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Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() WP (24): 1d100 ⇒ 67 Alric goes pale on witnessing the horribly mutilated bodies. Would this have been their fate as well, had they stayed? For a moment he just stands still, unable to move - and the big man has never looked so small. Only the hollering from the others help him snap out of it, and he starts helping to clear the bodies. Hmm, I have "IP" in my secondary stats, between Mag and FP. Would that mean insanity points, or is there some other meaning for them. Common Knowledge (The Empire) (28): 1d100 ⇒ 37
Search (28): 1d100 ⇒ 12 "Hey, here's a shield and some crossbow bolts!" he pulls the items from the wreckage for others to see. He wouldn't have much use for either of these, but perhaps some of the others would like to have them. ![]()
Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() A suggestion: When calling for a (basic) skill test, could GM include the linked stat in there? Like Perception (Int)... I don't usually have the rulebook handy, and my character sheet lists only the skills I have a mark in. Alternatively, link a skill cheat sheet to the top of the page. I managed to find this one at least: cheat sheet ![]()
Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() Perception (28+10): 1d100 ⇒ 64 Alric watches the elves disappear into the forest. Only then he realizes he had been holding his breath the whole time. "Well, I'm glad we could resolve this peacefully. I've heard some scary things about those elves." ![]()
Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() Spotting Granny, and the three strangers harassing her, Alric strides forward. "HEY! Why are you bothering an old lady!? Leave her be!"
Only after the words have passed his lips, he realizes he is looking at elves. Alric freezes where he stood. He has never actually seen an elf before, but heard some crazy stories of these dangerous forest-dwellers. They might be in deep trouble, now. ![]()
Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() Knowing their shortage of food, Alric tries to put his knowledge as a food producer and scours the farms they pass for any easily recoverable food supplies.
On the night Granny vanishes, he is sorry to hear the news, and concerned for both Granny and and her orphans. But he is still surprised to hear Hans asking him to the search party. "Me?" he asks, pointing a finger at himself. But then he shrugs, dresses up, and takes out his flail. "Take good care of Frauke. We'll be back soon" he tells the orphans, leaving his dog with them. Not that Frauke needs taking care of - but perhaps it'll give the kids something else to think about. ![]()
Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() Alric jumps to his cart, and drives the oxen to join the train. With little property of his own, he is happy take any of the eldest or the youngest onboard the cart. He has little expertise on how to act as a guard, so he focuses on driving the cart and letting the soldiers and mercenaries deal with the guarding. Perception+30 (58): 1d100 ⇒ 13 "It's a sorry sight here... And I thought Untergard got it bad." For food gathering... Could Trade (Farmer) could be used to quickly gather any food from the pillaged farms we pass? Or Charm animal/set trap to catch some game when we rest for the night? ![]()
Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() "My things are already gathered..." Alric casts a glance toward his cart. "But I'll gladly eat and drink. Who knows when we have the next opportunity." Do we know how long it'll take to get to Middenheim? ![]()
Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() "Guess we can't set traps for all the countryside." Alric shrugs, not that he knows anything about warfare. But he agrees to the captain's proposition. "I'm no soldier, but I'll do my best to keep the townsfolk safe. My flail served me well enough on the bridge." ![]()
Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() "Or does someone have a rifle in the first place? Expensive things, aren't they?" Alric says, still a bit wary of the idea of a sniper lurking around here somewhere. "Anyway... We lived through the day. I think that calls for some celebration." He is happy to take the offer of bread and wine. ![]()
Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() Alric watches his opponent plummet into the water below. Already exhausted from swinging the huge flail, he’d like to take a breather. But there’s still mutants about. The farmer steps next to Belzakk, and aims his flail to a new mutant. WS: 1d100 ⇒ 17
Posted from phone, couldn’t move the token ![]()
Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() "Damn you..." Alric curses. A flail to the face... Such a blow should have killed a mortal man. No telling what these creatures can do.
parrying stance
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Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() Alric takes a step in to block the incoming mutant, and swings his mighty flail with the momentum of his own movement. The weapon meets its foe with a sickening crunch. WS: 1d100 ⇒ 30
"Go back whence you came, beast!" ![]()
Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() "No... not again..." Alric feels cold sweat of fear rising. He draws his flail and places himself on the way of the mutants' advance. Trying to look braver than he really feels. ![]()
Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() Alder Tiller wrote: "Someone needs to remove those beasts from OUR lands...permanently!" "Agree with you on that, little friend." Alric says, happening to overhear the halfling. "They've caused a lot of suffering..." But instead of rage, there is only resignation in Alric's voice. ![]()
Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() I actually missed racial skills from my sheet (including gossip). Fixed now Gossip 32: 1d100 ⇒ 75 Normally Alric would be a big young man - broad shoulders and strong arms. But the sacking of his farm and the terror of the past days have somehow diminished him. He is tired and cannot stand straight. "Here, Frauke... Let's go see what the commotion is about." he scratches the dog behind the ears, and heads towards the square. ![]()
Male Human (Ostermarker) The Empire (Attacks 1, Wounds 14/14, SB 3, TB 3, Move 4, FP 2) WS 36, BS 24, S 34, T 35, Ag 35, Int 28, WP 24, Fel 32
![]() In short, I was thinking Alric's parents moved from Ostermark to somewhere nearby Untergard, bought land and started out as farmers. Later, the forces of Chaos came, killed his parents and burned the farm. Alric survived, and moved to Untergard in search of safety and a way to make a living.
Just FYI: I'll be travelling Feb 15th to 21st, so if the game starts before that, perhaps Alric will join a bit later. |