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About Alys KindletrickOther numbers:
Height: 3'3" | Weight: 35 lbs. | Hair:Green | Eyes: Blue
HP: 9 Speed: 20 ft. | 4 squares Initiative: +3 AC: 12 | Touch: 11 | Flat-Footed: 11 Fortitude: +4 | Reflex: +3 | Will: +2
Base Attack Bonus: 0 | Spell Resistance: 0 CMB: -4 | CMD: 7 Weapon Attacks:
Weapon: Dagger (melee) | Attack Bonus: -2 | Critical: 19-20/x2 | Type: P or S | Range: — | Ammunition: — | Damage: 1d3-3 (minimum 1)
Weapon: Dagger (thrown) | Attack Bonus: +2 | Critical: 19-20/x2 | Type: S | Range: 10 ft. | Ammunition: — | Damage: 1d3-3 (minimum 1) Weapon: Sling | Attack Bonus: +2 | Critical: x2 | Type: B | Range: 50 ft. | Ammunition: 10 bullets | Damage: 1d3-3 (minimum 1) Skills:
Acrobatics: 1
Appraise: 1 Bluff: 9 Climb: -3 Diplomacy: 5 Disguise: 5 Escape Artist: 1 Fly: 1 Heal: 0 Intimidate: 5 Knowledge (Arcana): 6 Knowledge (History): 8 Perception: 4 Ride: 1 Sense Motive: 2 Stealth: 5 Survival: 0 Swim: -3 Conditional Modifiers: -2 to Perception and Sense Motive when Lenore (Alys's weasel familiar) is out of arm's reach. Languages:
Gnome, Common, Sylvan, Goblin, and Thassilonian AC Items:
None Gear and Encumbrance:
Gear
Dilettante's Outfit | 2 lbs.*
Total Weight: 5 1/8 lb. * Advanced Race Guide, p. 36 Light Load: 12
Money:
46 gp, 9 sp Feats:
Eschew Materials
You can cast many spells without needing to utilize minor material components. Benefit: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. [Bonus feat as sorcerer] Great Fortitude
Alertness
Traits:
Scholar of the Ancients: Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian. —Rise of the Runelords Anniversary Edition Player's Guide, p. 4
Excitable: You demand that everything must happen right now, no matter what, and are too impatient to wait for everyone else to catch up. You finish people’s sentences, blurt out the punch lines to slowly-told jokes, rarely make plans, and leap headlong into anything that looks like it might get interesting. While this has sometimes gotten you in trouble, it’s also trained you to start moving a split second before everyone else, and that’s saved your hide a few times as well. You gain a +2 trait bonus on all Initiative checks. —Gnomes of Golarion, p. 14 Special Abilities:
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet. Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells and effects. Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks. Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon. Academician:Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill (Knowledge (history) for Alys). This racial trait replaces the obsessive racial trait. —Advanced Race Guide, p. 32 Eternal Hope: Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces defensive training and hatred. —Advanced Race Guide, p. 32 Spells Bloodline (Arcane) Cantrips Bloodline Class Skill: Knowledge (any one) (Alys chose history.) Bloodline Arcana: Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell’s DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat. Bloodline Powers: Arcane Bond —> familiar Spells:
Level 0 | Spells Known:: 4 | Spell Save DC: 15 | Spells per Day: ∞ | Bonus Spells: —
Level 1] | Spells Known: 2 | Spell Save DC: 16 | Spells per Day: 3 | Bonus Spells: 2 Conditional Modifiers: +1 to DC of any illusion spells cast Zero level spells: Acid Splash, Detect Magic, Light, and Read Magic. 1st level spells: Color Spray and Grease. Familiar:
Lenore —> weasel familiar | HD: 1 | Magical Beast
N Tiny Init +2; Senses low-light vision, scent; Perception +1 DEFENSE AC 16, touch 15, flat-footed 14
OFFENSE Speed 20 ft, climb 20 ft
STATISTICS Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
SPECIAL ABILITIES Attach (Ex) When a weasel hits with a bite attack, it automatically grapples its foe, inflicting automatic bite damage each round. FAMILIAR ABILITIES Alertness (Ex) While a familiar is within arm's reach, the master gains the Alertness Feat.
Favored Class:
Sorcerer |