Ambush...
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Also, the terms "broken" or "overpowered" are many times thrown around too liberally IMO. Just because something is effective, does not mean its broken or TOO powerful per se. Broken would imply that the casters opponents don't stand a chance or the potency of the rest of the party is a mere pittance by comparison. In addition, just because one player builds an IN-effective character, you shouldn't penalize those that build effective ones. The newbies just might learn something by watching.
Examples:
EFFECTIVE: Level 1 human dual blooded sorcerer (blue draconic/orc) magical lineage(shocking grasp) spell spec (shocking grasp)
1st level damage with shocking grasp = 3d6+6 electricity (avg 17.5 pts) with no save. kaboom.
Sound OP? How about the comparative Human Barbarian at 1st level?
Str 20 (before rage) great sword with power attack + rage = 2d6+13 (avg 20 pts) and barbarians don't run out of swings like sorcerers do with spells. Should we ban barbarians too?
OVERPOWERED: Level 11 Fire Specialist with Mag Lineage (Fire Fall from APG). With Feats (SF Trans, GSF Trans, EF Fire, GEF Fire, Heighten, Persistent) and rod of Dazing. DC28 reflex save (twice) AND DC28 will save (twice). If you fail any of these be dazed for 5 rounds vs ALL targets within 60 ft with no Spell Resistance, shaped around friendlies as Fire Specialist
Why OP vs only Effective? Because at this APL 90% of all baddies within 60ft are instantly subdued. No other equivalent level set up could compare and frankly its so powerful it makes the game not fun with no challenge.
Make sense?
