Golden Orb

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Go simple. Use hundreds of floating disks or several big ones for the wave effect. Explane it by a whole lot of wands or better yet an eldric machine.


Great encounter but problematic in execution. Chess Pwn has a good advice with note passing, in my game the players and I use texting it's fast and you have a record right there. Also I would not use any map or minis to really add to the uncertainty. You should also be prepared for the party to go wild and start smashing mirrors all Conan style. Would love to hear how it turns out.


Oh page 114-115 ultimate magic


Also in Ultamit Magic under the new golom creation options is one that, at time of creation, allows you to literally climb in the thing and use it like powers armor. Really very cool relatively cheap and reliable. As a DM I used a wizard riding around in a lead golom. It made for a very exciting encounter.


I would say that you made a good call. Not only does the RAW address your issue (in any edition of the game) but allowing a character to use cool abilities to overcome obstacles valadates there character building selections and builds player DM trust. Good job.


I can see your concern. Off the top of my head. CHA (awarness of self) INT (awareness of the world) and WIS (mental fortitude) seems like the basis for resisting insanity. Clearly what the designers had in mind. However considering another foundation (personal identity) that can be represented by any stat. (The burly warriors sense of self is based on his high STR more so than anything else). So for a more balanced approach could be each character picks any two of the mental state and one other stat that is fundamental to that character concept (in reality that will always be the classes primary stat). This off hand gives non spellcasters a better overall rating. You also could have the third chosen stat modifier used for the threshold. How's that sound?


I have used all of the skill unlocks in a recent game and for a flavorful extra I found them to be both fun and balanced. Yes they are slooooow and the DC tend to be a bit high BUT they are not a primary class ability so it should not be equil in power and utility. However if you want them to be a larger focus in a campaign RustedKitsuni has some great ideas for making the unlocks more attractive.


I would like to see for the first adventure path something like a scavenger hunt. The adventure would give a nice overview of the possibilities of the setting. Secret asteroid bases, ancient ruins on a far off planet, space bazzars and abandoned freighters to name a few possible locations. Encounters should also highlight some of the iconic races for the setting
That in short would be my idea.

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