Altair Vex's page

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I've just moved up to Northamptonshire, UK - Daventry to be exact - and I'm looking to start up a campaign in my Homebrew setting, heavily-house-ruled d20 fantasy game.

This is going to be a REAL LIFE GAME - you know, really sitting together round a table, playing with dice for several hours of real time. (I have to point that out cause lots of people responded to a thread like this with questions about Invisible Castle and play-by-post preferences.)

I've been running games in one form of D&D or another for twenty-odd years now, and using d20 since it was published. I'm looking for up to three reasonably mature players (I'm 35, for example).

The setting is relatively low magic, highly dynamic and political, but with plenty of room for dungeon crawling and adventure. I'll be looking for heroic / anti-heroic characters - good guys of some sort, really. There's a serious tone (no joke monsters or races), but satirical content (poking fun at modern society here and there) - gamers can never stay totally serious.
I have homebrew religions, cosmology, classes, skills... etc... etc... It's not really straight D&D, but it relies heavily on the d20 SRD, and the setting is pseudo-medieval Old World, so it won't be totally unfamiliar. I have a bunch of house rules about grittiness, so don't be expecting to survive that 200 foot fall, even at 10th level.

If you're interested, please post here. I'll be ready to start running games in mid-May, approximately fortnightly, preferably on a weekend afternoon.
We'll meet up in a local pub (yes, a real life one) so we can be sure everyone's cool, and we all get on, and then I'll fill everyone in on the campaign details.


Our regular group consists of one ex-catholic and one never-religious atheist, one non-denominational atheist Buddhist, and two undeclared.

Aside from checking no-one was going to be p'd off by my satirically pseudo-Medieval-Catholic state religion in my game world, we've never discussed religion.


Thanks Sizbut, I'll be in touch.

Any more? I have a few spaces for this game...


I played just such a cross-breed once in AD&D, based on a LARP character in a university LARP game. The AD&D ref and I thrashed out the stats between us:
+1 strength
+1 dex
-1 int
-2 cha
infravision - this would be darkvision or low-light vision now
immunity to sleep
favoured class, barbarian (as outcasts, half-orc-elves learn to live in the wilds)
base speed 30ft
Orc blood: the character is considered an orc for racial purposes.
Automatic languages: Elven, Orc, Common
Ageing: use the half-elf table

The role-playing aspects of the character were mind-boggling (but that was my choice) - the character tried constantly to do good, but his orcish side drove him to evil. We figured his alignment was chaotic evil, but her preferred to adventure with good parties. In appearance, the character was like a neanderthal elf - the angular fine features of the elves, but with thick brows and jaw, and sharp teeth...
Needless to say he was an outcast from both societies, and not well-liked by humans either.

Regarding the half-(blank) concept, I'd say, as a general rule, halve the bonuses and penalties to stats for each race and mix them, halve the racial bonuses and penalties to saves etc, apply one or other of the cultural features (like stonecunning) depending on the upbringing of the cross-breed, select a favoured class as appropriate to the culture or parent races and make sure your DM approves!! Try testing out the new race by boosting the character up to 10th level and putting them in a few mock fights with a standard race character of the same class - try a few classes, too.

In my campaign, I'd permit races of the same size category to interbreed - with dwarves able to bridge the gap between medium and small. I'd also stress that such cross-breeds are RARE!!


DnD ref with own detailed 'gritty' campaign looking for grown up players to join. Players ought to be fond of generally good characters, political intrigue, swashbuckling, grand quests, etc.


Oh, I know *that* one!
I once created a corrupt church as a bit of back story for an NPC once, and I just piqued the players' collective curiosity a little too much... Took over the whole campaign that church did. Oops!