Thief

Amanda Veiled's page

149 posts. Alias of Pixie Rogue.


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It's been withering for quite a while, really. Don't know, really, what happened. It was fun!


"Liandra? Ewald? Are you still there?"

Stubbornly pulls the game from the archives. Again.


Whispering from the edge of the platform, "What did you find? Are the doors open yet?"


Amanda looks between those working on the door and Eria and decides she can be of more aid if she watches the approaches, too. She moves over to where Eria watches and she keeps her eyes on the tunnel from the other direction. 60' darkvision


I poked around looking at his other aliases. I'm not sure he's posted anywhere in the last 45 days. Perhaps we should just DMPC Galadar for the time being.


Tarren the Dungeon Master wrote:
I'm back from Disney World. It's taken me a couple days to recover. What do I need to do to make this adventure work better for you?

Welcome back! You've been missed.

I like, scratch that, love your storytelling style and would not presume to tell you how to run a game. I think we have had some problems with RL keeping people away and some confusion about who should act next. Maybe one of the others has suggestions for something you might do, but I think a lot of the failings for this adventure can be placed on us (and yes, I'm including myself).

Amanda turns to Liandra, "Do you know anything about traps? Do you think pushing these crates into the way will help?"

It appears that Wicht is the only one that didn't reply to the headcount request. He hasn't posted here since the end of April - anyone know his status or have a way to contact him?


"It's worth a try."

All:
I was just trying to keep some dialogue going so this thread doesn't completely collapse. With Tarren away, we are on hiatus, anyway, so perhaps we can take a headcount - who's still paying attention here?


Amanda shrugs her shoulders and shows her empty hands. "Unless we can slide a crate in front of the door to block the spikes...."


Does Ewald's Perception check regarding the doors yield anything?

"If those are locked, we might be stuck out here. I'm not sure we can - or want to - break them."


Seeing minimal reaction from the military man, Amanda relaxes and concentrates on studying the platform. She will move her Dancing Lights around to better study the material up here before moving over to study the door.

Perception aid another for Ewald (platform debris) 1d20 ⇒ 12

Perception aid another for Ewald (doors) 1d20 ⇒ 14


Ooh!

She hesitates for a moment, but she smiles and accepts the assistance.

Ewald:
You notice that the hand you grasp does not match the hand you see. For one thing, it feels like it's covered with fine hair. Stranger yet, it doesn't flex correctly, almost like it's broken. After her feet are firmly on the platform, you notice Amanda studying you closely, almost holding her breath.


Dubious, she tries again. I figured it was at least a DC 10. She's still in favor of an elevator if the subject comes up.


And she will share that information with the others. While we wait, I'll go ahead and roll for the climb checks - this won't be pretty...

Climb 1d20 + 0 ⇒ (8) + 0 = 8
Climb 1d20 + 0 ⇒ (1) + 0 = 1
Climb 1d20 + 0 ⇒ (7) + 0 = 7
Climb 1d20 + 0 ⇒ (9) + 0 = 9
Climb 1d20 + 0 ⇒ (12) + 0 = 12

Picking herself up off the ground and rubbing her hip, Amanda says, "Maybe I will just wait here for you to report back."


Amanda whispers to the others, "Ewald wants to investigate the door on the platform before we go farther. I'm not much of a climber - I would only slow the rest of you down - so I will follow."

Amanda will wait and watch the tunnel for movement with her darkvision while those that wish to ascend do so. Then she will climb up to join them.


To avoid having to shout in the tunnel, as Ewald climbs the rope, Amanda casts Message with him and the others as targets. "Do you see any sign of him up there?"


And I did not look belowdecks when I was on the boat.

<facepalm/>


When the DM says "To review", that's just another way of slapping the players upside the back of the head because of something obvious they missed, isn't it?

OK, my suspicious player self is wondering if the splash we heard was the sound of a fleeing man jumping into the water or some other heavy object being heaved into the water -- so said man could hide below decks again while we went on a wild good chase. We're not seeing any sign of him down here... did we actually see him flee down the tunnel? Did we see wet footprints?


Tarren the Dungeon Master wrote:
The tunnel continues past the platform. You have yet to see any kind of track to indicate that Poltur has come this way. The ground is covered in silt, so you believe you would see tracks unless he had a way to magically disguise them.

He certainly seemed to have some magical resources.

Amanda is a little concerned at the negative reports from the trackers. She looks at the ropes. Are any of the ropes moving? Is there enough of a breeze down here to explain any such movement?


Tarren the Dungeon Master wrote:
You begin moving along the tunnel, noticing as you do bits of dried seaweed and shells on the ground. Clearly, this tunnel has spent long full of water. You begin to suspect that it served as a channel for ships. This becomes even clearer when you find yourselves beneath a platform, fifty feet long and twenty feet wide. Although the platform is 15ft. above your head, ropes hang down from it, so you could easily climb up to it.

Does the tunnel continue? Or does it stop here and our only option forward is up?

"I'm no good determining tracks and such. Can any of you tell if he came this way?"


"I doubt he went through those quietly fast enough to get them closed again before we got here... perhaps we should follow that path first instead." She points to the tunnel as she conjures up a set of Dancing Lights and waits for verification that she should send them ahead.

Not trying to be pushy, just trying to help get the flow moving again.


Tarren the Dungeon Master wrote:
The tunnel, which slopes down so smoothly and is so perfectly constructed that it is obviously of magic origin, continues deep into the island. Your best estimates would put you at least 100 ft. below sea levelyet it is perfectly dry. You descend until you reach another large cavern. To your left are two large doors (about 40 ft. high and 20 ft. wide each). A series of chains and pullies support them. By their direction, they would open up to a space beneath the port you just came from. To your right, is yet another large cavern. This one has very little water in it. To your far right, the tunnel continues.

Thanks for the map. Here's the area description, too, for my sanity even if no one else needed it. Flipping back and forth makes me bonkers. Well, more than usual.

Do the massive doors appear to be something that would open quietly. i.e., do we think Poltur opened them and closed them again without us hearing the noise up-tunnel. (I'm guessing not, so Amanda is inclined to leave the massive doors for later investigation and head down the tunnel to the right.)


Rubbing the back of her head and looking embarassed, Amanda will come up to the rest of the group. Whispering, "Do you want me to push some light down the tunnel?"


Once Amanda gets within 15' of the last member of the party, she will slow down to their pace and use her darkvision to watch their backtrail.

Tarren:
Are there wet footprints on the slope? Perception 1d20 - 1 ⇒ (3) - 1 = 2 LOL, why do I even try...


With a sigh of unrequited curiosity, Amanda double-moves to catch the others, slowing to move stealthily (if they appear to be) when they come into sight.


The intent was for Amanda to be on the deck near the apparition's last known location.

Amanda, seeing some of the others hesitate, motions them to follow Ewald.


Amanda, hearing Eria, motions the others after the fleeing man, but she stays where she's at, saying something too quiet to hear from shore.

Spoiler:
"Who are you? What keeps you here? Why have you not gone over? Can we help you?

She will do this for two rounds, wandering around the deck in the area of the apparition, before giving up and double-moving to catch up with the others.


When Amanda realizes the others may follow, she holds up a hand and shakes her head. She mouths, "Not yet," and proceeds slowly along the deck toward where the figure was spotted.


Ewald Salodar wrote:
Liandra Nightwind wrote:
"#%^*%&!"

"Well I wouldn't have put it quite like that but..yes that states my sentiments exactly"

Ewald watches Amanda reboard the ship.."What is she....I swear this is like trying to herd cats"

Meow. Can't help it - it's in my blood.


I'm afraid curiosity has control of this cat. She's not rushing, but she's not intentionally trying to be stealthy, either.

Perception 1d20 - 1 ⇒ (12) - 1 = 11


Amanda circles back around to the gangplank to get back onto the ship. Are the pseudo-walls still on the deck?


Amanda will turn to look at the ship. What is it? Did we miss something?

Perception 1d20 ⇒ 20


Perception 1d20 - 1 ⇒ (6) - 1 = 5


Amanda will follow Galadar and cast Dancing Lights and move them close along the surface of the water. Can she 'push' them through the surface of the water?


Tarren the Dungeon Master wrote:
The first mimic falls with Amanda's first ray. Behind it, a second one is climbing up the ladder to take it's place.

Tarren:
I verified - she doesn't get the second ray until next level. My bad - I think I've been giving her two all this time.

Do the mimics completely span the deck or could someone acrobatic get past?

"We are trying to kill the wall-thing? I was saving these, but..."

She stretches out a hand and focuses her attention on the mimic that the others have been shooting at. Scorching Ray

Attack 1d20 + 7 ⇒ (16) + 7 = 23
Damage 4d6 ⇒ (3, 1, 6, 5) = 15

Tarren:

I don't remember if she gets two rays or not. If she gets a second ray, she will use it on the same mimic unless it falls; in that case, she will aim the second ray at the second mimic. Here's the roll just in case.

Attack 1d20 + 7 ⇒ (13) + 7 = 20
Damage 4d6 ⇒ (1, 1, 6, 1) = 9


Ewald Salodar wrote:
"Tell me what you can still do..the same for the rest of you who can cast spells."

She looks shocked, "A girl has to have some secrets, sir!" Then she grins and starts counting off on her fingers, but she does so in a low voice so Ewald actually has to lean closer to hear her, "I can throw acid or frost or lights or a quick flash in the eyes, see magic, move small objects at a distance, or whisper at a distance. I can pretty much do those anytime.

"Or I can make a small group fall asleep, cast a ray that burns or weakens, deliver a touch that muddies the mind, get someone to see me as a friend, you've seen where I can make something slick, and... I guess that's it.

"I would guess that I haven't used half my power for the day - I feel pretty good yet."


Ewald Salodar wrote:
"Right" Ewalds voice firms as he pulls himself together "Suggestions please.but no arguments as we do not have long to act methinks"

"I suspect he's already gone, using magic. All I could hope to do is let him believe I'm one of his hobgoblins, but it's pretty obvious that they are all out of the picture. We need someone with stealth to see if he and his walking boxes are still on board." She looks at Galadar and the elf. "I think one of you would have the best chance of success, don't you?"

She shrugs, "I have no other ideas. Tell me what to do - I still have some of my magic, but I don't know how useful any of it will be."


"OK, but it bothers me that he thinks we've served some purpose for him."


"Who is this Zasril he mentioned?"


Thank you very much for the illustration - I had this so wrong in my head...

Amanda debates a parting shot at the enemy but decides to conserve her power until she knows what the others want to do. She climbs the rest of the way up the ladder and gets into position where she can watch Poltur.


I'm afraid the map doesn't really clear much up for me, sorry. I have no idea where we are relative to one another or the bad guys. One note, however, Amanda has partially climbed back up the ladder she came down on, so she's not actually on the floor in the hold.

Lastly, who's up? Are we at the top of the order again with Eria?


Amanda will climb the ladder partway before hooking her arm through to cast a spell, sending a pair of beams toward the walking crates.

Move action: Move up ladder as high as possible in one move

Standard action: Cast Scorching Ray
She will target whichever crate is in front and closest to her; if the first one targeted falls, she will target the next. Otherwise, both rays go to the same crate.

Scorching Ray #1 1d20 + 7 ⇒ (3) + 7 = 10
Fire damage 4d6 ⇒ (4, 1, 5, 3) = 13

Scorching Ray #2 1d20 + 7 ⇒ (3) + 7 = 10
Fire damage 4d6 ⇒ (5, 1, 3, 4) = 13

Oddly symmetrical...


Did the grease have any effect on Poltur or the mimics?


Amanda dismisses the Dancing Lights once she realizes that they've made the hard-to-see creature completely invisible.

Turning to focus on Ewald and his combat, she will try to grease the floor beneath Poltur's feet, being careful to keep it just short of Ewald's position.

Save DC 15 to remain standing each round he moves within the 10' square of effect, Acrobatics DC 10 to maneuver without falling. I believe he is considered flat-footed while trying to maintain his balance in the greased area.


Just to give blame where blame is due, the lights are Amanda's.


Amanda will move away from the ladder to let the next person down and will 'push' her Dancing Lights over to Galadar's position to illuminate whatever it was that struck him.


Tarren the Dungeon Master wrote:
Amanda Veiled wrote:
Can Amanda see what's attacking Galadar?
Does she have an ability that might make a difference (other than darkvision)?

Nope, darkvision's all she's got.


Can Amanda see what's attacking Galadar?


Sense Motive 1d20 - 1 ⇒ (4) - 1 = 3

Perception 1d20 - 1 ⇒ (14) - 1 = 13

Initiative 1d20 + 3 ⇒ (20) + 3 = 23


Whispers to Galadar:
"Perhaps you or one of the others should go around. I will join the soldier."

Amanda climbs down the ladder, stopping with one foot on a rung when she reaches the floor to look between the two men. "This seems friendly enough. What have you found, sir?"

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