Kogra

Amal El-Irfan's page

193 posts. Organized Play character for Ythiel.


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Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Really? I was included in the group that got damage - but okay :')

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal tosses an oil flask at the swarm.

Throw Splash Weapon: 1d20 + 3 ⇒ (17) + 3 = 20

The foul scarabs do not disturb him.

Fortitude: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal has the shield!

Amal quickly assesses the danger, and steps in front of the group with his shield raised high, acting as a repellent against the swarm. "Anyone has anything against this??"

As a second action, I'm wondering if I can throw oil on them to deal extra fire damage?

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Old bones suddenly springing into life is a ghastly sight - but not a terribly unexpected one.

Amal strides to Luke's side, drawing his weapon. "Still not a dragon, he quips, before bringing down the blade on one of the skeleton's skulls.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Crit?: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 4 ⇒ (6) + 4 = 10 Crit on Blue!

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2
Lucilianus "Luke" Caradoc wrote:
"Oh? Are we not finding enough dragons for Sir Knight to slay? Giant, two-headed zombie dogs and ghost-employed snakes too pedestrian for the young hero? Well, I'm sure glad we have you to fend off the real threats, Amal!"

Amal raises an eyebrow - slightly.

"Pedestrian, no. Not intangible, and vulnerable to regular weapons - yes."

Their apparent nonchalance in the face of danger is somewhat undermined when they have to stand on tiptoes to see what's actually in the room. Luke, tall and broad-shouldered, is blocking their view. "Doesn't look like these ones will get up," they conclude. They keep a hand on their blade's handle, just in case.

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"It's not overconfidence," Amal retorts. "It's being thankful that we're faced with creatures we can actually hit back. So far."

They turn around, staring thoughtfully at the rooms left unexplored. "How about we try this one next?" he points to the one furthest on his left. Seven?

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"Whatever that spirit throws at us is easy to deal with," Amal cleans their blade of blood, and sheathes it. "It can keep hiding if it wants."

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"I'm not sure what it's laughing about," Amal pauses to bring their khopesh down on a snake's neck. "It hasn't really harmed us so far." If Senemheb's snake is dead, Amal will Move and Attack the one next to Jolánka.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Crit?: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Merry Critmis! :D

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

I'm with Jolánka's player in another campaign, and they posted last Saturday. So I don't really know, but they've been around the forums recently!

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal steps aside just in time to avoid a bite, draws his blade, and brings it down on the snake! 5ft step + Attack

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Crit?: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal puts away his bow, and sheathes his khopesh. "There's other rooms to check, while we're in the courtyard." Shall we go for 4?

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Knowledge (arcana): 1d20 + 4 ⇒ (14) + 4 = 18

"Ah. Yeah. That," Amal takes a step back, drops his khopesh, and grabs his bow. "Best to stay at a distance."

It was too late to warn Luke not to get anywhere near the beast's mouth, anyway.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 ⇒ 6

Confirm crit?: 1d20 + 3 ⇒ (1) + 3 = 4 AW D:
Damage: 1d6 ⇒ 4

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"Might as well use it while we have it," Amal puts on the headband. Not a particularly Fear-oriented build, but we're about to catch a potential thief, soooo. I'll take the bonus to Intimidate! :P

Amal's eyes widen as Luke sets off after the intruder. He quickly follows along. "Someone from the Taldane group who tried to exchange information?"

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"Interesting choice of dress code."

Amal's gaze wanders around the room, but they look already bored and ready to go explore something else.

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal pays little attention to what Djehuti says - or, indeed, to the nest at all. They move in to open the lacquered dresser.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Survival: 1d20 + 4 ⇒ (2) + 4 = 6 If some not-quite-dead creatures are awaiting inside the nest :)

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal rubs his arms, grimacing where the skulls smashed into his flesh. It is sure to leave some bad bruises. "I wouldn't mind if you took the lead for the next room," they tell Luke.

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal strikes blindly, but he's too stunned for his attack to connect.

Attack!: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal has indeed no problem going in first, his khopesh and his shield at the ready. Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"Looks like everyone here died a violent death. I wonder what happened." To 2 it is!

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal makes no move to search the corpse. Whatever killed them was probably not just a knocked over candle - and he's had enough freak magic and visions for the day. Possibly even the week.

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"Maybe they played a role in dispensing justice, then," Amal comments in his usual, slightly disinterested tone. He mouths a silent thank-you to Ra. While he is able to recognise the effects of a blessing and is grateful for a little bit of divine intervention, his faith had never run deep enough to make him devout.

He frowns at the headless corpse. "How come they burned? I didn't see any trace of a fire. And where's the head?"

Survival: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"All of these creatures inside this tomb - and yet they left so many rooms undisturbed." Curious about the few Osiriani letters he can spot underneath the grime, Amal moves in to clean the dust off. I uncover the writing

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal opens his eyes, groggy and feeling slightly faint. "What happened?" he asks in a raspy voice. Keeping his eyes open takes a lot of efforts.

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

I don't think Amal would mind. He just went to take a nap.

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2
Dame Jolánka Graydon wrote:

"I've spent FAR too many nights writing by candlelight sustained by spite, panic and imported Qadiran coffee for a little sand to send ME to sleep!"

As someone who's worked in academia for years, I felt this in my bones

1st Will check: 1d20 ⇒ 16

Amal ignores the grit irritating his eyes. Even half-blind, he knows where to aim. So he manages to attack the spirit the 1st time

2nd Will check: 1d20 ⇒ 1

However, it seems the effect was merely delayed. Without making a sound, he collapses heavily on the floor, letting go of the mace. Aaaand no attack on Round 2 :D

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal draws his mace as he rushes into melee. If he had to be honest with himself, he was starting to get a bit bored too.

Spirit or not, danger had to be dealth with efficiently.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22 Add +2 if Charge works; -2 AC next round
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

If no charge is possible - Double Move

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"I see."

"And where are those dangers dwelling?"

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal sheathes his khopesh - a gesture that the 'spirit' is unlikely to recognise as aggressive.

It also leaves his dominant hand free to grab his mace, if a fight breaks out. "A spirit, you say? How come you found yourself haunting this place?" he asks conversationally, in her archaic Osiriani.

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Yay, thanks!!

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal doesn't quite follow Senemheb's instructions, and helps the necromancer along, letting him lean on his shoulder.

For someone so young and so slim, he can hold the weight more easily than expected.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"Are you sure you can go on?" Amal helps Senemheb up.

"Guess it'd take magic to determine which item was cursed."

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Thank you everyone!!! It was on October 26th :D

Grand Lodge

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NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Sorry guys for being a bit away, I saw family, had my birthday, and graded some essays!

Strong as he is, Amal cannot bridal carry the occultist out of the room, and resorts to dragging him instead. "Is it the magic?" he asks, his voice strained by effort. "He's tampered with the corpses already."

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal watches Senemheb take on the centipede with something not unlike stupefaction. Perhaps it was true that fear could lend someone wings.

He quickly pulls himself together, and, seeing an opening, rushes into melee to strike the centipede. Move+Attack

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Crit?: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Edit: Holy cow!!!!! What's happening with the dice bot??

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal readies their khopesh, in case any giant insect would like to try an ambush.

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal crouches down to take a closer look at the tracks. "No idea," he straightens up almost immediately.

Survival: 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal follows suit. Their eyes are naturally drawn to the garden. It reminds them a bit of what they have at home.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2
GM Nightmare Knight wrote:

** spoiler omitted **

After learning that the bronze doors are held by magic from Djehuti, the Vulture Court waits two minutes. A sound like falling sand announces the doors are unlocked and Luke opens them a la Aragorn in the Two Towers.

Not sure Luke could match the sexiness of this scene :P

Amal cannot repress a grimace of disgust as Senemheb animates the skeleton. He can't help but see something unnatural about those moving bones, though he does his best to let go of his uneasiness.

Their father had never been been fan of the time of magic that forces another creature to serve. His staunch refusal to cast any conjuring spell had raised more than one eyebrow amongst colleagues that considered it a weird quirk - and back in his adventuring days, it was an endless source of frustration for his teammates. But Hafiz had never relented. Always treat with skepticism any school of thought that would lead you to consider others as objects, he would say again and again. It is all too often how you let evils happen in the world.

But the group was not there to hear one of Hafiz's lectures, and out of politeness, Amal doesn't say anything. "Is this... Something else you've animated?" He points at the skull that Senemheb is holding.

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Yeah, I don't want to spend all of my rage rounds on a door xP

Can't we just wait it out?

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"Try," Amal grunts. They make one last attempt to get to Luke, this time by trying to force the doors open. Rage 3/6

Strength: 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal shifts their body weight, correct their posture, and deliver a much stronger blow to the doors. The violent impact sends ripples through their arms, their muscles trembling with effort. Spending another Rage Round

Attack (+1 Guidance, +2 Aid if Djedefre keeps aiding me): 1d20 + 9 + 1 + 2 ⇒ (10) + 9 + 1 + 2 = 22
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal may be strong, but they're no brute. They're happy to let Senemheb try his spell first.

If that fails to open the doors, they will try a more straightforward method - breaking it down with their khopesh. Will spend a Rage round to try to break through the doors

Strength (+1 Guidance, +2 Aid): 1d20 + 9 + 1 + 2 ⇒ (6) + 9 + 1 + 2 = 18
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"By all the Gods," Amal swears under his breath. The fool!"

He rushes after Luke, but doesn't catch him in time to prevent him from opening the gates. Khopesh in hand, he slashes at the nearest skeleton. Move+Draw Weapon; Attack

Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal reflexively reaches for their khophesh, but their hand stops inches away from the handle when he realises that none of this is real.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

"The infected, right? I suppose it's related to the Plague of Madness. Could explain the freak magic as well."

Will (+2 vs Fear): 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"We have to be careful. I heard stories about people who tried to get in, only to be chased by ghosts. Rotten flying heads, if you can believe it." Amal shrugs. "I'm not sure I do; but there's definitely something in there. Let's hope it's something a bit less immaterial."

Clearly, they're not ecstatic at the thought of having to fight off something that would resist their blade.

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Buying 3 Holy Waters at 20 gp each

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal spotted the hieroglyphs and figured out their meaning seconds before Djedefre points them out.

They try to recall whether the books they're read on the history of Wati made any mention of Pentheru the Elder and Pentheru the Younger.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Knowledge (local): 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Ready!

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 18/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"That's why I suggested holy water. I thought perhaps one of your martial background might know of something else that a lowly trained cleric of Ra. Although I have been blessed by Ra to call upon his power to strike at the undead!"

"Hit it hard, and try not to die," Amal suggests.

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