Mummy

Amenhotep's page

18 posts. Alias of lrichter.



Liberty's Edge

I am trying to figure out the best use of a familiar.

For about a day I was under the impression that you could cast magic jar through your familiar due to share spell. But then you read the description of magic jar and the target is "one person" even though one clearly is not casting magic jar on a person. It sounds like one casts the spell, put's one's soul in the jar AND then targets an individual. Either tricky writers were a step ahead of me, there is a mistake, or the spell is uniquely complex and I just ain't seeing how the familiar could be the soul in the jar.

Anyhow... What are good spells to use with one's familiar?

Liberty's Edge

Hypothetical: you have a bloodline that grants the claws power, you also have extra appendages (wings, tentacles, third arm, etc). Can you grow your bloodline claws on the extra appendage and thus gain secondary attacks so you can 1) keep a weapon in you hands or 2) use claws gained from a different source which are already on your hands.

My thought is no. 1) There is usually a specific entry for wings, tentalces, extra appendage, in a creature's profile and are therefore something seperate things. 2) It seems like there is a definition of claws, somewhere, that I a missing. 3) To be stupid technical, the bloodline abilities say you can make two claw attacks, not two additional claw attacks.

Counter argument. It is a magical ability that can alter what it's placed upon.

Related question. Can a Strix gain aspect of the beast: claws on its wings?

Thanks.

Liberty's Edge

I am wondering if there is any way of tracking my orders. Shipped May 10. Given the flooding in the Mid-west I am OK with a little delay... but I would like to know if there is a way to track the packages so that I could know if perhaps they were stolen while I was at work or something like that.

Thanks a lot.

Liberty's Edge 3/5

Hey all,

Why is the Hamatulatsu disallowed for Organized play?

I might be able to understand for some of the fluff reasons since you might have to be evil to be trained in it but maybe not... since I guess the Devil Nuns promote equality... Anyhow, it is a mostly a harmless feat that certainly doesn't over power the Monk (as feats go it is actually pretty lame) but it does give the monk access to some interesting combinations which themselves are not too overpowered but cool, and it gives the character some interesting role-playing options by allowing it to incorporate a martial arts style feat into the monk = perhaps one monk calls it snake style or tiger style rather than Hamatulatusu.

I hope the developers of PFS change their mind and chose to allow this feat.

Liberty's Edge 3/5

I heard today that PFS no longer allows players to play the same module with different faction chacters. Is that true?

If it's true that rule will really hurt the game we hold at the local gaming store.

Since it is a gaming store I don't believe in turning anyone away, well I just don't believe in turning people away. This means that walk-ins are encourage to show up, pick up a character, and try PFS out. And since it is a gaming store game, those who do shows up from week to week is not super predictable. The result is a sort of chaos because we can't always predict who will be able to play what so we can't always be sure what adventures to prep (we usually prep a low and an high.) But usually we always have to run a low tier adventure... so sometimes a player with a higher level character will have to suck it up and play a lower tier adventure and sometimes it will be a repeat with a different faction PC.

And thus the problem becomes evident - if this new rule is true, then players with higher level characters, who consistently show up to game may have to walk away from game because they won't be allowed to play the adventure and receive credit for it... which goes against my biggest rule (you show up, we'll get you a seat at the table).

I'm open to suggestions but I really don't want to see a table and a group I helped organize and create dissolve a bit over this. In the past I also organized a game store Living Greyhawk table, but it was not this successful and I have to think that Paizo's flexibility is the difference.

Thanks ahead of time

Liberty's Edge

Is there an errata that says whether or not an eidolon can have the greater damage evolution and improved natural attack.

It looks like an eidolon could, at first level, get two attacks at 2d8+3. The biped could take the slam evolution, the greater damage evolution and improved natural attack as a feat and really be a super power house right from first level.

advice?

Liberty's Edge

I am planning on making a Summoner for Pathfinder Society (so there are only 12 levels to play with), as the subject line reveals, I want to make my summoner a dragon rider. Basically the summoner bonds with the fetal spirit of a doomed dragon egg and then must raise and train the spirit of the dragon in the form of the summoner's "pet" and so on and so forth.

The obvious problem is summoner does not have proficiency with martial weapons, specifically a lance, or with medium and heavy armor (not as big of a deal). I could go an archer route with the half-elf or elf and that would be fine but I would prefer to focus on the more classic idea of a dragon rider - like right out of an Elmore illustration - with lance and armor.

The quickest solution I can think of is to simply take a level of something martial or even dip into a martial prestige class which could provide such. Ideally it would be great to take three levels of fighter using the "two-hander" rules from the APG so that the power-attack, spirited charge is through the roof. But I am concerned that even as a half-elf with 1/4 bonus evolution points, the "dragon" would fall too far behind by missing those three levels and it would make the whole idea crumble.

I am open to whatever advice people might have.

Thanks in advance.

Liberty's Edge

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Hello. We have been discussing multiple ranged attacks within a threatened square and enemies that have combat reflexes.

I don't think we have an issue that a ranged attack provokes, but a number of us played 3.5 and in 3.5 it was quite clear that multiple ranged attacks within a threatened area would provoke multiple AoO's. With the specific wording of what a "Full Attack Action" is some confusing has arisen as to whether multiple ranged attacks within threatened squares still provoke multiple times. I guess the question breaks down into: does a Full Attack Action encompass multiple attack actions OR is it something completely different.

Thanks.