Rebuild done. Minor edit for the reroll and done. Crime - Desecration (but really he committed oh so many crimes on that fateful night is one really all there is to talk about?) Background Amalrus Almuric: Amalrus grew up in a family that was around but never actually had, wealth. Devout Mitrans’ his mother and father were happy to serve the members of Merchant Houses of the Heartlands traveling about making fine jewelry for those who could afford it. Still, with several children, the money never went very far. Amalrus was the baby of the family.
As he got older so did his parents and they were able to travel less and less. Still, having moved about so much his knowledge of the ins and outs of the Kingdom were considerable. His siblings grew older and moved out and away to various places in the Heartlands. His parents, tired but finally somewhat well of, moved to Ghastenhall that Amalrus might pursue a trade much more lucrative than that of the traveling jeweler, Master of the Arcane. Charismatic and Brilliant, Amalrus excelled at University. There he focused on the Arcane Arts in the service of course to Mitra. That is until he met Celeste. A fellow Acolyte, she was from an influential Noble Family in Daveryn. Amalrus was smitten in a way he had never been before. Celeste used Amalrus’ obvious lust to deliver him to her secret Lord Asmodeus. Soon enough Amalrus was not only in love with Celeste but with her Master who seemed to be so much more and yet so much less than what the Mitrans portrayed him to be. A life of leisure and comfort were Amalrus’ for the taking, the Mitrans puritan teachings began to grate of the young man who longed for the freedom that Asmodean teachings and beliefs could provide. Soon enough, his schooling was over and Amalrus was ready to defend the Realm from those who would seek to do it harm, or so he pledged anyway. Of course he lied, before leaving University, he pilfered scrolls of forbidden art and made his way to Daveryn, the home of Celeste. Though when he arrived there he simply could not locate her. There he used his Charisma and powers, especially his unique powers to change his appearance, to begin to grow a small cell of Asmodean followers. His family upbringing served him well as he was able to fashion several Holy Symbols of Asmodeus, many that could be shifted to resemble those of Mitra! Though not a proper Cleric, he knew that providing such items to followers could spark the divine in one of his own flock. As the years went by his numbers grew modestly and his powers were held back by the lack of Wizards besides himself in the Borderlands. He was still “young” but getting no younger, Amalrus decided to take drastic action. He would use those scrolls he had stolen several years ago to summon a minions dedicated to his Dark Lord. In exchange for loyalty, he would have power, even if it meant selling a piece of his soul to get it. With little to go on quite “how” to do so, after all, Asmodean chapbooks were in short supply!, Amalrus decided that he needed to do something to gain the attention of one of Asmodeus’ netherworld creatures. Two months ago, with his cell of cultists, those remaining serious about that afar and not using it as an excuse for an orgy, traveled with Amelrus in the dead of night to one of the local Churches in the Borderland. There they took the priest and his altar boys unawares. The boys were gutted but the priest was the ingredient he really needed. Upon Mitra’s own altar did the cult sacrifice the old priest, bathing the altar in his blood, the pearly white became crimson red. Just as the man was going to his God, Amalrus cast the summoning. One he should never have tried. Something came alright, something fiery alright, an Asmodeans’ damned Angel! It glared and slayed and glared and slayed the entirety of the cell. Amalrus tried to flee but the thing captured him at the doors just as the sun was rising knocking him unconscious to, “pay for your sins black hearted mortal” was the last thing Amalrus remembered hearing. He woke next in prison. His family ashamed of what he did having turned their back upon him, he used the remaining amount of his personal wealth to locate Celeste to aid him but she could not be found. Still, he would not cower or show fear to these Mitrans! In his “trial” such as it was, Amalrus remained defiant, insisting that the altar looked much better blood red than pearl white. He did manage to convince the Magistrate that he did not kill the priest, just directed the use of his Blood to Desecrate the Church. For all the good that did! The damn sentence was death regardless. Now Amalrus waits in Brandescar, lamenting what could have been and beginning to realize that his life would soon be over, with Mortality staring him in the face, Amalrus is almost ready to crack, almost. He prays to Asmodeus three times a day, asking for “divine” intervention”. So far little has come of his pleas…
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
"My goodness Hel, and I thought my professors at the academy were long winded! If we survive this, I'll write a letter of recommendation for you to attain a position", the Wizard grins. "Let us keep on keeping on eh? If we manage to slay every last one, what a wonderful surprise we will leave behind for the Mitrans".
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
Spellcraft 1d20 + 8 ⇒ (5) + 8 = 13 He nods at the responses of his fellows, "As you wish, tactics in combat are not the greatest of contributions I can provide". Amalrus will collect the scroll cases, the potion, and the stone. He will hand the potion to either Wesh or Sir Gallen, "Curative. Keep it in case you need it, whoever among you wishes it. I will need more time to understand the stone, once I do, we can decide who would be best suited to utilize its properties". He places one of the robes on and frowns opening the scroll cases. Is the spellbook proper in the office perhaps? "Bear with me a moment longer, then we can explore the Warden's office".
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
Amalrus begins a search of the room, after all, there is a great prize to be had up here for him! "It should come as little surprise but I will claim our dear departed Warden's spellbook, once we locate it of course". Detect Magic. As he searches he turns to his companions, "Do you all think it is possible to simply use this tower to begin bombarding those guards on the battlements with arrows? Just a thought".
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
Amalrus quietly scans the library. Know Arcana - 1d20 + 8 ⇒ (5) + 8 = 13. Whether lack of nutrition or simply nerves, nothing occurs to Amalrus regarding what he is looking at. He whispers, "Let's keep going. Wait". He casts Detect Magic and scans the room once more.
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
Amalrus uses Arcane Exploit (essentially Disguise Self) to appear to be a guard. IF a Disguise check is needed - 1d20 + 4 + 10 ⇒ (17) + 4 + 10 = 31 Alamrus' disguise is flawless, he certainly appears to be "just one of the guards" as he awaits his tur to stroll into the Tower.
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
"I can certainly make myself look like one of the Guards. However, if Grumble has never been moved before, what is the excuse for moving him now? Experimenting is all well and good but why not experiment when he is safely behind bars? Would it not be best to leave the Ogre here in the shadows to deal with whoever may come upon him while the stealthier of us sneak in and the rest bluff our way in as guards? We are not only outnumbered but also in a bad spot here on ground level while our foes have the advantage of ranged weapons and the high ground. While I do not absolutely hate the plan Hel I am not convinced it will be the best course of action considering our current advantage".
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
"I agree with Sir Gallen, if we are to remain and not flee, the Wizard is the one being here who could track us and capture us with ease. Better to get the drop on him and slay him before he is prepared to deal with the likes of us. Plus, I am sure I would find his quarters most interesting indeed. Of Blackerly I care nothing truth be told, I've given myself worse burns and scars than this one experimenting on my own..." He gestures to his F brand with a slight giggle and a wistful look in his eye. "The guard shift will be changing over at some point when that happens an alarm that we cannot quiet will sound, let's agree to do something and do it now. I vote we slay the warden wizard".
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
Amalrus grins, "Yes, yes he has. In fact, I think the last thing we should do is kill him. We should leave him alive, with the proof of his embezzling pinned to his tied up body. He will find himself in the same cells we were long after we are gone. That's simply too delicious of a fate to let him simply die. As far as killing the guards, their deaths I care not a whit about, it's my life I care about. One mistake, just one, and we'll be back in chains or worse, dead. But... a Wizard with no spellbook must go with the plan presented to him, not the plan he wishes to have so I shall be with you all to the end of this endeavor and hope that our Lord is watching over us while Mitra turns a blind eye to these guards' fate". OK DM, sorry somehow read that wrong.
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
In the Armory Amalrus grabs an extra quiver for Hel and a masterwork dagger for himself. Armor will make the few spells he does have left possibly fail so he does not bother. --- In Blackerly's Office Amalrus sighs at overhearing Wesh's comments and notes to Hel, "We are better served escaping to kill them all later. I hope his quest for vengeance does not get us all killed..." I believe that yes we are taking the full 10 minutes. Intelligence 1d20 + 4 ⇒ (11) + 4 = 15
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
Amalrus shrugs at Hel, "He may well have magical defenses upon his quarters. However, as a prison Warden instead of a tower Magus in a major city, he is likely not an ArchMage. Still, Arcane magic is versatile, if we face him we must be ready for anything. I agree, the armory should be our next target and we should move there quickly".
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
Amalrus slips into the kitchen and begins to pull out the bag and fill it with food, "Terribly sorry for the trouble folks. But you know how these things go." He cocks his head and smiles at them, a plastered unnerving smile to say the least. "Now, if you've no rope I trust there is something in here that we could use to tie you up and bind your mouths? We can't let you go wandering about."
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
Hel_Blackfist wrote: *facepalms* If you're going to snatch anything, snatch the thing that'll get us into REAL trouble - the horn. Base rule of escape at this point - Get The Horn First. I am assuming the horn is latched on to the belt while the sword is free in the scabbard ;-)
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
Amalrus nods to Hel, "A few or more minutes are all I can achieve right now. Perhaps I should be at the lead, ready to change my appearance to throw the guards off as we first encounter them in the halls and lead them into ambush. That is of course if the consensus is to go now".
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
"So... shall I lead some guards back up here as Blackerly or are we just going to walk about with no safe place danger round every corner? I'm up for anything considering we're all getting a second chance here". Amalrus once more grins with a distant look in his eye as he speaks.
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
After Amalrus stops watching the light go out of the eyes of the dead guards he takes the potion stopper off and sniffs at it. Knowledge Arcana 1d20 + 8 ⇒ (13) + 8 = 21 He smiles as he knows just what it is... He turns to his allies, "As I said, I can pretend to be most anyone with one of my tricks. Why not Blackerly? I can lead a few more guards this way, thin the ranks, yes?"
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
Round 1 Amalrus sighs, he's not spoken for a day he was so excited to escape. Now that escape plan seems to be hitting a snag, he and his fellow prisoners were weak and ill equipped for all this. There was nothing for it, Amalrus was going to have to get his hands a bit dirty. Amalrus rushes at the guard and tries to grapple his arms to stop him from striking Wesh once more. Grapple 1d20 - 1 + 2 ⇒ (11) - 1 + 2 = 12 His failed attempt just reaffirms his wise decision to find lackeys to do such things for him!
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
"I can certainly set up the window for another of you to leap through. Once we have secured the room, I can use my magic to take the guise of the slain guards and scout ahead through the complex, I'll only have a few minutes but that will at least give us a sense of the lay out without alerting anyone as to the fact that the animals are no longer locked in their cages. What fun, I am beginning to be glad I was captured".
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
Amalrus whispers, "While I agree moving tonight would be rash, waiting two nights would be unwise. We cannot assume we will reach that house in a single days time Hel. We watch and listen today and tonight. Tomorrow we make our move. Perhaps the figure in the cell next to us can aid us. One more person to receive slings and literal arrows could not hurt. A Wizard eh? I should like to see what he has locked away in that tower. If he has scrolls of translocation magic, I could certainly get us out of here with ease... If the guards in the gatehouse are drunk that should ease our passage as well".
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
"High quality silk makes for a lovely garrote I'll have you know. Why, it's how I made my first sacrifice". Amalrus grins. "I've a trick that can aid us once we're out of the cells. I'll need to get a good look at the guards before I can pull it off". The grin on his face seems almost plastered there. He says a prayer muttered under his breath to Asmodeus for sending aid his way! Intelligence check 1d20 + 4 ⇒ (8) + 4 = 12
HP = 11/11|AC=12|Ini+2|Per+3|For+2|Ref+2|Will+4|
Rigel Quicklingfay wrote:
We could certainly attempt to lure them into the cell by pretending one of us is sick. I'm sure they like to come in and beat us for that, remember, they will think us to be shackled still. But we won't be and maybe we can at some brands of our own down. We will have to stealth out to be sure, not enough weapons and spell for us to fight our way out of here. |