| Amaurot |
The question should have been asked several times but I want a Official answer.
How is the damage of Vulnerability calculated?
Does the +50% applies to the original damage,
or does it applies to the final damage after all other effects get in?
Say casting a Fireball (1d6) to someone with/ without evasion, what will be the damage?
Successful Reflex Save (with Evasion):
a) 1d6 x 0 x 150% = 0
b) 1d6 x 0 + 1d6 x 50% = 1d6 x 50%
Successful Reflex Save (without Evasion):
a) 1d6 x 50% x 150% = 1d6 x 75%
b) 1d6 x 50% x 150% + 1d6 x 50% = 1d6 x 1.25%
Vulnerabilities (Ex or Su)
A creature with vulnerabilities takes half again as much damage (+50%) from a specific energy type, regardless of whether a saving throw is allowed or if the save is a success or failure.
Evasion (Ex)
If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage.