Accessible now... though as mentioned, you didn't correct the name/pfs# on the chronicle. Also, I'm pretty sure if PCs give away an item, that's supposed to appear on the chronicle sheet, to an NPC, it gets crossed off the chronicle (in this case the Treeform Cloak given to Dominicus Rell). Ah... here...
From the Guide (pg 35) wrote: Items consumed or destroyed for any reason are not crossed off on the Chronicle sheet. Items given to NPCs or that are used as spell components are crossed off.
Lets see how many of them I can annoy =) Amiri stalks up to the front of the crowd, feeling entirely uncomfortable, but also somewhat defiant. She frowns slightly, as she looks around the room, feeling like she's about to take place in a battle without a proper weapon. "I am Amiri, a warrior of the Six Bears clan." She says finally, by way of introduction. "I am not from your country, but far to the north. Where I hail, your deeds define who you are. These are not things that are up for votes or popular opinion, or that can be bought and sold on a whim." She eyes them all defiantly. "So I found it strange when we were asked to help another warrior regain something that should not have been loseable." "We have been all over this country, and even to your neighbor to the south." Her tone changes slightly, a small bit of defiant anger rising to the surface. "And what I have learned, is that most of you don't know the first thing about honor." She glares at all. "You treat it like a commodity," She adds with a scowl. "To be sold or taken away, gifted or bought, entitled or inherited. It is none of these things. It is earned." "What we have learned is that this woman, Honaria Alcasti, earned it." She declares emphatically. "Through her own actions and deeds. Yet, somehow, the actions of others have apparently stripped it away, or conveniently forgotten it, in the years that followed. That should have spoken more to those who took it, then she that earned it." "But I am supposed to tell you part of our tale." She adds finally, getting her temper under control. "So be it." She takes a few breaths, as she calms down, before continuing. "We started with a trip to your western border, the forest north of Cassomir. We were looking for one of the few creatures still alive that actually had met the woman." She shakes her head slightly, still surprised by this. "A tree, of all things... that could talk." "I thought it a fools errand even then, until we actually met it. It was centuries old, perhaps longer, towering into the sky such that even a giant would appear small. And it remembered Honaria, and much of what occurred all those years ago." "Honoria was a commander in your army. At that time, she was at the head of a small contingent, sent to the forest to hunt down deserters and traitors from that same army. Her quarry's forces outnumbered hers considerably, so direct confrontation was out of the question." She says that last as a point of obvious fact. "But during her time there, her smaller force whittled away at the larger, until eventually she broke them down and captured those that led them... losing only a small handful of her own force in the process." "We were shown the site of that final battle, though little remains after all these years." Amiri picks up a rusty helmet and part of a sword hilt from the items recovered. "These were all that remained of those she chased." She tosses the helmet to one of the nobles near the front of the assembled crowd. "They bear the insignia of those she captured. I'm sure you have records of such things, and can learn what happened to them." She pauses for a moment, realizing how the Taldan's manipulated just such records to disgrace Honaria in the first place. "You probably knighted them." She adds with a scowl.
Umm... hmm.. four of us, but five bits to present... The tree, the cathedral, Qadira, the mausoleum, the kobold museum. Does someone need to pick up the extra part?
'course, going to have to review what that all was, heh. Been a while.
Amiri does not look at all happy when it is decided that she will be expected to talk in front of all the nobility... something she's been trying to avoid all evening.
Thanks! As per the PM, the number should be -19 and no PC name yet! As to the other quests ... didn't they relax the rules somewhat, allowing for folks to use something other then pregens on some of them?
Amiri continues to play wallflower, taking up a stoic stance by the back wall, arms crossed, watching the proceedings... though more as a thought exercise on threat assessment then any interest in courtly goings-on. Amiri has no desire to approach any nobles to talk... though if one approaches her, that's different, I suppose =)
My part here is done! =) As everyone starts gravitating towards the southern chamber, intent on hovering around the Princess, Amiri frowns as she realizes the room she's in has mostly emptied out. Hesitating slightly, she sighs and heads that way as well, stopping by Valeros. "Was that my dress you gave away?" She asks, with an amused chuckle. Only people no one has talked to yet are the Princess and Dominicus Rell? Both of those seem out of Amiri's league! =)
Hey, the dress might prove useful after all? Amiri raises on eyebrow at Inka's question. "Do for me? I think you've been hanging around these supposed noble-types too long. I don't want anything." She shrugs, as they return to the party. "Like I said, I'm only here because Remaio, that's that poofy fellow over there, is trying to get his ancestor's title back, which as far as I can tell, never should have been taken from her in the first place... she seems to have deserved it far more then most of these people." She pauses, and grins. "And am only talking to you to avoid having to talk to them."
Amiri snorts, "That's hardly a test." She says. "My blade once belonged to a frost giant. It is bigger then most of the nobles here." "Well, maybe not that one there." She adds, eyeing a particularly corpulent fellow. Still, she will accept Inka's challenge, glad to do something that's in her wheelhouse. Strength Check: 1d20 + 4 ⇒ (15) + 4 = 19
Amiri chuckles. "I am Amiri, of the Six Bears clan." She says, joining Inka in watching the crowd. "And I'd give my eyeteeth to be on a battlefield right now, instead of here amid this lot, for sure." "If someone asks me to dance, I'm liable to punch them." She adds, only half joking. She nods over towards Remaio. "Working for that poncy fellow over there." She says. "Hell bent to restore the honor of one of his family members... had us running all over this country of yours... had to use my blade a few times." Her hand instinctively goes to where her sword is usually secured, and she frowns slightly at its absence. "Not this particular mission, mind you." She amends, looking at the assembled nobles. "Even had to take a trip over to the burning sands of Qadira." She adds. "You wouldn't believe the vermin over there. Ran into a scorpion larger then a horse... though just as susceptible to a well placed blade, thankfully." She will go on to recount how they located Aayef, and the battle that followed with the giant scorpion. "Kid was way over his head, but he kept up a good front. I'll give him that much. Sometimes a little spine is all you need." "Though at least he didn't explode." She adds, with a wry chuckle... before telling her about the mechanical dog that exploded when she hit it too hard. Diplomacy?: 1d20 ⇒ 16 Ok, not disastrous!
Amiri feels lost amidst the pomp and circumstance. She starts out trailing along behind Estra, though quickly realizes she's probably going to do more harm then good to the older woman's attempts to socialize, so eventually, drifts away. She briefly considers approaching Captain Seferi, but seeing the other noble types gathered there, decides against it. Eventually, she will gravitate towards the members of the on-site
Heh, was going to try Seferi, but were people there! So will go interact with Inka Heldotor She tries to get a read on Inka's mood, before going too far. Sense Motive: 1d20 + 1 ⇒ (11) + 1 = 12 "A lot of protection for a bunch of peacocks." She says, conspiratorially. "Can't imagine many of them would be much trouble." "Well, perhaps that one there looks like he's used a sword." She adds, with a slight smile and a nod towards one of the nobles.
In for a penny...
"Let's get this over with." Amiri mutters, with a scowl. Question: You say one diplomacy attempt per NPC.. is that one try for each of us? Or one try for us as a party? In which case Estra's charming them while Amiri tries not to undo her hard work. =)
Amiri's backstory has her killing a bunch of her own clan mates for making fun of her... I can't imagine she'd fare well with a bunch of poncy noble types doing the same cause she looks so out of place in a poofy dress! I'll take the penalties! =) When Amiri arrives at the party, it is not entirely surprising to see she has not donned the fancy clothes sent by Remaio. In fact, she is instead carrying the familiar-looking package under her arm ... that looks like it may have been opened, then its contents jammed back in again in anger. She at least did not bring any weaponry, and took the time to clean up and run a brush through her hair. She looks like shes on a slow simmering boil, and she glares at Valeros, daring him to say something.
"Gah!" Amiri growls, as Valeros starts trying to wake up the clockwork thing. "Haven't you had enough constructs exploding already, no need to get this one's attention too." She pulls her sword out, in case the owl proves as problematic as the dog in the previous room. Perception: 1d20 + 5 ⇒ (15) + 5 = 20
well then, by all means, lets use it to get Estra up! When Erasmus' potion proves to not be enough, Amiri frowns, before hauling out the potion they secured in the Basilica in Oppara and uses that as well. "Up and at 'em, old timer." She mutters. "I'm not carrying you out of this place." CLW potion: 1d8 + 1 ⇒ (8) + 1 = 9
Damnit! Well, so much for that plan. GM: have we been allowed to keep stuff we found in previous parts of this quest? We did find a potion of cure light wounds earlier of one of the ratfolk that we never used. If one of us were LG, the sword could heal her for us! =)
Don't think I'm allowed to make a Heal check while raging. Amiri, still limping slightly and smelling of ozone from the explosion moments before, moves around to flank with Erasmus, her thoughts on smashing the constructs, not her own safety. This will be vs green, unless Erasmus manages to take it out with his AoO, then this will be on the red one. Melee, rage, flank?: 1d20 + 3 + 2 + 2 ⇒ (19) + 3 + 2 + 2 = 26, 2d8 + 6 + 3 ⇒ (4, 5) + 6 + 3 = 18 (-2 on the attack roll if on red due to no flank) AoO if something tries to jump her!: AoO: 1d20 + 7 ⇒ (20) + 7 = 27, for 2d8 + 9 ⇒ (7, 1) + 9 = 17 damage
"Get back, old timer!" Amiri yells to Estra. "We got it."
Melee, rage, PA, flank: 1d20 + 3 + 2 - 1 + 2 ⇒ (10) + 3 + 2 - 1 + 2 = 16, for 2d8 + 6 + 3 + 3 ⇒ (5, 1) + 6 + 3 + 3 = 18 damage. Are the hand things tiny? If so, they'd provoke when they attack normally, yes?
Hmm... is that raised area in between something one can stand on safely? If so, then Amiri will move over to lank with Valeros, as he planned... if not, she will just go around it, and not get the flank Unaware of the hands animating back in the hallway, Amiri moves forward to take on the strange dog-like construct with Valeros, a predatory grin on her face. melee, rage, PA, flank: 1d20 + 3 + 2 - 1 + 2 ⇒ (14) + 3 + 2 - 1 + 2 = 20, for 2d8 + 6 + 3 + 3 ⇒ (3, 2) + 6 + 3 + 3 = 17 damage.
Amiri wanders into the next room with Valeros, eyes alert, but not too worried about trouble. "The list had Honaria the last person buried here." She says, absently. "So where've they been burying all the family members since?" She doesn't seem overly interested in the answer, just musing as she goes, to break the tension. "Doesn't look like anyone's been here, dead or alive, since then." She adds, looking at the fountain of stagnant water. Perception: 1d20 + 5 ⇒ (11) + 5 = 16 Vol Ghalerhorn has not participated in any online campaigns. |