Ami's Kitsune tribe was small in Tien, barely numbering two-hundred. Because of this, all hands in the tribe were needed to make the tribe strong, every person was expected to contribute, significantly, to the tribe. At a very young age it was determined that Ami did not have that ability.
She lacked the appropriate bloodline to become one of the village sorcerers, and seemed to have trouble in general calling on her kitsune heritage so that she could (for example) grow extra tails or turn into a real fox. Her phenomenal dexterity should have landed her a position as a town archer, but her pitiable strength meant that she couldn't pull even the simplest of bows.
With no other options, Ami's parents decided to marry her off to another, more powerful tribe, as she was quite pretty (by Kitsune standards) and they hoped this would cement trade relations. However, when Ami met her soon-to-be husband, she discovered he was a terrible, brute of a man known for beating people if they displeased him. Worried about what she was in for, Ami ran, using her guile and cunning to try and get away from this life, and to maybe fine a way to the inner sea area.
Ami eventually found herself working on a small boat that made several island hops as it traversed the great sea from Tien to the shackles. Sadly, her ship was attacked by pirates just as they were about to hit Bloodcove. Managing to swim ashore, Ami discovered the inhospitable land of the Mwangi was not to her liking, and almost died, but was luckily rescued by Captain Jirelle. She took Ami in and taught her a new style of fighting, one that didn't exist in Tien. Ami took to it immediately, and when it was time, Jirelle sent her to the pathfinder society.
Lately, Ami has begun to adapt to the social life and big crowds of Absolom, and has even managed to learn how to navigate the streets, and the people, with far more adeptness than most of the other citizenry. Ami has finally found her calling, and a place she is proud of to call home.
Female Kitsune Swashbuckler (Inspired blade) 5/ Barbarian (Urban Barbarian)3
NG Medium Humanoid (Kitsune)
Init+5 Senses Low Light, Perception +11
DEFENSE AC23 (25 when raging), touch 16(18 while raging), flat-footed 16 (+4 Armor +5/7 Dex, +2 shield, +1 deflection, +1 dodge)
HP 76 (5d10+15+3d12+6)
Fort+7, Ref+12/14, Will+4
Melee+1 Furious Adamantine Rapier +16/+11(1d6+15 (crit: 15-20, 2d6+26) OR Javalin +12 (1d6+3)
+1 Adamantine Rapier +20/+15 (1d6+19) (Crit: 15-20, 2d6+34) OR Javalin +12 (1d6+3)
Space[b]5 ft.,[b]Reach5 ft.
Special Attacks Rage (10 rnds/day, adds +4 to Dexterity.)
Spell-Like Abilities Dancing Lights 3/day, Can shift from kitsune form to human form (Swift action)
Class Abilities Inspired finesse, Swashbuckler deeds (all up to level 5), Charmed Life 3/day, Nimble+1, Rapier Training, 5 Panache, Permanent Endure Elements(hot locations only) and +2 to saves against swarms (From Boon)
Base Atk+8 CMB +7 (+15 vs. rapier manuvers);CMD22
Feats Weapon Focus (Rapier), Fencing Grace, Combat reflexes, Weapon specialization(rapier), Weapon versatility, Swift Kitsune Shapechanger
Skills Acrobatics+18, Bluff+12, Diplomacy+14, Knowledge: Local (+6) Perception+11, Perform(Acting)+8, Use Magic Device(+15) Climb +10 (ranks from Headband of Intelligence)
TraitsDangerously Curious, Mule of Society
LanguagesCommon, Sylvan, Tien, Polyglot, Elven (from headband of intelligence)
Gear of note+1 Mithral Buckler, Potion of fly, Handy haversack, Cloak of resistance +2, +1 Furious Adamantine Rapier, Belt of Dextarity+2, Headband of Intelligence +2, Wayfinder, Clear Spindle Ioun Stone (soceted into Wayfinder), wand of Mage Armor(50 charges), Flag bearing the pathfinder symbol