I gained back a charge for defeating the PH. Celestial Beacon closed! Recharge blessing: Blessing of the Drunken Hero. Recharge Skyplate to move to Eagle Rock. End turn, reset hand, recharging Expeditious Chain Mail and drawing 5.
Displayed: Deck: 13 Discard: 2 Buried: 6
Current Location: Eagle Rock
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Attempt to close, banish Soulshear to close. Draw rando weapon: Skirmishing Spear. End turn. Set hand size to 9 then bury Eliandra. Reset hand, discarding spear and drawing 7.
Displayed: Deck: 11 Discard: 4 Buried: 3
Current Location: Watchtower
Hero Points: 8
Mythic Charges: 7
Shirt Reroll: Available
NOTES: Available Support: Skirmishing spear adds d4 +2 to a distant combat check. Drunken hero double blesses non-cobat Str/Con.
Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Discard Mountaineer to explore card 2: Boar Demon. Take a 0 on the BYA check, don't care about those stats. No other characters to summon the servitor. Reveal Soulshear. 7 charges. Reload Mournful Razor to add its level. Combat 28:1d12 + 5 + 7 + 1d10 + 4 + 6 ⇒ (7) + 5 + 7 + (8) + 4 + 6 = 37
Examine next card: Eliandra. Explore it. Summon a random monster instead of normal check to acquire (location power): Elder Fire Demon. Bury Improvised Boulder. 7 charges. Expend 1. Reload Shocking Lance to add its level. Combat 33:1d20 + 3 + 3d12 + 7 + 3 ⇒ (16) + 3 + (3, 6, 4) + 7 + 3 = 42Success! Regain my charge. When defeated:1d20 ⇒ 14 Not less than hand size, so no worries. Eliandra acquired!
End turn. Recovery. 7 charges. Recover Str 12:1d12 + 3 + 7 ⇒ (11) + 3 + 7 = 21: Recharged!
Reset hand, drawing the 2 reloaded weapons, plus two more.
Displayed: Deck: 16 Discard: 2 Buried: 0
Current Location: Watchtower
Hero Points: 8
Mythic Charges: 7
Shirt Reroll: Available
NOTES: Available Support: If anybody wants Eliandra, feel free to take it during your move step.
Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Start at Watchtower. Take loots: Soulshear, Blancher, Mournful Razor. Swap out Tripartite Spear +2, Breakaway Spear, Dwarven Earthbreaker +1. I presume we start with 7 charges.
Displayed: Deck: 16 Discard: 0 Buried: 0
Current Location: Watchtower
Hero Points: 8
Mythic Charges: 7
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Displayed: Deck: 8 Discard: 6 Buried: 4
Current Location: The Rasping Rifts
Hero Points: 8
Mythic Charges: 5
Shirt Reroll: Used
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Displayed:Bearskin Armor,
Deck: 9 Discard: 4 Buried: 4
Current Location: The Rasping Rifts
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Start turn. Hour is Ascension. Explore card 3: Charm Monster. Let it go.
Discard Father of Creation to explore card 4: Cultist of Deskari. Blessed by Father. Reveal Soulshear. 5 charges. Mavaro reveals Binder's Tome Combat 10 + ## = 22:2d12 + 5 + 1d10 + 4 + 5 + 1d4 ⇒ (9, 5) + 5 + (10) + 4 + 5 + (2) = 40Success! Gain a charge, up to 6.
Discard Drunken hero to explore card 5: Death by Pleasure. DH blesses BYA check. Con 12:2d8 + 4 ⇒ (5, 7) + 4 = 16Success! Bury Discarded Father of Creation to rage. Mavaro reveals Binder's Tome Cha 15:1d4 + 1d8 + 5 + 1d4 ⇒ (2) + (8) + 5 + (1) = 16Success! Reveal Improvised boulder when defeating an obstacle to draw my discarded Skyplate.
Discard Shieldmaster to explore card 6: Rift Demon. BYA. Who? A, M, G, R:1d4 ⇒ 3Grazzle must Encounter Favored of Deskari.
I fight the Rift Demon. I don't have ranged or attack, so difficulty is +30. Bury Improvised Boulder, recharge skyplate. 6 charges, expend 1. Discard Berserker Totem to add 2 dice, recharging Soulshear. Binder's tome (Mavaro recharges a card to use this) and Shieldmaster each add d4. Combat 30 + 30 = 60:1d20 + 3 + 3d12 + 6 + 2d12 + 2d4 ⇒ (13) + 3 + (7, 12, 10) + 6 + (2, 4) + (3, 2) = 62Woohoo! No rerolls needed! Gain back my charge.
Displayed:Bearskin Armor,
Deck: 8 Discard: 4 Buried: 3
Current Location: The Rasping Rifts
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Displayed:Bearskin Armor,
Deck: 11 Discard: 2 Buried: 2
Current Location: The Rasping Rifts
Hero Points: 8
Mythic Charges: 5
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Displayed: Deck: 15 Discard: 0 Buried: 0
Current Location: Gate of the Worldwound
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Choose boon type: Item (unless nobody else wants an Item 6, then I'll take the one available and pass my choice to somebody wanting something else).
Redeem: Robe of the Rifts (I guess, never will use it, I wonder if these rewards work better if you are using a HV deck).
Champions of Mendev medal: Mythic Medal of Command: Arcane: Charisma + 5
Displayed:Orange War Paint, Bearskin Armor,
Deck: 11 Discard: 2 Buried: 1
Current Location: Cathedral of Chaos
Hero Points: 7
Mythic Charges: 3
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Displayed:Orange War Paint, Bearskin Armor,
Deck: 13 Discard: 1 Buried: 0
Current Location: Cathedral of Chaos
Hero Points: 7
Mythic Charges: 3
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Displayed: Deck: 16 Discard: 0 Buried: 0
Current Location: Abattoir
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
[x] On your Melee combat check, you may reload a weapon to add its level.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Radovan's turn, recharge Soulshear for a BYA damage. Discard BoCC to bless. Pit Gladiator unfortunately only works on MY combat, so Radovan couldn't have used it. Gain a mythic charge from Radovan as well.
Start turn. Hour is Torag. Explore the villain. BYA, recharge 2 random cards. Mine: Mountaineer, Manual of War. Bury Blessing of the Inheritor for BYA check. Wis 14:1d6 + 1d8 + 5 ⇒ (1) + (5) + 5 = 11Fail Expend charges:1d4 ⇒ 3
First combat. 4 charges to start. Reveal Mournful razor and expend a charge. Bury Blessing of Cayden Cailean to rage. Expend a charge for mythic guardian power. Bury Pit Gladiator Combat 30:4 + 1d20 + 5 + 2d20 + 1d8 + 5 + 2d6 ⇒ 4 + (11) + 5 + (10, 15) + (2) + 5 + (6, 3) = 61 Success!
Second combat, 2 charges to start. Reveal Mournful razor and expend a charge. Bury Blessing of Achaekek to rage. Expend a charge for mythic guardian power. Combat 30:2 + 1d20 + 5 + 2d20 + 1d8 + 5 ⇒ 2 + (13) + 5 + (13, 6) + (6) + 5 = 50 Success!
On Radovan's turn, recharge Blancher to reduce Firadreal's BYA damage to 0. Then receive a charge.
Start turn. Hour is Pulura. Attempt to move to Soul Foundry. Survival 14:1d6 + 2 ⇒ (4) + 2 = 6Fail Random location instead:1d7 ⇒ 4: Occult Library
Recharge Skyplate Armor to attempt to move again. Survival 14:1d6 + 2 ⇒ (1) + 2 = 3Fail Random location instead:1d7 ⇒ 3: Soul Foundry!
Free explore card 1: Demonic Horde. Each character chooses a random character. Use turn order starting with me for each. Amiri's choice:1d4 ⇒ 1: Me
Mavaro's choice:1d4 ⇒ 1: Me
Grazzle's choice:1d4 ⇒ 4: Radovan
Radovan's choice:1d4 ⇒ 1: Me
Servitor Demon: Favored of Deskari:
Henchman
Type: Monster
Traits: Outsider Vermin Demon Barbarian Mythic
To Defeat: Combat 35
The Favored of Deskari is immune to the Electricity and Poison traits. If your check to defeat has the Attack trait, expend a mythic charge. If you succeed at the check to defeat, reroll the dice; take the new result. If defeated, you may immediately attempt to close the location this henchman came from.
Displayed: Deck: 11 Discard: 2 Buried: 3
Current Location: Soul Foundry
Hero Points: 8
Mythic Charges: 7
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Str 12:1d12 + 3 + 6 ⇒ (1) + 3 + 6 = 10lol failed Move to Harvester Pit. Not the next location, so need to do the scenario effect. Survival 14:1d6 + 2 ⇒ (6) + 2 = 8Failed Random Location:1d7 ⇒ 5Torture Chamber
Displayed: Deck: 12 Discard: 4 Buried: 0
Current Location: Torture Chamber
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Start turn. Hour is Torag. Give Manual of War to Mavaro. Attempt to move to Harvester's Pit, not the next location in order. Survival 14:1d6 + 2 ⇒ (2) + 2 = 4Fail. Random location:1d7 ⇒ 5 Torture Chamber, perfect!
Displayed: Deck: 11 Discard: 4 Buried: 0
Current Location: Torture Chamber
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Displayed: Deck: 14 Discard: 2 Buried: 0
Current Location: Soul Foundry
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Start at Harvester's Pit. Take my usual two weapon loot, Blancher and Soulshear, and add the Mournful Razor. Set aside Tripartite Spear +2, Breakaway Spear, and Improvised Greatclub.
Displayed: Deck: 15 Discard: 0 Buried: 0
Current Location: Harvester's Pit
Hero Points: 8
Mythic Charges: 6
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
2nd xp at tier 6. Take card feat: Weapons to 7.
Spend 2 hp during that scenario, and have 8 remaining.
Will take Blessing for the scenario reward.
Will use loot Mournful Razor if Radovan (or nobody else) wants it.
Upgrades:
Weapon 5:1d1000 ⇒ 132: Flaming Longsword +3
Blessing 6:1d1000 ⇒ 971: Oathkeeper
Item 4:1d1000 ⇒ 697: Belt of Charging
Off-turn. Slight retcon, discard Blessing of the Inheritor on Mavaro's check. Shuffle the hour (Blessing of the Inheritor) into a random character's deck. Who's deck? A,M,G,R:1d4 ⇒ 3: Grazzle
Healed 2 by Grazzle: (Blancher, Viking Shieldmaster). Deck shuffled.
Start my turn. Hour is Sarenrae. Move to Sanctum and explore card 4: Peryton. Reveal and discard Dwarven Earthbreaker +1. 4 charges. Combat 14:1d12 + 5 + 2d6 + 1 + 1d6 + 4 ⇒ (2) + 5 + (3, 4) + 1 + (6) + 4 = 25Success!
Discard Pit Gladiator to draw up Earthbreaker and explore card 5: Rapier of Puncturing. 4 charges. Melee 12:1d12 + 5 + 4 ⇒ (12) + 5 + 4 = 21Acquired!
End turn. Reset hand, discarding Rapier and drawing 2.
Displayed:Orange War Paint, Bearskin Armor,
Deck: 6 Discard: 5 Buried: 3
Current Location: Sanctum
Hero Points: 9
Mythic Charges: 4
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Cultists on Mavaro's turn, fail the dex check. Combat damage:2d4 ⇒ (4, 1) = 5Rehcarge Improvised Monster to reduce to 0. Reveal Soulshear to assist with the combat encounter.
Start turn. Hour is Deskari. Move to Great Hall. Explore card 4: Heavy Crossbow. Boring. Take a 0 on it, banished.
Displayed:Orange War Paint, Bearskin Armor,
Deck: 6 Discard: 4 Buried: 3
Current Location: Great Hall
Hero Points: 9
Mythic Charges: 4
Shirt Reroll: Available
NOTES: Available Support: Inheritor triple blesses vs demons.
Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Start turn, hour is Iomedae. Move to Corruption Forge. Explore card 1: Fiendish Black Dragon. BYA, Mavaro and I have to dodge some acid.
Botting Mavaro's check, Recharge Helpful Haversack to place Helpful Haversack on top of deck. Dex 13:1d8 + 11 ⇒ (8) + 11 = 19Success! Take 2 acid damage. For mine, just go for it. Dex 13:1d6 ⇒ 2Failed Acid Damage:1d4 + 2 ⇒ (4) + 2 = 6Recharge Greatclub to reduce it to 0
For combat, reveal Soulshear. Discard BoCC to rage. 3 charges. Combat 29:1d12 + 5 + 1d10 + 4 + 1d8 + 5 + 3 ⇒ (7) + 5 + (10) + 4 + (5) + 5 + 3 = 39Success! Gain a charge for defeating a mythic beast.
Discard Drunken Hero to explore card 2: Spiked Pit Trap. Recharge Grappler's Mask to use Melee instead of Wis. Drunken hero blesses non-combat str. 4 charges. Wis/Melee 7 + # = 13:2d12 + 5 + 4 ⇒ (8, 4) + 5 + 4 = 21Defeated!
Free explore from defeating the trap. Card 3: Armor of the Pious. 4 charges. Fort 8:1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16Acquired!
Will stop here as hitting a cultist/demon could hurt. Reset hand, drawing 3.
Displayed:Orange War Paint,
Deck: 9 Discard: 2 Buried: 3
Current Location: Corruption Forge
Hero Points: 9
Mythic Charges: 4
Shirt Reroll: Available
NOTES: Available Support: Mountaineer adds 2d8 to ANY survival check. Mighty Steed can examine the top card of my location - feel free to bot if desired!
Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Discard Father of Creation to explore card 2: Duergar Cultists. Recharge 3 then draw 2: Skyplate Armor, Greatclub +3. Bury discarded Achaekek to rage on BYA. Wis 12:1d6 + 1d8 + 5 ⇒ (2) + (2) + 5 = 9Hero Point Wis 12:1d6 + 1d8 + 5 ⇒ (6) + (6) + 5 = 17Nice! For combat, Reveal and discard Greatclub. Bury it to rage. 6 charges. Expend 1. Combat 30 + 4 = 34:1d20 + 5 + 1d10 + 3 + 1d12 + 1d8 + 5 + 6 ⇒ (5) + 5 + (5) + 3 + (7) + (8) + 5 + 6 = 44Success!
Drop another charge to attempt to close. Summon Brimorak. Demon, so recharge my armor and draw 0 cards. Empty hand, punching it. Ask for a BotElements from Radovan which recharges since this thing only deals fire damage. Bury discarded Father of Creation to rage. 4 charges, expend 1. Combat 12 + ## + 4 = 28:1d20 + 1d12 + 5 + 1d8 + 5 + 4 ⇒ (11) + (10) + 5 + (7) + 5 + 4 = 42Success!
Abattoir closed! Unfortunately, no discarded weapons to recharge.
End turn. Move to Sanctum, following Radovan to hopefully recover some charges. Reset hand, drawing 6.
Displayed:Orange War Paint,
Deck: 10 Discard: 0 Buried: 3
Current Location: Sanctum
Hero Points: 9
Mythic Charges: 3
Shirt Reroll: Available
NOTES: Available Support: Mountaineer adds 2d8 to ANY survival check. BoCC and Drunken Hero both double bless Str/Con non-combat or single bless any check.
Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Cavern
Hero Points: 10
Mythic Charges: 4
Shirt Reroll: Available
NOTES: Available Support: Inheritor triple blesses vs Demons. Achaekek double blesses vs story banes. Father double blesses non-combat Str.
Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Bury discarded mighty steed for the Wis check. Recharge Scizore for the damage recduction.
Then take combat check. Reveal and discard Blancher. Discard Blessing of the Inheritor to triple bless. Bury it to rage. 4 charges. Expend 1. Combat 40:1d20 + 4 + 2d12 + 2d6 + 4 + 2d6 + 1d8 + 5 + 4 ⇒ (14) + 4 + (6, 9) + (6, 5) + 4 + (5, 2) + (6) + 5 + 4 = 70Boom! Gain back a charge from defeating a mythic creature. Top blessing has Iomedae trait, so a random character shuffles it into their deck. Random character (A,M,G,R):1d4 ⇒ 3Grazzle!
Off turn, Healed 1: Blessing of the Father of Creation. Thanks!! Then fight Favored of Deskari. Reveal Soulshear. Bury discarded Gem of Physical Prowess to rage. 6 charges. Expend 1. Combat 35:1d20 + 4 + 1d10 + 4 + 1d8 + 5 + 6 ⇒ (16) + 4 + (10) + 4 + (7) + 5 + 6 = 52Success! Combat 35:1d20 + 4 + 1d10 + 4 + 1d8 + 5 + 6 ⇒ (3) + 4 + (4) + 4 + (5) + 5 + 6 = 31uh oh. Hero point! Combat 35:1d20 + 4 + 1d10 + 4 + 1d8 + 5 + 6 ⇒ (11) + 4 + (5) + 4 + (8) + 5 + 6 = 43Nice! Defeated a mythic creature so gain back my charge.
Start turn. Hour is Ascension. Explore final Cavern card: Hunger That Moves. Grazzle needs to deal with the BYA:each character at your location attempts an Acrobatics or Dexterity 13 check. Each character who succeeds is dealt 1 Combat damage; each character who fails is dealt 1d6 Combat damage and discards the top card of his deck.
Take a 0 on my BYA, then recharge greatclub to reduce the damage to 0. Discard top of deck: Blessing of the Father of Creation. For first combat, reveal Soulshear. Discard Achaekek to double bless. 6 charges. Expend 1. Combat 36:1d20 + 2d12 + 4 + 1d10 + 4 + 6 ⇒ (14) + (1, 6) + 4 + (5) + 4 + 6 = 40Success Second check, reveal Soulshear. Bury Achaekek to rage. 5 charges. Expend 1. Combat 30:1d20 + 4 + 1d10 + 4 + 1d8 + 5 + 5 ⇒ (10) + 4 + (5) + 4 + (8) + 5 + 5 = 41Success
Attempt to close. Bury Blessing of the Father of Creation to rage. 4 charges. Str 5 + # = 11:1d12 + 2 + 1d8 + 5 + 4 ⇒ (5) + 2 + (3) + 5 + 4 = 19Success!
Cavern closed! Upon closing, move to Random open location:1d2 ⇒ 2: Abyssal River.
Discard Mighty Steed to move to Molten Pool and explore (I can do that because Amiri). Shuffled location (Radovan's card is #6):1d5 + 1 ⇒ (2) + 1 = 3: Pure Holy Water. Auto-fail. Banished.
Will end turn. Move to Abyssal River. Reset hand, drawing 3.
Displayed:Bearskin Armor,
Deck: 7 Discard: 3 Buried: 6
Current Location: Molten Pool
Hero Points: 10
Mythic Charges: 4
Shirt Reroll: Available
NOTES: Available Support: Mountaineer adds 2d8 to any survival check. Inheritor triple blesses vs Demons
Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Displayed:Bearskin Armor,
Deck: 9 Discard: 4 Buried: 3
Current Location: Cavern
Hero Points: 11
Mythic Charges: 6
Shirt Reroll: Available
NOTES: Available Support: Mountaineer adds 2d8 to any survival check. Achaekek double blesses vs story banes .Inheritor triple blesses vs Demons
Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Start turn. Hour is Ascension. Explore card 1: Compelling Offer. That was displayed by the location on my last turn, so instead exploring card 2: Mendevian Crusader. Recharge Mask to use Fort. Cha/Fort 6:1d8 + 5 ⇒ (8) + 5 = 13Acquired!
Displayed:Bearskin Armor,
Deck: 12 Discard: 2 Buried: 1
Current Location: Abyssal River
Hero Points: 12
Mythic Charges: 6
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Start turn. Hour is Iomedae. Display Bearskin Armor. Explore card 1: Temptation of Invincibility. 3 non-basic armors: Spiny Shield, Spiked Plate, Black Dragonhide Breastplate. Nothing too exciting, so leave them. Banish the barrier.
Discard Blessing of the Inheritor to explore, hour is Iomedae so it shuffles into random character (A,M,G,R):1d4 ⇒ 1: My deck!
Card 2: Scizore +3. 6 charges. Melee 12:1d12 + 4 + 6 ⇒ (10) + 4 + 6 = 20Acquired!
Discard Drunken hero to explore card 3: Compelling Offer. Display by scenario.
Displayed:Bearskin Armor,
Deck: 13 Discard: 1 Buried: 0
Current Location: Cavern
Hero Points: 12
Mythic Charges: 6
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Cavern
Hero Points: 12
Mythic Charges: 6
Shirt Reroll: Available
NOTES: Available Support: Drunken Hero double blesses non-combat str/con. Inheritor triple blesses vs Demons
Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring.
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane (☑ before or) after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Start turn. Display War Paint. Move to Manor and explore. Shuffled location (8,9,10,BA):1d4 ⇒ 2 9: Knight's Pennon. Random item: Fortune's Arrow
No chance at either, so banish.
Discard Shieldmaster to explore. Shuffled location (8,10,BA):1d3 ⇒ 1 8: Scizore +3. Random weapon: Holy Glaive of Speed
Encounter the Glaive. 5 charges. Discard Greatclub to rage. Melee 13:1d12 + 4 + 5 + 1d8 + 5 ⇒ (7) + 4 + 5 + (3) + 5 = 24Acquired!
Displayed:Bearskin Armor, Orange War Paint,
Deck: 4 Discard: 8 Buried: 2
Current Location: Manor House
Hero Points: 11
Mythic Charges: 5
Shirt Reroll: Available
NOTES: Available Support: Achaekek double blesses vs story banes. Inheritor triple blesses vs Demons or lets you explore on your turn.
Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☑ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Displayed:Bearskin Armor,
Deck: 6 Discard: 6 Buried: 2
Current Location: Molten Pool
Hero Points: 11
Mythic Charges: 5
Shirt Reroll: Available
NOTES: Available Support: Achaekek double blesses vs story banes.
Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☑ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Cards: 4, 5, and Blackfire Adept remain at Blood Pool, all shuffled
Start turn. Hour is Sarenrae. Reveal Amulet to reduce location's fire damage. Explore Temptation of Arms. 3 Rando non-basic weapons: Swordbreaker (B), Stalker's Crossbow (4), Sawtooth Sabre +2 (3). Nothing too exciting, so leave them, and the barrier banishes.
Discard botFoC to explore, blessing str checks this exploration. Card 2: Planar Crossbow +2. No chance with only a d6, and not worth a blessing.
Displayed:Bearskin Armor,
Deck: 9 Discard: 4 Buried: 0
Current Location: Molten Pool
Hero Points: 11
Mythic Charges: 5
Shirt Reroll: Available
NOTES: Available Support: Gorum double blesses combat Str.
Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☑ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
Displayed:Bearskin Armor,
Deck: 10 Discard: 3 Buried: 0
Current Location: Molten Pool
Hero Points: 11
Mythic Charges: 5
Shirt Reroll: Available
NOTES: Other: Ready to Avenge. Can spend 5 charges to auto close my location
Role: Smashmouth
Favored Card: Melee Weapon Hand Size: 4 ☑ 5☑ 6 Proficiencies: Weapons POWERS:
On your Strength check or your check against a monster (☑ or barrier), you may bury a card from your hand (☑ or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☑ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
When you suffer damage from a bane after acting, you may recharge a weapon to reduce the damage to 0.
Mythic Guardian:
Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll any dice that rolled a 1; take the new result. When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.