| 
  
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Altair shrugs at the ivory knight, eyes scanning the water. 
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   I'll take that examining the other passages dead end revealed nothing. Altair nods as he looks to the underground waterwheel. " It does have a natural luster. It is possible the catacombs were built underneath this place, or whoever lives here now has shaped the place to their liking." 
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Perception: 1d20 + 8 ⇒ (5) + 8 = 13 Altair scans the area frowning as he moves to the dead end cavern 
 Assuming no hidden path is obvious Altair would continue down the longer path as with the dead end its really the only one available.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   " It seems a wonderful gift to have. Sadly my own skills do not extend to Pyromancy." The man replies with a sad smile again shouldering his heavy pack
 Assuming no objections Altair will go down first. Assuming nobody else decides to do so Altair will keep his mage light up and concentrate on his beasthood sphere to maintain the Scent evolution. It might not be terrifically helpful in a windless cavern but better to have and not need.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Altair finishes a small prayer of his own and after ensuring the Abbots burial says little else. 
 " Yes let us delve into the depths, hopefully it will bring more understanding. Sadly the tomes and books the Abbot hid in the pantry were not very revealing to the current events, only the history of this place. " With that he glances over to Shandara
 Lets just hope there are no visions of blight town in our futures.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Altair nods at Norowas and then gestures to the kitchen to the back of the room. 
 So we head back up to the giantess, inform her that we have succeeded and ask is she knows if the Abbot's religion had any specific burial rites. Anybody else got desires to add to that list?  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Altair nods glancing to Shandra and gives a small smile to the white knight " Your lunge also dealt him enough damage that he was uninterested in entering your weapons range again. I know for certain with as much armor as you wear I'd be hard pressed to escape a hole like that. I hardly even grazed the man, seeking arrow of raw magic or not." " Once we have had a moment to ready ourselves I intend to return to the giantess and ask if she knew the Abbots religion so he might have a proper burial. He guarded this room for quite some time, even if he was mad  his devotion is admirable." Altair responds after Norowas speaks 
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   *shrug* Dark fog is great and I have no complaints if you choose to obtain it later. Altair can see through fog so he'd be much more lethal if someone else could drop fog clouds on people while he butchered them with pouncing sneak attack. Appologies if it seems like it but i'm not ragging on you about your trait choice but pointing it out for Spooks that the trait in question is discernibly inferior. The campaign traits are supposed to be exceptionally potent and that one is not. So the next time he does a pass over of edits and tweaks to this material it might be one to consider boosting.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   " that I do friend, it is good to meet another in this land that still holds tight to their mind. I am Altair and your help was much appreciated." Altair responds as he disperses his cloud walking over to Orntorias to help him out of the hole. A rod on his belt melting and reforming into a saw to remove the more problematic chunks of floor barring the armored mans escape. removing the barrier and doing all I can to reduce the climb check if he doesn't escape on a roll I'll just give him a climbing tool to boost his climb mod to permit escape by taking 10.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Altair nods earlier suspicions confirmed as the abbot tosses a bolt at him through the concealing fog. The ringing chime of soul arrow again echoing through the room. 
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   err.. hate to break it to you but Inspire courage isn't a morale bonus. Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Now if you happen to have a spell that grants morale bonuses then great. Otherwise that particular trait feels rather weak when held up against some of the other options.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Hah. Man the last game I played in with a Thaumaturge is one of those things I don't think I'm ever going to forget. 
 I recall that Thaum's are rather lean on new spheres/powers to make up for the ridiculous number of class advantages they have.  
 EDIT: 
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Far as I can tell the only Extra-sense that is called out as negating concealment is blindsight. Tremor and blind sense pinpoint where an enemy is but don't have the sensory accuracy to let a creature fight as if it could see the for it is fighting.
  Scent:  Scent This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell. A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges. The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent's source, the creature can pinpoint the area that the source occupies, even if it cannot be seen. A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by scent ignore the effects of surface conditions and poor visibility. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily. False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10. I do agree that the tremorsense stuff could use some clarification though. And I can certainly see where your thought on it penetrating concealment would come in. 
 @Norowas
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   " Orntorias, I think defeating the Abbot will make this much easier. I shall be back in one moment. Do you have any miracles to strike him from here?" 
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   No, what I was saying is that the DC would change as the act of removing yourself from a hole is going to get easier with help. The base climb DC to escape the situation that is. Regardless we both rolled horrifically so the point is moot.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   As far as I can see the climb check DCs get drastically easier with something to brace against/ pull on. Even assuming Altair is no help with his own strength would that not not still be true?  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   I'm spending my action helping out knight escape the hole he is in. @Spooks
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Altiar frowns at the near miss and the abbots disconcerting accuracy. 
 The roll pushing him out of danger Altair lands near the collapsed floor his companion was struggling with. The smaller man offering a smile and an arm up
 EDIT: Huzzah, terrible roll at the worst time.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   K:arcana: 1d20 + 10 ⇒ (3) + 10 = 13  does my knowledge give me any ideas as to what the heck this guy is throwing at us? 
 Don't suppose there is any other convenient masonry in 15ft I could hide behind assuming he comes barreling this way next round?  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		    Outside of flavor with only one target there really isn't much use in firing a AOE effect. All it does is give him a chance to save for half. With Orntorias's focus on reach weapons you ought to be fire regardless. 
 With that Altair gestures at the Abbot and conjures a bolt of magic  that lances toward a vital spot. The human moving to circle the pained cleric.  Move to 
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		    " Much as cooperation can help in defeating many challenges a single warrior might find difficult after seeing the beast in the flesh I can say avoiding it is an excellent idea." Altair responds as he looks in the direction of the canyon.
 "We are going to need to deal with the Abbot if we wish to use the tunnel in this building though." Unless we have anything else to say now that Shandara knows where we are going and has been officially invited to come along I'm cool to segue forward.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   "Better to have you then not." the man replies as he stirs the stew. "Before you arrived Orntorias and I were discussing our next path. I had considered the giants road high above us again but we were nearly roasted to death by the canyon's dragon when it saw us up there. Nothing to say it wouldn't attempt the same again were we to climb up there. Our gracious host Lucian told us about the caverns below this land. It might be best to take that path at the moment."  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   " Do you have any intent to remain in this place Firekeeper? If so perhaps we could all journey together." The man suggests as he glances to his allies. 
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   You get a +1 to CL as a firekeeper for pyro, right? it progresses at uneven levels so you should be getting 3d8. Altair examines the giant as she reveals her fragile nature, the mans eyes automatically making an assessment of her. 
 " While not needed in my part your spell of invigoration is appreciated Firekeeper. And as to easing our burdens Lucian, I'll say any company to be found in this place makes it lighter. We all knew the dangers of this place before we came here, each day we remain is yet one more we gamble with the huntress." The human replies evenly as he stirs his pot humming a wordless song under his breath.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   From the roll Altair got we know its at the very least a Mature adult magma dragon mutant. (That is to say it has a template) 
 So crunch wise something like a CR 14 at least  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Glad to help. As the Abbot/ village is the pieces we've heard most about so far I'm thinking it best to look to them first. I'm semi-interested in finding out where the dragon nests. If only so as to steal any loot it might have while its out hunting. Sadly there are no blind giants with greatbows lying about to cripple this one for us. Actually fighting it will just result in our death.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Our group hasn't got a specific goal in mind. Explore this land in hopes of finding our various desires I guess. We joined forces because few people are crazy enough to enter this place and its easier to deal with in a group. Walked on a giant highway for a good length of time, nearly got roasted by an obviously immediately lethal dragon encounter. (adult+ lava dragon with template.) 
 then we talk with the giant, Altair sneaks past the abbot to raid the pantry and you came to talk with us afterward. As for current missions we still have the vague idea of seeking this shrine. (there was a ruin visible under the canyon beast village that wasn't feasible to reach at the time. the abbot guards what is likely a passage underground. It might lead there.) Figuring out how the inheritor's marks work/ learning more about this place. The giant priestess has been quite helpful in that so far. Possibly getting back up onto the giant's highway from earlier as it is likely to lead somewhere useful.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Altair nods as orntorias speaks " He was a stalwart man, I'd have liked to had the chance to know him for longer. We hardly even had the chance to become acquainted." The shorter man comments as he rustles in his bag to retrieve a fork, spearing a floating piece of meat from the stew with a rapid strike pushing it up against one side of the boiling cauldron to test it. The man shrugging as he let the morsel drop back into the pot.
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Altair looks to the masked womans strange companion, takes a sip of his drink and then glances over to his other allies. 
 "So its name is Pebble?" he asks Shandara before placing his sights back on the spider thing. 
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   I don't recall if there was a specific spot the sigil appeared. I'd assume its a mark on the back of the hand or something. So Altair's is likely visible at the moment. Orntorias wears a rather hefty set of armor, though I'm unsure if he wears it all the time. Altair adjusts the stand his stew pot was propped on, the legs extending  to adjust for the newly reinforced fire with a slight metallic popping 
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Bah. post monster strikes again. Altair finishes stirring the soup and puts down his book to look up at the newcomer. The mans simple longsleeves shirt rolled up to avoid getting in the way of cooking. "Well I have no idea if your path is the same as ours but why not sit down and have a meal. I made plenty to go around. I am Altair, it is a pleasure to meet you." The man smiling at the newcomer, though one edge of the expression snarling on the scar bisceting his right brow from hairline to jawline. He reaches an arm over and grabs an extra bowl from a pack bulging with herbs,roots,spices and plenty of less identifiable things.
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Would I correct to assume that we still need to select the power to utilize it or is reading the books enough to be able to play with this particular toy? It has got quite a few other talents to compete with if thats the case.
 A disturbing yet effective method of healing to be sure.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Well I imagine some of the folks in that recruitment you have for the second table will be interested. 
 Question on this Gnaw ability. Does it stack with other bleed damage? 
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Sorry. wasn't sure if you'd had anything else to say on Altair leaving the room. " Well little of the supplies there were still viable, fortunately the cured meats still look good. There were some strange notes hidden randomly about the room and the floor the abbot was defending looked strange. I suspect something is hidden there." Altair explains as his powers fade and he returns to normal
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   I'd prefer to wait an extra day for Tarina to be honest. 
 Weekends are often busy for a lot of people and while I agree our pace as of late has been too slow this doesn't seem like the best solution. That being said Altair is a rather effective scout and decent tank while buffed.* Orntorias can slaughter things and is a healer. So assuming we can out maneuver our foes we still have a decent chance at dealing with things as a duo. *If the bad guys could quit rolling 17+ dice to hit that is.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Altair picks most of the cured meats and any spices he knows would be useful or ones he doesn't have. The man also making a point to grab the hidden papers before returning the way he came. Altair would return to the group and look through the papers.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Altair examines the room to see what features existed in it before moving forward and through the open doorway. 
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Altair sighs and retrieves his more pertinent weapons from the massive pack he brought, leaving the majority where it was.
  Activating Hidden body and Hush. burning 2 spell points.  
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   " Well that explains some of what we witnessed in that place. I pray someday that those spirits find peace." 
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Altair listened intently at the giantess provided answers brow knitting before sighing sadly. 
 K:nature: 1d20 + 10 ⇒ (4) + 10 = 14 Don't suppose the reeds outside of this place could be useful as ingredients? figure being a miser with ingredients now will make them last longer as we journey further.  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Altair shrugs at the giant 
  
 
            
              
                 Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8,  Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7 
              
              
                
                   
	
		   Altair shrugs at the giant's response. "Well in that case, I seek the path to break myself of the old blood. A flight of madness, I am aware. However I found myself on this path, and with the mysteries that surround this place perhaps I may yet find my answer. As to our groups reasons we are here, on reaching the other side of the canyon this was the only structure aside from the causeway. There doesn't seem to be an easy path back up to the top of it, this seemed the best option to avoid attention if another hunter like the canyon dwelling dragon came to seek the open field this place is surrounded with."
 
 | 
 
	
 
     
    