death's Touch. Recharge Gem to use Str die.

Str 9: 1d12 + 3 + 6 ⇒ (1) + 3 + 6 = 10 Not evaded
Int/Str 10: 1d12 ⇒ 6 Banished

Discard mighty steed to move one location down to Soul Foundry and explore. Mist Horn.
Int 9: 1d6 ⇒ 2 Failed, banished.

End turn. Stay here. Reset hand, drawing 2.

Amiri wrote:

Hand: Blessing of the Inheritor, Mournful Razor, Greatclub +3, Manual of War, Skyplate Armor, Blancher,

Displayed:
Deck: 14 Discard: 2 Buried: 0
Current Location: Soul Foundry
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Start at Harvester's Pit. Take my usual two weapon loot, Blancher and Soulshear, and add the Mournful Razor. Set aside Tripartite Spear +2, Breakaway Spear, and Improvised Greatclub.

Amiri wrote:

Hand: Blessing of the Inheritor, Mournful Razor, Blessing of Achaekek, Mighty Steed, Gem of Physical Prowess, Greatclub +3,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Harvester's Pit
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Forgot my troop reward. Check off Mythic Medal of Agility.


Female Lvl 6 Combat Barbarian. Deck handler

2nd xp at tier 6. Take card feat: Weapons to 7.
Spend 2 hp during that scenario, and have 8 remaining.
Will take Blessing for the scenario reward.
Will use loot Mournful Razor if Radovan (or nobody else) wants it.

Upgrades:
Weapon 5: 1d1000 ⇒ 132: Flaming Longsword +3
Blessing 6: 1d1000 ⇒ 971: Oathkeeper
Item 4: 1d1000 ⇒ 697: Belt of Charging

Boon: 1d20 ⇒ 15


Female Lvl 6 Combat Barbarian. Deck handler

Off-turn. Slight retcon, discard Blessing of the Inheritor on Mavaro's check. Shuffle the hour (Blessing of the Inheritor) into a random character's deck.
Who's deck? A,M,G,R: 1d4 ⇒ 3: Grazzle

Healed 2 by Grazzle: (Blancher, Viking Shieldmaster). Deck shuffled.

Start my turn. Hour is Sarenrae. Move to Sanctum and explore card 4: Peryton. Reveal and discard Dwarven Earthbreaker +1. 4 charges.
Combat 14: 1d12 + 5 + 2d6 + 1 + 1d6 + 4 ⇒ (2) + 5 + (3, 4) + 1 + (6) + 4 = 25 Success!

Discard Pit Gladiator to draw up Earthbreaker and explore card 5: Rapier of Puncturing. 4 charges.
Melee 12: 1d12 + 5 + 4 ⇒ (12) + 5 + 4 = 21 Acquired!

End turn. Reset hand, discarding Rapier and drawing 2.

Amiri wrote:

Hand: Gem of Physical Prowess, Skyplate Armor, Improvised Greatclub, Dwarven Earthbreaker +1, Armor of the Pious, Soulshear,

Displayed: Orange War Paint, Bearskin Armor,
Deck: 6 Discard: 5 Buried: 3
Current Location: Sanctum
Hero Points: 9
Mythic Charges: 4
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Cultists on Mavaro's turn, fail the dex check.
Combat damage: 2d4 ⇒ (4, 1) = 5 Rehcarge Improvised Monster to reduce to 0.
Reveal Soulshear to assist with the combat encounter.

Start turn. Hour is Deskari. Move to Great Hall. Explore card 4: Heavy Crossbow. Boring. Take a 0 on it, banished.

Discard Shieldmaster to explore card 5: Blasphemy Demon. Recharge hand, drawing 3:

Amiri wrote:

Hand: Pit Gladiator, Blancher, Bearskin Armor,

Displayed: Orange War Paint,
Deck: 11 Discard: 3 Buried: 3

Reveal and discard Blancher. 4 charges.

Combat 21: 1d12 + 5 + 2d6 + 4 + 2d6 + 4 ⇒ (1) + 5 + (6, 3) + 4 + (2, 6) + 4 = 31 Success!

Display Bearskin Armor. End turn, reset hand - drawing 5 [/dice]

Amiri wrote:

Hand: Pit Gladiator, Blessing of the Inheritor, Gem of Physical Prowess, Dwarven Earthbreaker +1, Skyplate Armor, Improvised Greatclub,

Displayed: Orange War Paint, Bearskin Armor,
Deck: 6 Discard: 4 Buried: 3
Current Location: Great Hall
Hero Points: 9
Mythic Charges: 4
Shirt Reroll: Available
NOTES:
Available Support: Inheritor triple blesses vs demons.
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 [ooc]☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Slight retcon, I didn't move at my previous EoT.

Start turn, hour is Iomedae. Move to Corruption Forge. Explore card 1: Fiendish Black Dragon. BYA, Mavaro and I have to dodge some acid.

Botting Mavaro's check, Recharge Helpful Haversack to place Helpful Haversack on top of deck.
Dex 13: 1d8 + 11 ⇒ (8) + 11 = 19 Success! Take 2 acid damage.
For mine, just go for it.
Dex 13: 1d6 ⇒ 2 Failed
Acid Damage: 1d4 + 2 ⇒ (4) + 2 = 6 Recharge Greatclub to reduce it to 0

For combat, reveal Soulshear. Discard BoCC to rage. 3 charges.
Combat 29: 1d12 + 5 + 1d10 + 4 + 1d8 + 5 + 3 ⇒ (7) + 5 + (10) + 4 + (5) + 5 + 3 = 39 Success!
Gain a charge for defeating a mythic beast.

Discard Drunken Hero to explore card 2: Spiked Pit Trap. Recharge Grappler's Mask to use Melee instead of Wis. Drunken hero blesses non-combat str. 4 charges.
Wis/Melee 7 + # = 13: 2d12 + 5 + 4 ⇒ (8, 4) + 5 + 4 = 21 Defeated!

Free explore from defeating the trap. Card 3: Armor of the Pious. 4 charges.
Fort 8: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16 Acquired!

Will stop here as hitting a cultist/demon could hurt. Reset hand, drawing 3.

Amiri wrote:

Hand: Mountaineer, Soulshear, Armor of the Pious, Mighty Steed, Viking Shieldmaster, Improvised Monster,

Displayed: Orange War Paint,
Deck: 9 Discard: 2 Buried: 3
Current Location: Corruption Forge
Hero Points: 9
Mythic Charges: 4
Shirt Reroll: Available
NOTES:
Available Support: Mountaineer adds 2d8 to ANY survival check. Mighty Steed can examine the top card of my location - feel free to bot if desired!
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Start turn. Hour is Abraxas. Display Orange War Paint. Move to Abattoir. Explore card 1: Drocha Swarm. Reveal Earthbreaker. Discard Achaekek to rage. 6 charges.
Combat 20+4 = 24 (28): 1d12 + 5 + 2d6 + 1 + 1d8 + 5 + 6 ⇒ (6) + 5 + (1, 5) + 1 + (5) + 5 + 6 = 34 Success!

Discard Father of Creation to explore card 2: Duergar Cultists. Recharge 3 then draw 2: Skyplate Armor, Greatclub +3. Bury discarded Achaekek to rage on BYA.
Wis 12: 1d6 + 1d8 + 5 ⇒ (2) + (2) + 5 = 9 Hero Point
Wis 12: 1d6 + 1d8 + 5 ⇒ (6) + (6) + 5 = 17 Nice!
For combat, Reveal and discard Greatclub. Bury it to rage. 6 charges. Expend 1.
Combat 30 + 4 = 34: 1d20 + 5 + 1d10 + 3 + 1d12 + 1d8 + 5 + 6 ⇒ (5) + 5 + (5) + 3 + (7) + (8) + 5 + 6 = 44 Success!

Drop another charge to attempt to close. Summon Brimorak. Demon, so recharge my armor and draw 0 cards. Empty hand, punching it. Ask for a BotElements from Radovan which recharges since this thing only deals fire damage. Bury discarded Father of Creation to rage. 4 charges, expend 1.
Combat 12 + ## + 4 = 28: 1d20 + 1d12 + 5 + 1d8 + 5 + 4 ⇒ (11) + (10) + 5 + (7) + 5 + 4 = 42 Success!

Abattoir closed! Unfortunately, no discarded weapons to recharge.

End turn. Move to Sanctum, following Radovan to hopefully recover some charges. Reset hand, drawing 6.

Amiri wrote:

Hand: Grappler's Mask, Blessing of Cayden Cailean, Improvised Greatclub, Mountaineer, Soulshear, Blessing of the Drunken Hero,

Displayed: Orange War Paint,
Deck: 10 Discard: 0 Buried: 3
Current Location: Sanctum
Hero Points: 9
Mythic Charges: 3
Shirt Reroll: Available
NOTES:
Available Support: Mountaineer adds 2d8 to ANY survival check. BoCC and Drunken Hero both double bless Str/Con non-combat or single bless any check.
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Still take Soulshear and Blancher in for Tripartite Spear +2 and Breakaway Spear. Start at Cavern with the cool kids. Draw starting hand.

Amiri wrote:

Hand: Blessing of the Father of Creation, Orange War Paint, Blessing of Achaekek, Dwarven Earthbreaker +1, Gem of Physical Prowess, Blessing of the Inheritor,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Cavern
Hero Points: 10
Mythic Charges: 4
Shirt Reroll: Available
NOTES:
Available Support: Inheritor triple blesses vs Demons. Achaekek double blesses vs story banes. Father double blesses non-combat Str.
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

1st xp at tier 6. Take Skill Feat: Str +3. Take the Armor 6 upgrade, thanks everybody! Bring in Skyplate replacing Wolfhide

I spent 2 hero points, bringing my new total down to 10.

Still planning on Soulshear and Blancher loots.


Female Lvl 6 Combat Barbarian. Deck handler

Bury discarded mighty steed for the Wis check. Recharge Scizore for the damage recduction.

Then take combat check. Reveal and discard Blancher. Discard Blessing of the Inheritor to triple bless. Bury it to rage. 4 charges. Expend 1.
Combat 40: 1d20 + 4 + 2d12 + 2d6 + 4 + 2d6 + 1d8 + 5 + 4 ⇒ (14) + 4 + (6, 9) + (6, 5) + 4 + (5, 2) + (6) + 5 + 4 = 70 Boom!
Gain back a charge from defeating a mythic creature. Top blessing has Iomedae trait, so a random character shuffles it into their deck.
Random character (A,M,G,R): 1d4 ⇒ 3 Grazzle!


Female Lvl 6 Combat Barbarian. Deck handler

Off turn, Healed 1: Blessing of the Father of Creation. Thanks!! Then fight Favored of Deskari. Reveal Soulshear. Bury discarded Gem of Physical Prowess to rage. 6 charges. Expend 1.
Combat 35: 1d20 + 4 + 1d10 + 4 + 1d8 + 5 + 6 ⇒ (16) + 4 + (10) + 4 + (7) + 5 + 6 = 52 Success!
Combat 35: 1d20 + 4 + 1d10 + 4 + 1d8 + 5 + 6 ⇒ (3) + 4 + (4) + 4 + (5) + 5 + 6 = 31 uh oh. Hero point!
Combat 35: 1d20 + 4 + 1d10 + 4 + 1d8 + 5 + 6 ⇒ (11) + 4 + (5) + 4 + (8) + 5 + 6 = 43 Nice! Defeated a mythic creature so gain back my charge.

Start turn. Hour is Ascension. Explore final Cavern card: Hunger That Moves. Grazzle needs to deal with the BYA: each character at your location attempts an Acrobatics or Dexterity 13 check. Each character who succeeds is dealt 1 Combat damage; each character who fails is dealt 1d6 Combat damage and discards the top card of his deck.

Take a 0 on my BYA, then recharge greatclub to reduce the damage to 0. Discard top of deck: Blessing of the Father of Creation. For first combat, reveal Soulshear. Discard Achaekek to double bless. 6 charges. Expend 1.
Combat 36: 1d20 + 2d12 + 4 + 1d10 + 4 + 6 ⇒ (14) + (1, 6) + 4 + (5) + 4 + 6 = 40 Success
Second check, reveal Soulshear. Bury Achaekek to rage. 5 charges. Expend 1.
Combat 30: 1d20 + 4 + 1d10 + 4 + 1d8 + 5 + 5 ⇒ (10) + 4 + (5) + 4 + (8) + 5 + 5 = 41 Success

Attempt to close. Bury Blessing of the Father of Creation to rage. 4 charges.
Str 5 + # = 11: 1d12 + 2 + 1d8 + 5 + 4 ⇒ (5) + 2 + (3) + 5 + 4 = 19 Success!

Cavern closed! Upon closing, move to Random open location: 1d2 ⇒ 2: Abyssal River.

Discard Mighty Steed to move to Molten Pool and explore (I can do that because Amiri).
Shuffled location (Radovan's card is #6): 1d5 + 1 ⇒ (2) + 1 = 3: Pure Holy Water. Auto-fail. Banished.

Will end turn. Move to Abyssal River. Reset hand, drawing 3.

Amiri wrote:

Hand: Mountaineer, Soulshear, Blessing of the Inheritor, Scizore +3, Grappler's Mask, Blancher,

Displayed: Bearskin Armor,
Deck: 7 Discard: 3 Buried: 6
Current Location: Molten Pool
Hero Points: 10
Mythic Charges: 4
Shirt Reroll: Available
NOTES:
Available Support: Mountaineer adds 2d8 to any survival check. Inheritor triple blesses vs Demons
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Start turn. Hour is Xoveron. Explore the known Bastion of the Inheritor. 6 charges.
Fort 10: 1d8 + 5 + 6 ⇒ (6) + 5 + 6 = 17 Acquired!

Discard Shieldmaster to explore card 2: Xenarth. Recharge Greatclub to reduce BYA Acid damage. Reveal Scizore for combat. Shieldmaster adds d4. 6 charges. Bury discarded Blessing of Cayden Cailean to Rage.
Combat 24: 1d12 + 4 + 1d10 + 3 + 1d4 + 6 + 1d8 + 3 ⇒ (1) + 4 + (1) + 3 + (3) + 6 + (3) + 3 = 24
AYA, take 2 Poison damage. Discard Bastion and Gem. The thing stays banished this time!

Discard Father of Creation to explore card 3: Fiendish Black Dragon. Dex 13: 1d8 ⇒ 1 Auto fail. Recharge Scizore to reduce BYA damage to 0.
[ooc]For combat, botFoC blesses, bury discarded Viking Shieldmaster to rage. 6 charges, expend 1.

Combat 29: 1d20 + 1d12 + 4 + 1d8 + 3 + 6 ⇒ (7) + (1) + 4 + (3) + 3 + 6 = 24
Mythic Guardian power lets me reroll 1s
Combat 29: 7 + 1d12 + 4 + 3 + 3 + 6 ⇒ 7 + (3) + 4 + 3 + 3 + 6 = 26 Hero Point
Combat 29: 1d20 + 1d12 + 4 + 1d8 + 3 + 6 ⇒ (20) + (3) + 4 + (3) + 3 + 6 = 39 Success
Defeated a mythic creature so gain back a charge.

End turn. Stay here. Reset hand. Drawing 5.

Amiri wrote:

Hand: Mighty Steed, Mountaineer, Improvised Greatclub, Blessing of Achaekek, Soulshear, Blessing of the Inheritor,

Displayed: Bearskin Armor,
Deck: 9 Discard: 4 Buried: 3
Current Location: Cavern
Hero Points: 11
Mythic Charges: 6
Shirt Reroll: Available
NOTES:
Available Support: Mountaineer adds 2d8 to any survival check. Achaekek double blesses vs story banes .Inheritor triple blesses vs Demons
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Start turn. Hour is Ascension. Explore card 1: Compelling Offer. That was displayed by the location on my last turn, so instead exploring card 2: Mendevian Crusader. Recharge Mask to use Fort.
Cha/Fort 6: 1d8 + 5 ⇒ (8) + 5 = 13 Acquired!

Discard Mendevian Crusader to explore card 3: Holy Phylactery. Auto-fail cta.

Discard BoCC to explore card 4: Xenarth. Recharge Imp monster to reduce BYA damage. Reveal Scizore +3 for combat. Bury discarded Mendevian Crusader to rage. 6 charges.
Combat 24: 1d12 + 4 + 1d10 + 3 + 1d8 + 5 + 6 ⇒ (5) + 4 + (2) + 3 + (4) + 5 + 6 = 29 Success!
Recharge Dwarven Earthbreaker +1 to reduce AYA damage. 4 cards in location, so shuffle the Xenarth back in.

End turn. Move to random location: 1d6 ⇒ 5: Abyssal River. Reset hand, recharging Wolfhide and drawing 5.

Amiri wrote:

Hand: Scizore +3, Greatclub +3, Viking Shieldmaster, Gem of Physical Prowess, Blessing of the Father of Creation, Mighty Steed,

Displayed: Bearskin Armor,
Deck: 12 Discard: 2 Buried: 1
Current Location: Abyssal River
Hero Points: 12
Mythic Charges: 6
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Start turn. Hour is Iomedae. Display Bearskin Armor. Explore card 1: Temptation of Invincibility. 3 non-basic armors: Spiny Shield, Spiked Plate, Black Dragonhide Breastplate. Nothing too exciting, so leave them. Banish the barrier.

Discard Blessing of the Inheritor to explore, hour is Iomedae so it shuffles into random character (A,M,G,R): 1d4 ⇒ 1: My deck!
Card 2: Scizore +3. 6 charges.

Melee 12: 1d12 + 4 + 6 ⇒ (10) + 4 + 6 = 20 Acquired!

Discard Drunken hero to explore card 3: Compelling Offer. Display by scenario.

End turn. Stay here. Reset hand, drawng 2.

Amiri wrote:

Hand: Grappler's Mask, Dwarven Earthbreaker +1, Improvised Monster, Scizore +3, Wolfhide Armor, Blessing of Cayden Cailean,

Displayed: Bearskin Armor,
Deck: 13 Discard: 1 Buried: 0
Current Location: Cavern
Hero Points: 12
Mythic Charges: 6
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Start at Cavern. Still take Look Blancher and Soulshear in for Tripartite Spear +2 and Breakaway Spear. Someone else can take the Amulet of the Abyss.

Amiri wrote:

Hand: Blessing of the Drunken Hero, Grappler's Mask, Dwarven Earthbreaker +1, Bearskin Armor, Blessing of the Inheritor, Improvised Monster,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Cavern
Hero Points: 12
Mythic Charges: 6
Shirt Reroll: Available
NOTES:
Available Support: Drunken Hero double blesses non-combat str/con. Inheritor triple blesses vs Demons
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Take power feat extending my recharge a weapon to reduce damage to bya damage.


Female Lvl 6 Combat Barbarian. Deck handler

6th xp at tier 5. Must move up to 6. Save hero point, bringing total to 12.

Some interest in Dawnflower's Kiss, but will defer to others.

Upgrades:
Blessing 5: 1d1 ⇒ 1 Use for Blessing 4: Drunken Hero
Weapon 5: 1d1000 ⇒ 48 Shock Greatsword

Boon: 1d20 ⇒ 19


Female Lvl 6 Combat Barbarian. Deck handler

Off turn, receive Embiggen, then healed 4: (Blessing of Cayden Cailean, Blessing of Gorum, Mountaineer, Pit Gladiator). Deck shuffled.

Start turn at Molten Pool. Amulet prevents fire damage. Hour is Ascension. Cast Embiggen. Explore, encountering Khorramzadeh. BYA Fort 12. Bury discarded Steed to rage. 5 charges. Embiggen.
Fort 12: 1d10 + 5 + 1d10 + 5 + 5 ⇒ (2) + 5 + (2) + 5 + 5 = 19 Success!
First combat, reveal Soulshear. Discard Achaekek to double bless vs a villain. Bury it to rage. Embiggen bumps dice. 5 charges. Expend 2.
Combat 50: 3d20 + 4 + 1d20 + 4 + 1d20 + 5 + 5 ⇒ (8, 13, 2) + 4 + (7) + 4 + (10) + 5 + 5 = 58
Second combat, do much the same, but with Blessing of the Inheritor adding 3 dice instead of 2. Start with 3 charges, and expend 2.
Combat 50: 4d20 + 4 + 1d20 + 4 + 1d20 + 5 + 3 ⇒ (11, 3, 6, 4) + 4 + (3) + 4 + (7) + 5 + 3 = 50

Hope that's enough!

Fire Damage: 2d4 ⇒ (1, 3) = 4 Reduced by Amulet.

VICTORY!!


Female Lvl 6 Combat Barbarian. Deck handler

Start turn. Display War Paint. Move to Manor and explore.
Shuffled location (8,9,10,BA): 1d4 ⇒ 2 9: Knight's Pennon. Random item: Fortune's Arrow
No chance at either, so banish.

Discard Shieldmaster to explore.
Shuffled location (8,10,BA): 1d3 ⇒ 1 8: Scizore +3. Random weapon: Holy Glaive of Speed
Encounter the Glaive. 5 charges. Discard Greatclub to rage.
Melee 13: 1d12 + 4 + 5 + 1d8 + 5 ⇒ (7) + 4 + 5 + (3) + 5 = 24 Acquired!

End turn. Reset hand, drawing 2.

Amiri wrote:

Hand: Amulet of the Abyss, Soulshear, Blessing of Achaekek, Scizore +3, Blessing of the Inheritor, Improvised Monster,

Displayed: Bearskin Armor, Orange War Paint,
Deck: 4 Discard: 8 Buried: 2
Current Location: Manor House
Hero Points: 11
Mythic Charges: 5
Shirt Reroll: Available
NOTES:
Available Support: Achaekek double blesses vs story banes. Inheritor triple blesses vs Demons or lets you explore on your turn.
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☑ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Start turn. hour is Deskari. Reveal amulet to reduce location fire damage to 0. Explore top card, previously examined: Blessing of Baphomet. 5 charges.
Melee 7: 1d12 + 4 + 5 ⇒ (9) + 4 + 5 = 18 Acquired!

Hour is corrupted, so discard Baphomet to explore next known card: Explosive Runes. Bury Dwarven earthbreaker to rage.
Int 8 + # = 13: 1d6 + 1d8 + 5 ⇒ (3) + (5) + 5 = 13 Defeated!

Discard Gorum to explore third examined card: Accursed Priest. Reveal and discard blancher, ignoring difficulty increase. 5 charges.
Combat 11: 1d12 + 4 + 2d6 + 4 + 2d6 + 5 ⇒ (6) + 4 + (4, 1) + 4 + (2, 5) + 5 = 31 Defeated!
Recharge random blessing: Blessing of Baphomet

Discard Pit Gladiator to draw Blancher and explore again.
Shuffled location, cards 4, 5, 6, and Blackfire Adept: 1d4 ⇒ 3 Card 6: Proxy A1: Vulture Demon
5 charges for BYA Con.
Fort 9: 1d8 + 5 + 5 ⇒ (3) + 5 + 5 = 13 Success!
For combat, Reveal and discard Blancher. Bury it to rage. 5 charges.
Combat 19: 1d12 + 4 + 2d6 + 4 + 2d6 + 1d8 + 5 + 5 ⇒ (5) + 4 + (5, 4) + 4 + (3, 4) + (3) + 5 + 5 = 42 Defeated!

I guess that wasn't a closing henchman, so no attempt to close. Only 3 cards remain however.

End turn. Stay at pool. Reset hand, drawing 4.

Amiri wrote:

Hand: Amulet of the Abyss, Soulshear, Greatclub +3, Orange War Paint, Viking Shieldmaster, Blessing of Achaekek,

Displayed: Bearskin Armor,
Deck: 6 Discard: 6 Buried: 2
Current Location: Molten Pool
Hero Points: 11
Mythic Charges: 5
Shirt Reroll: Available
NOTES:
Available Support: Achaekek double blesses vs story banes.
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☑ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.

Cards: 4, 5, and Blackfire Adept remain at Blood Pool, all shuffled


Female Lvl 6 Combat Barbarian. Deck handler

Start turn. Hour is Sarenrae. Reveal Amulet to reduce location's fire damage. Explore Temptation of Arms. 3 Rando non-basic weapons: Swordbreaker (B), Stalker's Crossbow (4), Sawtooth Sabre +2 (3). Nothing too exciting, so leave them, and the barrier banishes.

Discard botFoC to explore, blessing str checks this exploration. Card 2: Planar Crossbow +2. No chance with only a d6, and not worth a blessing.

End turn. Stay here. Reset hand, drawing 2.

Amiri wrote:

Hand: Dwarven Earthbreaker +1, Amulet of the Abyss, Soulshear, Blancher, Pit Gladiator, Blessing of Gorum,

Displayed: Bearskin Armor,
Deck: 9 Discard: 4 Buried: 0
Current Location: Molten Pool
Hero Points: 11
Mythic Charges: 5
Shirt Reroll: Available
NOTES:
Available Support: Gorum double blesses combat Str.
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☑ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.


Female Lvl 6 Combat Barbarian. Deck handler

Tree time! Location turns BYA ranged into fire damage, reveal Amulet to reduce to 0. Reveal Blancher for combat, ignoring difficulty increase. 5 Charges.
Combat 13: 1d12 + 4 + 2d6 + 4 + 5 ⇒ (5) + 4 + (6, 4) + 4 + 5 = 28
Recharge Improvised Greatclub to reduce AYA damage to 0.


Female Lvl 6 Combat Barbarian. Deck handler

Start turn. Hour is Shax. Move to Collapsing Bridge. Explore Telekenisis Trap. Recharge Mask to roll melee. 5 charges.
Disable/Melee 9: 1d12 + 4 + 5 ⇒ (9) + 4 + 5 = 18 Defeated!

Discard BoCC to explore card 2: Filth Demon. BYA. Take a 0 on the Dex check.
Acid: 1d4 ⇒ 4 Reveal Amulet to reduce to 0.
For combat, reveal Soulshear. 5 charges.
Combat 22: 1d12 + 4 + 1d10 + 4 + 5 ⇒ (8) + 4 + (6) + 4 + 5 = 27 Defeated!

End turn. Move to Molten Pool. Reset hand, recharging Wolfhide and drawing 3.

Amiri wrote:

Hand: Dwarven Earthbreaker +1, Amulet of the Abyss, Soulshear, Improvised Greatclub, Blessing of the Father of Creation, Blancher,

Displayed: Bearskin Armor,
Deck: 10 Discard: 3 Buried: 0
Current Location: Molten Pool
Hero Points: 11
Mythic Charges: 5
Shirt Reroll: Available
NOTES:
Other: Ready to Avenge. Can spend 5 charges to auto close my location

Skills and Powers:
SKILLS

Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +2
Charisma d4 ☐ +1

Role: Smashmouth
Favored Card: Melee Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Weapons
POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☑ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.

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