About Alyarah VloocahdaeRace Elf
Buffs
Defence:
AC 30 (10 Base + 13 Armour + 6 Dex + 1 Deflection), 32 with defending weapon Touch AC 17 Flat-footed AC 24 CMD 17 (10 Base + 6 Dex + 1 Deflection)
HP 37/37 (6 HD + 1 Con + 30 Mythic) Fort +4 (1 Con + 2 Resist + 1 Luck)
Special Defences
Offence:
Speed 30ft Melee Ranged CMB +0 Special Attacks - Spell Casting:
CL 1, Concentration +11, DC 20 + spell level Ranges C 25, M 110, L 440 Cantrips
Spellbook
Statistics:
-Ability scores- Str 10 (10 Base) Dex 22 (16 Base + 2 Race + 2 Mythic + 2 Enhancement) Con 13 (13 Base - 2 Race + 2 Mythic) Int 30 (22 Base + 2 Race + 4 Mythic + 2 Enhancement) Wis 16 (16 Base) Cha 19 (17 Base + 2 Mythic) BAB 0
Skills:
Acrobatics +6 (6 Dex) - Appraise +10 (10 Int) - Bluff +13 (10 Int + 3 Competence) -+1 while wearing clothing/jewellery worth at least 150 gp (and not covered in things that mar your overall look) Climb +0 - Craft (Clothing) +14 (10 Int + 1 Rank + 3 Class Skill) -+2 with Masterwork Artisan's Tools Diplomacy +11 (4 Cha + 1 Rank + 3 Class Skill + 3 Competence) -+1 while wearing clothing/jewellery worth at least 150 gp (and not covered in things that mar your overall look) Disguise +4 (4 Cha) - Escape Artist +6 (6 Dex) - Fly +6 (6 Dex) - Handle Animal +4 (4 Cha) - Heal +3 (3 Wis) - Intimidate +7 (4 Cha + 3 Competence) -+1 while wearing clothing/jewellery worth at least 150 gp (and not covered in things that mar your overall look) Arcana +14 (10 Int + 1 Rank + 3 Class Skill) - Dungeoneering +10 (10 Int) - Engineering +10 (10 Int) - Geography +10 (10 Int) - History +14 (10 Int + 1 Rank + 3 Class Skill) - Local +14 (10 Int + 1 Rank + 3 Class Skill) - Nature +14 (10 Int + 1 Rank + 3 Class Skill) - Nobility +14 (10 Int + 1 Rank + 3 Class Skill) - Planes +14 (10 Int + 1 Headband Rank + 3 Class Skill) - Religion +10 (10 Int) - Lingustics +14 (10 Int + 1 Rank + 3 Class Skill) - Perception +9 (3 Wis + 1 Rank + 3 Class Skill +2 Race) - Ride +6 (6 Dex) - Sense Motive +7 (3 Wis + 1 Rank + 3 Class Skill) - Sleight of Hand +6 (6 Dex) - Spellcraft +14 (10 Int + 1 Rank + 3 Class Skill) -+2 to identify the properties of magic items Stealth +6 (6 Dex) - Survival +3 (3 Wis) - Swim +0 - Use Magic Device +8 (4 Cha + 1 Rank + 3 Class Skill) - Feats:
-Extra Reservoir Mythic Feats
Class Features:
Arcanist Arcane Reservoir (6/7) Arcanist Exploits -Potent Magic Consume Spells (4/4) Arcane School Divination (Foresight)
Alchemist Discoveries
Mythic:
Hard to Kill Mythic Power (16/25) Surge (1d12) Amazing Initiative Recuperation Mythic Saving Throws Force of Will Unstoppable Immortal Legendary Hero Archmage
Staff of Archmagus Fie'arden (Legendary Item):
Int 20 Wis 20 Cha 20 Ego ??? Alignment CG Languages common, aquan, auran, ignan, terran, draconic Legendary Power (2/2) Surge (Concentration and caster level checks) Difficult to Destroy To destroy the staff, it must be soaked in the blood of two soul mates, one of which must be a powerful divine spellcaster and the other a powerful arcane spellcaster. The curse that binds the intelligence housed within the staff can be removed with a mythic wish spell or similar effect. Doing so removes all mythic abilities from the staff but leaves the rest of its magic in place. ---Mythic Abilities---
---Non-Mythic Abilities---
Cost 102,000gp =
Equipment:
Weapons & Armour - Consumables -antiplague (x2, 100gp) -antitoxin (x2, 100gp) -potion of cure light wounds (x2, 100gp) -Perfume Kit (10/10, 40gp) Magical gear -Handy Haversack (2000gp) -Pathfinder's Pouch (1000gp) -Cloak of Resistance +2 (4000gp) -Headband of Vast Intelligence +2 (Planes, 4000gp) -Belt of Incredible Dexterity +2 (4000gp) -Ring of Protection +1 (2000gp) -Lucky Horseshoe (1/1 6800gp) Mundane Gear -Masterwork Artisan's Tools (Craft Clothing, 55gp) -Jewellery (100gp) -Noble's Outfit (x5, 375gp) -Signet Ring (5gp) -Furs (12gp) -Parasol (10gp) -Umbrella (2gp) -Ink (8gp) -Inkpen (1sp) -Journal (10gp) -Chalk (x4, 4cp) -Chalkboard (1gp) -String (2x 50ft, 2cp) -Mess Kit (2sp) -Grooming Kit (1gp) -Spell Component Pouch (5gp) -Efficient Tent (150gp) -Waterskin (1gp) -Teapot (1sp) -Tea (x22, 44cp) -Trail Rations (x5, 25sp) -Blanket (5sp) -Bedroll (1sp) -Paper Sheet (x4) -Forgers Kit -Forged Enre Letter of Permission Money Platinum 0 Gold 2819 Silver 0 Copper 0 Fluff:
Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum. 1-former movie/TV costume designer, worked mostly on historical dramas, was moving to teach costume design at college when she died 2-thrilled to be in a fantasy world with magic and wondrous beasts, want to learn/encounter everything 3-mixed feelings about the undeniable existence of gods and their meddling in mortal affairs 4-in her previous life, she slept around a lot but always dreamed of a fairy tale romance 5- Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game. During any session in which you take positive action to achieve that goal, I will award you an action point that can only be used in scenes furthering that goal. These Action Points are separate from the action points you gain by resting and reaching milestones. You can change goals later, though you lose all the accumulated Action Points for the goal you abandoned.
Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you
Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.
Oh, that's quite all right. I'm partially to blame, I was too absorbed in thought... Pushing her spectacles back up her noise the lady finnally gets a good look at Alyarah and, more importantly, the staff which she carries. That's... That's the staff of Archmagus Fie'arden... How do you...? Why are you holding it? The silvery orb intwined upon the top of the staff responds, Well, I can hardly walk by myself. Now, young lady, would you kindly escort us to the headmaster's office? I assume it's still in the east wing tower, but you know what I say about assumptions. Alyarah can't help but chuckle at the staff's attitude. It speaks? But then it's awake and bonded... Looking incredulously at Alyarah, asking in a stern voice, Who are you? I've never seen you before. My name is Alyarah Vloocahdae, you wouldn't have seen me before, I'm a... prospective student. May I have your name? Onvilia von Rutter. You are looking for the headmaster's office, and the staff has bonded with you. You are not a thief. The new headmaster moved his office to the west wing tower. I will escort you. West wing? Figures. The staff replies in disgust. ---2nd memory---
Oh, you're still in your office? Haha, you might want to check on the divination department. It's kinda... on fire? I figure I have a day's head start, and you're gonna have bigger fish to fry with half the faculty threatening to quit on you. Alyarah was surprised she had nothing to do with that last part. Bah, fools, stuck in the past. I'm the future of this school, whether they can see it or not. I saved this school from its dwindling fame. I secured new funding. I WILL take back what you've stolen. Stolen?! Please. It begged me to take it from that vault you keep it locked in. Not my fault, it knows greatness when it sees it. Her boast was only half genuine, mostly she just wanted him to stop talking to her. He did sever the link but only after calling her several unrepeatable names. ---3---
Build Plans:
Class Levels arcanist - 5 levels enchanting courtesan - 6 levels arcanist - 9 levels Feats -spell focus (enchantment) -quick draw -master alchemist -weapon finesse -extra reservoir -weapon focus (melee touch) -greater spell focus (enchantment) -extra reservoir -extra reservoir Exploits -quick study -item Crafting (wondrous items) -metamagic knowledge (heighten spell) -counterspell -counter drain -greater counterspell Alchemist Discoveries -chameleon -sticky poison -celestial poisons -malignant poison -preserve organs -extend potion -eternal potion -preserve organs - Skills Focus on Int and Cha skills at first, eventually become skill monkey Spells Wide variety of spells, especially utility spells, and a small focus on enchantment and divination spells |