Aram Zey

AlphaSteve's page

19 posts (25 including aliases). No reviews. No lists. No wishlists. 2 aliases.




Hey everyone. I've scoured the depths of internet trying to find a game of Ars Magica somewhere, hoping beyond hope that there is a place where a kind GM would be willing to run this unique game, and which doesn't have a community that's so far up its ass they can cast spells through their belly button.

Well, I haven't found anything up until now so I'm asking here. Ars Magica? Anyone? Please?


The FAQ states:

Quote:

Fighter: Can I learn a new fighter bonus feat in place of one of my armor proficiency feats?

No. Despite wording in the Armor Proficiency feats, fighters (and other classes) have a class ability that grants proficiency in those armors--it doesn't actually grant those specific feats. Therefore, the fighter's ability to learn a new feat in place of another feat does not apply to these proficiencies.

Does this mean that the Fighter doesn't meet the prerequisites for any feats that require (Type) Armor Proficiency, such as Mythic (Type) Armor?


Hi everyone! I've got a build idea, and I'd like to hear everyone's suggestions on advancement and dips.

Blurry bastard:

Race: Fetchling
Alternate traits: Gloom Shimmer
Trait 1: Reactionary. We want to act first
Trait 2: Looking for Work [Perception]. Perception as a class skill is always useful.

Class: Cleric
Deity: Count Ranalc
Domains: Darkness, Travel

Str: 12
Dex: 16
Con: 14
Int: 12
Wis: 14
Cha: 9

Favored class bonus: skill points.

Feat: Weapon finesse - the favored weapon is a rapier, and we want to be good with it.

Tactics: Darkness domain would create shadows/darkness for a fetchling's ability to activate. Then we'll use superior mobility and 50% miss chance to move around the battlefield and bad touch/attack the enemies.